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Doctor Fruitloop
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Posted - 2007.12.30 23:16:00 -
[1]
4 Down, 4 letters, second letter an "I" last letter an "A" : "A system of much griefing and lag".
This solution of Jita cannot be contradicted, in a few miniutes I will be submitting my finished Crossword in for the ú200 prize draw - goodnight.
Originally by: Tarminic
Originally by: Surfin's PlunderBunny BELIEVE IT!!!  
If you utter that...phrase...again, I swear to god I'll hunt you down and pod you
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2007.12.30 23:20:00 -
[2]
There's only one real true solution to jita, and that would be to reverse the change that made it: the removal of highways. Of course that solution is unacceptable for a variety of reasons, but it would lessen the importance of any one hub.
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Doctor Fruitloop
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Posted - 2007.12.30 23:28:00 -
[3]
Originally by: Gamer4liff There's only one real true solution to jita, and that would be to reverse the change that made it: the removal of highways. Of course that solution is unacceptable for a variety of reasons, but it would lessen the importance of any one hub.
Yes - Jita as a laggy place on the server is just as much a fact as the Earth orbits the sun to be honest. I go there anyway and do not complain - I complain about people spamming these forums with "ingenious solutions" to the problem they as an individual have.
Originally by: Tarminic
Originally by: Surfin's PlunderBunny BELIEVE IT!!!  
If you utter that...phrase...again, I swear to god I'll hunt you down and pod you
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Zinras
Caldari
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Posted - 2007.12.31 00:06:00 -
[4]
The only solution to Jita and Jita-like areas is unplugging all the servers.
This solution may have flaws that hinder gameplay, though 
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Micheal Dietrich
Caldari The Delta Source
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Posted - 2007.12.31 00:19:00 -
[5]
Originally by: Doctor Fruitloop
Originally by: Gamer4liff There's only one real true solution to jita, and that would be to reverse the change that made it: the removal of highways. Of course that solution is unacceptable for a variety of reasons, but it would lessen the importance of any one hub.
Yes - Jita as a laggy place on the server is just as much a fact as the Earth orbits the sun to be honest. I go there anyway and do not complain - I complain about people spamming these forums with "ingenious solutions" to the problem they as an individual have.
Normally I do not gripe about it and do everything in my power to avoid the place but today I've been doing a 10 part storyline mission in niyabainen. Last couple of steps the agent is insistent on making me go to that thar hellhole and both times I've gotten stuck at the gate. ah well, guess I'll try again in a little while when timezone shifts trade off
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Tom Mcgrinski
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Posted - 2007.12.31 00:19:00 -
[6]
*loads crossword solver up and inputs eve-system database into it to find alternative* |

Doctor Fruitloop
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Posted - 2007.12.31 00:23:00 -
[7]
Originally by: Tom Mcgrinski *loads crossword solver up and inputs eve-system database into it to find alternative*
This man has been sent a slice of delicious, moist cake in the post for being the first person in thread to get the gag.
Originally by: Tarminic
Originally by: Surfin's PlunderBunny BELIEVE IT!!!  
If you utter that...phrase...again, I swear to god I'll hunt you down and pod you
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Ephemeron
Caldari Provisions
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Posted - 2007.12.31 00:26:00 -
[8]
The proper solution to Jita is to analyze the causes of lag and to change node architecture, to break the 1 CPU per node limitation, create more parellel comuting.
Lag in Jita is mostly caused by 700 people, at least 20% of them accessing markets and contracts every minute. People docked and people in space can be handled by different server CPUs.
Is database IO the problem?
I don't have nearly enough understanding of the nodes and lag to make any decent suggestions. But CCP has people who understand it. And if they tried, if they were willing to completely revise engine design, they could come up with a solution.
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Sp4rt4nII70
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Posted - 2008.01.01 08:30:00 -
[9]
I try to avoid it as much as possible and don't accept any missions within 3 jumps of it, since agents sometimes make you go there.
I mus say though that between 3 and 5am GMT, the lag in Jita is quite low - nonexistant.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.01.01 11:27:00 -
[10]
Originally by: Zinras The only solution to Jita and Jita-like areas is unplugging all the servers.
This solution may have flaws that hinder gameplay, though 
Truth
Play nice while you butcher each other.
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Chronos VIII
Amarr Infinitus Odium The Church.
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Posted - 2008.01.01 11:44:00 -
[11]
What about the gazzilions of people who are afk sitting docked in a station. One solution could be to kick those from the server to free up some ressources, right? Maybe after like 15mins you are automatically kicked from the server. Chronos
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Jennai
The Greater Goon GoonSwarm
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Posted - 2008.01.01 12:34:00 -
[12]
Originally by: Chronos VIII What about the gazzilions of people who are afk sitting docked in a station. One solution could be to kick those from the server to free up some ressources, right?
if they're afk then they're not affecting performance at all because they're not doing anything that would require a database hit.
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CCP Explorer

