| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Khanid Kutie
I R Teh Poasting Alt Corp
|
Posted - 2007.12.26 16:45:00 -
[1]
So I was sitting here wondering....how long do you guys think it'll be before every 0.0 system has a station?
|

Aneu Angellus
Caldari DAB RAZOR Alliance
|
Posted - 2007.12.26 16:46:00 -
[2]
Will never happen. ________________
|

Khanid Kutie
I R Teh Poasting Alt Corp
|
Posted - 2007.12.26 16:51:00 -
[3]
Originally by: Aneu Angellus Will never happen.
what makes you say that? =/
|

Aneu Angellus
Caldari DAB RAZOR Alliance
|
Posted - 2007.12.26 16:54:00 -
[4]
Originally by: Khanid Kutie
Originally by: Aneu Angellus Will never happen.
what makes you say that? =/
CCP will make them destroyable before it gets remotely close to that. ________________
|

Suboran
Gallente Sphinx Inc Intrepid Crossing
|
Posted - 2007.12.26 16:54:00 -
[5]
it is never going to be worth the financial investment to keep building them, alliances still build them where they are needed but will never be needed in every 0.0 system.
|

Khanid Kutie
I R Teh Poasting Alt Corp
|
Posted - 2007.12.26 17:04:00 -
[6]
Originally by: Aneu Angellus
Originally by: Khanid Kutie
Originally by: Aneu Angellus Will never happen.
what makes you say that? =/
CCP will make them destroyable before it gets remotely close to that.
doubt they'll ever make them destroyable tbqfh.
|

New ones
Caldari Koln united
|
Posted - 2007.12.26 17:14:00 -
[7]
They shud allow multiple stations in one system! would be a great idea :D
|

Lord Dregen
|
Posted - 2007.12.26 17:15:00 -
[8]
Originally by: Khanid Kutie
Originally by: Aneu Angellus
Originally by: Khanid Kutie
Originally by: Aneu Angellus Will never happen.
what makes you say that? =/
CCP will make them destroyable before it gets remotely close to that.
doubt they'll ever make them destroyable tbqfh.
They already have started on that path with making it possible to destroy/incapacitating station services.
|

SamuraiJack
Caldari Celestial Horizon Corp.
|
Posted - 2007.12.26 17:15:00 -
[9]
no one bothers building them anymore...
and the ones that are about arent used effectivly.
But logistics suck. Carriers nerfed. Jump Frieghters getting nerfed (no using gates). Frieghters cant use Jump Bridges. Maybe CCP should try keeping a station in 0.0 filled and operating with a market... nah... too busy griefing on pirate alts. CS in space kiddies.
So who wants empire in 0.0... Beuler? Beuler... never mind.
Merry Fracking Xmas. SJ. CLS CEO =-
|

TenthReality
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.12.26 17:15:00 -
[10]
Originally by: Aneu Angellus Will never happen.
Now that you got forum access back, you're sure using it :)
I agree here though. Outposts go up for specific reasons, not "just cause". There has been a recent kick of new outposts just cause of Sov4, but thats ending really quick. Anyways, if you do the math of 0.0 total systems, and system with stations, its still less than 1%. Got quite a ways to go before all of 0.0 has an outpost.
|

Laird
Imperium Technologies Firmus Ixion
|
Posted - 2007.12.26 17:20:00 -
[11]
Also, is their any point to having a Station in every system? I mean dock/undock wars are boring enough as it is. You want to brign Eve to that level?
Sheesh....I have a good bit of carebear in me and even I think this is a bad idea.
|

Mister Qwerty
GoonFleet GoonSwarm
|
Posted - 2007.12.26 17:22:00 -
[12]
Originally by: Khanid Kutie
Originally by: Aneu Angellus Will never happen.
what makes you say that? =/
90% of 0.0 sucks **** and is a depreciating investment
|

Khanid Kutie
I R Teh Poasting Alt Corp
|
Posted - 2007.12.26 17:30:00 -
[13]
for those stating outposts will be destructable...i doubt they'll EVER make it possible to destroy TRILLIONS of personal assets with 50 or 60 Caps. Its a good idea to make them destroyable, but think of all the people crying that their stuff should be safe in the stations...As much as i dont like POS warfare, the only way to get rid of a hostile outpost, should be to take it via the pos warfare system.
|

sov68n
Battlestars GoonSwarm
|
Posted - 2007.12.26 17:38:00 -
[14]
Originally by: Khanid Kutie for those stating outposts will be destructable...i doubt they'll EVER make it possible to destroy TRILLIONS of personal assets with 50 or 60 Caps. Its a good idea to make them destroyable, but think of all the people crying that their stuff should be safe in the stations...As much as i dont like POS warfare, the only way to get rid of a hostile outpost, should be to take it via the pos warfare system.
Post with your main, that way we can see who this idiot(you) really is.
|

