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Synex
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Posted - 2004.03.16 08:20:00 -
[1]
So we''re told Shiva is coming along nicely and should be with us over the next couple of months... However, the method of release has not yet been discussed and so it''d be nice for the community to produce some feedback on how they would like it released.
The Castor (Tech 2) release has been mainly focused on a ''luck of the draw'' approach, which (in my opinion) is a rubbish way of doing it. BPs should be released either through auction or through hard work. Also, players should not be forced into a line of work they do not enjoy (agent missions). There should be equal opportunities for pirates, traders, miners, agent runners to get access to the Tech 3 goodies whether it be BPOs or Player Owned Deployables etc.
I would also like to see a greater influx of technology at the start of the release rather than the slow slow trickle of new stuff. We''re months into Tech 2 and I still can''t get my hands on even a Cargo Expander II.
So to avoid a similiar fiasco with Shiva, I''m asking the community how THEY think Tech 3 should be released.
Synex eveDB Code Monkey
This should mean the devs shouldn''t have to think as much about the release which will mean they can spend even more time altering turret tracking on Gallente ships by 0.000001 or something.
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Seth Dark
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Posted - 2004.03.16 08:58:00 -
[2]
First, Shiva shouldn¦t be introduced as one big patch but in some smaller patches over some weeks. Shiva will have hundreds of new bugs due to the thousands of changes which are promised to come with Shiva. If they all come on the same day it will be very frustrating and difficult for the devs to correct them all at once.
Second, before Tech II is not (almost) completed no Tech III should be introduced. Tech II is in game since 3 months and we have still no 250mm railgun II, not even a 125mm Railgun II. And in 2 months there shall be the first Tech III equipment ? Give Tech III until end of the year. Boost the existence of Tech II with shiva - give us named Tech II items, all Tech II BPs, Tech II as pirate loot. This will keep us interested for some months.
Third, Tech III should be developed by intensive researching of blueprints with a very small chance to upgrade a Tech II BP to a Tech III BP. The creation of new technologies is a matter of researchers. |

almightybig
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Posted - 2004.03.16 09:20:00 -
[3]
I agree that the tech 2 introduction has been a bust. It's been 3 months since tech 2 release and we don't even have 1/2 the items out yet. And this lottery idea is bogus too. The lottery method isn't good because there is no way to track if its being done fairly or not. It seems that some favoritism is going on. I'm in a small corp but we have one that has over 13,000 rp's and he still hasn't received a bpo. And I know of 2 people with less than 1,00 getting their 3rd one alrdy. They should introduce some bpo's as pirate loot. I don't do missions and don't think they are fun at all. So I have no chance of getting one. Doesn't seem fair to make peeps do something that they don't find enjoyable to get a print.
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Sybylle
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Posted - 2004.03.16 09:25:00 -
[4]
I'm getting really bored of this Tech II stuff. Except extra-low-end modules, nothing was found (or revealled). We can find some stuff, yes, but BPs are almost inexistant...
Remember that we still do not have all Tech I BP, what is really lame.
I still get Dev's comment "yes, all is in, or almost"...Nice...Where?Who?When? We do not have everything on Tech I avalaible, almost nothing of Tech II and they want us to get Tech III? Is that a joke? Next patch should be : -release of ALL tech I BPs in a fair number -start reward people wasting their money in R&D agents (spend a lot-get nothing has to stop)
And how Tech III items would be manufactured? Using a Tech II BP that needs the Tech I BP? I hope this isn't the plan...I really hope so! (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Psy Corp
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Posted - 2004.03.16 09:43:00 -
[5]
Edited by: Psy Corp on 16/03/2004 09:44:25 people people.. tech 3 is pos no modules like rail gun III. only simple POS. you know mobile refine, sentry guns and those stuff you se under the discription of shiva. and there wont be an upgraded loot table.. they said that in a csm befor.. tech 2 will be better then the loot in the npcs for a long time 
I Have The Power Of The Mighty Lo.0lipop..
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Sybylle
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Posted - 2004.03.16 10:40:00 -
[6]
I might have missed that point... But anyway, it doesn't really changes the BP problem... (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Kulach
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Posted - 2004.03.16 11:30:00 -
[7]
This is a good thread. Will be interesting to see how the community thinks the next patch should be released.
