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Blind Molechild
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Posted - 2007.12.30 01:37:00 -
[1]
maybe we're doing something wrong but we've been running some missions with corp and alliance members in a gang in hi-sec. On a couple of occasions - e.g. corp gang member shoots at wreck of non corp but ganged alliance member or shoots at an alliance gang member - happy happy concorde gang jumps in and hands it to the "criminal". No warnings.
Is this normal? Is this some sort of bug? Are we doing something wrong? I mean the risk of shooting at a wreck or at a gang member is pretty high in the heat of the battle sometimes...especially when say changing remote rep drones to combat or vice versa.
Isnt the fact that hes in my gang a quasi-opt-in for allowing the other guy to shoot at me? Answers please. Thanks |

Juliux Novi
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Posted - 2007.12.30 02:02:00 -
[2]
I'm keen to know the exact mechanics of this also; bump!
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.30 02:08:00 -
[3]
Shooting someone's wreck is aggression. And if he's not in your corp (even if you're in the same alliance or gang) Concord will blow you up.
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Blind Molechild
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Posted - 2007.12.30 02:18:00 -
[4]
ok...now to the discussion part? why? to force alliances to keep their business in lo-sec? where's the logic when u can flip and ninja your way thru hi-sec without concorde even scratching their backside, and if you look at your own gang member in the way, u get the chair. where the reasoning in that?
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7Z2
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Posted - 2007.12.30 02:33:00 -
[5]
That is normal, its part of the game. Now that you know that you can go to the game development or features and ideas forums to suggest a way to fix what you see as a problem.
A sample suggestion would be to allow alliance mates to do these things by default but have an option for inter-alliance standings to turn that off. (assuming there is a reason its like that in the first place).
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Flinx Evenstar
Minmatar Omniscient Order
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Posted - 2007.12.30 02:44:00 -
[6]
Originally by: Blind Molechild ok...now to the discussion part? why? to force alliances to keep their business in lo-sec? where's the logic when u can flip and ninja your way thru hi-sec without concorde even scratching their backside, and if you look at your own gang member in the way, u get the chair. where the reasoning in that?
You can only shoot corp members in high sec (that includes corp members wrecks) Many times have I seen alliance guys shoot each other in high sec...it's not pretty when concord shows up.
Can flipping involves the naughty guy changing the can so it belongs to him When you steal from it, he can pew pew you.
If in doubt...do not shoot anything in high sec that does not flash red, or is a war target.
Even if you you shoot a war targets wreck in high sec, sometimes concord pays you a visit.
And lastly, being in the same gang does NOT allow you to shoot each other, only if you in same corp. Hope that helps 
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Draconyx
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Posted - 2007.12.30 02:52:00 -
[7]
Just to add something to this.
This includes ALL actions considered HOSTILE.
examples of actions that tend to be overlooked.
WARP SCRAMBLING WEBBING
So be careful.
Funny enough those that generally fall prey are 0.0 residents when they visit high-sec and find out the hard way that there are rules in civilized space.
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Farrellus Cameron
Sturmgrenadier Inc
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Posted - 2007.12.30 03:49:00 -
[8]
You shouldn't assume that just because a feature wasn't added to the game it means that CCP consciously chose not to add it.
Corporations existed in the game before alliances did. Alliances were added later mostly because players asked for them.
The fact that corp members can shoot each other or their wrecks without Concord intervention is the exception, not the rule. CCP has just never added that functionality to alliances. If you think they should, post something in "features & ideas discussion." They can add it to their already enormous list of features to add, although it is probably on there somewhere. ----------------------------------------------------
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SiJira
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Posted - 2007.12.31 20:09:00 -
[9]
dont shoot wrecks Trashed sig, Shark was here |

Frug
Zenithal Harvest
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Posted - 2007.12.31 20:55:00 -
[10]
Originally by: SiJira dont shoot wrecks
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Komen
Gallente Trinity Nova
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Posted - 2007.12.31 21:00:00 -
[11]
What frug said. I learned it the hard way too.
Semi-on topic: The rules, states, and responses to interacting with wrecks could really use a makeover. Hmmm...now I'm gonna have to think about this. I've just accepted it 'til now. ___________________________________
Wielder of the Trout of Doom(tm)! ___________________________________
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Micheal Dietrich
Caldari The Delta Source
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Posted - 2007.12.31 21:07:00 -
[12]
This has happened to my new found missionrunning buddies as well. They're not in the same corp (yet) and one of them is a support ship who can shield transfer, armor rep, and shoot a little.
4 times now he'll have multiple targets up including a friendly and he'll either slip or the targets re-arrange and he accidently takes a potshot at me and boom, insta-concordikon.
I feel bad for him because mistakes can happen. We've started petitioning it each time it happens (reinbursement, shooter and shootee both send one in to confirm it wasn't intentional.)
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Ehronn
Caldari R.U.S.E.
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Posted - 2007.12.31 22:42:00 -
[13]
I was ganged with someone out of corp doing a level 4 mission in high sec, everytime I tried to put my shield rep drones on the guy I got a popup warning me I'd be concorded and was I sure pretty much.
So I pulled drones back, cause I didn't want to take the chance getting concorded for using shield rep drones on a gang mate in high sec.
we even set our standings to each other as high as it would go but the concord warning still popped up when trying to use shield rep drones on a gangmate.
I guess those are not allowed in high sec. -----------------------
My Blog Dysfunctional Playground |