Aneu Angellus
Caldari DAB RAZOR Alliance
|
Posted - 2007.12.26 17:38:00 -
[15]
Originally by: Khanid Kutie for those stating outposts will be destructable...i doubt they'll EVER make it possible to destroy TRILLIONS of personal assets with 50 or 60 Caps. Its a good idea to make them destroyable, but think of all the people crying that their stuff should be safe in the stations...As much as i dont like POS warfare, the only way to get rid of a hostile outpost, should be to take it via the pos warfare system.
By destroyable I'm sure they wont make it possible to blow them up totally, but I'm sure as things advance they will make it possible to destroy the ability to let people dock, and add some more nifty destroyable features or the like. I'm sure we are far away from where CCP want to be with regards to stations. ________________
|

Slayton Ford
STK Scientific Black-Out
|
Posted - 2007.12.26 17:43:00 -
[16]
Originally by: Khanid Kutie for those stating outposts will be destructable...i doubt they'll EVER make it possible to destroy TRILLIONS of personal assets with 50 or 60 Caps. Its a good idea to make them destroyable, but think of all the people crying that their stuff should be safe in the stations...As much as i dont like POS warfare, the only way to get rid of a hostile outpost, should be to take it via the pos warfare system.
If they did make them destroyable, what they need to do is put a destruct mode in. Once the outpost is in destruct mode, it cannot be saved, all station services are disabled and all security is offlined. The result being anyone can dock and get their items out. The other thing is the station would automatically send a email to all possesion owners that they have x number of days to get there stuff. --------------- This sig has been censored in fear of recieving the ban hammer... |

Dan Treva
Raptor Services LTD
|
Posted - 2007.12.26 17:58:00 -
[17]
Originally by: SamuraiJack Jump Frieghters getting nerfed (no using gates). Frieghters cant use Jump Bridges.
Woah... Where's that stated?
Talk about making a 6-8B isk ship worthless :(
|

Khanid Kutie
I R Teh Poasting Alt Corp
|
Posted - 2007.12.26 18:08:00 -
[18]
Edited by: Khanid Kutie on 26/12/2007 18:08:22
Originally by: sov68n
Originally by: Khanid Kutie for those stating outposts will be destructable...i doubt they'll EVER make it possible to destroy TRILLIONS of personal assets with 50 or 60 Caps. Its a good idea to make them destroyable, but think of all the people crying that their stuff should be safe in the stations...As much as i dont like POS warfare, the only way to get rid of a hostile outpost, should be to take it via the pos warfare system.
Post with your main, that way we can see who this idiot(you) really is.
a goon flinging insults about someone being an idiot....theres a twist of irony in that
|

Graalum
Foundation R0ADKILL
|
Posted - 2007.12.26 18:11:00 -
[19]
Originally by: Slayton Ford
Originally by: Khanid Kutie for those stating outposts will be destructable...i doubt they'll EVER make it possible to destroy TRILLIONS of personal assets with 50 or 60 Caps. Its a good idea to make them destroyable, but think of all the people crying that their stuff should be safe in the stations...As much as i dont like POS warfare, the only way to get rid of a hostile outpost, should be to take it via the pos warfare system.
If they did make them destroyable, what they need to do is put a destruct mode in. Once the outpost is in destruct mode, it cannot be saved, all station services are disabled and all security is offlined. The result being anyone can dock and get their items out. The other thing is the station would automatically send a email to all possesion owners that they have x number of days to get there stuff.
I think the closest thing to this that could happened would be the possibility to shoot the station down to a burning, broken, hulk, which you would need to rebuild with npc goods etc like how you built it in the first place. Your signature graphic must reflect your ingame persona as per The Forum rules - Kreul Intentions ([email protected]) |

Yuki Nagato
GoonFleet GoonSwarm
|
Posted - 2007.12.26 18:26:00 -
[20]
Originally by: Dan Treva
Originally by: SamuraiJack Jump Frieghters getting nerfed (no using gates). Frieghters cant use Jump Bridges.
Woah... Where's that stated?
Talk about making a 6-8B isk ship worthless :(
Nowhere. He's trolling.
Without Rorquals and jump bridging freighters, 0.0 logistics would grind to a halt.
|

Graalum
Foundation R0ADKILL
|
Posted - 2007.12.26 18:28:00 -
[21]
jump freighters need a buff. Your signature graphic must reflect your ingame persona as per The Forum rules - Kreul Intentions ([email protected]) |

