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kessah
Blood Corsair's Blood Blind
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Posted - 2007.12.26 19:06:00 -
[1]
Right ive sat down countless times and i always end up fitting neuts.
So here it is - CCP wont boost it anytime soon and at the most highest priority it needs a massive cpu boost... anyways.
Rules:
1. No officer or Faction mods over 20m 2. No setups including all Neut's 3. No Projectile setups -They are terrible and kick out tiny dps -not to mention Amarr players have Laser skills. 4. It has to be pvp fit and mostly soloable. 5. *insert new rule here for when some smartass finds a stupid setup conflicting rules 1-4*
Anyways there it is guys.
Let see if we can make this ship work.
Run this thread with respect and prepare to have your opinion shot down.
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2007.12.26 19:09:00 -
[2]
I vote for 4x missile slots 4x gunslots, 250m3 dronebay, a bonus to cap recharge time and a bonus to drone damage Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |

kessah
Blood Corsair's Blood Blind
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Posted - 2007.12.26 19:14:00 -
[3]
il start it off then...
8x DHPL II /AN MF
1x 100mn MWD II 1x 32 cpu warp disruptor 1x Fleeting web 1x HCI /800
1x LAR II 1x 1600mm tung 2x EANM II 2x TS Heatsinks 1x DCU II
2x Trimarks 1x Algid Energy Administrator unit (-10% cpu on guns)
577 dps (735 with hammer heads)
20k armour with 80/67/62/60 resistances.
This is all without implants -so you could knock out a nice amount with em not to mention with slaves.
Reason over abaddon? MWD, better tracking with DHP II and Cap stable.
What you ladies got for it?
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Ask Unbeatable
Tenacious Danes
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Posted - 2007.12.26 19:24:00 -
[4]
2x LAR II 1x IFFA Dmg Ctrl 2x ANP II 2x Heat Sink II
1x Warp dis II 1x Fleeting web 1x Heavy cap injector II 1x Quad lif mwd
8x DHPL II
2x Aux nano pumps (Rep amount) 1x Laser dmg rig
2x Ogre II 2x Hammerhead II 1x Warrior II
802 dps 9k armor with 77/62/57/54 resists
No implants
ALl eft, no experience. Shoot me down 
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kessah
Blood Corsair's Blood Blind
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Posted - 2007.12.26 19:25:00 -
[5]
Originally by: Ask Unbeatable 2x LAR II 1x IFFA Dmg Ctrl 2x ANP II 2x Heat Sink II
1x Warp dis II 1x Fleeting web 1x Heavy cap injector II 1x Quad lif mwd
8x DHPL II
2x Aux nano pumps (Rep amount) 1x Laser dmg rig
2x Ogre II 2x Hammerhead II 1x Warrior II
802 dps 9k armor with 77/62/57/54 resists
No implants
ALl eft, no experience. Shoot me down 
aye not bad.
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.12.26 19:36:00 -
[6]
Problem is that it has no ROLE, these setups are all fine and dandy, but nothing another ship can't do, and mostly do better
Gank: outdone by the geddon, mega and even tempest (buffed raven also beats it...) Tank: outdone by all the Tier 3 bs's really, guess domi can out tank it too, and be more versatile at the same time.
So, it can tank in a medicore way and that is it, soory to say but it nees a role to be good at.
It's great being Amarr isn't it.
Support the introduction of Blaze M crystals for Amarr!
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.26 19:46:00 -
[7]
Amarr use unguided missiles
Rockets Hamms
Now lets make it torps...
Apoc. 8 X Torp Launchers. EM Damage bonus of 5% per level + 5% Torp Velocity per level.
Now let the dreaming beguin
Refresh to see next Real Life CCP sig(16 total) |

Anubis Xian
Vertigo One
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Posted - 2007.12.26 20:14:00 -
[8]
Cap stable Small Gang setup:
8x MP II w/ Conflag 2x CR II, 1x WD II, 1x Fleeting Web 1x LAR II, 1x EANM II, 3x Energized Hardeners, 1x DCU II, 1x I-Stab II
5x Hammerheads (5x Warriors in reserve)
3x CCC I Rigs
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Traeon
Sniggerdly Pandemic Legion
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Posted - 2007.12.26 21:06:00 -
[9]
working apoc = redesigned apoc 
I vote for making it a khanid ship:
4x missile bays. 4x turrets.
10% bonus to missile speed per level. 5% armor res per level.
Or make it a sniper. 10% bonus to lasor optimal per level. 10% bonus to cap usage.
Just make it unique.
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Lisento Slaven
Amarr Lisento and Miscellaneous Elk
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Posted - 2007.12.26 21:11:00 -
[10]
10% Armor HP per Amarr Battleship Level 5% Armor Resistance per Amarr Battleship Level
4x Launcher 3x Turret
125 m3 Drone Bay
65 Drone Bandwidth
Same slot layout. NOW let the dreaming begin =P ---
Put in space whales!
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kessah
Blood Corsair's Blood Blind
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Posted - 2007.12.26 21:14:00 -
[11]
1. It can never be a khanid ship. Its the Pride of the Amarrian fleet for one 2nd its needs a drone bay, cpu and grid thats basically it for me. 2. This isnt a change the Apoc thread, started plenty of them and not a sole really cares.
