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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2008.01.01 22:54:00 -
[31]
Originally by: SiJira
Originally by: Lazuran
Originally by: SiJira
Originally by: Jennai
Originally by: Chronos VIII What about the gazzilions of people who are afk sitting docked in a station. One solution could be to kick those from the server to free up some ressources, right?
if they're afk then they're not affecting performance at all because they're not doing anything that would require a database hit.
except their market and wallet refreshing every 5 minutes
According to what CCP Explorer wrote, this isn't what's causing lag because no items are moved around ...
dont misquote CCP its a factor
No.
Quote:
The market for The Forge, including Jita, is in fact on a different node so it does not contribute to any load.
Disclaimer: I do not speak for the fanbois. |

Daphne Eveningstar
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Posted - 2008.01.01 22:56:00 -
[32]
I always suspected that the bad lag came from that one guy who's moving 750,000 items from his freighter hold into the hanger. The market lag kinda jumps around in patterns like this.
Is this the same load that makes zoning into and out of and docking/undocking in Jita so rough? I have had an alt in J4 all day, active, with just a few rough spots. But I didn't try to go anywhere 
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Siltan
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Posted - 2008.01.02 12:22:00 -
[33]
I find it a little concening that each individual item is tracked, including each trit and sylramic fibre, rather them tracking them as stacks. You can see this somewhat when you do a create contract on a stack of stuff as it shows the number as the size of the stack rather then the number of stacks.
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Gariuys
Evil Strangers Inc.
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Posted - 2008.01.02 12:40:00 -
[34]
Originally by: Siltan I find it a little concening that each individual item is tracked, including each trit and sylramic fibre, rather them tracking them as stacks. You can see this somewhat when you do a create contract on a stack of stuff as it shows the number as the size of the stack rather then the number of stacks.
Considering that that's not actually true, it's a bit less concerning isn't it.
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Hawidere
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Posted - 2008.01.03 22:01:00 -
[35]
Originally by: CCP Explorer The server-side inventory system springs into action when a player moves an item between a station hangar and his ship's cargo. The most accurate description would probably be that it's the flow of products to and from Jita (before they are put up for sale on the market or after they have been bought from the market) that's the highest contributor to CPU usage on the Jita node.
Ok, so if moving stuff around is such a problem, explain this to me:
When you drag & drop one item from one inventory onto another in a different inventory to stack them together, what happens is the following: 1. You see the moved item appear in the new inventory as its own stack 2. You see the two items stack together. Does this not imply more work/bandwith on the server? Wouldn't it be more efficient to make these two operations into a single one, or is the effect I see (that it happens in two steps) jsut a visual glitch? I understand that this is a two-step operation (move + stack) but making it a single one could do som improvements, especially where this is used a lot (which I don't know if/where that is).
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Mitchman
Omniscient Order
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Posted - 2008.01.03 22:55:00 -
[36]
A possible short term solution is to split up the market so only certain ships and modules can be sold and bought in Jita, and the rest has to be bought in Niya, new caldari, etc.
New video: Pride, Honor & Retribution
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2008.01.03 23:02:00 -
[37]
Originally by: Trypho I have no idea how to change this - I have the alibi of not being an economist 
I do. Embrace the idea of market hubs that players clearly want to have, and improve on it. Create new market hubs in Oursulaert, Amarr and Rens. Link the markets via some kind of matter transfer service. Allow raw materials like minerals, ore and moon material to be traded between the hubs over the matter transfer links.
This way, builders don't have to go to Jita to get the best price on raw material, and moon miners don't have to haul their material to Jita to find a large pool of buyers. More building and selling of modules and ships will then occur in the other market hubs, because it's easier to obtain the raw material for them. Market hub server-side inventory load can then be spread across four or more nodes, instead of just one.
-- Guile can always trump hardware -- |