Would be great if ccp could post a poll or something with the ability to add some comments. After all, itÆs the players that makes the gameà
Just because something is fixed doesn't mean you can't break it
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Callia
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Posted - 2004.03.16 11:31:00 -
[8]
I was under the impression that the Shiva patch is not the introduction of Tech 3 in the sense that it will be introducing level 3 modules like the 250mm Railgun III. It is the introduction of other new content; player owned structures and all that jazz.
When it does come to the introduction of those level 3 blueprints I sincerely hope they revamp the single player doing endless missions to improve their chances of getting a BP gameplay. Playing alone is just not enough fun.
I would much rather see a system where a research agent could be employed by a Corp R&D director and then the æmissionsÆ could be completed by the corp. These missions could then be larger scale and require a group effort to complete. So you could have a project running with several, diverse, overlapping requirements, all of which need to be completed by their individual due dates. These could be similar to those already in place such bring me this much mineral or trade good or buy it. Shoot these NPCs and get (or get back) their stuff. They could also include other missions for the players who like to do other things. And the R&D director could hand them out to corp members as appropriate. E.g æI need a 20 ME and 20 PE BPO to study. Take this one and get it Researched to that levelÆ or æTest out the productivity of this component manufacture BP. Make 5 of them as prototypes and bring them back to me.Æ That way the corp. could actually feel like it was undertaking research instead of a single player just fetching and carrying coffee for an NPC.
Who are you to tell me to question authority? |

Adriana
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Posted - 2004.03.16 11:47:00 -
[9]
They have already said that level 4 agent missions will require multiple battleships to succeed..so you might get your wish for corp events.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Decilius
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Posted - 2004.03.16 12:38:00 -
[10]
Quote:
-start reward people wasting their money in R&D agents (spend a lot-get nothing has to stop)
I couldnt agree more, my Character Decilius started with a Roden Shipyards R&D agent months ago and he has been doing missions for her religously since the start. Now I know that some people out there have had no BPo's from there agent but I had one about three weeks in, accepted it, changed the subject of study and now......... nothing 
C'mon CCP you have a great game here. Please can we see more tech2 ships/mods/BP's etc BEFORE we even think about Shiva.
Keep up the good work
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Discorporation
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Posted - 2004.03.16 12:49:00 -
[11]
TIII research will take place in 0.0 space only, at anchored Control Towers with anchored Research Modules.
How do I know?
Simple
Check the research module.
[Heterocephalus glaber]
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OmegaTron
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Posted - 2004.03.16 13:54:00 -
[12]
well 1st off Tech 1 BPO's "STILL"!! haven't been complete installed into the game yet. Tech 2 is moving very very very slow IMO to slow.
Yes i agree we shouldn't be forced into doing agent missions that r completely lame! and yer not even sure that all the time and isk u put into missions will pay off (ie. receiving a T2 bpo).
I think what CCP should have done was install all the T2 items on the market and if anyone wanted a Tech2 BPO they would have to do agent missions to aquire them and only with agent missions can u get them.
As far as T3 lets not even go there I'm not expecting T3 Shiva to hit Eve until all the Tech 1 & 2 items r completely installed. these r all my opinions. ------------------------------------------------ A Plague is comming.... |

Alkad Mzu
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Posted - 2004.03.16 14:26:00 -
[13]
Quote: TIII research will take place in 0.0 space only, at anchored Control Towers with anchored Research Modules.
How do I know?
Simple
Check the research module.
I don't see anything there to back your claim disco, only thing i get out of it is that *some research* may only be done outside of empire space.
Obviously, one could deduct from this that a reference to Tech III is implied, but that's at best an assumption, and even more so considering the vast impact a distribution solely to the 0.0 dwellers would have on the game. It's basicly ditching the new, small and slow pace corps. I don't see it happening - sorry.
I'll agree though, that *something* is about to change for 0.0 corps ;-)
________________________________________________
Head of Public Relations, Fountain Alliance |

Synex
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Posted - 2004.03.16 14:42:00 -
[14]
I think CCP need to take time to look at the Shiva release from everyone's perspective and therefore give every type of player something to do... Following are just some ideas that I've come up with... Hell, if I can come up with these in 5 mins on my own, I'd expect CCP can come up with a lot better... (I Hope)
Researchers... If Tech 3 BPs are to be handed out - they should be in an unresearched form. These would then require being researched, maybe in a special research deployable. This would lead to the following circumstances :
These research deployables would be a target of attack (pirates).