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poopsy nobottle
Original Pirating Material
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Posted - 2007.12.26 21:15:00 -
[12]
Possible pvp apoc for solo or small gangs
Hi:
3x heavy unstable neuts 5x Mega pulse laser II's
Meds: 1x Named warp disruptor 2x named web 1x heavy cap booster II
2x 1600 plates 2 enam II's 1x named explosive active hardener 2x heat sink II's
Rigs: 3x tri marks
Drones: 5x medium ecm drones 5x warrior II's
might be ok for solo, i have a apoc wich i put 3 tri makrs on (it was a logistic bs lol) havtn tested it yet, its a pure eft fit.
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Sajuukar
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Posted - 2007.12.26 21:20:00 -
[13]
2 large nuets , med nuet,large smart bomb, 4 DHP t2
web , warp disruptor, HCI/800, 100mn AB
2 LAR , DC , 1600mm plate,2 eanm, cap power relay.
5 t2 drones , 2 med ecm drones
it isn't cap stable ,but niether will the other guys cap with all those nuets. a 9k capacitor and a large cargohold gives it an instant advantage.wait till your enemy has put his drones on u. then u can relese 2 ecm drones and 3 conbat at him .after a while u can leave the med nuet running and pulse one of the large nuets when needed.
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Traeon
Sniggerdly Pandemic Legion
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Posted - 2007.12.26 21:24:00 -
[14]
Edited by: Traeon on 26/12/2007 21:24:53
Quote: 1. It can never be a khanid ship. Its the Pride of the Amarrian fleet for one 2nd its needs a drone bay, cpu and grid thats basically it for me.
It can be Khanid ship! "Once the pride of the amarrian navy, the Apocalypse class battleship showing its age until recently when a redesign project had been commissioned in close collaboration with Khanid Innovation. The result is a ship unlike any other in the amarrian fleet, combining the best of both worlds in one mean package."
Quote: 2. This isnt a change the Apoc thread, started plenty of them and not a sole really cares.
Yea sorry about my hijacking, I'll stop posting now.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.12.26 21:27:00 -
[15]
Originally by: Traeon Edited by: Traeon on 26/12/2007 21:24:53
Quote: 1. It can never be a khanid ship. Its the Pride of the Amarrian fleet for one 2nd its needs a drone bay, cpu and grid thats basically it for me.
It can be Khanid ship! "Once the pride of the amarrian navy, the Apocalypse class battleship showing its age until recently when a redesign project had been commissioned in close collaboration with Khanid Innovation. The result is a ship unlike any other in the amarrian fleet, combining the best of both worlds in one mean package."
Serieusly you dont have to go wild @ descriptions. Why not recycle this one:
"The apoc has a unusually large structure for a amarrian vessel" _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

arbalesttom
Caldari Glauxian Brothers
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Posted - 2007.12.26 21:30:00 -
[16]
Discopoc!!! Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |

Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.12.26 22:23:00 -
[17]
Originally by: arbalesttom Discopoc!!!
YES! \o/
6 Large smarties 2 Cruise launchers with FoFs
MWD and whatever you need in meds...
fill lows with a mix of: Overdrives Warpcorestabs Nanos Inertias
Go forth and hug someone. It's fun. No really. And the FoFs did surprise some git that tried to tackle me out of smartbomb range, so I vote for FoFs instead of 8 smarties.
Or 7 bombs and a cloak? You know, sneak up on someone and let her rip.

Cogito ergo boom - I think i'll blow sh*t up |

Gladiator Jonny
Omniscient Order
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Posted - 2007.12.26 22:25:00 -
[18]
does this uber apoc need an mwd? 
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.12.26 23:07:00 -
[19]
Originally by: Gladiator Jonny Edited by: Gladiator Jonny on 26/12/2007 22:45:40 does this uber apoc need an mwd? 
Edit:
Eft purely, why the hell would i fly amarr? 
6x Mega pulse II (conflag) 2x Heavy unstable neuts
2x Medium electrochemical cap booster 1x fleeting web 1x Faint warp prohibitor
1x LAR II 1x 1600rt plate 1x ts/db/ss (cheap faction) explosive hardner 1x Thermal hardner 1x Kinetic hardner 1x ts ANP 1x EANM II / Heatsink II (only adds 100 dps, weak damage either way)
3x Trimarks
5x ecm/ valkrie II's.
For a gang, simple drop the rep, add another plate. Drop the neuts, add remote reps. probabily have the cpu to drop the anp to an EANM II then aswell.
my 2 isk
Go away eft man, this setup stinks btw, so bad i get sick of looking at it actually.
It's great being Amarr isn't it.
Support the introduction of Blaze M crystals for Amarr!
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Gladiator Jonny
Omniscient Order
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Posted - 2007.12.26 23:14:00 -
[20]
Lets see, how much did you help in this thread? what setup do you have that so amazingly uber.
If i dont fly ammar *thank god*, why shouldnt i use eft.
Im fairly curious what stinks about the setup. Its a solo ship without a gank factor, you cant go withour a rep.
It doesnt get used to its potential, neuts or logistics (in my opinion).
i worked with what i had, more than can be said than what you have done.
Any problem? Without fitting auto cannons, neuts or a logistic setup the apoc is useless... simple as that.