SamuraiJack
Caldari Celestial Horizon Corp.
|
Posted - 2007.12.26 23:29:00 -
[22]
Originally by: Yuki Nagato Nowhere. He's trolling.
Without Rorquals and jump bridging freighters, 0.0 logistics would grind to a halt.
Point one. They changed mass of frieghters in patch. Cannot jumpbridge them anymore. Point two. Jump frieghters will be subject to same restrictions as carriers. Jump drive only. It is a bug that they can use gates at present.
Also note that JF bpc invention was suppost to be high success rate. Its not and is bugged.
Happy Xmas from CCP.
SJ. CLS CEO =-
|

sov68n
Battlestars GoonSwarm
|
Posted - 2007.12.27 00:18:00 -
[23]
Originally by: Khanid Kutie a goon flinging insults about someone being an idiot....theres a twist of irony in that
not all of us are idiots. you should join the idiot portion.
|

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2007.12.27 00:37:00 -
[24]
Originally by: SamuraiJack
Originally by: Yuki Nagato Nowhere. He's trolling.
Without Rorquals and jump bridging freighters, 0.0 logistics would grind to a halt.
Point one. They changed mass of frieghters in patch. Cannot jumpbridge them anymore. Point two. Jump frieghters will be subject to same restrictions as carriers. Jump drive only. It is a bug that they can use gates at present.
Also note that JF bpc invention was suppost to be high success rate. Its not and is bugged.
Happy Xmas from CCP.
As far as I know, your informations are either wrong, or obsolete. A dev stated that jump freighters being more agile and faster than it's T1 counterpart, AND ability to use gates and jump drive, were some of their perks. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

SamuraiJack
Caldari Celestial Horizon Corp.
|
Posted - 2007.12.27 00:43:00 -
[25]
Originally by: Shadowsword
As far as I know, your informations are either wrong, or obsolete. A dev stated that jump freighters being more agile and faster than it's T1 counterpart, AND ability to use gates and jump drive, were some of their perks.
Regular Frieghters mass was increased hence frieghter jump portal nerf. This is to "force" jump frieghters to be brought in (along with the stupid carrier nerf).
And i have been reliably informed that the Gating for Jump frieghers is to be nerfed.
Anyone want to make the devs mine a titan or build a station and keep it fueled?
SJ. CLS CEO =-
|

Orangir
GoonFleet GoonSwarm
|
Posted - 2007.12.27 00:49:00 -
[26]
Originally by: Khanid Kutie a goon flinging insults about someone being an idiot....theres a twist of irony in that
The irony being that you don't know the definition of irony?
Seriously if you don't know how to use the word stop torturing us with its misuse ugh 
|

Cvuos
GoonFleet GoonSwarm
|
Posted - 2007.12.27 00:52:00 -
[27]
This thread should be a FUN discussion about stations. I hope we can ambulate in the 0.0 stations first, I also hope there will be taverns where you can get missions.
|

Marie Walker
GoonFleet
|
Posted - 2007.12.27 00:52:00 -
[28]
Originally by: Orangir
Originally by: Khanid Kutie a goon flinging insults about someone being an idiot....theres a twist of irony in that
The irony being that you don't know the definition of irony?
Seriously if you don't know how to use the word stop torturing us with its misuse ugh 
In his defense the average goon doesn't use it right either
|

sov68n
Battlestars GoonSwarm
|
Posted - 2007.12.27 00:56:00 -
[29]
Originally by: Marie Walker In his defense the average goon doesn't use it right either
spy
|

Cvuos
GoonFleet GoonSwarm
|
Posted - 2007.12.27 01:02:00 -
[30]
It's like docking rights when you're already agressed. It's like a jump bridge password when you've no ozone left.
|

Borgholio
Minmatar Quantum Industries Interstellar Alcohol Conglomerate
|
Posted - 2007.12.27 01:05:00 -
[31]
Originally by: SamuraiJack Jump Frieghters getting nerfed (no using gates). Frieghters cant use Jump Bridges.
Wait, what? Where do they mention Jump Freighters and normal Freighters getting nerfed? ----------------------------------- You will be assimilated...bunghole! |

sov68n
Battlestars GoonSwarm
|
Posted - 2007.12.27 01:05:00 -
[32]
Originally by: Cvuos It's like docking rights when you're already agressed. It's like a jump bridge password when you've no ozone left.
those are more like oxymorons.
|

Cvuos
GoonFleet GoonSwarm
|
Posted - 2007.12.27 01:10:00 -
[33]
Originally by: sov68n
Originally by: Cvuos It's like docking rights when you're already agressed. It's like a jump bridge password when you've no ozone left.
those are more like oxymorons.
:sigh: :cripes: :sigh:
get out forever
|