These research deployables would require minerals to build (miners) and other commodities to run (traders).
Unresearched BPOs could also be dropped from very high level pirates, or alternately the BPCs FOR research deployables could be dropped from pirates (NPC Hunters).
Some items such as implants or high level components (Not ALL components but maybe one or two high-demand or rare (to increase stats on weapon etc.)) should only be available through high level agents. (Agent Runners)
I think something like that would cover a lot of bases.
I'd also like to see special components (agent only?) that you could 'add' when building an item to increase the stats of it. Because these special components would be rare, it wouldn't affect the player-manufacturing mass-production market, but would a corp to specialise at making really good weapons, or really good engines or something.
Synex eveDB Code Monkey
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Synex
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Posted - 2004.03.16 14:43:00 -
[15]
Early on in Beta the devs said that BPs would be handed out at auction. And this has a lot of positives. True, the corps with lots of money will win, but really, they always do. However, it would allow great competition as two corps enter a bidding war for a Tech 3 Battleship. Maybe even spending 75% of their resources on one Blueprint.
This has the following consequences: Corp 'Winner' who spent 5 Bil to get the first Apoc3 BP get 1 week of monopoly on the market. 1 week later, another Apoc3 BP is auctioned off and corp 'Looser' manages to outbid any other competition @ 4Bil. They've saved 1Bil, and still only have one major competitor.
Because Corp 'Winner' have spent so much on 1 Blueprint Original, this means that other corps that don't have the resources of corp 'W' and 'L' can enter their own bidding wars maybe bidding for 'Overdrive 3' BPs or 'Afterburner 3' blueprints.
Alternately Corp 'Winner' might otherwise decide to spend that 5 Bil on getting a range of blueprints, by outbidding smaller corps on smaller auctions. They'd miss out on getting big money from battleship production, but instead would cover a lot of bases...
Any ideas for things AGAINST BP auctions?
Synex eveDB Code Monkey
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Discorporation
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Posted - 2004.03.16 14:46:00 -
[16]
Quote:
I don't see anything there to back your claim disco, only thing i get out of it is that *some research* may only be done outside of empire space.
Obviously, one could deduct from this that a reference to Tech III is implied, but that's at best an assumption, and even more so considering the vast impact a distribution solely to the 0.0 dwellers would have on the game. It's basicly ditching the new, small and slow pace corps. I don't see it happening - sorry.
I'll agree though, that *something* is about to change for 0.0 corps ;-)
Quote: Many technologies are on the Empires Research Exclusion list, and can only be researched outside the influence of the empires. Technology that are only allowed to be researched by military institutions, certified research contractors or other hazardous technology deemed to hurtful to the environment or deadly for the inhabitants of EVE tend to end up on the ERE list.
And, remembering in a csm that tech III will use illegal good and highly toxic chemicals/meterials to manufacture/produce, I draw my conclusions 
ppl will prolly whine to get it changed anyway ..
[Heterocephalus glaber]
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Discorporation
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Posted - 2004.03.16 14:55:00 -
[17]
Quote:
Any ideas for things AGAINST BP auctions?
Well, isks are basically really really easy to make, so basing an auction system on isks isn't going to do anything. It would only mean that the really BIG bps end up with the really BIG corps, making them even BIGger through sales, so they will buy even BIGger BP's in the next tech auction round, getting even more BIGger, etc etc ad nauseam.
I think the lottery is actually the fairest thing to do. Research (as in, stick in a lab slot, wait till something pops out) is not only boring but has very little user interaction, auctions are unfair and serve only to increase the wealth of allready wealthy corporations and npc drops.. Well, you can see the problems there, I hope.
No, overall, the agent thing was the best -intermediate- solution there could be, imo, for handing out T II.
[Heterocephalus glaber]
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Synex
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Posted - 2004.03.16 15:05:00 -
[18]
Quote: Well, isks are basically really really easy to make
Very true... As a freelancer I made hundreds of millions of ISK... And everyone has an equal chance at making ISK as far as I can see...