So stfu, if you have an amazing apoc setup that fits the criteria. Feel free to find me ingame
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.12.26 23:37:00 -
[21]
Originally by: Gladiator Jonny Lets see, how much did you help in this thread? what setup do you have that so amazingly uber.
If i dont fly ammar *thank god*, why shouldnt i use eft.
Im fairly curious what stinks about the setup. Its a solo ship without a gank factor, you cant go withour a rep.
It doesnt get used to its potential, neuts or logistics (in my opinion).
i worked with what i had, more than can be said than what you have done.
Any problem? Without fitting auto cannons, neuts or a logistic setup the apoc is useless... simple as that.
So stfu, if you have an amazing apoc setup that fits the criteria. Feel free to find me ingame
1. The setup has no propulsoion mod, a bad thing.
2. more cap than it can possibly need, dual inject on a ship with a cap bonus and only single rep is not good.
3. Expensive rigs that really don't help the ship exept to go with the trimark flow, and a trimark ship is part of a spider tank, or a gank ship that surives on its hp buffer.
4. The setup has no meaning, no role, its just medicore at just about everything
It's great being Amarr isn't it.
Support the introduction of Blaze M crystals for Amarr!
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Slave Master
Amarr The Raging Armada
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Posted - 2007.12.26 23:39:00 -
[22]
Edited by: Slave Master on 26/12/2007 23:39:26 I think po0psy might be on the right track with running 3 heavy neuts and 5 mega pulse II's but in order for the setup to work you would need 2 cap injectors IMO to have remaining cap after u suck them dry.
My setup would be -
5 x mega pulse II's 3 x Heavy unstable Neuts
2 x heavy electrochemical cap boosters w/800's 1 x web 1 x warp distruptor
2 x Heat sink II's 2 x EANM II's 2 x 1600mm Plates 1 x Larger repper II
3 x Trimark armor pumps
5 x medium tech II drones
Dps is only 566 but it should be enough to take them down once you drain the other ships.
Swapping a neut or gun for a smartbomb might be worthwhile to take care of the drones.
It has a pretty reasonable 98k effective HP too.
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Gladiator Jonny
Omniscient Order
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Posted - 2007.12.27 11:25:00 -
[23]
Originally by: Dristra
4. The setup has no meaning, no role, its just medicore at just about everything
Thats the ship all over. The only roles i see for this ship (which it does pritty damn well) are:
Plated logistic fit Bombapoc Dedicated cap neut. often useless against most but cap ships.
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poopsy nobottle
Original Pirating Material
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Posted - 2007.12.27 12:26:00 -
[24]
Originally by: Slave Master Edited by: Slave Master on 26/12/2007 23:39:26 I think po0psy might be on the right track with running 3 heavy neuts and 5 mega pulse II's but in order for the setup to work you would need 2 cap injectors IMO to have remaining cap after u suck them dry.
My setup would be -
5 x mega pulse II's 3 x Heavy unstable Neuts
2 x heavy electrochemical cap boosters w/800's 1 x web 1 x warp distruptor
2 x Heat sink II's 2 x EANM II's 2 x 1600mm Plates 1 x Larger repper II
3 x Trimark armor pumps
5 x medium tech II drones
Dps is only 566 but it should be enough to take them down once you drain the other ships.
Swapping a neut or gun for a smartbomb might be worthwhile to take care of the drones.
It has a pretty reasonable 98k effective HP too.
Too much cap imo, this is eft stats but with my setup it is cap stable and does 400 dps with med jamming drones (540 with HHII's)
I think as this ship has quite low dps ur probs better off relying on ewar and ur neuts to help kill the enemy, i could see your setup possibly running out of boosters before you kill ur enemy with a rep guns and neuts running, you can ofc cycle the nuets tho. The rep would be useful though in some situations.
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2007.12.27 13:07:00 -
[25]
How about a nano poc?
4 MP II, 2 Torps (with explosive) and 2 neuts. MWD, TD, injector, scram. Speed, agility and cap mods.
Web drones.
This is just something I thought of right now, so no idea if it can fit and it will probably be really bad.
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Velox Idolon
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Posted - 2007.12.27 13:09:00 -
[26]
Edited by: Velox Idolon on 27/12/2007 13:14:38 8x t2 ion blaster cannon
100mn t2 mwd, t2 heavy cap booster, fleeting web, faint warp prohibitor (20km scram)
2x rolled tungsten 1600mm plate, 2x magstab t2, co-pro t2, IFFA dc, EANM t2
3x trimark rigs
2x Berserker t2, 2x Valk t2, 1x warrior t2
30k of armour 100k effective hp, about 850 dps with void
EDIT: just reread OP and it says with lasers :Z oops.
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Niffetin
Gallente CONsordium Infinate
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Posted - 2007.12.27 13:46:00 -
[27]
Only things the Apoc can really do are a Logistics boat, Sniper or Neut.
Possibly workable Sniper:
8x Tachyon II
1x Sensor Booster II (No Script) 1x Sensor Booster II (Locking Range) 1x Sensor Booster II (Targeting Speed) 1x Cap Recharger II
2x RCU II 3x Heat Sink II 2x Tracking Enhancer II
No rigs or anything needed so it is fairly cheap too.
