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Borgholio
Minmatar Quantum Industries Interstellar Alcohol Conglomerate
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Posted - 2007.12.27 01:05:00 -
[31]
Originally by: SamuraiJack Jump Frieghters getting nerfed (no using gates). Frieghters cant use Jump Bridges.
Wait, what? Where do they mention Jump Freighters and normal Freighters getting nerfed? ----------------------------------- You will be assimilated...bunghole! |

sov68n
Battlestars GoonSwarm
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Posted - 2007.12.27 01:05:00 -
[32]
Originally by: Cvuos It's like docking rights when you're already agressed. It's like a jump bridge password when you've no ozone left.
those are more like oxymorons.
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Cvuos
GoonFleet GoonSwarm
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Posted - 2007.12.27 01:10:00 -
[33]
Originally by: sov68n
Originally by: Cvuos It's like docking rights when you're already agressed. It's like a jump bridge password when you've no ozone left.
those are more like oxymorons.
:sigh: :cripes: :sigh:
get out forever
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Borgholio
Minmatar Quantum Industries Interstellar Alcohol Conglomerate
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Posted - 2007.12.27 01:10:00 -
[34]
Originally by: Dan Treva
Originally by: SamuraiJack Jump Frieghters getting nerfed (no using gates). Frieghters cant use Jump Bridges.
Woah... Where's that stated?
Talk about making a 6-8B isk ship worthless :(
Actually I ran the numbers myself the other day after buying a Nomad blueprint. Not including the cost of the blueprint, or the cost of buying a T1 Fenrir, the cost of the Jump Freighter is 14 - 16b. That is assuming you buy the materials in Jita to produce the necessary T2 capital components. If you built them yourself via starbase reactions, moon mining, and in-house capital component production, the out-of-pocket cost would be virtually nil. Of course, you'd have to pay for the POS fuel, structures, and things like that. So either you pay out the butt for one or you deal with a major logistical hassle to build one. ----------------------------------- You will be assimilated...bunghole! |

Lowanaera
Amarr Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2007.12.27 01:25:00 -
[35]
Originally by: SamuraiJack
Originally by: Shadowsword
As far as I know, your informations are either wrong, or obsolete. A dev stated that jump freighters being more agile and faster than it's T1 counterpart, AND ability to use gates and jump drive, were some of their perks.
Regular Frieghters mass was increased hence frieghter jump portal nerf. This is to "force" jump frieghters to be brought in (along with the stupid carrier nerf).
And i have been reliably informed that the Gating for Jump frieghers is to be nerfed.
Anyone want to make the devs mine a titan or build a station and keep it fueled?
The freighter mass increase never made it past Sisi, and Oveur stated at fanfest (during the Dev Q&A session) that even the increase on Sisi was miscalculated, that they only wanted to increase the fuel cost, not make it impossible to bridge freighters. Freighters are still entirely bridgeable. You're deliberately trolling.
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SamuraiJack
Caldari Celestial Horizon Corp.
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Posted - 2007.12.27 01:30:00 -
[36]
Originally by: Lowanaera
The freighter mass increase never made it past Sisi, and Oveur stated at fanfest (during the Dev Q&A session) that even the increase on Sisi was miscalculated, that they only wanted to increase the fuel cost, not make it impossible to bridge freighters. Freighters are still entirely bridgeable. You're deliberately trolling.
Its still not stated and hence we are left with the dev blogs original statements.
But of course we're expected to be psychic on CCP's vision of the game...
SJ. CLS CEO =-
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Tyrrax Thorrk
Amarr Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.12.27 01:31:00 -
[37]
Originally by: Cvuos
Originally by: sov68n
Originally by: Cvuos It's like docking rights when you're already agressed. It's like a jump bridge password when you've no ozone left.
those are more like oxymorons.
:sigh: :cripes: :sigh:
get out forever
alanis
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Admiral Nova
Strike Team Nova
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Posted - 2007.12.27 08:15:00 -
[38]
Originally by: SamuraiJack
Originally by: Yuki Nagato Nowhere. He's trolling.
Without Rorquals and jump bridging freighters, 0.0 logistics would grind to a halt.
Point one. They changed mass of frieghters in patch. Cannot jumpbridge them anymore. Point two. Jump frieghters will be subject to same restrictions as carriers. Jump drive only. It is a bug that they can use gates at present.
Also note that JF bpc invention was suppost to be high success rate. Its not and is bugged.
Happy Xmas from CCP.
Wow, wrong on BOTH points.
1) They changed them on sisi, they stated at fanfest that they would be bridgeable but they wanted to make them more expensive. They made NO SUCH CHANGE on TQ. They neither have any more mass (check yourself) or are they unbridgeable (which was never intended)
2) They were always intended to be able to use gates.
3) JF success rate is the same as frigates, 30% base, 54% + skills with decryptor. That is not a bug, that's intentional.
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Admiral Nova
Strike Team Nova
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Posted - 2007.12.27 08:23:00 -
[39]
Originally by: SamuraiJack Its still not stated and hence we are left with the dev blogs original statements.
But of course we're expected to be psychic on CCP's vision of the game...
Which dev blogs ? The forum posts where they said they would use gates?
No, generally checking the evidence ingame is a good start. (freighter mass).
The forums are generally a pretty good place to get info about things, unless you have someone who doesn't know what they are talking off saying things as if they were fact when they are total fiction. Fortunately they get corrected pretty quickly usuall.
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Don ZOLA
Caldari Omniscient Order
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Posted - 2007.12.27 08:29:00 -
[40]
hmm speaking of that, anyone wanna buy minmatar outpost egg ? mail me if interested :D
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Nebba Kenezzer
Minmatar Reikoku Band of Brothers
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Posted - 2007.12.27 08:45:00 -
[41]
Originally by: Aneu Angellus
Originally by: Khanid Kutie for those stating outposts will be destructable...i doubt they'll EVER make it possible to destroy TRILLIONS of personal assets with 50 or 60 Caps. Its a good idea to make them destroyable, but think of all the people crying that their stuff should be safe in the stations...As much as i dont like POS warfare, the only way to get rid of a hostile outpost, should be to take it via the pos warfare system.
By destroyable I'm sure they wont make it possible to blow them up totally, but I'm sure as things advance they will make it possible to destroy the ability to let people dock, and add some more nifty destroyable features or the like. I'm sure we are far away from where CCP want to be with regards to stations.
So if they can't be blown up totally, what would prevent a station in every 0.0 system?
You've just outdone yourself, old friend!
Nebba - The Vocal Majority
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EVIL SYNNs
Minmatar The Illuminati. Triumvirate.
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Posted - 2007.12.27 09:05:00 -
[42]
Question was asked at FanFest by.... emmmm ME!
"are we ever going to be able to destroy stations" All 6 dev's including the big wigs. "NOPE" "Is this not going to lead to 0.0 being full of stations" Answer " Yes, do you think thats a bad thing?" my Answer "YES!"
so stated for the record by the highest of highest... "0.0 Full of stations = good!"
NO SIG REQURIED |