Borgholio
Minmatar Quantum Industries Interstellar Alcohol Conglomerate
|
Posted - 2007.12.27 01:10:00 -
[34]
Originally by: Dan Treva
Originally by: SamuraiJack Jump Frieghters getting nerfed (no using gates). Frieghters cant use Jump Bridges.
Woah... Where's that stated?
Talk about making a 6-8B isk ship worthless :(
Actually I ran the numbers myself the other day after buying a Nomad blueprint. Not including the cost of the blueprint, or the cost of buying a T1 Fenrir, the cost of the Jump Freighter is 14 - 16b. That is assuming you buy the materials in Jita to produce the necessary T2 capital components. If you built them yourself via starbase reactions, moon mining, and in-house capital component production, the out-of-pocket cost would be virtually nil. Of course, you'd have to pay for the POS fuel, structures, and things like that. So either you pay out the butt for one or you deal with a major logistical hassle to build one. ----------------------------------- You will be assimilated...bunghole! |

Lowanaera
Amarr Celestial Janissaries Curatores Veritatis Alliance
|
Posted - 2007.12.27 01:25:00 -
[35]
Originally by: SamuraiJack
Originally by: Shadowsword
As far as I know, your informations are either wrong, or obsolete. A dev stated that jump freighters being more agile and faster than it's T1 counterpart, AND ability to use gates and jump drive, were some of their perks.
Regular Frieghters mass was increased hence frieghter jump portal nerf. This is to "force" jump frieghters to be brought in (along with the stupid carrier nerf).
And i have been reliably informed that the Gating for Jump frieghers is to be nerfed.
Anyone want to make the devs mine a titan or build a station and keep it fueled?
The freighter mass increase never made it past Sisi, and Oveur stated at fanfest (during the Dev Q&A session) that even the increase on Sisi was miscalculated, that they only wanted to increase the fuel cost, not make it impossible to bridge freighters. Freighters are still entirely bridgeable. You're deliberately trolling.
|

SamuraiJack
Caldari Celestial Horizon Corp.
|
Posted - 2007.12.27 01:30:00 -
[36]
Originally by: Lowanaera
The freighter mass increase never made it past Sisi, and Oveur stated at fanfest (during the Dev Q&A session) that even the increase on Sisi was miscalculated, that they only wanted to increase the fuel cost, not make it impossible to bridge freighters. Freighters are still entirely bridgeable. You're deliberately trolling.
Its still not stated and hence we are left with the dev blogs original statements.
But of course we're expected to be psychic on CCP's vision of the game...
SJ. CLS CEO =-
|

Tyrrax Thorrk
Amarr Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2007.12.27 01:31:00 -
[37]
Originally by: Cvuos
Originally by: sov68n
Originally by: Cvuos It's like docking rights when you're already agressed. It's like a jump bridge password when you've no ozone left.
those are more like oxymorons.
:sigh: :cripes: :sigh:
get out forever
alanis
|

Admiral Nova
Strike Team Nova
|
Posted - 2007.12.27 08:15:00 -
[38]
Originally by: SamuraiJack
Originally by: Yuki Nagato Nowhere. He's trolling.
Without Rorquals and jump bridging freighters, 0.0 logistics would grind to a halt.
Point one. They changed mass of frieghters in patch. Cannot jumpbridge them anymore. Point two. Jump frieghters will be subject to same restrictions as carriers. Jump drive only. It is a bug that they can use gates at present.
Also note that JF bpc invention was suppost to be high success rate. Its not and is bugged.
Happy Xmas from CCP.
Wow, wrong on BOTH points.
1) They changed them on sisi, they stated at fanfest that they would be bridgeable but they wanted to make them more expensive. They made NO SUCH CHANGE on TQ. They neither have any more mass (check yourself) or are they unbridgeable (which was never intended)
2) They were always intended to be able to use gates.
3) JF success rate is the same as frigates, 30% base, 54% + skills with decryptor. That is not a bug, that's intentional.
|

Admiral Nova
Strike Team Nova
|
Posted - 2007.12.27 08:23:00 -
[39]
Originally by: SamuraiJack Its still not stated and hence we are left with the dev blogs original statements.
But of course we're expected to be psychic on CCP's vision of the game...
Which dev blogs ? The forum posts where they said they would use gates?
No, generally checking the evidence ingame is a good start. (freighter mass).
The forums are generally a pretty good place to get info about things, unless you have someone who doesn't know what they are talking off saying things as if they were fact when they are total fiction. Fortunately they get corrected pretty quickly usuall.
|

Don ZOLA
Caldari Omniscient Order
|
Posted - 2007.12.27 08:29:00 -
[40]
hmm speaking of that, anyone wanna buy minmatar outpost egg ? mail me if interested :D
|