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Posted - 2008.01.01 13:40:00 -
[13]
Originally by: Ephemeron The proper solution to Jita is to analyze the causes of lag and to change node architecture, to break the 1 CPU per node limitation, create more parellel comuting.
Lag in Jita is mostly caused by 700 people, at least 20% of them accessing markets and contracts every minute. People docked and people in space can be handled by different server CPUs.
Is database IO the problem?
While everything the Jita node has to process contributes to load then AFK players do not cause much CPU usage, nor does the chat, or physics (for in-space characters). The market for The Forge, including Jita, is in fact on a different node so it does not contribute to any load.
The bulk of the load on the Jita node is the load on the server-side inventory system. It's not the database-side inventory system, since the DB handles the inventory for all nodes, including Jita.
The server-side inventory system springs into action when a player moves an item between a station hangar and his ship's cargo. The most accurate description would probably be that it's the flow of products to and from Jita (before they are put up for sale on the market or after they have been bought from the market) that's the highest contributor to CPU usage on the Jita node.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.01.01 13:49:00 -
[14]
put a substantial tax on sell orders based on local market activity. To sell stuff in Jita would become very expensive and people would spread out to find better prices.
You'd still be able to get everything you need from Jita if you were too lazy to go elsewhere, you'd just have to pay out the nose for it 
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Jenny Spitfire
Caldari SIVAKASI
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Posted - 2008.01.01 13:56:00 -
[15]
Edited by: Jenny Spitfire on 01/01/2008 14:04:57 I don't know about increasing taxes, Rawr. Unnecessary taxes hurt and honestly the last place I want to see tax is in a game.
Explorer, is there a reason for Jita node to track user inventory? To me, it sounds like Jita node already has too much to do other than tracking user inventory, isn't it? --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

clone 1
Laughing Leprechauns Corporation
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Posted - 2008.01.01 14:04:00 -
[16]
Originally by: Jenny Spitfire I don't know about increasing taxes, Rawr. Unnecessary taxes hurt and honestly the last place I want to see tax is in a game.
Excellent timing, very clever :)
Linkage
-------------------------------------------------- The Angels Have the Phone Box |

Rompetrol
Gallente Advanced Technologies Inc
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Posted - 2008.01.01 14:17:00 -
[17]
jita needs to be changed to a 0.4 system. with all the wars and ganks going on there , i think concord would be justified in de-classifying this systems sec standing.
Peace on earth and fire in the sky! |

Trypho
Minmatar Infinitus Odium The Church.
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Posted - 2008.01.01 14:33:00 -
[18]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 01/01/2008 14:04:57Explorer, is there a reason for Jita node to track user inventory? To me, it sounds like Jita node already has too much to do other than tracking user inventory, isn't it?
Well, you can either track inventory everywhere or don`t bother with it at all. The last thing we want to see is Jita becomming a huge black market where ISK sellers launder their illegal money 
I am not sure if the Jita problem can be solved. The main point with people sticking in the system is the gigantic flow of goods, and the fact that it is the place where you most likely can sell your goods fast. Prices often (but not allways) are lower then in the other hubs, which attracts buyers aswell.
I have no idea how to change this - I have the alibi of not being an economist 
News/Contenteditor EVEZone.nl & MMOZone.nl |

Angelik'a
Gallente
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Posted - 2008.01.01 14:51:00 -
[19]
Originally by: clone 1
Originally by: Jenny Spitfire I don't know about increasing taxes, Rawr. Unnecessary taxes hurt and honestly the last place I want to see tax is in a game.
Excellent timing, very clever :)
Linkage
It's not the same Jenny Spitfire
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JADE DRAG0NESS
Dark Scorpions Fate Weavers
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Posted - 2008.01.01 15:20:00 -
[20]
Originally by: Angelik'a
Originally by: clone 1
Originally by: Jenny Spitfire I don't know about increasing taxes, Rawr. Unnecessary taxes hurt and honestly the last place I want to see tax is in a game.
Excellent timing, very clever :)
Linkage
It's not the same Jenny Spitfire
Course not that is the 3rd person to own that account you know.
Anyway the best way to fix Jita is to just delite it.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Doctor Fruitloop
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Posted - 2008.01.01 15:24:00 -
[21]
I would like to declare this c-r-a-c-k thread over and a failure, only a single person got the bloody joke about Jita as a crossword solution.... w00t for a devpost though 
Originally by: Tarminic
Originally by: Surfin's PlunderBunny BELIEVE IT!!!  
If you utter that...phrase...again, I swear to god I'll hunt you down and pod you
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2008.01.01 16:41:00 -
[22]
Originally by: CCP Explorer
The server-side inventory system springs into action when a player moves an item between a station hangar and his ship's cargo. The most accurate description would probably be that it's the flow of products to and from Jita (before they are put up for sale on the market or after they have been bought from the market) that's the highest contributor to CPU usage on the Jita node.
I don't know what kind of numbers there are for such actions (seems odd that 700 people + the others in the region could buy/sell so fast that more than a few 100 items per second would move between hangars and market - market macroers?), but wouldn't it help to simply limit the buy/sell actions to e.g. 1 per 2-3 seconds per player? Then the CPU should be free to do other stuff ...
I'd investigate whether there are some particular players causing a lot of movement between hangars and the market due to automatic buying/selling...
Disclaimer: I do not speak for the fanbois. |

