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Aelius
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Posted - 2004.03.18 11:33:00 -
[1]
1. This system of distributing tech lv 2 is luck based. Its pretty "code" easy to implement. Are you planning to modify this in the future?
ie: see this thread
Quote: Another thing is, why do not make BPO better with research? Not only mineral effeciency better but that will produce better modules over time?
ie: Standart 150mm hybrid guns II have 2.5x dam mod but when reseashed in a determinated field it will reach the max of 3.0x dam mod.
After all fields of that tech 2 bp are maxed you will start researshing the possibility to make a breakthough. that breaktrough will transform that BP to tech 3 and will give you the possibility to perfect it again.
High tech skills in science in several fields would be required to have a breakthough, so several scientists can work on the same project.
2.Are you planning to release Lv2 BPO till when? remember how tech 1 got the market saturated? Aren't you afraid to do the same with Tech 2?
3. Jove space. What are your plans? Just a backup for EVE expantion or something else? What is "The Jove Key" that i saw when i first bought eve?
Just a side note. I think most/some events shouldn't be "advertised" on the forums. You should create random local events and let people find out about them by their own. This will add to the mistery of EVE. Although i know someone will always complain about not knowing, acuse you (dev) of favoritism, etc. Care to comment?
If you have some pertinent question ask here in a civilized manner. We already saw that Papa is one of the most cooperative Devs around. So lets take advantage of it to know some more in a ordely manner.
Cheers  Selling Raven BPC ME20 3M at Yulai 1st Station |

Papa Smurf
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Posted - 2004.03.18 15:30:00 -
[2]
Quote: 1. This system of distributing tech lv 2 is luck based. Its pretty "code" easy to implement. Are you planning to modify this in the future?
Eventually Pong will author the reverse engineering info, and that'll be less luck based.
Quote: Another thing is, why do not make BPO better with research? Not only mineral effeciency better but that will produce better modules over time?
ie: Standart 150mm hybrid guns II have 2.5x dam mod but when reseashed in a determinated field it will reach the max of 3.0x dam mod.
After all fields of that tech 2 bp are maxed you will start researshing the possibility to make a breakthough. that breaktrough will transform that BP to tech 3 and will give you the possibility to perfect it again.
High tech skills in science in several fields would be required to have a breakthough, so several scientists can work on the same project.
Not really that good an option the way our type system is built up. A BP produces a specific type, which has specific properties. It'll undoubtedly happen eventually, but I wouldn't put a soon(tm) on it.
Quote:
2.Are you planning to release Lv2 BPO till when? remember how tech 1 got the market saturated? Aren't you afraid to do the same with Tech 2?
Probably until mid-summer, but not really my call or care.
Quote:
3. Jove space. What are your plans? Just a backup for EVE expantion or something else? What is "The Jove Key" that i saw when i first bought eve?
The Jove Key made it possible to create a Jovian character. Needed for demos. Jove space will probably be accessible after some expansion pack or other. Not Shiva though.
Quote: Just a side note. I think most/some events shouldn't be "advertised" on the forums. You should create random local events and let people find out about them by their own. This will add to the mistery of EVE. Although i know someone will always complain about not knowing, acuse you (dev) of favoritism, etc. Care to comment?
Sounds OK, but really entirely an issue for the event team to discuss and decide upon. Depends on the event of course.
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Foomanshoe
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Posted - 2004.03.19 01:02:00 -
[3]
Quote: Probably until mid-summer, but not really my call or care.
What if we dont ever get a BP by then? are we just a SOL?
_______________________________________________
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Brother Victae
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Posted - 2004.03.19 04:29:00 -
[4]
Quote: Jove space will probably be accessible after some expansion pack or other.
Woah hold up there buddy, I hope this doesnt mean what I think it means. Please tell us your not just going to classify Jove space as a "zone" that you get automatic access too with an expansion pack, that would KILL the enigmatic character of the race.
I was hopng you would base it on some form of interesting events or agent/standings related hubub, and I think most will agree thats the best way to go.
I understand its a bit early to be asking for details and all, but could you please clarify that statement so its not open to as much interpretation?
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Aelius
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Posted - 2004.03.19 11:47:00 -
[5]
Tks for all the answers Papa.
You are a cool DEV.
And guys don't be so hasty and don't panic. Some of Papa's answers are still light years away and there's much to discuss.
Overall the Dev. Team has to measure the amount of work a certain feature might give and the imediate needs of all those players out there. They have to manage time and deleaver the best game everyday. Some of my ideas are their ideas also but its always easyier thinking them out than making them work.
By the way Papa, what is your area of EVE development? What are your responsabilities in CCP?
(i only ask this so we know what to ask you)
A last advice (if i may). Divide yourselfs in two teams. One for imediate needs and another for big changes/revolutions. The easyest way to solve game issues isn't always the best "eve gameplay" way.
Once again tks for answering all my questions  Selling Raven BPC ME20 3M at Yulai 1st Station |