Cameron Vayle
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Posted - 2008.01.03 23:06:00 -
[38]
How about those of us that want to avoid it can just block Jita, or what ever sector that you want blocked, on your warp route? I know as of this time we can warp around it with a manual plot but would be nice if our super computers that we are tied into could auto plot it for us in this fashion. Thus less people in Jita...one can hope.
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Nellarashan
Caldari State War Academy
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Posted - 2008.01.03 23:36:00 -
[39]
problem with that idea, is that sometimes there are missions that goes into Jita that lvl 1-8. And the Lag destroys your standing with your faction if the timer expires or if you get podded by a camper or newbie killer.
But I think the biggest problem in Jita is not the trade lag it is the war lag between Eve University and Racketeer. This has got to stop. CCP needs to step in and put a stop to this.
I came to EVE Online after seeing a online advertisment were Eve University was mentioned as the "biggest, best new pilot" University. CCP might end up losing subscribers instead.
Location: Colorado, USA Timezone: Mountain
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Ephemeron
Caldari Provisions
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Posted - 2008.01.04 00:04:00 -
[40]
People doing business in Jita, while docked, are causes a lot of bad lag for people jumping and leaving Jita, docking and undocked.
Those tasks need to become separated from the main lag source, as jumping, docking should have higher priority than moving an item from ship hangar to station hanger.
Perhaps having 2 priority sets is the best short term solution.
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Ryan Baradi
Perkone
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Posted - 2008.01.04 00:14:00 -
[41]
Edited by: Ryan Baradi on 04/01/2008 00:14:07 This has probably been mentioned before, but if "the bulk of the load on the Jita node" is caused by the server-side inventory system, wouldn't it help if there were several Jita nodes? If there would be a different node for every x number of people in a system (i.e. every 250 or whatever number you like) wouldn't that spread out the load tremendously?
I've definitely seen other games use carbon copies of the same zone/system to decrease lag. As long as I would have the option to choose between system Jita-1 or Jita-3 (in case I'm meeting someone in Jita-1) I think it could help. I'm no computer/database expert though so maybe it doesn't help decrease the lag at all... Please correct me if I'm wrong (which I probably am because I'm sure someone has thought of this before), but just trying to help. :) |

Skaz
Minmatar
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Posted - 2008.01.04 00:14:00 -
[42]
Originally by: Admiral Pelleon
Originally by: CCP Explorer
Originally by: Ephemeron The proper solution to Jita is to analyze the causes of lag and to change node architecture, to break the 1 CPU per node limitation, create more parellel comuting.
Lag in Jita is mostly caused by 700 people, at least 20% of them accessing markets and contracts every minute. People docked and people in space can be handled by different server CPUs.
Is database IO the problem?
While everything the Jita node has to process contributes to load then AFK players do not cause much CPU usage, nor does the chat, or physics (for in-space characters). The market for The Forge, including Jita, is in fact on a different node so it does not contribute to any load.
The bulk of the load on the Jita node is the load on the server-side inventory system. It's not the database-side inventory system, since the DB handles the inventory for all nodes, including Jita.
The server-side inventory system springs into action when a player moves an item between a station hangar and his ship's cargo. The most accurate description would probably be that it's the flow of products to and from Jita (before they are put up for sale on the market or after they have been bought from the market) that's the highest contributor to CPU usage on the Jita node.
Not to troll or anything, but what are some of your ideas to fix the issue? Hardware upgrade, game design change, etc. We just want to be in tune with what you guys are thinking about.
ADM. Pelleon for Lord Questioner of CCP !!!!
Actually I'd also like to hear of possible solutions, I miss the early days when CCP used to brag on the forums of their nberness and solutions to then unsolvable crisis....damn it I want TomB and his ego back on the forums! - -
PINK PINK PINK PINK |

Giovanni F
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Posted - 2008.01.07 00:45:00 -
[43]
Just to throw in my two cents. I find it terribly odd that people are going so far as to suggest such insane measures as to totally change the game dynamics for not the entire game, but for one system in a Universe of well over thousands.
This is the efficient market at work, and in my opinion, CCP should do nothing server side that changes the way the market works. If their solution has no effect on gameplay mechanics, and is able to keep the current market in Jita the same, and reduces the lag on the same note, thats wonderful. But there is no way I can fathom sitting idly by and listening to people suggest that Jita and the way people do business in Jita needs to be changed solely because they can't handle lag.
Noone is making you go to Jita. If you don't like the fact a mission requires a run through Jita, then refuse to do the mission and suffer the consequences. I for one don't like the lag in Jita, and to counter that dislike, I only go to Jita when I desperately need to buy a new skill book, ship, etc., and cant be bothered to waste upwards of 15-30 minutes traveling to another market hub just to escape the mere "possibility" of lag in Jita.
Only once have I ever suffered through a massive lag attack in Jita, and what did I do? I logged off, did something else that was constructive for 15 minutes, logged back on, and continued my gaming in Jita with no lag. The simple fact that people cannot wrap their heads around finding a way to combat the lag in Jita should not be the cause for the gentlemen at CCP to drastically change the gameplay mechanics for not only the entire game, but for one system.
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