WTS: Armageddon / Void L / Mobile Large Warp Disruptor |

The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. Veritas Immortalis
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Posted - 2007.12.27 14:41:00 -
[28]
Edited by: The Djego on 27/12/2007 14:43:21 4 Large Remote Reps, 2 Large Energy Trasfers, 2 Heavy Nos 2 Sensor Boosters, 2 Heavy Cap Booster II 2 (named) LAR, 2 EANM II, DC II, 1600mm RT, (named)CPR
2 Remote Repair Argumentor 1 Semiconductor Memory Cell
ECM Drones
OK it is not solo but great in small Gang PVP as a support platform for all your Repping and Cap needs. Ofc some remote Reps on other Ships will be usefull to keep it alive. 10k Cap in the start can realy make a diffrence.
Other BS can that to? Yeah I know but when did a Apoc was called primary the last time.  ---- Nerf Tank - Boost Gank! |

Delichon
Caldari The First Foundation Stella Polar
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Posted - 2007.12.27 14:53:00 -
[29]
Originally by: kessah
Rules:
... 4. It has to be pvp fit and mostly soloable. ...
Hello, I am Caldari spec. player and NONE of my Battleships could, can or ever will be effective in solo-PVP.
Howz u doing? ------------------------------------------ All nerfs are meant to hurt you personally. Next time they are going to nerf you directly. Eve Forums. |

The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. Veritas Immortalis
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Posted - 2007.12.27 15:11:00 -
[30]
Originally by: Delichon
Originally by: kessah
Rules:
... 4. It has to be pvp fit and mostly soloable. ...
Hello, I am Caldari spec. player and NONE of my Battleships could, can or ever will be effective in solo-PVP.
Howz u doing?
Does this mean Amarr BS are effective in solo PVP? There are ways to solo with a Caldari BS and there are options to solo with a Amarr BS. Is this her optimal use and intendet role? No. Does this mean it is impossible. No. ---- Nerf Tank - Boost Gank! |
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kessah
Blood Corsair's Blood Blind
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Posted - 2007.12.27 15:42:00 -
[31]
Dont shield tank then.. christ.
I could solo with a Raven v.easy
Or a scorp. Just use your head abit.
The Apoc though is quite difficult to fit.
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Derek Sigres
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Posted - 2007.12.27 15:42:00 -
[32]
Originally by: Delichon
Originally by: kessah
Rules:
... 4. It has to be pvp fit and mostly soloable. ...
Hello, I am Caldari spec. player and NONE of my Battleships could, can or ever will be effective in solo-PVP.
Howz u doing?
That's not entirely true. With the new torps a raven can put out some very nasty damage and maintain an adequate tank AND tackle. Sure you'll have the range of a blasterboat (well a bit more but given the speed of the beast it's not too likely that range buffer will last too long)
That being said, I don't really know what they could do with Amarr. Seems to me the entire problem is with the cap and that apparently only comes to haunt you when you go for super high dps. Even with good cap skills by EFT's math you cap won't last more than a few minutes on guns alone. All I can add to this is I'm really glad I decided at the last second to click "Caldari" rather than "Amarr"
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Wu Jiun
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Posted - 2007.12.27 16:22:00 -
[33]
Originally by: Delichon
Originally by: kessah
Rules:
... 4. It has to be pvp fit and mostly soloable. ...
Hello, I am Caldari spec. player and NONE of my Battleships could, can or ever will be effective in solo-PVP.
Howz u doing?
Each of your battleships is a superior gang tool with distinguished roles. Apoc sucks solo and in a gang. As the above poster stated the only viable fit is a throw away sniper. And if you really want to go to town you'll take an abaddon as sniper because its superior to the apoc in everything but sustained shooting.
Neut-apoc is ok if you want to kill capitals and useless in any other situation. Apart from that most battleships can be fitted as neutships. The cap bonus isn't essential for this "role".
So please stfu and get a clue.
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Corphus
The NewOrder
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Posted - 2007.12.27 18:49:00 -
[34]
Originally by: kessah Right ive sat down countless times and i always end up fitting neuts.
So here it is - CCP wont boost it anytime soon and at the most highest priority it needs a massive cpu boost... anyways.
Rules:
1. No officer or Faction mods over 20m 2. No setups including all Neut's 3. No Projectile setups -They are terrible and kick out tiny dps -not to mention Amarr players have Laser skills. 4. It has to be pvp fit and mostly soloable. 5. *insert new rule here for when some smartass finds a stupid setup conflicting rules 1-4*
Anyways there it is guys.
Let see if we can make this ship work.
Run this thread with respect and prepare to have your opinion shot down.
why do u think a battleship should be soloable?
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Delichon
Caldari The First Foundation Stella Polar
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Posted - 2007.12.27 18:53:00 -
[35]
Edited by: Delichon on 27/12/2007 18:55:57
Originally by: Wu Jiun
Each of your battleships is a superior gang tool with distinguished roles. Apoc sucks solo and in a gang. As the above poster stated the only viable fit is a throw away sniper. And if you really want to go to town you'll take an abaddon as sniper because its superior to the apoc in everything but sustained shooting.
Neut-apoc is ok if you want to kill capitals and useless in any other situation. Apart from that most battleships can be fitted as neutships. The cap bonus isn't essential for this "role".