Judicator
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Posted - 2004.03.19 12:15:00 -
[6]
I neat idea for creating Jove players would be allowing players with over XX amount of SP to trade all that in for a n00b Jove.
I think I would probably do it just to play Jove. -------------------------
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Rancid Mare
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Posted - 2004.03.19 12:29:00 -
[7]
Quote: Jove space will probably be accessible after some expansion pack or other.
more money buy seperatly style exspansion pack ? not liking that....
Quote: I neat idea for creating Jove players would be allowing players with over XX amount of SP to trade all that in for a n00b Jove.
now thats an idea.....special invite only and you have to give up EVERYTHING including your nicname... and like Danial Jackson you asend to higher plane.
that i dig totaly.
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |

Aelius
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Posted - 2004.03.19 14:20:00 -
[8]
Quote: I neat idea for creating Jove players would be allowing players with over XX amount of SP to trade all that in for a n00b Jove.
I think I would probably do it just to play Jove.
Nice one!  Selling Raven BPC ME20 3M at Yulai 1st Station |

Athule Snanm
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Posted - 2004.03.19 14:35:00 -
[9]
The way I would like the Jove jump to be implemented whilst still allowing an expansion pack route so that CCP can earn some well deserved cash is as follows.
1. Expansion pack contains all the data for Jove tech and characters. 2. Without the expansion pack you can't use Jove Tech. With it you can buy the skills etc to train up and use the tech. 3. With the expansion pack AND stonking amounts of skill points you get a key to create a Jovian character.
The expansion should also include something else to do with the key so that if you want to keep your old character you can do something to transform it in some way. Maybe something like a new character class like 'bounty hunter', 'geneticist', 'inquisitor', 'corp thieving numbnuts alt' or something that sits on top of the current system. I have to say I wouldn't look forward to an expansion pack if it meant sending my old character to the recycle bin.
_______________________________
Doomheim - EVE's only hygiene! |