Mining is the most reliable way of making ISK, but equally can be the most time consuming and boring.
Agenting can be quite profitable once you get a good L3 agent, espcially if you sold off components / refined them at the start of Castor.
Trading you can have good days and bad days. I've made a couple of hundred million in one day trading Megacyte around the last patch as people freaked out about no more afk hidden belt mining.
Pirating, all it takes is managing to catch that one indy full of megacyte coming from 0.0 sec and your set up for life...
As far as I can tell, making ISK is the ONLY fair thing in game... If you abide becoming part of an alliance and getting access to 0.0 space there is a shed-load of cash to be made...
Synex eveDB Code Monkey
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Aelius
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Posted - 2004.03.16 15:14:00 -
[19]
Luck in reseach should be a factor, but NOT the most important one.
I personally would like to see some alien technology left flowting somewhere without any warning from the DEV team. Someone would find it and reseach it.
Another thing is, why do not make BPO better with research? Not only mineral effeciency better but that will produce better modules over time?
ie: Standart 150mm hybrid guns II have 2.5x dam mod but when reseashed in a determinated field it will reach the max of 3.0x dam mod.
After all fields of that tech 2 bp are maxed you will start researshing the possibility to make a breakthough. that breaktrough will transform that BP to tech 3 and will give you the possibility to perfect it again.
High tech skills in science in several fields would be required to have a breakthough, so several scientists can work on the same project.
What do you think?
Selling Raven BPC ME20 3M at Yulai 1st Station |

GrendelPrime
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Posted - 2004.03.16 15:14:00 -
[20]
Quote: The Castor (Tech 2) release has been mainly focused on a ''luck of the draw'' approach, which (in my opinion) is a rubbish way of doing it. BPs should be released either through auction or through hard work. Also, players should not be forced into a line of work they do not enjoy (agent missions). There should be equal opportunities for pirates, traders, miners, agent runners to get access to the Tech 3 goodies whether it be BPOs or Player Owned Deployables etc.
While I agree with you 110%... I remember that all of the ideas you mentioned were brought up Pre-Castor about how the T2 BP "should" be handed out. CCP didn't seem to listen to the player base and decided to release T2 BP's by the lottery System using agents... So honestly I'm not going to hold my breath that things will change in term s of the way T3 is handed out.
The way Tech2 is being handled is laughable IMO, I started out my Character to be the "research scientist" type. Trained up alot of skills thinking that they would be useful... in the end it turned out that I wasted lots of time training skills that are now doing me no good. But I''m not here to complain, I just started focusing my skill training on comabt skills, and am now having a blast. I really hope that the Tech3 rollout will be handled in a better way than the tech2 has been... mainly because i feel really bad for everyone who "has" to run those acursed agent missions.
"Though you may die, do not give up your honor" -- Miyamoto Musashi
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Pychian Vanervi
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Posted - 2004.03.16 15:29:00 -
[21]
Shiva should be released in the same way Castor was. Yes there were bugs but they get ironed out after a Month of moans. I am not sure if Tech III will be involved I don't think so but if there is it should be very slowly distributed.
I am also going to break the mould of most of the opinions here. I think the Tech II BP's are coming at a reasonable rate and they lottery is the only fare way I can see to release them.
Why saturate the market with a truck load of Tech II items in one go. All that will happen is they will lose value and promp more player to complain about the wait for tech III.
As for the distribution, making it an auction is a bad way to release them isk is so easy to come by that it will just hike the prices out of proportion and it will end up in the mega corp hands anyway. As for the guarantee of getting them at a set number of RP points well that is crappy too. Why should you have to know exactly how much you need to get this BP that an agent is working on?
Not even sure this made sence, but just slow down people, a Tech II item will not make that much difference to your life!!
-----------------------------
It's all about the fortune and glory, fortune and glory!
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Brolly
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Posted - 2004.03.16 15:30:00 -
[22]
It would be nice if us reaserchers actually had some eefect in the game besides optimizing BP's. I mean you spend laodsa time on efficiency and have no effect on technological advancement, which is what I thought scientists were meant to do.
Okay, we have duplication and reverse engineering comming out soon, novel touches, but again, it kinda mocks all the work you put into your proffession.
I know scientists have there place, but it all seems as though there's a long way to go before we actually serve a greater purpose.