Nebba Kenezzer
Minmatar Reikoku Band of Brothers
|
Posted - 2007.12.27 08:45:00 -
[41]
Originally by: Aneu Angellus
Originally by: Khanid Kutie for those stating outposts will be destructable...i doubt they'll EVER make it possible to destroy TRILLIONS of personal assets with 50 or 60 Caps. Its a good idea to make them destroyable, but think of all the people crying that their stuff should be safe in the stations...As much as i dont like POS warfare, the only way to get rid of a hostile outpost, should be to take it via the pos warfare system.
By destroyable I'm sure they wont make it possible to blow them up totally, but I'm sure as things advance they will make it possible to destroy the ability to let people dock, and add some more nifty destroyable features or the like. I'm sure we are far away from where CCP want to be with regards to stations.
So if they can't be blown up totally, what would prevent a station in every 0.0 system?
You've just outdone yourself, old friend!
Nebba - The Vocal Majority
|

EVIL SYNNs
Minmatar The Illuminati. Triumvirate.
|
Posted - 2007.12.27 09:05:00 -
[42]
Question was asked at FanFest by.... emmmm ME!
"are we ever going to be able to destroy stations" All 6 dev's including the big wigs. "NOPE" "Is this not going to lead to 0.0 being full of stations" Answer " Yes, do you think thats a bad thing?" my Answer "YES!"
so stated for the record by the highest of highest... "0.0 Full of stations = good!"
NO SIG REQURIED |

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2007.12.27 15:08:00 -
[43]
Originally by: Cvuos This thread should be a FUN discussion about stations. I hope we can ambulate in the 0.0 stations first, I also hope there will be taverns where you can get missions.
Great, half naked Gallente women dancing in hangars...
Visions of sugart*ts dancing in the head of WoW fanbois joining by the dozen...

|

Vile rat
GoonFleet GoonSwarm
|
Posted - 2007.12.27 15:19:00 -
[44]
Having 0.0 full of stations acts as a natural limit to the amount of space alliances can claim and control.
This is a good thing.
|

Lazuran
Gallente Time And ISK Sink Corporation
|
Posted - 2007.12.27 15:31:00 -
[45]
Originally by: Vile rat Having 0.0 full of stations acts as a natural limit to the amount of space alliances can claim and control.
This is a good thing.
How so? What stops a single 0.0 alliance from holding all 0.0 space with stations that doesn't stop it from holding all 0.0 space without stations?
Disclaimer: I do not speak for the fanbois. |

Seeing EyeDog
|
Posted - 2007.12.27 17:08:00 -
[46]
Originally by: EVIL SYNNs Question was asked at FanFest by.... emmmm ME!
"are we ever going to be able to destroy stations" All 6 dev's including the big wigs. "NOPE" "Is this not going to lead to 0.0 being full of stations" Answer " Yes, do you think thats a bad thing?" my Answer "YES!"
so stated for the record by the highest of highest... "0.0 Full of stations = good!"
how is that a bad thing? and let me ask u something. How would you feel if you go on holiday, have all your pvp ships in VFK or where ever you guys hole your stuffz up now. Come back from holiday and notice that your ships, modules, and other personal assets are GONE, VAPORIZED, VANISHED because the devs made stations destroyable?? Its different than leaving things in a POS, theres a certain security that a station guarantees your assets will be there when you log on, no matter who holds the system your stuff is in.
Making stations destroyable would ruin the 0.0 warfare game to be honest. _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
|

Moctobot
GoonFleet GoonSwarm
|
Posted - 2007.12.27 17:19:00 -
[47]
Originally by: Lazuran
Originally by: Vile rat Having 0.0 full of stations acts as a natural limit to the amount of space alliances can claim and control.
This is a good thing.
How so? What stops a single 0.0 alliance from holding all 0.0 space with stations that doesn't stop it from holding all 0.0 space without stations?
the logistics involved in doing so
|

Orangir
GoonFleet GoonSwarm
|
Posted - 2007.12.27 17:40:00 -
[48]
Edited by: Orangir on 27/12/2007 17:40:43 No one would fill 0.0 with stations anyway, most large alliances already have more stations than they know what to do with.
|

Graalum
Foundation R0ADKILL
|
Posted - 2007.12.27 17:46:00 -
[49]
Originally by: Lazuran
Originally by: Vile rat Having 0.0 full of stations acts as a natural limit to the amount of space alliances can claim and control.
This is a good thing.
How so? What stops a single 0.0 alliance from holding all 0.0 space with stations that doesn't stop it from holding all 0.0 space without stations?
who woudl want to pay to run the poses for 9 stations in a worthless region like geminate assuming you were in a position to conquer and hold multiple regions. Your signature graphic must reflect your ingame persona as per The Forum rules - Kreul Intentions ([email protected]) |