Wraeththu
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Posted - 2004.03.19 16:25:00 -
[10]
Somewhere in the FAFQ or "World of Eve" to the right it mentions that characters can be genetically mutated into Jove at some later date.
I always assumed jove space would always remain shut off, that the only way to get there would be a jump drive, and that it'd be for advanced players. Time will tell.
Thanks Papa for the reply, though "but not really my call or care." sounds a bit like you need another vacation.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Baldour Ngarr
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Posted - 2004.03.19 16:51:00 -
[11]
Quote: Thanks Papa for the reply, though "but not really my call or care." sounds a bit like you need another vacation.
Nahh .. it just makes it sound like he's in charge of missions, and not the guy who'll decide if and when Jove space gets opened up. 
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Nafri
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Posted - 2004.04.13 23:55:00 -
[12]
Quote: The way I would like the Jove jump to be implemented whilst still allowing an expansion pack route so that CCP can earn some well deserved cash is as follows.
1. Expansion pack contains all the data for Jove tech and characters. 2. Without the expansion pack you can't use Jove Tech. With it you can buy the skills etc to train up and use the tech. 3. With the expansion pack AND stonking amounts of skill points you get a key to create a Jovian character.
The expansion should also include something else to do with the key so that if you want to keep your old character you can do something to transform it in some way. Maybe something like a new character class like 'bounty hunter', 'geneticist', 'inquisitor', 'corp thieving numbnuts alt' or something that sits on top of the current system. I have to say I wouldn't look forward to an expansion pack if it meant sending my old character to the recycle bin.
naaa dont! with my crappy attributes it will take me 90 years to get enough SP to get a Jove Charakter 
Wanna fly with me?
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ElricUK
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Posted - 2004.04.14 11:54:00 -
[13]
Ok I have a Question. For those players who have not yet learned the necissary level 5 skills to even begin learning the tech 2 science skills, if the lotteries end this summer, is there any point in starting to learn them now?
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Amin
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Posted - 2004.04.14 12:48:00 -
[14]
Quote: Ok I have a Question. For those players who have not yet learned the necissary level 5 skills to even begin learning the tech 2 science skills, if the lotteries end this summer, is there any point in starting to learn them now?
From yesterdays Dev chat:
Quote: <[Admin]WolfBlade> *Cabadrin-gs* What is the projected time when all of the Tech 2 Blueprints will be released? or will this continue throughout the Shiva Process?
<LeKjart> Blueprint distribution will go on throughout this year <Hellmar> yes it took me like 3 days of intense datamining of Papa Smurfs head to fully utilize the agent system to it fullers (Im not talking mining agent exploit here :p) <LeKjart> with an increasing rate as more stuff comes into play <LeKjart> we also are thinking <LeKjart> of adding a new type of research result <LeKjart> called a 'breakthrough' that can be converted to a blueprint through a manufacturing like process <LeKjart> and also allow players to see upcoming blueprints <LeKjart> and target research to specific types
So from that answer, id guess that you will make more than enought time to learn your research skills pre-eqs and still get into the lottery.
Drink StarsiÖ Relation Co-ordinator Caldari State Citizen ------------------------------------------------------------------------
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Illia Pol
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Posted - 2004.04.14 13:32:00 -
[15]
Quote: I neat idea for creating Jove players would be allowing players with over XX amount of SP to trade all that in for a n00b Jove.
I think I would probably do it just to play Jove.
Sign me up for that as well!
--
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AbraKadaver
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Posted - 2004.04.14 15:07:00 -
[16]
*footnote* Any news on the level 4 agents? ..:: Electro-shock therapy ::..
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Papa Smurf
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Posted - 2004.04.14 18:33:00 -
[17]
Quote:
Quote: Ok I have a Question. For those players who have not yet learned the necissary level 5 skills to even begin learning the tech 2 science skills, if the lotteries end this summer, is there any point in starting to learn them now?
From yesterdays Dev chat:
Quote: <[Admin]WolfBlade> *Cabadrin-gs* What is the projected time when all of the Tech 2 Blueprints will be released? or will this continue throughout the Shiva Process?
<LeKjart> Blueprint distribution will go on throughout this year <Hellmar> yes it took me like 3 days of intense datamining of Papa Smurfs head to fully utilize the agent system to it fullers (Im not talking mining agent exploit here :p) <LeKjart> with an increasing rate as more stuff comes into play <LeKjart> we also are thinking <LeKjart> of adding a new type of research result <LeKjart> called a 'breakthrough' that can be converted to a blueprint through a manufacturing like process <LeKjart> and also allow players to see upcoming blueprints <LeKjart> and target research to specific types
So from that answer, id guess that you will make more than enought time to learn your research skills pre-eqs and still get into the lottery.
Yes, you'll have plenty of time to take advantage of your skills in the research lottery, and they won't be rendered useless even if we start turning towards some other means of distribution.
Hey, looks like I better start reading the dev chat logs myself, or heaven forbid, even participate in one... *shiver* Wasn't sure whether or not LeKjart was happy with the breakthrough idea. Thought he would be, but hadn't gotten that firm of an answer out of him yet... ;)
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Papa Smurf
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Posted - 2004.04.14 18:36:00 -
[18]
Quote:
Quote: Probably until mid-summer, but not really my call or care.
What if we dont ever get a BP by then? are we just a SOL?
Btw. what I mean is when Tech II dries up, Tech III comes. And it will be coming via the same means as Tech II unless we have devised some other means by then. Btw. LeKjart is a much more reliable source on how long they plan on dropping BPs this way, so since he's saying all through this year, I'd bank on that.
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Papa Smurf
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Posted - 2004.04.14 18:38:00 -
[19]
Quote:
Quote: Jove space will probably be accessible after some expansion pack or other.
Woah hold up there buddy, I hope this doesnt mean what I think it means. Please tell us your not just going to classify Jove space as a "zone" that you get automatic access too with an expansion pack, that would KILL the enigmatic character of the race.
I was hopng you would base it on some form of interesting events or agent/standings related hubub, and I think most will agree thats the best way to go.
I understand its a bit early to be asking for details and all, but could you please clarify that statement so its not open to as much interpretation?
Interpret all you like, but just keep in mind, that I really don't know it all either. I have never had any particular need to know the when, why, and how of Jove space. Thus anything you get out of me on this particular subject is bound to be vague and of little value.
But alas, I was asked, and I answered as best I could.
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Papa Smurf
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Posted - 2004.04.14 18:56:00 -
[20]
Quote: By the way Papa, what is your area of EVE development? What are your responsabilities in CCP?
(i only ask this so we know what to ask you)
Mostly low level stuff such as our framework and network. The "CORBA/DCOM" of EVE is mine, including large quantities of headaches involving scalability, stability, and performance (server side mostly). As such that gives my the right and responsibility to wander through everybody else's code as well hunting down bottlenecks, deadlocks, poor usage of remote method calls, etc.
The agent system is my much more visible and growing side business. I also meddle with such things as the chat, the email, the standing system, but those are really far down the priority pole.
Quote: A last advice (if i may). Divide yourselfs in two teams. One for imediate needs and another for big changes/revolutions. The easyest way to solve game issues isn't always the best "eve gameplay" way.
Ahem... just how many devs do you think we have ;)
Too few to split into two teams that could do much good, I can tell you that...
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Papa Smurf
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Posted - 2004.04.14 18:59:00 -
[21]
Quote: *footnote* Any news on the level 4 agents?
just that they'll be coming "Any Day Now" (tm).
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AlexisMachine
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Posted - 2004.04.14 20:15:00 -
[22]
Quote:
Quote: *footnote* Any news on the level 4 agents?
just that they'll be coming "Any Day Now" (tm).
Is that the "Quafe Ultra" version of "Real Soon Now"(gpl)? 
Seriously Papa, you're the bestest dev. Thanks for the feedback.
Unban Lord Zap and Reverend |

