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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.12.28 09:08:00 -
[1]
Originally by: Gethinlane
So in the end, I'd say that in BS heavy missions, the CNR might be a tad faster, but in the rest it will not outperform the nighthawk.
It depends on actual fit (as does all things in EVE), but if you throw isk at the problem and fit your CNR to spank small suff it can and will actually outperfom Nighthawk by having painter + siganture on missiles approx 125 m (3x rigor rigs, max skills, hardwire) while still maintaining it's advantage against bigger targets.
Overall however Nighthawk is quite good and reasonable platform for level 4 mission running. I would put nighthawk into same box as Golem personally. Not quite as fast as CNR in missions (if fitted to run em fast) but more 'care free' (less micromanagement to get every bit of effectivity out from it) and not that far behind in effectivity to be totally unreasonable.
As far as main question goes if it's worth to upgrade to CNR (or Golem) from Nighthawk then it propably depends on your mission running style. If you do them on clock and ignore most of the loot then CNR is more reasonable, if you are doing them in more relaxsed way browsing net or wathing TV while you do them then permaboosting Golem (or passive tanked Nighthawk) are better options than gank CNR.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.01.01 14:57:00 -
[2]
Hmmm .. that combat log analyzer is quite interesting tool. Unfortunately it's not compatible with my latest combat logs for some reason (version 0.16). Only logs it was willing to provide stats properly was small handful back in july when I was testing FoF missiles (and best hit characteristicks).
Dunno whats wrong with it. Perhaps it does not treat faction ammo well ? I would be quite interested in comparing CNR numbers with yours. Perhaps I will get slightly more time in few days and I will try using regular T1 ammo to see if it makes log analyzer treat those better.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.01.01 17:24:00 -
[3]
Originally by: Carniflex I will try using regular T1 ammo to see if it makes log analyzer treat those better.
Nope. Not helping me. Did Gone Berzek with regular T1 ammo. No luck with log analyzer. Perhaps I can get rid if IE 7 later (it did throw an error when installing bcos if it) and reinstall ....
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.01.01 19:58:00 -
[4]
Originally by: Sandeep
Originally by: Carniflex Hmmm .. that combat log analyzer is quite interesting tool. Unfortunately it's not compatible with my latest combat logs for some reason (version 0.16)
Uncheck "Simple damage notifications"
Thanx. I think it's the case indeed. Just went over some older logs (I turned simple notifications on approx 2 months ago) and they are indeed loading properly.
Will try to get back with some proper numbers for CNR (and perhaps even for Golem altho I have already switched to salvage rigs on my Golem), perferably for Gurista vaganza (if I manage to get it).
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.01.01 20:26:00 -
[5]
Attack of the drones (lev 4 ofc), CNR (navy launchers, CN ammo, 3x CN BCU, painter, 5% rof and damage hardwires, 3x Rigor rigs I, no drones used)
Time: 1.01.2008 20:03:18 Character: Carniflex Location: Duration: 00:07:47
My Weapons Used
Caldari Navy Paradise Cruise Missile
Enemies Attacked
Supreme Alvus Parasite Alvus Ruler Strain Render Alvi Bomber Alvum Atomizer Alvum Dismantler Alvior Defeater Alvatis
Damage Done: 211346.40 Damage Received: 26274.10
Note: 486 missiles used (41.6 shots per minute), 'mission completed' appeared after first 2 spawns, total lenght of combat log was 12 minutes (killing all spawns).
I like that log analyzer. First time I have got it working. Hehe. I'll try to see if I can get some 'proper' results tomorrow after work.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.01.02 18:20:00 -
[6]
Edited by: Carniflex on 02/01/2008 18:21:02 Edit: Forgot to add that this is GE level 4 
Time: 2.01.2008 17:05:30 Character: Carniflex Location: Duration: 00:50:19
My Weapons Used
Caldari Navy Wrath Cruise Missile
Enemies Attacked
*** list of rats ***
Damage Done: 768262,10 Damage Received: 70569,70
I used 1935 missiles and as this mission was on my alt then I did not measure time until missionpopup comes (alt was docked). This time is for killing all rats in 5 first stages (no bonus stage) It was also in system 1j away so not all of that 'duration' was spent shooting, but travel time should be under 3 minutes so margin of error is not big. Did not use drones. Setup was same as in that attack of drones mission.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.01.02 19:57:00 -
[7]
Originally by: Sergeant Benton The duration in CLA is from first to last impact so it's going to be about right.
I make that nine minutes quicker than my Nighthawk run - Did you pop all guns, and does that include any structures?
I make it around 215dps taking the damage done and the time into account.
Very interesting to compare, thanks.
Interesting for me also. I must admit that it's slower than I expected. That time is with killing all sentries and hostiles but no structures in first 5 stages. Altho to be honest GF is not very CNR friendly mission bcos it loses approx 10 .. 15 seconds with eatch reinforcment wave (slow locking).
Usual time for me is somewhere around 45 minutes (when using drones) solo (altho I prefer to run missions with pair of CNR's and they do it in approx 30 .. 35 minutes.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.01.03 06:33:00 -
[8]
My current setup is
Hi: 7x CN Cruise launchers 1x Auto Targeter I Med: CL5 XL booster 2x T2 hardener 1x CN hardener 1x PWNAGE painter 1x Heavy Cap Injector II (5x800) Low: 3x CN BCU 1x DCU II 1x Signal Amp II Rigs: 3x Warhead Rigor Catalyst I + 5x T2 light, 5x T2 Medium combat drones Relevant Hardwires: 5% cruise missile damage, 5% missile launcher RoF (slot 6 and slot 10)
Using CL5 bcos I have CPU issues after switching to missile rigs from CCC rigs and don't have CN booster at hand atm. Planning to switch DCU II out for 4th CN BCU when I can be arsed to fly to Jita for some tags to switch T2 hardeners out for CN ones (CPU issues).
Note that this is not very 'relaxsed' mission running platform as it needs more or less constant attention to be effective or to even survive in mission. Usually I use it in tandem with other CNR that focuses mainly on bigger targets, but if I don't feel like logging my other char in then it has been quite capable of doing all missions I have encountered so far solo also (note, that I do not do Enemies Abound series bcos of stadnings issues, I need sometimes to fly freighter thru gallente space). I use Golem as dedicated looting ship for those few missions that are still worth looting isk/h wise.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.01.21 08:04:00 -
[9]
Originally by: Sergeant Benton
What's good for the spare high slot?
Never having fitted a Raven before, I think this is a cookie cutter LP store type setup?
For spare hi slot there is several viable options available: 1) tractor beam (to drag mission critical items in instead of flying to them) 2) drone link (+20 km drone range, might be useful, might be not) 3) Auto Targeter I (usually used if you are out of CPU, gives +2 locked targets if you have multitasking trained)
Note that CCP has fixsed auto targeter recently and it does not lock all kind of crap anymore if you happen to activate it, but only entities who are agressed on you. T1 version has max lock range of 50 km. Actually quite useful to have if you have jamming rats present, as it's relatively annoying to constantly ctrl+clik on them to regain lock. And additional target slots are also useful. I personally would go either with tractor beam or auto targeter.
As far as general cookie cutter setup goes, then mine is propably not that general nor cookie cutter as most people dislike using cap injector for missionrunning. I do like mine above non injector fueled setups ofc, as injector lets me pull off some tricks that are hard to get in 'general' setups, like target painter, 4x BCU's, max 10 locked targets and 110 km lock range while still having strong enough tank to last thru missions without warpouts. General setup is usually 2 to 3x BCU and 2x to 3x PDU in lows and tank having XL booster 4x hardener and boost amp.
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