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Aelius
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Posted - 2004.03.16 15:53:00 -
[23]
I think this deserves a sticky Selling Raven BPC ME20 3M at Yulai 1st Station |

Decilius
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Posted - 2004.03.16 16:29:00 -
[24]
Edited by: Decilius on 16/03/2004 16:30:43
Quote:
Not even sure this made sence, but just slow down people, a Tech II item will not make that much difference to your life!!
I really must disagree, I got a tech 2 BPo and sold it on to a major corp (not saying who so dont ask ) and the money that my corp made from that sale has really helped us do great things, we can now build fleets of frigates and cruisers without having to mine for weeks on end and we have had to occasionally replace a BS that has been lost in combat the first Dom that my corp bought took about 4 weeks to get the money up now we can do it in about 4 DAYS so IMHO a tech 2 BPo can make or break a smaller corp.
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Xavier Arron
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Posted - 2004.03.16 16:48:00 -
[25]
Edited by: Xavier Arron on 16/03/2004 17:12:00
As mentioned above, I believe the introduction of reverse engineering will help to balance the distribution of Tech 2 / Tech 3 bpos in the game. As posted before not everyone wants to do agent missions and reverse engineering will allow manufacturing corps who want to invest the time, to research bpos they are interested in. If you are a manufacturing corp, and you donÆt get a Tech 2 bpo in the random lottery then Tech 1 is all you can hope to ever make (unless you have lots of isk).
A few suggestions for reverse engineering:
1) More research skills should be added which allow chars to specialise as a researcher and speed up reverse engineering time.
2) Ability for group / corp research projects. For example reverse engineering a Tech 2 BS should take a VERY LONG time (maybe even require special facilities e.g. Tech 3 lab), but could be shortened if the corp had many researchers with all the appropriate skills. These multiple skills would therefore be time consuming to train themselves, skills like high energy physics, star ship construction, electronics etc... all to a high level would be needed to do the research.
3) Time to reverse engineer an object should be based on complexity of the object, skills of the researchers, time spent researching an item (knowledge gained), plus some random chance factor.
4) Alien artefacts that can be found by explorers. The only way to use / produce bpos for these items would be through reverse engineering. Many people in EVE love exploring but currently there is very little to find except eye candy and pirate gank points. Potential for great story development here I reckon; mysterious goings on, unseen fleets, ancient ruins etcà
Just my few ISKÆs worth.
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Jamal Baxtor
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Posted - 2004.03.16 17:05:00 -
[26]
for the sake of balancing each and every item of shiva should be released one by one.
don't bring in all items at once and then patch hundreds of times and waste all the time to balance things out.
add one item at a time, see what effects it has on gameplay then you have time to adjust and release the other items.
also make sure you cover the introduction via some news-events. something like: headline: gallente corp finishes research on control towers and is the first company to release the product to the market...
which way the items are handed out, i don't really care about. whether r&d agents and lottery or auction. i don't know. whatever will be fairest. but that is for others to decide.
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Trevedian
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Posted - 2004.03.16 17:12:00 -
[27]
CCP please be reasonable, this is a game!!! I have been running agent missions for my R&D agent everyday for over 3 months now, I have trained a ton of science-related skills to level 5... How about something in return? CCP has collected $14.95 from its subscribers for 3 months now, since Castor's release and still has yet to release hardly any worthwhile Tech II BP's. How many years are you going to drag this out?
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Dalmont Delantee
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Posted - 2004.03.16 21:52:00 -
[28]
Slow and steady is best, but maybe with research points reaching a certain about you get the chance for a blueprint, if you like it you can take it or you can go on and on to maybe get another.
If all bpo's came in at once the big corps wouldget them all and anyone thinking of making a corp and get big wouldn't have a chance. Also it makes things interesting to get them. All in one go would be bad and wouldn't be any fun what so ever.
Take comfort in knowing that its probably some pimply faced twit, or 40 year old virgin, who gleens everytime mommy offfers to take them to needle point lessons |

Masi
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Posted - 2004.03.16 22:08:00 -
[29]
A fraction of Tech II BP's have come out and your nub carebares are complaining already? No Tech II guns? If more ppl did R&D Research agents stuff would come quicker, and when it does, expect to pay nicely for it, but tbh honest most Tech II stuff has been sold at good prices.. -------------------------
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Danton Marcellus
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Posted - 2004.03.16 23:32:00 -
[30]
Piano people ffs, whoever said there should be a technological paradigm every two months!? Settle down and take a deep breath, log off once in a while willya!   