Nice and constructive arguement...
Originally by: Wu Jiun
So please stfu and get a clue.
Kazaam! All of a sudden you turn from a nice and constructive poster to a mindless troll. Sad-sad :(
My post was not about "Amarr crybabies, your tears are sweet music to my ears", it was about a fact that asking Devs for a solo-PVP BS is outright stupid.
I like the way Caldari BSes are at the moment - and that is given they are NOT solo-PVP ships. BSes are not for solo. Period.
(well you can gank a ratting battleship-sized Ibis in lowsec, but I wouldn't call it PVP, really)
Peace to the constructive posters. ------------------------------------------ All nerfs are meant to hurt you personally. Next time they are going to nerf you directly. Eve Forums. |

Centurion Redux
Minmatar mUfFiN fAcToRy
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Posted - 2007.12.27 20:52:00 -
[36]
6x launcher hardpoints
2x gun points
buff to cpu big time
5% bonus to cruise/seige rof per level
5% cap bonus stays the same
yes please.
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Ruciza
Minmatar
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Posted - 2007.12.27 21:04:00 -
[37]
Originally by: Gladiator Jonny
Originally by: Dristra
4. The setup has no meaning, no role, its just medicore at just about everything
Thats the ship all over. The only roles i see for this ship (which it does pritty damn well) are:
Plated logistic fit Bombapoc Dedicated cap neut. often useless against most but cap ships.
Good roles. Not every battleship has to be a damage dealer. And lasers in combination with neuts work too.
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Wu Jiun
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Posted - 2007.12.27 23:34:00 -
[38]
Originally by: Delichon
Kazaam! All of a sudden you turn from a nice and constructive poster to a mindless troll. Sad-sad :(
If you want to judge the constructiveness of my posts please also do so with your own.
Originally by: Delichon
My post was not about "Amarr crybabies, your tears are sweet music to my ears", it was about a fact that asking Devs for a solo-PVP BS is outright stupid.
Your post was a smartass comment of the usual (=cheapest) kind. Thus my appropriate reply.
Concerning your anti-solo sentiment: BS suck at soloing as you say. All of them. That doesn't mean they can't be used in this role and it doesn't mean they shouldn't be either. Sandbox and all that.
For soloing few things are important: mwd, tackle and decent (mostly active) tank. You will always be very vulnerable more so with the revised interceptors that can basically tackle you without risk. Now some ships have no problems fitting such a thing (mostly armor tankers with at least 4 meds). The apoc meets this scheme but it can't be fitted in such a way due to pg and specially cpu restrictions.
So basically this thread is not about making apoc a solopwnmobile as you imply but making it halfway possible to fit. Look at phoon, mega, hype, pest, domi they all can do it so why not the apoc?
If you think the apoc has some upsides (i.e. being a good gang ship) that were overlooked by the many experienced pilots discussing the topic here and elsewhere then please share. I doubt it though.
You are like "what i can't have mwd+tackle+tank then no one else should have it". Maybe you overlooked the fact that caldari ships have other advantages (like gank+tank but no tackle) which apoc doesn't have either?
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amarrly
Amarr Servant's of order
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Posted - 2007.12.27 23:48:00 -
[39]
projectiles.....and lots of them
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.28 00:11:00 -
[40]
Apoc should follow the Zealot line of thought and have a 10% Optimal range bonus per level. It still out not outrange a Rokh, but it would give it a clear sniper role. --
Billion Isk Mission |
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Lisento Slaven
Amarr Lisento and Miscellaneous Elk
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Posted - 2007.12.28 02:37:00 -
[41]
I still think 10% Resists + 10% Armor HP per level would make it awesome.
Rule #3 states to put NO projectile setups down simply because they put out tiny DPS but I'd also like to point out that the Apoc doesn't exactly put out a lot of damage even while using lasers.
I'd just work around a setup that uses 8x Tachyon beams if I were to use the Apoc at all in its current state. Sniperrrr. ---
Put in space whales!
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2007.12.28 04:30:00 -
[42]
The only good and working-as-intended-apoc is a recycled apoc. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Niffetin
Gallente CONsordium Infinate
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Posted - 2007.12.28 13:03:00 -
[43]
Originally by: Lyria Skydancer The only good and working-as-intended-apoc is a recycled apoc.
Reprocess and build a Geddon with the minerals ^^
WTS: Armageddon / Void L / Mobile Large Warp Disruptor |

kessah
Blood Corsair's Blood Blind
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Posted - 2007.12.28 14:14:00 -
[44]
Edited by: kessah on 28/12/2007 14:14:13
Originally by: Corphus
Originally by: kessah Right ive sat down countless times and i always end up fitting neuts.
So here it is - CCP wont boost it anytime soon and at the most highest priority it needs a massive cpu boost... anyways.
Rules:
1. No officer or Faction mods over 20m 2. No setups including all Neut's 3. No Projectile setups -They are terrible and kick out tiny dps -not to mention Amarr players have Laser skills. 4. It has to be pvp fit and mostly soloable. 5. *insert new rule here for when some smartass finds a stupid setup conflicting rules 1-4*
Anyways there it is guys.
Let see if we can make this ship work.
Run this thread with respect and prepare to have your opinion shot down.
why do u think a battleship should be soloable?