Blind Man
Cosmic Fusion When Fat Kids Attack
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Posted - 2007.12.31 22:50:00 -
[14]
lol if you could shoot alliance members in high sec it would be dumb. a few idiots could get into some small corp in a big alliance and go crazy 
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Maj Woodcock
Minmatar United Space Aillance USA
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Posted - 2007.12.31 23:27:00 -
[15]
Edited by: Maj Woodcock on 31/12/2007 23:28:01
 Won't it be nice to have a freakun manual that would explain all this stuff! Maybe T20 or ToomB could write it.
PROMISES MADE > PROMISES KEPT SO SAY WE ALL
"we will deal with it as harshly as our policies allow." |

Agor Dirdonen
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Posted - 2008.01.01 12:25:00 -
[16]
Originally by: Micheal Dietrich ...We've started petitioning it each time it happens (reinbursement, shooter and shootee both send one in to confirm it wasn't intentional.)
Please, don't petition losses like that. It just wastes the time of the GMs.
You can't get your ship back because you made a mistake (shooting the wrong target), live with that. If they would reimburse that, everyone will start asking for reimbursement for a) the mistake of undocking when a camping party was outside b) the mistake of jumping into highsec with a too low security status c) the mistake of going to a belt where 3 minutes later a pirate shows up (I should have chosen a different belt). d) the mistake of trying to suicide gank in empire space e) ...
You can avoid it without a problem too. Before you warp to your mission spot, both of you drop a container with 1 ammo unit in it, the other guy picks it up. Voila, 15 minutes protection against stupid mistakes.
Just make sure your 15 minutes don't run up or shoot each other every 10 minutes or so with 1 shot which will reset the 15 minutes.
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Agor Dirdonen
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Posted - 2008.01.01 12:28:00 -
[17]
Originally by: Blind Molechild maybe we're doing something wrong but we've been running some missions with corp and alliance members in a gang in hi-sec. On a couple of occasions - e.g. corp gang member shoots at wreck of non corp but ganged alliance member or shoots at an alliance gang member - happy happy concorde gang jumps in and hands it to the "criminal". No warnings.
Is this normal? Is this some sort of bug? Are we doing something wrong? I mean the risk of shooting at a wreck or at a gang member is pretty high in the heat of the battle sometimes...especially when say changing remote rep drones to combat or vice versa.
Isnt the fact that hes in my gang a quasi-opt-in for allowing the other guy to shoot at me? Answers please. Thanks
In the past, you could shoot at a gang member, but guess what happened..... some guys ask for help from other players for a mission, they start a gang and start shooting their new gangmember. CCP removed the possibility to shoot gangmembers quite some time ago now.
To avoid the problem of shooting wrecks, simply remove them from your overview and pick your targets from there. An extra option is to remove gang members from overview too but that makes it difficult when using rep drones.
I'd say, don't switch between rep drones and combat drones but stick to one so you can't make mistakes.
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Bimjo
Caldari SKULLDOGS
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Posted - 2008.01.01 12:30:00 -
[18]
Originally by: Blind Man lol if you could shoot alliance members in high sec it would be dumb. a few idiots could get into some small corp in a big alliance and go crazy 
qft
the reason is simple, it is to stop this sort of thing(also ganging up with strangers just to be able to pop them,which incidently can be done if you do the lame lofty war dec trick )
Q6600,8800 Ultra SLI, Vista 32, 4Gig RAM , G15 , TripleHead2Go, Raptor X |

SS HITARN
Amarr HARDC0RE
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Posted - 2008.01.01 12:33:00 -
[19]
My corp. had similar problems when ganging with a napped corp., mistakes are too easy while repping each other in a plex,
So we War-decked each other and hit the mutual button, no more concord.
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Melor Rend
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Posted - 2008.01.01 12:37:00 -
[20]
Edited by: Melor Rend on 01/01/2008 12:38:49 This is sadly not a bug it's a feature. Don't run missions with people that are not in your corp.. thats the safest way to do it. Or otherwise be really really careful not to shoot the wrong thing.
I agree though that CCP should give the FC the option to put the gang into some type of "consensual aggression" mode that allows gang members to open fire on each other even in highsec. To prevent this from being used as an exploit to gank unsuspecting noobs, there should of course be a huge big red pop-up as soon as you join such a gang or if the FC changes the mode while you are already in the gang. That would solve the problem of mission running in teams.
An alternative would also be to change the CONCORD-system to a more logical one... so you get a popup on your screen asking if you wanna call for CONCORD as soon as you get agressed in highsec... if the player does NOT click either the "call the police" or "don't call the police" button before he dies, then CONCORD automatically reacts and kills the ganker. But I guess with all the whining about suicide gangs this would never be accepted by the players.
So I guess the "consensual agression" mode thing would still work better.
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Maceross
horizons The Colbert Nation
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Posted - 2008.01.01 13:02:00 -
[21]
Originally by: Melor Rend Edited by: Melor Rend on 01/01/2008 12:38:49 I agree though that CCP should give the FC the option to put the gang into some type of "consensual aggression" mode that allows gang members to open fire on each other even in highsec. To prevent this from being used as an exploit to gank unsuspecting noobs, there should of course be a huge big red pop-up as soon as you join such a gang or if the FC changes the mode while you are already in the gang.
This is an excellent idea, take heed CCP. I also have been in gangs where some poor sucker has had us targetted to keep an eye on our armour etc (seeing as you cant see it in fleet view) and accidentally clicked the wrong target when shooting. This really needs to be sorted out as now when im fighting with alliance ppl in missions Im relegated to very narrow roles that dont require me to be repped, or rep other people.
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umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2008.01.01 14:30:00 -
[22]
Originally by: Blind Man lol if you could shoot alliance members in high sec it would be dumb. a few idiots could get into some small corp in a big alliance and go crazy 
Wow it would suck to have to have some kind of quality control wouldn't it... i mean... wtf would (insert expletive of choice) alliances like KOS do?
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