Nilradical
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Posted - 2004.04.15 00:47:00 -
[23]
Quote:
As such that gives my the right and responsibility to wander through everybody else's code as well hunting down bottlenecks, deadlocks, poor usage of remote method calls, etc.
The agent system is my much more visible and growing side business. I also meddle with such things as the chat, the email, the standing system
I don't think it was wise to admit to such a wide area of responsibility. Now, you will get pestered on almost all problems that people have, not just those relating to agents. 
BTW, when is the unread column in the mail coming back/being fixed? 
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Amin
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Posted - 2004.04.15 01:32:00 -
[24]
Quote: Hey, looks like I better start reading the dev chat logs myself, or heaven forbid, even participate in one... *shiver* Wasn't sure whether or not LeKjart was happy with the breakthrough idea. Thought he would be, but hadn't gotten that firm of an answer out of him yet... ;)
Heh, dare i say, Papa, if u were in a Dev chat, we might actaully get some straight answers. [-joke] 
Drink StarsiÖ Relation Co-ordinator Caldari State Citizen ------------------------------------------------------------------------
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Ezra
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Posted - 2004.04.15 01:39:00 -
[25]
Quote:
Not really that good an option the way our type system is built up. A BP produces a specific type, which has specific properties. It'll undoubtedly happen eventually, but I wouldn't put a soon(tm) on it.
Well, you already have a per-unique-item attribute that tracks damage for a large number of items.
Simply add a "research level" attribute for each item, that stems from the original item it was implemented from. Take all stats and improve them by n% * log10(level + 1). (n is probably best set between 5 and 10%)
Thus, an item that was produced from a Lv9 BP would have an n% bonus applied to it. An item produced from a Lv100 BP would have a 2*n % bonus applied to it. There would be no absolute hardcap on the improvement to an item, but a base 10 logarithm function would result in a maximum practical bonus of 3*n percent. (it would require researching to Lv999 to achieve that, and 4*n would require Lv9999, which would take years to research even for the smallest and fastest-researched items.)
Possibly a less harsh diminishing-returns function might be appropriate. straight log10 seems a little steep, but it's not as bad as the current 1/x system.
The hardest things would be: a) stacking of items - perhaps forbid stacking of items with nonequal research levels b) Differentiating items on the market. Perhaps add a "minimum research level" modifier to the search/display options in the market. ------------ Ezra Cornell pe0n, Xanadu Corporation |

SwitchBl4d3
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Posted - 2004.04.15 09:58:00 -
[26]
I dont think that many would be willing to buy an expansion pack for real money. certainly not me, its unethical immoral greedy. The only way it can be justified is for the connoisseur among, the type of guy who has collected all and has nothing less to do..
personally i'd like to see more events and less shiva and bugs. But thats just my view "Teh lord of Nonni"
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Ja'kar
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Posted - 2004.04.15 11:08:00 -
[27]
I donÆt mind paying for an expansion pack up to ú20:00 , as eve is a business and the more money it makes the better off we all will be, as for Jove space , I would not drop my char, but would morph him (sorry jak it for the best) as I have almost 10 mill points (is that a lot?). also one last point, I love kill missions and find lvl 3 ok, but am looking forward to lvl 4, but I would love some quests that reflect the story line, and maybe an alien invasion down the line...
Anyway cya all.....
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AbraKadaver
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Posted - 2004.04.16 10:13:00 -
[28]
Invasion of the ebil alien eNb players That'd be fun mission, oh wait ... ..:: Electro-shock therapy ::..
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