Convert Stations
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Synex
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Posted - 2004.03.17 10:36:00 -
[31]
Keep the flames out of this thread...
This is a discussion about HOW Shiva should released, not IF or WHEN it should be released, not a complaint about the current system in use. If you want to complain about it, at least offer some constructive criticism rather than just flaming away.
Synex eveDB Code Monkey
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Deadflip2
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Posted - 2004.03.17 10:57:00 -
[32]
anything better then this lottery, it SUCKS ASSS. i mean, look at it, you need a 40 mil skill to get anywhere, noobs dont have 40 MIL. not that thats my problem, i could buy it.... but idd have to nto onyl get laod of RD points, idd also have to do a DAILY mission... this MUST be FIXED so that i will make a chance not doing missions. it STINKS. --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Kipkruide
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Posted - 2004.03.17 12:37:00 -
[33]
won't be tech 3 in shiva imo .just deployables and lots more stuff
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Khull
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Posted - 2004.03.17 12:58:00 -
[34]
From the point of view of someone fairly new to the game (a couple of months) I wouldnt want the introduction of more tech levels at high speed because it wouldnt allow for someone such as myself to get anywhere in manufacturing and selling.
I understand the dilemma that long time players need something new to keep the game interesting and stop stagnation but the newer players - who are just starting out with tech I items need catering for aswell.
Not all of the tech II stuff is out there yet, not all of the tech I is either. For me thats good, it still leaves possibilities for a retro market to occur - something that wasnt available before suddenly is and theres a rush to buy it. Excellent opportunity for a newer player to succeed with even a tech I item, whilst the big boys make play for the bigger tech stuff.
I think it works well at the moment. gives new players a chance and still allows big corps to buy up the new tech2 bps for vast wads of isk - making someone a fortune who is lucky enough to discover it.
The lottery system is fair aswell i think - it doesnt matter how much money a big lab puts into research theres still a chance - no matter how small - that some loner in their garage will make a breakthrough based on pure luck. though the big labs should have more chance of the success. Random is good, it makes it interesting.
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DREAMWORKS
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Posted - 2004.03.17 13:00:00 -
[35]
Er? The only new ships we have seen since Castor are elite frigates.. you mean thats all? __________________________
http://www.nin.com/visuals/thtf_hi.html |

Torvus
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Posted - 2004.03.17 14:52:00 -
[36]
Quote: When it does come to the introduction of those level 3 blueprints I sincerely hope they revamp the single player doing endless missions to improve their chances of getting a BP gameplay. Playing alone is just not enough fun.
I would much rather see a system where a research agent could be employed by a Corp R&D director and then the æmissionsÆ could be completed by the corp. These missions could then be larger scale and require a group effort to complete. So you could have a project running with several, diverse, overlapping requirements, all of which need to be completed by their individual due dates. These could be similar to those already in place such bring me this much mineral or trade good or buy it. Shoot these NPCs and get (or get back) their stuff. They could also include other missions for the players who like to do other things. And the R&D director could hand them out to corp members as appropriate. E.g æI need a 20 ME and 20 PE BPO to study. Take this one and get it Researched to that levelÆ or æTest out the productivity of this component manufacture BP. Make 5 of them as prototypes and bring them back to me.Æ That way the corp. could actually feel like it was undertaking research instead of a single player just fetching and carrying coffee for an NPC.
Absolute Genius! This gets my vote. _____________________________________________________________ War is much too serious a matter to be entrusted to the military. Georges Clemenceau (1841 - 1929)
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Randuin MaraL
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Posted - 2004.03.17 15:27:00 -
[37]
Edited by: Randuin MaraL on 17/03/2004 15:29:45 - I prefer slow introduction of shiva, patch by patch, but with "reason and some logic" - bring in a new ecm module for example, next patch offer counter measure via eccm or skill as each new weapon/tactics calls for its countermeasure after a certain time. Slow step by sstep introduction will help a lot against these little bugs - I really hope container bug does not show its ugly face again, for example.