Because i solo in them?
Because i see carebear alliance npc'er pilots post the uber setup when i see they only work with friends.
Because piracy requires you think on your feet and if you dont learn how to solo properly & you rely on others to get you out of trouble all the time then your bang in the **** when they aint there.
All battleships can solo, even the geddon.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
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Posted - 2007.12.28 14:33:00 -
[45]
8 x 800mm autos 1 x MWD, 1 x hvy cap injector, 1 x web, 1 x scram 2 x LAR, 3 x hardeners, 2 x gyro/EANM II 2 x Ogre II, 2 x hammerhead II, 1 x hobgoblin II/ 5 x valk II, 5 x warrior II 2 x Aux nano I, 1 x nanobot accel I
Or you could do the MP II plated gank scene. Works fine. Doesn't do anything a different ship can't do better, but that's the apoc for you. And a lot of Amarr players crosstrained Minmatar, myself included, because many ships ironically work better with autocannons. Excluding projectile turrets is rather foolish and you're horribly underestimating them. |

kessah
Blood Corsair's Blood Blind
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Posted - 2007.12.30 12:34:00 -
[46]
Originally by: Karyuudo Tydraad 8 x 800mm autos 1 x MWD, 1 x hvy cap injector, 1 x web, 1 x scram 2 x LAR, 3 x hardeners, 2 x gyro/EANM II 2 x Ogre II, 2 x hammerhead II, 1 x hobgoblin II/ 5 x valk II, 5 x warrior II 2 x Aux nano I, 1 x nanobot accel I
Or you could do the MP II plated gank scene. Works fine. Doesn't do anything a different ship can't do better, but that's the apoc for you. And a lot of Amarr players crosstrained Minmatar, myself included, because many ships ironically work better with autocannons. Excluding projectile turrets is rather foolish and you're horribly underestimating them.
Im looking at the dmg and ive used them in combat, projectiles do not work in pvp on Amarr battleships. 300 dps abit more with hail, but when can u use hail in combat in a ship that gets no bonus to them.
With that cross training, spend abit more time and jump in a tempest or maelstrom, 800mm just put out terrible dmg until there bonused, thats why matari ships mostly get dual dmg bonuses to there ships.
Thats my argument agaisnt them, pretty valid one imho.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
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Posted - 2007.12.30 12:44:00 -
[47]
Originally by: kessah
Originally by: Karyuudo Tydraad 8 x 800mm autos 1 x MWD, 1 x hvy cap injector, 1 x web, 1 x scram 2 x LAR, 3 x hardeners, 2 x gyro/EANM II 2 x Ogre II, 2 x hammerhead II, 1 x hobgoblin II/ 5 x valk II, 5 x warrior II 2 x Aux nano I, 1 x nanobot accel I
Or you could do the MP II plated gank scene. Works fine. Doesn't do anything a different ship can't do better, but that's the apoc for you. And a lot of Amarr players crosstrained Minmatar, myself included, because many ships ironically work better with autocannons. Excluding projectile turrets is rather foolish and you're horribly underestimating them.
Im looking at the dmg and ive used them in combat, projectiles do not work in pvp on Amarr battleships. 300 dps abit more with hail, but when can u use hail in combat in a ship that gets no bonus to them.
With that cross training, spend abit more time and jump in a tempest or maelstrom, 800mm just put out terrible dmg until there bonused, thats why matari ships mostly get dual dmg bonuses to there ships.
Thats my argument agaisnt them, pretty valid one imho.
I don't know what you're doing wrong, but I'm getting significantly more dps. 600ish. Faction ammo. Apoc doesn't get any bonus to lasers, so the only difference is cap usage and marginally more dps (ignoring damage types). Really, TBH I can and do fly Tempest/Maelstrom over Apoc, but I find the ship itself operates best with this fitting. That is to say, dedicating the huge capacitor solely to running a dual rep tank. Even though it's still sub par in that other ships do it better.
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kessah
Blood Corsair's Blood Blind
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Posted - 2007.12.30 17:49:00 -
[48]
Originally by: Karyuudo Tydraad
Originally by: kessah
Originally by: Karyuudo Tydraad 8 x 800mm autos 1 x MWD, 1 x hvy cap injector, 1 x web, 1 x scram 2 x LAR, 3 x hardeners, 2 x gyro/EANM II 2 x Ogre II, 2 x hammerhead II, 1 x hobgoblin II/ 5 x valk II, 5 x warrior II 2 x Aux nano I, 1 x nanobot accel I
Or you could do the MP II plated gank scene. Works fine. Doesn't do anything a different ship can't do better, but that's the apoc for you. And a lot of Amarr players crosstrained Minmatar, myself included, because many ships ironically work better with autocannons. Excluding projectile turrets is rather foolish and you're horribly underestimating them.
Im looking at the dmg and ive used them in combat, projectiles do not work in pvp on Amarr battleships. 300 dps abit more with hail, but when can u use hail in combat in a ship that gets no bonus to them.
With that cross training, spend abit more time and jump in a tempest or maelstrom, 800mm just put out terrible dmg until there bonused, thats why matari ships mostly get dual dmg bonuses to there ships.
Thats my argument agaisnt them, pretty valid one imho.