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2007.12.27 15:08:00 -
[43]
Originally by: Cvuos This thread should be a FUN discussion about stations. I hope we can ambulate in the 0.0 stations first, I also hope there will be taverns where you can get missions.
Great, half naked Gallente women dancing in hangars...
Visions of sugart*ts dancing in the head of WoW fanbois joining by the dozen...

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Vile rat
GoonFleet GoonSwarm
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Posted - 2007.12.27 15:19:00 -
[44]
Having 0.0 full of stations acts as a natural limit to the amount of space alliances can claim and control.
This is a good thing.
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.12.27 15:31:00 -
[45]
Originally by: Vile rat Having 0.0 full of stations acts as a natural limit to the amount of space alliances can claim and control.
This is a good thing.
How so? What stops a single 0.0 alliance from holding all 0.0 space with stations that doesn't stop it from holding all 0.0 space without stations?
Disclaimer: I do not speak for the fanbois. |

Seeing EyeDog
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Posted - 2007.12.27 17:08:00 -
[46]
Originally by: EVIL SYNNs Question was asked at FanFest by.... emmmm ME!
"are we ever going to be able to destroy stations" All 6 dev's including the big wigs. "NOPE" "Is this not going to lead to 0.0 being full of stations" Answer " Yes, do you think thats a bad thing?" my Answer "YES!"
so stated for the record by the highest of highest... "0.0 Full of stations = good!"
how is that a bad thing? and let me ask u something. How would you feel if you go on holiday, have all your pvp ships in VFK or where ever you guys hole your stuffz up now. Come back from holiday and notice that your ships, modules, and other personal assets are GONE, VAPORIZED, VANISHED because the devs made stations destroyable?? Its different than leaving things in a POS, theres a certain security that a station guarantees your assets will be there when you log on, no matter who holds the system your stuff is in.
Making stations destroyable would ruin the 0.0 warfare game to be honest. _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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Moctobot
GoonFleet GoonSwarm
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Posted - 2007.12.27 17:19:00 -
[47]
Originally by: Lazuran
Originally by: Vile rat Having 0.0 full of stations acts as a natural limit to the amount of space alliances can claim and control.
This is a good thing.
How so? What stops a single 0.0 alliance from holding all 0.0 space with stations that doesn't stop it from holding all 0.0 space without stations?
the logistics involved in doing so
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Orangir
GoonFleet GoonSwarm
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Posted - 2007.12.27 17:40:00 -
[48]
Edited by: Orangir on 27/12/2007 17:40:43 No one would fill 0.0 with stations anyway, most large alliances already have more stations than they know what to do with.
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Graalum
Foundation R0ADKILL
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Posted - 2007.12.27 17:46:00 -
[49]
Originally by: Lazuran
Originally by: Vile rat Having 0.0 full of stations acts as a natural limit to the amount of space alliances can claim and control.
This is a good thing.
How so? What stops a single 0.0 alliance from holding all 0.0 space with stations that doesn't stop it from holding all 0.0 space without stations?
who woudl want to pay to run the poses for 9 stations in a worthless region like geminate assuming you were in a position to conquer and hold multiple regions. Your signature graphic must reflect your ingame persona as per The Forum rules - Kreul Intentions ([email protected]) |

