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Inflexible
Shokei
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Posted - 2007.12.23 14:15:00 -
[1]
Originally by: Avataris
Originally by: Annowyn Edited by: Annowyn on 23/12/2007 12:25:20
Yes, it does in fact look like you managed to blob a couple of vags. Cookie?
Congrats on proving my point.
I just knew there would be someone like you. Presented with proof that vagabonds can (and are) killed on a daily basis you resort to the old 'but I cant kill them solo in my drake/battleship/*insert shiptype here*'
This is why Eve is a multiplayer game, where working with a gang pays the best rewards. Ofcourse using tactics and team work must be an alien concept to you, so dont worry your pretty little head about it.
Eve is being dumbed down for dummies.
Nanoship achieves its invulnerability via teamwork? Enlighten me. 
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Inflexible
Shokei
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Posted - 2007.12.23 14:24:00 -
[2]
Originally by: King Hopy A solo nanoship (par the ishtar) cant kill anything alone?
It can always try without risk.
They are not overpowered in terms of killing power because half assed fitted ship can usually drive them away. They are overpowered in terms of invulnerability and griefing power. They enable to try picking easy targets without worry about tough ones.
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Inflexible
Shokei
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Posted - 2007.12.23 14:57:00 -
[3]
Originally by: Skeiron Instead of:
Non-nano-pilot: Nerf speed!!1 I can't hit a vaga orbitting at 13km and even if I could it can just run away since it is faster.
Look at it from both sides of the argument:
Nano-pilot: Nerf tank!!1 I can't kill anything when I'm going high transversal, since my damage is gimped too then, and they can just ask for reinforcements while I deal crappy dps that doesn't hurt their tank a bit.
Compare, think, call it balance.
Taking away the speed from speedtankers is like taking away the lowslots on an armortanker
Whole thing is not about tanking ability. It is about getting fight.
If nanoship pilot wants a fight, he's in advantage. If he doesn't, he is also in advantage and big one. If there is fight going, speed tank isn't really that overpowered.
Why you repeating this speedtanking is ok nonsense? Do you realise WHERE the speed problem is or not?
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Inflexible
Shokei
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Posted - 2007.12.23 15:20:00 -
[4]
Originally by: Avataris
So you want to nerf speed not because its overpowered but because it enables people to choose when they want to fight?
I'd say nanoship's ability to pick only favorable fights is heavily overpowered. They should be able to pick fights but certainly to lesser degree.
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Inflexible
Shokei
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Posted - 2007.12.23 15:37:00 -
[5]
Originally by: Avataris I'm sorry but i disagree with you.
That's your right. My right is to call nanos overpowered. Fact that ppl are ignoring intel about incoming overpowered ship is completely irrelevant to this issue.
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Inflexible
Shokei
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Posted - 2007.12.23 15:47:00 -
[6]
Originally by: King Hopy
Originally by: Inflexible
Originally by: Avataris I'm sorry but i disagree with you.
That's your right. My right is to call nanos overpowered. Fact that ppl are ignoring intel about incoming overpowered ship is completely irrelevant to this issue.
There are countless counters to nanoes aside from actually watching local.. And when its a gang it doesnt matter a bit if its nanoes or whatever, you will get ganked anyway.
Maybe non-nano gang would not make it that deep into hostile territory because not being immune to interception attempts? And if they make it that far, they certainly deserve to kill some idiot in belt.
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Inflexible
Shokei
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Posted - 2007.12.23 16:04:00 -
[7]
Aaaah, colorful ship descriptions 
Read eagles description, especially part about tremendous damage.
I understand every ship should have role, but it should not break other ships roles. BTW i was not talking about vaga, but about speedfits generally.
It's funny to see how feeble argumets some ppl can bring to table when their fotm is threatened 
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Inflexible
Shokei
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Posted - 2007.12.23 16:48:00 -
[8]
Originally by: Avataris
Originally by: Wizzkidy The way I see it is that everyone fits nano now anyway so whats the differance?
You DONT fit nano your DEAD it really is that simple, and it should NOT be like that
/signed
so fix blobbing and gatecamps.
leave nanos alone.
This is about PvP. PLAYER vs. PLAYER. If you like flying with all guns blazing, accept possibility you can die. If you are not pro, you should lose approx 50% of fights, because other player should win sometimes too. If there is lots of winning, there is lots of losing too. Accept that.
Defending ship or setup because you might be losing more without it is... well... not very well thought. You acknowledge you might not be as pro as you try to pretend.
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Inflexible
Shokei
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Posted - 2007.12.23 17:23:00 -
[9]
Originally by: TheEndofTheWorld Success rate of a Vagabond vs AC PVP Tempest is about 0%. If he fits neuts you will just die. So yeah, I agree to your points, boost Vagabonds...
See your point and have to agree somewhat. IF that vaga establishes orbit and starts shooting tempest... IF. And in that case Vaga is not that overpowered, read what I wrote above. I'm talking about running Vaga being overpowered, not fighting one.