I don't know what you're doing wrong, but I'm getting significantly more dps. 600ish. Faction ammo. Apoc doesn't get any bonus to lasers, so the only difference is cap usage and marginally more dps (ignoring damage types). Really, TBH I can and do fly Tempest/Maelstrom over Apoc, but I find the ship itself operates best with this fitting. That is to say, dedicating the huge capacitor solely to running a dual rep tank. Even though it's still sub par in that other ships do it better.
Like i said in the other thread. The cap usage is so small with Amarr bs 5 and generally ur dead before your out of Cap on an Apoc so thats no excuse.
if ur getting 600dps (becus ive 17million skillpoints in gunnery) your fitting 3x gyro stabs. Which i wont go into how bad an idea that is to do when u can use a tempest and get 550dps without any dmg mods, but ur choice.
With a Apoc and 3x heat sinks and DHPL 708dps or MP 820 dps - that aint even including a cheapo implant set.
Theres no reason at all to fit auto's on an Apoc when u can use a tempest and get better results.
Use Lasers on the Apoc, christ mebbie even blasters - but not auto's.
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Insidi Us
Amarr Suicidal Mercenaries Pure.
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Posted - 2007.12.30 19:26:00 -
[49]
And then smartbombs! Millions of them!
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RIP Constructive Criticism |

Iinaara
Ero Guro VENOM Alliance
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Posted - 2007.12.30 23:18:00 -
[50]
This is my setup, ofc sans the rigs. With the rigs, though, it can sustain quite a beating. All I can say is: perma-running 2 LAR II's and 8 MPL II's is nice. I have used this in small gang pvp before; never had a chance to solo it. But as far as I can tell, as long as I don't hit a blob somewhere, it should make a nasty surprise.
8 MPL II's w/ Conflag or AN Multi
4 Cap Recharger II's
2 LAR II's 2 EANM II's 1 DCU II CPR II PDS II (I needed a little bit more pg, but this allows cap regen as well)
3 Aux Nano Pump I's
End result is around 79/65/60/57 resists on almost 10k armor with about 200 hp a sec regen. Guns + 5 HH II's put out above 400dps.
Anyway, that's my setup. Like I said, can't tell you from experience the solo-ability of the fit. Enjoy! =D
__________________________________________________
I reject your reality and supplement it with my own! |
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.12.30 23:19:00 -
[51]
Originally by: Karyuudo Tydraad 8 x 800mm autos 1 x MWD, 1 x hvy cap injector, 1 x web, 1 x scram 2 x LAR, 3 x hardeners, 2 x gyro/EANM II 2 x Ogre II, 2 x hammerhead II, 1 x hobgoblin II/ 5 x valk II, 5 x warrior II 2 x Aux nano I, 1 x nanobot accel I
Or you could do the MP II plated gank scene. Works fine. Doesn't do anything a different ship can't do better, but that's the apoc for you. And a lot of Amarr players crosstrained Minmatar, myself included, because many ships ironically work better with autocannons. Excluding projectile turrets is rather foolish and you're horribly underestimating them.
This would be nice, except it works better on an abaddon.
Abaddon with projectiles>>>> apoc with projectiles. Sad really, the apoc cant even be the amarr AC boat.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.12.30 23:26:00 -
[52]
The only apoc setup worth having:
8x tachyon IIs
1x 100mn mwd II 2x f-90 sensor booster(you need this for cpu) 1x optical tracking comp(again, not t2 for cpu issues)
2x RCU IIs 2x HS IIs 2x TE IIs 1x Beta cap relay(cpu again).
3x CCCs
Perma runs tachyons, always have cap to mwd as well. Generally better dps and alpha than the mega(until about 180km when the apoc starts to really get into falloff).
You can replace all the named crap with t2 if you throw in a cpu implant. The setup is expensive due to the CCCs, but if you remove them cap only lasts 5 minutes. However, this is pretty much the "best" amarr bs fleet setup.
Yes an abaddon has 25% more alpha/dps, but it caps out in 5 minnutes, and in all the fleet fights I've been in, they last far longer than 5 minutes and I'm always out of cap boosters and down to firing 2 guns with the abaddon eventually. This setup is also far superior for pos work due to sustainability.
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Lisento Slaven
Amarr Lisento and Miscellaneous Elk
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Posted - 2007.12.31 03:22:00 -
[53]
Originally by: kessah
Theres no reason at all to fit auto's on an Apoc when u can use a tempest and get better results.
There is no reason to use an Apoc when you can use an Armageddon or an Abaddon and get better results.
Following the same logic btw. ---
Put in space whales!
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kessah
Blood Corsair's Blood Blind
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Posted - 2007.12.31 03:28:00 -
[54]
Originally by: Lisento Slaven
Originally by: kessah
Theres no reason at all to fit auto's on an Apoc when u can use a tempest and get better results.
There is no reason to use an Apoc when you can use an Armageddon or an Abaddon and get better results.
Following the same logic btw.
OFC but this is a thread to make it work
The Apoc to me is like a old classic car, sure there are better ships for the Job, faster, more powerful, but when i started playing eve i read the decription 113m isk for the ship when i had only 7m in my wallet. Well it inspired me to one day run one.
It was my first pirate ship, its got sentimental value to me. I still want it to hurt, i do have a pilot in my corp atm thats using it and it makes me love Amarr and the Apoc all over again.