Jarryn Kell
Merch Industrial GoonSwarm
|
Posted - 2007.12.27 18:27:00 -
[50]
Originally by: Cvuos This thread should be a FUN discussion about stations. I hope we can ambulate in the 0.0 stations first, I also hope there will be taverns where you can get missions.
this would be a great first step towards making eve much more enjoyable. perhaps friendly dwarf barkeeps dispensing rumors for a mere handful of gold coins..
|

sov68n
Battlestars GoonSwarm
|
Posted - 2007.12.27 18:50:00 -
[51]
shouldn't this thread be in Stations, Starbases, and Outposts forum?
|

Rhaegor Stormborn
Volition Cult The Volition Cult
|
Posted - 2007.12.27 19:03:00 -
[52]
Originally by: Vile rat Having 0.0 full of stations acts as a natural limit to the amount of space alliances can claim and control.
This is a good thing.
Nerfing jump bridges would do the same. 90% of 0.0 being unused because alliances claim the space and never use it is a bad thing. Whatever it takes to fix this problem is fine by me.
Rhaegor Stormborn Fleet Admiral - The Volition Cult |

Chowdown
Gallente Reikoku Band of Brothers
|
Posted - 2007.12.27 19:05:00 -
[53]
Originally by: sov68n shouldn't this thread be in Stations, Starbases, and Outposts forum?
Hells bells make this man a moderator
|

arghy steelwill
GoonFleet GoonSwarm
|
Posted - 2007.12.27 20:32:00 -
[54]
Originally by: SamuraiJack SJ. CLS CEO
WHOS POSTING WHO COULD BE POSTING ahh there now i know whos posting, *SJ. CLS CEO* without this i wouldent know who you are and who to assign respect knuckles to!
 Shot at 2007-07-19
Sig removed, inappropriate content. If you would like further details please mail [email protected] - Cortes |

MacQueen
Amarr Sniggerdly Pandemic Legion
|
Posted - 2007.12.27 20:49:00 -
[55]
Originally by: Lazuran
Originally by: Vile rat Having 0.0 full of stations acts as a natural limit to the amount of space alliances can claim and control.
This is a good thing.
How so? What stops a single 0.0 alliance from holding all 0.0 space with stations
Other alliances?
|

Dungar Loghoth
Caldari Black Omega Security Pandemic Legion
|
Posted - 2007.12.27 20:55:00 -
[56]
Edited by: Dungar Loghoth on 27/12/2007 20:55:06
Originally by: SamuraiJack
Originally by: Yuki Nagato Nowhere. He's trolling.
Without Rorquals and jump bridging freighters, 0.0 logistics would grind to a halt.
Point one. They changed mass of frieghters in patch. Cannot jumpbridge them anymore. Point two. Jump frieghters will be subject to same restrictions as carriers. Jump drive only. It is a bug that they can use gates at present.
Also note that JF bpc invention was suppost to be high success rate. Its not and is bugged.
Happy Xmas from CCP.
I'll bet you that outpost in PMV- you wanted so badly that every part of this entire post is wrong.
|

sov68n
Battlestars GoonSwarm
|
Posted - 2007.12.28 01:39:00 -
[57]
Originally by: Chowdown Hells bells make this man a moderator
...
|

Ackaroth
D00M. Triumvirate.
|
Posted - 2007.12.28 05:20:00 -
[58]
Originally by: Chowdown
Originally by: sov68n shouldn't this thread be in Stations, Starbases, and Outposts forum?
Hells bells make this man a moderator
I was thinking something very similar :)
And I did a mini-lol at the alanis joke that was somewhat hidden at the end of page one. ___________________
Add total value of open buy and sell orders to "Orders" tab of wallet.
http://oldforums.eveonline.com/?a=topic&threadID=626498 |

Sergeant Spot
Black Eclipse Corp Band of Brothers
|
Posted - 2007.12.28 05:25:00 -
[59]
Edited by: Sergeant Spot on 28/12/2007 05:31:30
I expect Outposts will one day be destroyable, but NOT by shooting them directly (although it would still involve plenty of pew pew if you had serious opposition)
Game Mechanics I'd use:
#1: Capture Outpost #2: Issue Outpost Self Destruct Order --All Outpost services go off line immediately, and stay off line unless Self Destruct is cancelled. #3: Maintain Sov for a full 30 days. Losing Sov cancels Self Destruct. #4: After keeping the Outpost in Self Destruct mode for a continuous 30 days, Outpost goes 'boom'.
As for assets in the Outpost, my thought is they'd all go boom along with Outpost.
I'd also pod kill any on-line docked players. Off line players would find themselves in space in their ship (or pod) when they logged back in.
Edit: If they do decide to allow something like this, and also do Ambulation, they better do some fun eye candy for the final few hours of the self destruct.....
Play nice while you butcher each other.
|