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Inflexible
Shokei
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Posted - 2007.12.23 17:31:00 -
[10]
Originally by: Avataris
Originally by: Inflexible
This is about PvP. PLAYER vs. PLAYER. If you like flying with all guns blazing, accept possibility you can die. If you are not pro, you should lose approx 50% of fights, because other player should win sometimes too. If there is lots of winning, there is lots of losing too. Accept that.
Defending ship or setup because you might be losing more without it is... well... not very well thought. You acknowledge you might not be as pro as you try to pretend.
I'm sorry, I must have got the wrong end of the stick, because I thought you were talking about actual gameplay balancing, not fictional 1v1 balancing.
Yep, we are talking about game balancing. If your ship makes you survive much more tahn another and still allows you to kill a lot, you are playing at expense of your victims. You have fun and they not. And maybe they are not doing anythig wrong except not flying same ship you are. You force them to use ship specifically contering yours and you can do whatever you like. And thats wrong.
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Inflexible
Shokei
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Posted - 2007.12.23 17:45:00 -
[11]
Edited by: Inflexible on 23/12/2007 17:51:55
Originally by: King Hopy Where did you get the idea that nanoships can kill alot? It's GANGS of nanoships that can do that and even if they werent nanoed they still would.
They can certainly kill more than intys/covops ie. classes designed for avoiding heavy hitters.
I know what I'm speaking about. Had a lot of PvP action against nanos lately. We were able to kill a lot, but still were not able to stop griefing. Especially vaga combined with cloak is pretty much gamebreaking thing.
Nanos are not used to fight, but to grieve and they are too much good at it. Period.
Originally by: Avataris The real problem, and the reason nanoships exist, is that pilot survivability is imbalanced with the tools available to stop them getting away.
We have:
webbers scramblers disruptors small bubbles medium bubbles large bubbles interdictors heavy interdictors
and more. When warp stabs were nerfed people needed a way to be able to move without having to form a blob in order to do it. Hence the rise of nanofits.
Now you want to take away speed as well?
Have you really thought through where you want this game to go?
Yes I did. I DO know that every loss is someones kill and vice versa. So increasing survavibility is not way to go becase we will end without PvP at all. And increasing survivability only for small part of playerbase is even worse.
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Inflexible
Shokei
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Posted - 2007.12.23 17:54:00 -
[12]
Originally by: King Hopy You do know that a max skilled vagabond fighting outside overheated web range (13km) does around 150-170 dps excluding drones?
And do you know DPS is useless if your target can warp away as he wish? Your 150 DPS is at least not in wain.
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Inflexible
Shokei
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Posted - 2007.12.24 00:20:00 -
[13]
Originally by: Victor Ivanov That was a response to you fitting the deimos for long range with full MFS in lows and then comparing the dps to a vagabond you idiot. -_-
Classy response to very good post. Running out of arguments, do we? 
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Inflexible
Shokei
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Posted - 2007.12.24 01:19:00 -
[14]
Originally by: Victor Ivanov So he magically conjures up a deimos with long range ammo in a blaster gun and starts comparing it to a vagabond, then claims that a vagabond is superior. If I then reverse the roles and claim that his argument of the vagabond being superior in its designed role is irrelevant by showing that the deimos is far superior at close range than a vagabond it gets interpreted as faulty reasoning by an alt poster.
-_- Post with your main, read. I'm not one of the whiners who complains about torpedoes no longer having range, I'm one of the people who realizes that nerfing speed will make a vagabond so vulnerable as to become almost obsolete, and have proven that it will on numerous occassions now. Goumindong may continue argueing about irrelevant points that have nothing to do with whether or not a speed nerf would hurt the vagabond in ways that would imbalance the minmatar race, but he's not actually proving anything to indicate that it is indeed overpowered and requires a nerf.
Goumindong had good point with his comparison if you bothered to read it and UNDERSTAND it. It's not his fault you probably don't know what you are talking about.
And also, this is my 30M+ main so whats your problem?
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Inflexible
Shokei
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Posted - 2007.12.24 16:58:00 -
[15]
Originally by: Victor Ivanov And a vagabond beating a deimos is funny, mostly because you are conveniently forgetting that a deimos has a high burst speed. Since you are comparing a snaked vagabond to an unsnaked deimos, let's give the deimos some snakes too, shall we? That gives a burst speed of around 2.5km. Let's say that the vagabond is attacking the deimos at a normal vagabond's range, namely 15km.

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Inflexible
Shokei
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Posted - 2007.12.25 11:08:00 -
[16]
Originally by: Semkhet Want to buy a clue: Top 20 T2 ship destruction rates
As we can see, the vagabond destruction rate is just a bit higher than the one concerning cerberus'es.
Also, taking into account that the average stay on an EvE player corresponds to approximately 7 months, first not everybody and it's mother are flying HAC's, and despite Caldari being the major race in demographic density, second not every Caldari mission runner is regularly loosing cerberuses in missions.