Just wish CCP would freaking sort this ship out. Make it the Flagship of the Amarrian fleet once again.
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Corphus
The NewOrder
|
Posted - 2008.01.01 16:38:00 -
[55]
Originally by: kessah Edited by: kessah on 28/12/2007 14:14:13
Originally by: Corphus
Originally by: kessah Right ive sat down countless times and i always end up fitting neuts.
So here it is - CCP wont boost it anytime soon and at the most highest priority it needs a massive cpu boost... anyways.
Rules:
1. No officer or Faction mods over 20m 2. No setups including all Neut's 3. No Projectile setups -They are terrible and kick out tiny dps -not to mention Amarr players have Laser skills. 4. It has to be pvp fit and mostly soloable. 5. *insert new rule here for when some smartass finds a stupid setup conflicting rules 1-4*
Anyways there it is guys.
Let see if we can make this ship work.
Run this thread with respect and prepare to have your opinion shot down.
why do u think a battleship should be soloable?
Because i solo in them?
Because i see carebear alliance npc'er pilots post the uber setup when i see they only work with friends.
Because piracy requires you think on your feet and if you dont learn how to solo properly & you rely on others to get you out of trouble all the time then your bang in the **** when they aint there.
All battleships can solo, even the geddon.
didnt it come to ur mind that there are some ships which are maybe not intended to be used as lone pirate ships?
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Admiral IceBlock
Caldari Northern Intelligence
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Posted - 2008.01.01 17:14:00 -
[56]
Edited by: Admiral IceBlock on 01/01/2004 17:11:19 4 x Modulated Tachyon Beam's 2 x Vampires 2 x Missile launchers
1 x XL Shield Booster 2 x Shield hardeners 1 x Warp Disruptor
7 x Capacitor Power Relays
I get 23 sec cap recharge on this thing and can perma run everything.
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Yazmina
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Posted - 2008.01.01 19:04:00 -
[57]
Edited by: Yazmina on 01/01/2008 19:06:24 Yes, I must admit I am very disappointed in the apoc. I bought one recently and put rigs on it(i wish i hadnt) and it seems like it underperforms even my hyperion(which i like). So now I waisted all this money on buying the ship and riggs and dont really want it anymore but cant really afford to buy another ship. Problems I have with the ship that need to be addressed.
1.Horrible CPU 2.Despicable cap (even with bonuses and modules my cap runs out before too long) 3.Drone bay too small(This ship needs something to help offset the damage differential) 4.Cap bonus doesnt work- needs some role bonus such as: 10% to tracking speed per level and -5% to sig radius per level as a frigate killing bs. Or, 5% optimal range, 5% falloff to help with sniping, or possibly 10% ROF bonus to make a true blasterboat.
Right now my apoc cant do much of anything. Even the tank is somewhat pathetic. I had the same modules on my hyperion except wheras on my bc i had a MAR II, on my apoc i have a large named rep. My hyperion was able to tank better and hardly ever ran out of cap. THIS SHIP REALLY DOES NEED TO BE ADDRESSED AT THE NEXT CCP REDESIGN MEETING. I hope they read this, but i know they wont...
My setup
5x mega pulses 2x tachyon's 1x heavy nos
1x named ab 1x cap recharger 1x webber 1x targeting comp
1x large accom rep 1x tracking enhancer 2 1x heat sink 2 1x refuge adaptive plating 3x armor hardeners
2x ccc rigs, 1x pg rig 7x medium scout drones
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Iinaara
Ero Guro VENOM Alliance
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Posted - 2008.01.01 23:44:00 -
[58]
Originally by: Yazmina My setup
5x mega pulses 2x tachyon's 1x heavy nos
1x named ab 1x cap recharger 2 1x webber 1x targeting comp
1x large accom rep 1x tracking enhancer 2 1x heat sink 2 1x refuge adaptive plating 3x armor hardeners
2x ccc rigs, 1x pg rig 7x medium scout drones
OK, maybe I don't know much, but I have a couple of questions over this... 1) why are you mixing turrets? That was one of the first things I learned in EVE - stick to a turret type, and don't mix. Following up on that, 2) why have tachyon's AND a webber on the same setup, and for that matter, even a scram? Tachyons should be reaching over 100km to touch someone, and therefor a web/scram is a waste of an already limited amount of mid-slots. Altogether, I'd say you need to learn to fit your apoc before you try ragging on it like you did.
Jeez, with people like this fitting Amarr ships like they do, no wonder CCP responds to our requests for a buff with "You need to learn how to fit the ships." 
__________________________________________________
I reject your reality and supplement it with my own! |

Amanda Shadowsword
Caldari Chaos Incarnate.
|
Posted - 2008.01.03 00:53:00 -
[59]
x4 Warhammer Large EMP Smartbomb x4 Large Notos Explosive Charge Smartbomb
x3 Heavy Injector's T2 x1 100mn Afterburner T2
x2 1600mm Plates x3 Energized therm/kin/exp (0cpu/1grid) x1 DCU T2 x1 Co Processor T2
x3 Trimarks
Blob Breaker given the enemy is not expecting it  ================================= [orange]Your signature exceeds the maximum allowed filesize of 24000 bytes -Wachtmeister |
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