Aram Thracius
Amarr Eve University Ivy League
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Posted - 2008.01.01 16:56:00 -
[23]
Originally by: CCP Explorer what he said
market pvp causing lag thanks for the explanation
Originally by: Ed Kraka im so awesome, i wish i was me in real life!
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Lance Fighter
Amarr
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Posted - 2008.01.01 17:55:00 -
[24]
I caught it almost immediately...
*disclaimer: Nothing i say, do, think, or once have said, done, nor thought about can be held against me* |

Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.01.01 19:55:00 -
[25]
Making things different in jita is not a good idea. Extra taxes or waiting would just make people go to another system, such as perimeter. It wouldn't be overnight but eventually a new system would become the next Jita because it won't have any restrictions on it.
If I had an Alt I would probably post with it... |

Xaen
Caldari Thunder Muffin
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Posted - 2008.01.01 20:00:00 -
[26]
Originally by: CCP Explorer While everything the Jita node has to process contributes to load then AFK players do not cause much CPU usage, nor does the chat, or physics (for in-space characters). The market for The Forge, including Jita, is in fact on a different node so it does not contribute to any load.
The bulk of the load on the Jita node is the load on the server-side inventory system. It's not the database-side inventory system, since the DB handles the inventory for all nodes, including Jita.
The server-side inventory system springs into action when a player moves an item between a station hangar and his ship's cargo. The most accurate description would probably be that it's the flow of products to and from Jita (before they are put up for sale on the market or after they have been bought from the market) that's the highest contributor to CPU usage on the Jita node.
Fascinating.
It's actually the act of doing business itself that is crushing Jita.
There's got to be to distribute the load. Either through new game mechanics or maybe RDMA. Isn't there? -- Support fixing the EVE UI | Suggest Jita fixes
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Admiral Pelleon
Caldari White Shadow Imperium Burning Horizons
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Posted - 2008.01.01 20:01:00 -
[27]
Originally by: CCP Explorer
Originally by: Ephemeron The proper solution to Jita is to analyze the causes of lag and to change node architecture, to break the 1 CPU per node limitation, create more parellel comuting.
Lag in Jita is mostly caused by 700 people, at least 20% of them accessing markets and contracts every minute. People docked and people in space can be handled by different server CPUs.
Is database IO the problem?
While everything the Jita node has to process contributes to load then AFK players do not cause much CPU usage, nor does the chat, or physics (for in-space characters). The market for The Forge, including Jita, is in fact on a different node so it does not contribute to any load.
The bulk of the load on the Jita node is the load on the server-side inventory system. It's not the database-side inventory system, since the DB handles the inventory for all nodes, including Jita.
The server-side inventory system springs into action when a player moves an item between a station hangar and his ship's cargo. The most accurate description would probably be that it's the flow of products to and from Jita (before they are put up for sale on the market or after they have been bought from the market) that's the highest contributor to CPU usage on the Jita node.
Not to troll or anything, but what are some of your ideas to fix the issue? Hardware upgrade, game design change, etc. We just want to be in tune with what you guys are thinking about. ________
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Jarmon Karlentis
Caldari Setenta Corp
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Posted - 2008.01.01 20:18:00 -
[28]
Originally by: Rawr Cristina put a substantial tax on sell orders based on local market activity. To sell stuff in Jita would become very expensive and people would spread out to find better prices.
You'd still be able to get everything you need from Jita if you were too lazy to go elsewhere, you'd just have to pay out the nose for it 
I was thinking of something similar before, perhaps increasing the broker fees, the busier the broker, the higher the fee, eventually the fees will become higher than people are willing to pay, and they will redistribute sales as you said. This doesn't increase taxes, and if it's applied accross the entire market system, then it would prevent the same problem from occuring again in the future.
Plus it makes sense from a RP point of view.
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SiJira
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Posted - 2008.01.01 21:31:00 -
[29]
Originally by: Jennai
Originally by: Chronos VIII What about the gazzilions of people who are afk sitting docked in a station. One solution could be to kick those from the server to free up some ressources, right?
if they're afk then they're not affecting performance at all because they're not doing anything that would require a database hit.
except their market and wallet refreshing every 5 minutes Trashed sig, Shark was here |

SiJira
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Posted - 2008.01.01 22:51:00 -
[30]
Originally by: Lazuran
Originally by: SiJira
Originally by: Jennai
Originally by: Chronos VIII What about the gazzilions of people who are afk sitting docked in a station. One solution could be to kick those from the server to free up some ressources, right?
if they're afk then they're not affecting performance at all because they're not doing anything that would require a database hit.
except their market and wallet refreshing every 5 minutes
According to what CCP Explorer wrote, this isn't what's causing lag because no items are moved around ...
dont misquote CCP its a factor Trashed sig, Shark was here |
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