So maybe Lyria could explain us HOW THE HELL cerberus & vagabond destruction rates are almost similar given the complete different set of abilities and role these ships imply.
I know that being able to display OBJECTIVE & FACTUAL numbers showing that vaga's have almost the same destruction rate like a non-nano HAC isn't what the anti-nano whining crowd appreciates, but so is reality.
And that you don't want to cope with reality should remain your sole and private burden...
Let's fly hulks, thay are almost indestructible \o/ Well, statistics told me that...
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Inflexible
Shokei
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Posted - 2007.12.25 11:30:00 -
[17]
Originally by: Semkhet
Originally by: Inflexible
Originally by: Semkhet Want to buy a clue: Top 20 T2 ship destruction rates
As we can see, the vagabond destruction rate is just a bit higher than the one concerning cerberus'es.
Also, taking into account that the average stay on an EvE player corresponds to approximately 7 months, first not everybody and it's mother are flying HAC's, and despite Caldari being the major race in demographic density, second not every Caldari mission runner is regularly loosing cerberuses in missions.
So maybe Lyria could explain us HOW THE HELL cerberus & vagabond destruction rates are almost similar given the complete different set of abilities and role these ships imply.
I know that being able to display OBJECTIVE & FACTUAL numbers showing that vaga's have almost the same destruction rate like a non-nano HAC isn't what the anti-nano whining crowd appreciates, but so is reality.
And that you don't want to cope with reality should remain your sole and private burden...
Let's fly hulks, thay are almost indestructible \o/ Well, statistics told me that...
Either you can't interpret statistics and replace them in the appropriate context, either your cheap sarcastic remark does NOT apply on vaga's vs cerberus'es since BOTH the built numbers and the destroyed numbers are almost similar.
Next.
Yes it was sarcastic remark. I'm certain you know cerberuses are used for carebearing in empire and are being used at least five times less than vagas in PvP. It is because vaga is largely superior to cerb.
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Inflexible
Shokei
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Posted - 2007.12.25 11:44:00 -
[18]
Originally by: Semkhet A) Number of built Cerberus = Number of built Vagabonds. B) Number of popped Cerberus slightly below number of popped vagas.
You are implying that Vagabonds used in PvP enjoy a much higher survival rate than Cerberuses, but this automatically implies that most of Cerberus deaths come from mission running.
WRONG. Cerbs deaths come from much lesser survival rate. The are used much less and still have similar numbers destroyed. And about brain... I don't think you are dumb but you are underestimating other people inteligence when juggling with facts as you see fit.
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Inflexible
Shokei
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Posted - 2007.12.25 11:55:00 -
[19]
Edited by: Inflexible on 25/12/2007 11:57:09
Originally by: Semkhet
Originally by: Inflexible
Yes it was sarcastic remark. I'm certain you know cerberuses are used for carebearing in empire and are being used at least five times less than vagas in PvP. It is because vaga is largely superior to cerb.
If you believe a Vaga is superior to a Cerb we can stop talking right now. A Cerb just need to maintain its trail of missiles up the vaga's butt, and as soon the vaga wants to slowdown to take a few shots it will begin to take consistent damage.
And unless you too believe that Cerberus pilots can't do missions without loosing their ship, it means that Cerberus'es die as much as Vaga's in PvP, or vice-versa.
I'm bored of clueless nanowhiners complaining about the least effective nanoship. The only thing a vaga is good at is at having the highest amount of failed engagements, while other ships might not attack as easy once they have you in their sights, you're almost sure to get popped.
It's not about who can kill what. Compare survival rate of Vaga and Cerb in bubblecamp. I'm not implying all cerbs manufactured and not used in PvP are used in mission runing. It's not my problem what they are doing but certainly they are not all PvPing. Or if they are PvPing they die before they arrive to region where I'm used to be. Fact is that cerb is much less used than vaga and have similar losses, period.
Edit for clarity
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Inflexible
Shokei
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Posted - 2007.12.25 13:03:00 -
[20]
Originally by: Semkhet I never said that vaga's aren't extensively used. I say that as soon they are NOT in gang, they seldom represent a threat for a similar or bigger ship.
They are much more used and still have comparable losses, see the problem?
Originally by: Semkhet And as soon a vaga is ganged, their effectiveness is a moot point because they are NOT the ship which will deliver the main DPS which will bring down the target.
Vaga don't need uber DPS, because he always dictates if there will be fight or not. And THATS what makes him overpowered. Did you even bother to read entire thread?
Originally by: Semkhet AAA is the most interesting since the set of stats is much more complete. Just check the number of destroyed vagas for the last 3 days... And we are talking about an invulnerable ship right? 
Of course they lose some - look how much they use them. But they have insane survival ratio.
And I have one final question for you: Are you trying to troll or are you simply ignorant?
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