- Tech II BPOs lottery is okay by me, but needs some "refining", it can not be that someone runs R&D missions and puts another isk in every day since castor but in vain. I told my R&D agent to haul her garbage by herself, to buy her components herself as I think I have spend enough isk and time into this project which is around 15k RPs now. An occasional (!) drop of something here and there would help, too, even one mission in a lifetime could hand out something similar to a TL II BP (copy even). I can see a R&D agent inviting me for a drink and rise my standing at least - would be a nice gesture for the work done.
- Ah yes ... (editing) - I started as scientist, hoping for that "reversed engineering" skill that never came. This would be a nice alternative result/reward for endless R&D work. And ... what about that trade skill ... our traders wait for it, too. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Brent Steel
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Posted - 2004.05.08 17:25:00 -
[38]
Originally by: Brolly It would be nice if us reaserchers actually had some eefect in the game besides optimizing BP's. I mean you spend laodsa time on efficiency and have no effect on technological advancement, which is what I thought scientists were meant to do.
Okay, we have duplication and reverse engineering comming out soon, novel touches, but again, it kinda mocks all the work you put into your proffession.
I know scientists have there place, but it all seems as though there's a long way to go before we actually serve a greater purpose.
I totally agree. I started out wanting to be a scientist because I thought as my skills progressed I could research better items for my corp and generally be of benefit, but I am boored to death with just doing ME and PT boosts on the BP's. Research agents suck, the missions are repetative and unimaganitive. The amount of time and money poored into an R&D agent, I might as well just save the money train in wepons and buy the damn thing on the trade channel when it becomes availible, it would be more fun. I thought as a scientist I would be able to take a basic item and make it better for the good of everyone, not just save everyone a little bit of time and money in mineral savings and production time. My Other big Gripe with the agents is the crap cenversation flow, it is stilted generally inapropriate and has absalutly no consistency in attitude towards you. I have no interest in what they are going to say as it is unimaginative and of no real relavence, so I now just hammer the "OK, whatever" button and just read the objectives in the journal entry. I think the agent conversations are on par with a 1985 BBC Micro game, not a state of the art MMOG from the 21st century.
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Kulath
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Posted - 2004.05.08 17:47:00 -
[39]
And not sure if anyone knows this or not, didn't read the whole thread to see if it was even mentioned, but Shiva is not gonna be the release of tech3 anyways. At least that is what CCP has been claiming all along. There's still too much tech2 that has to come out.
But I do agree that the tech2 release has been botched so far. Luck of the draw isn't the way to do. There are characters in this game that were made to be researchers, let them research.
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Deaune
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Posted - 2004.05.08 17:51:00 -
[40]
dragging up two month old posts...
Put "shiva" into the marketplace forum search tool or something?
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Synex
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Posted - 2004.05.08 23:00:00 -
[41]
Ok, so it seems 'Shiva' won't be a release of Tech 3 - but's its still worth discussion...
And how should the BPs for the deployables be released? Through events maybe?
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Katchin
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Posted - 2004.05.09 01:32:00 -
[42]
well so far all T2 stuff has catered for empire-space cowboys.
If your corp lives full time in 0.0, how are you supposed to do it?
So: Deployables: capture BPCs from Particularly hard 0.0 spawns, capture buildings from pirates and reverse engineer them etc.
It will annoy all the high-end players if this is another thing 0.0 corps just cant do because its limited to lame-space
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Deadzone
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Posted - 2004.05.09 05:10:00 -
[43]
As it has been stated neumerous times by the Devs in CSM chat sessions, Shiva WILL NOT have Tech 3 in it. Shiva will be an extension of the Tech 2 tree. NO TECH THREE. PERIOD.
Thank you-
DZ Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Fuse
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Posted - 2004.05.09 09:53:00 -
[44]
Originally by: Trevedian CCP please be reasonable, this is a game!!! I have been running agent missions for my R&D agent everyday for over 3 months now, I have trained a ton of science-related skills to level 5... How about something in return? CCP has collected $14.95 from its subscribers for 3 months now, since Castor's release and still has yet to release hardly any worthwhile Tech II BP's. How many years are you going to drag this out?
Ya no kidding move on to planetary bases and such things like that please stop dragging your feet. |
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