Laechyd Eldgorn
Caldari Karjala Inc. Onnenpyora
|
Posted - 2007.12.28 10:07:00 -
[60]
If you can build outpost, you should be also able to destroy one too. In that way it would make less sense for claiming huge areas of space when there's greater risk of losing a lot of assets. I'd bet we would see stations attacked much more often too.
|

xena zena
Dragons Of Redemption Triumvirate.
|
Posted - 2007.12.28 10:52:00 -
[61]
I don't see where the fear of all of 0.0 being filled with stations comes from. The majority of 0.0 isn't worth putting a station at. Not enough people want to live in 0.0 to use what stations are already there. Plus theres plenty of -0.0 to -0.3 constellations that would be ******** to put stations in. Unless of course they make stations much cheaper.
There will be at least 3 stations in any constellation worth a darn, but those make up the minority. _________________________
|

vipeer
Celestial Horizon Corp. Knights Of the Southerncross
|
Posted - 2007.12.28 11:15:00 -
[62]
Originally by: Dungar Loghoth
I'll bet you that outpost in PMV- you wanted so badly that every part of this entire post is wrong.
edit: i have been reliably informed that TCF is willing to give you the PMV- outpost for 5b isk lmao
Your scam never stood a chance. You are soooo gullible it's hard to belive you attempt to be a scammer yourself. A horrible one at that. You can do with this little tidbit of information whatever you like ;)
Now on topic: I am still toying with an idea an OP should have an autodestruct button which can only be flipped by the CEO of the corporation that actually built it. Maybe even be destructible by a hostile force but it should have 4 billion HP which would automatically repair at DT so anyone aiming to destroy it should bring a really really big fighting force supported by a really really big logistical force -------------SIG STARTS HERE------------- Chaining BoBo in south Feyth:
Your Neutron Blaster Cannon II perfectly strikes Dukath [EVOL]<BOB>(Vindicator), wrecking for 741.0 damage. |

Dungar Loghoth
Caldari Black Omega Security Pandemic Legion
|
Posted - 2007.12.28 21:35:00 -
[63]
Originally by: vipeer
Originally by: Dungar Loghoth
I'll bet you that outpost in PMV- you wanted so badly that every part of this entire post is wrong.
edit: i have been reliably informed that TCF is willing to give you the PMV- outpost for 5b isk lmao
Your scam never stood a chance. You are soooo gullible it's hard to belive you attempt to be a scammer yourself. A horrible one at that. You can do with this little tidbit of information whatever you like ;)
Try and save face all you like but I have chatlogs that say differently. I hope you've enjoyed your three days in KOS, as that's apparently coming to as well.
|

Teldi Beinew
GoonFleet GoonSwarm
|
Posted - 2007.12.29 10:12:00 -
[64]
Originally by: Cvuos It's like docking rights when you're already agressed. It's like a jump bridge password when you've no ozone left.
it's like a thousand ****posts when all you need is a life
|

Kelmantis
The Greater Goon GoonSwarm
|
Posted - 2007.12.29 11:23:00 -
[65]
Each outpost costs around 35-40bil isk, now work out how many systems there are in conquerable 0.0 that does not have a station and times that by the cost.
The answer is why there will never be a outpost in every 0.0 system, a sov 4 in every constellation is barely feasible, a sov 4 in every decent constellation is also plausible.
|

Grimpak
Gallente Trinity Nova
|
Posted - 2007.12.29 14:48:00 -
[66]
nearlt 90% or so of all worthwhile 0.0 has a station already.
the ones that have not a station are in a range of arround 2 jumps of one. ---
planetary interaction idea! |

Cvuos
GoonFleet GoonSwarm
|
Posted - 2007.12.29 15:06:00 -
[67]
Edited by: Cvuos on 29/12/2007 15:06:13
Originally by: Teldi Beinew
Originally by: Cvuos It's like docking rights when you're already agressed. It's like a jump bridge password when you've no ozone left.
it's like a thousand ****posts when all you need is a life
It's like posting the post of my life and then *snip*
|

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2007.12.31 18:34:00 -
[68]
Edited by: Janu Hull on 31/12/2007 18:40:28 One per system, with them only being a dumping ground for corporate/alliance use, is pointless in every system.
The most ideal arrangement, from my view, would be one per constellation. More than enough for their current functionality.
The one case where I've seen three stations in a single constellation results in two stations that are pretty empty of anything going on.
Added: One reason that more than one station per constellation could be defended is that when a war hits, its real difficult without lots of attackers, to camp more than one station and system effectively.
|