Jarryn Kell
Merch Industrial GoonSwarm
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Posted - 2007.12.27 18:27:00 -
[50]
Originally by: Cvuos This thread should be a FUN discussion about stations. I hope we can ambulate in the 0.0 stations first, I also hope there will be taverns where you can get missions.
this would be a great first step towards making eve much more enjoyable. perhaps friendly dwarf barkeeps dispensing rumors for a mere handful of gold coins..
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sov68n
Battlestars GoonSwarm
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Posted - 2007.12.27 18:50:00 -
[51]
shouldn't this thread be in Stations, Starbases, and Outposts forum?
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Rhaegor Stormborn
Volition Cult The Volition Cult
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Posted - 2007.12.27 19:03:00 -
[52]
Originally by: Vile rat Having 0.0 full of stations acts as a natural limit to the amount of space alliances can claim and control.
This is a good thing.
Nerfing jump bridges would do the same. 90% of 0.0 being unused because alliances claim the space and never use it is a bad thing. Whatever it takes to fix this problem is fine by me.
Rhaegor Stormborn Fleet Admiral - The Volition Cult |

Chowdown
Gallente Reikoku Band of Brothers
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Posted - 2007.12.27 19:05:00 -
[53]
Originally by: sov68n shouldn't this thread be in Stations, Starbases, and Outposts forum?
Hells bells make this man a moderator
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arghy steelwill
GoonFleet GoonSwarm
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Posted - 2007.12.27 20:32:00 -
[54]
Originally by: SamuraiJack SJ. CLS CEO
WHOS POSTING WHO COULD BE POSTING ahh there now i know whos posting, *SJ. CLS CEO* without this i wouldent know who you are and who to assign respect knuckles to!
 Shot at 2007-07-19
Sig removed, inappropriate content. If you would like further details please mail [email protected] - Cortes |

MacQueen
Amarr Sniggerdly Pandemic Legion
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Posted - 2007.12.27 20:49:00 -
[55]
Originally by: Lazuran
Originally by: Vile rat Having 0.0 full of stations acts as a natural limit to the amount of space alliances can claim and control.
This is a good thing.
How so? What stops a single 0.0 alliance from holding all 0.0 space with stations
Other alliances?
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Dungar Loghoth
Caldari Black Omega Security Pandemic Legion
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Posted - 2007.12.27 20:55:00 -
[56]
Edited by: Dungar Loghoth on 27/12/2007 20:55:06
Originally by: SamuraiJack
Originally by: Yuki Nagato Nowhere. He's trolling.
Without Rorquals and jump bridging freighters, 0.0 logistics would grind to a halt.
Point one. They changed mass of frieghters in patch. Cannot jumpbridge them anymore. Point two. Jump frieghters will be subject to same restrictions as carriers. Jump drive only. It is a bug that they can use gates at present.
Also note that JF bpc invention was suppost to be high success rate. Its not and is bugged.
Happy Xmas from CCP.
I'll bet you that outpost in PMV- you wanted so badly that every part of this entire post is wrong.
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sov68n
Battlestars GoonSwarm
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Posted - 2007.12.28 01:39:00 -
[57]
Originally by: Chowdown Hells bells make this man a moderator
...
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Ackaroth
D00M. Triumvirate.
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Posted - 2007.12.28 05:20:00 -
[58]
Originally by: Chowdown
Originally by: sov68n shouldn't this thread be in Stations, Starbases, and Outposts forum?
Hells bells make this man a moderator
I was thinking something very similar :)
And I did a mini-lol at the alanis joke that was somewhat hidden at the end of page one. ___________________
Add total value of open buy and sell orders to "Orders" tab of wallet.
http://oldforums.eveonline.com/?a=topic&threadID=626498 |

Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2007.12.28 05:25:00 -
[59]
Edited by: Sergeant Spot on 28/12/2007 05:31:30
I expect Outposts will one day be destroyable, but NOT by shooting them directly (although it would still involve plenty of pew pew if you had serious opposition)
Game Mechanics I'd use:
#1: Capture Outpost #2: Issue Outpost Self Destruct Order --All Outpost services go off line immediately, and stay off line unless Self Destruct is cancelled. #3: Maintain Sov for a full 30 days. Losing Sov cancels Self Destruct. #4: After keeping the Outpost in Self Destruct mode for a continuous 30 days, Outpost goes 'boom'.
As for assets in the Outpost, my thought is they'd all go boom along with Outpost.
I'd also pod kill any on-line docked players. Off line players would find themselves in space in their ship (or pod) when they logged back in.
Edit: If they do decide to allow something like this, and also do Ambulation, they better do some fun eye candy for the final few hours of the self destruct.....
Play nice while you butcher each other.
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Laechyd Eldgorn
Caldari Karjala Inc. Onnenpyora
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Posted - 2007.12.28 10:07:00 -
[60]
If you can build outpost, you should be also able to destroy one too. In that way it would make less sense for claiming huge areas of space when there's greater risk of losing a lot of assets. I'd bet we would see stations attacked much more often too.
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