Crux Australis
MotorSaikol LadrUNZ
|
Posted - 2007.12.31 18:41:00 -
[69]
Tbh I'd like to see them destructable, so you would have smaller areas of space claimed by big alliances/coalitions of alliances = more space for everyone and more pewpew for the fun factor.
And the few npc ones that are already should stay, so even the little guy can settle out in 0.0
Originally by: Mynas Atoch
The contract with BOB over Period Basis served us no further, so we tore it up and binned it.
|

Torshin
Prophets Of a Damned Universe
|
Posted - 2007.12.31 18:41:00 -
[70]
Originally by: TenthReality
Originally by: Aneu Angellus Will never happen.
Now that you got forum access back, you're sure using it :)
I agree here though. Outposts go up for specific reasons, not "just cause". There has been a recent kick of new outposts just cause of Sov4, but thats ending really quick. Anyways, if you do the math of 0.0 total systems, and system with stations, its still less than 1%. Got quite a ways to go before all of 0.0 has an outpost.
lol way to make up a random figure. Every region that can have an outpost has at least 4 i think and no reigon has over 100 systems. its prolly more like 5 to 10% of all 0.0 systems have a station. Feyth alone has like 17.
|

NATMav
F.R.E.E. Explorer Atrum Tempestas Foedus
|
Posted - 2007.12.31 20:33:00 -
[71]
Stations will never be destructible in whole.
Why? Because it would be bad for business.
Example: Player A has amassed his entirety of EVE possessions in one 0.0 station. He has to let his subscription lapse for 2 months due to some undisclosed hardship. While he is away, Player A's Alliance failure cascades and the station is destroyed. Player A resubs and logs into EVE, only to find himself with absolutely nothing, in hostile space, in a pod. He can't even have a firesale to recoup part of his losses. The chances of this player continuing on in EVE are slim.
Another reason is that once they are destructible, nobody will bother building them. There will be an attrition of 0.0 outposts, until only conquerables remain. There will be less capacity in 0.0 for players to experience the "endgame", which means less subscribers will remain in the game long term.
As it stands, control of 0.0 systems is about controlling the stations. More stations means more effort is required to hold onto those stations, which limits the amount of space an alliance can hold before they become overstretched with logistics. We're seeing the results of that these days with multiple factions taking hold of separate stations within the same region. When there were only a handful of conquerables per region, it was easy for one alliance to hold those stations alone, thereby controlling the entire region. With constellation sovereignty and the extra outposts that have come with it, alliance power has been narrowed to a per-constellation basis, rather than region-by-region.
Farham: "Remember, sometimes evolution ends in extinction." |

Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.12.31 20:46:00 -
[72]
Originally by: New ones They shud allow multiple stations in one system! would be a great idea :D
THIS!
Would stop people having stations in 3-5 systems in a line when they'd rather just have all the facilities in 1 or 2 systems.
Do i want refining and factory in the same system? Why yes, yes i do.
|

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2007.12.31 21:26:00 -
[73]
Originally by: NATMav Stations will never be destructible in whole.
Why? Because it would be bad for business.
Example: Player A has amassed his entirety of EVE possessions in one 0.0 station. He has to let his subscription lapse for 2 months due to some undisclosed hardship. While he is away, Player A's Alliance failure cascades and the station is destroyed. Player A resubs and logs into EVE, only to find himself with absolutely nothing, in hostile space, in a pod. He can't even have a firesale to recoup part of his losses. The chances of this player continuing on in EVE are slim.
Valid scenario, and understandable. Riddle me this, though. How is this any different than the station where the alliance, for whatever reason (in my case, because I joined an alliance without standings with them), no longer allows me to access a station where I have all my worldly possessions (speaking purely hypothetically here, my stuff is spread all over the damned place) stored?
Its not that much different. The station is still there, my stuff is still there, but I'm screwed when it comes to getting to it.
|

NATMav
F.R.E.E. Explorer Atrum Tempestas Foedus
|
Posted - 2007.12.31 22:00:00 -
[74]
Originally by: Janu Hull Valid scenario, and understandable. Riddle me this, though. How is this any different than the station where the alliance, for whatever reason (in my case, because I joined an alliance without standings with them), no longer allows me to access a station where I have all my worldly possessions (speaking purely hypothetically here, my stuff is spread all over the damned place) stored?
Its not that much different. The station is still there, my stuff is still there, but I'm screwed when it comes to getting to it.
You still have the firesale option. If it blows up with the station, you're screwed.
Farham: "Remember, sometimes evolution ends in extinction." |
| |
|
| Pages: 1 2 3 :: [one page] |