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Dromidas Shadowmoon
Minmatar Storm Legion
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Posted - 2007.12.31 07:36:00 -
[1]
Could this get fixed sometime? It's horribly inconveniencing when you attach yourself to a raven to find that you're stuck at 0m and the raven is pounding you with torps and you're guns are shooting bullets in apparently the completely wrong direction, with a 100% miss rate. _______________________________________________ Minmatar will always go faster than you, get over it. |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.31 07:43:00 -
[2]
yeah what up with that... I've always wondered why my small guns won't hit an object in space if I'm too close.
last time I checked when you walk up to a target with a bow and arrow and you hold it 1 foot away your going to hit it.
right on.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

Tellenta
Gallente White-Noise
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Posted - 2007.12.31 07:45:00 -
[3]
if anything it should be the reverse the blasters pounding away while the missles do nothing because they don't fly far enough to arm... maybe a little kinetic damage.. ah well one of the annoying quirks that is eve
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.12.31 07:48:00 -
[4]
That is simple VERY SIMPLE math. Transevrsal speed is inversly proportional to your distance to the target, so when disatance reaches zero there is a division by a number veeery close to zero (not zero or woudl be an exception) and the tranversal reaches near infinity levels. If brute force doesn't solve your problem... you are not using enough
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Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.12.31 07:55:00 -
[5]
How come you can't outrun a Raven? 
Originally by: Tarminic
Okay, that's it. You are on the KOS list, and you better pray that I don't have access to a locater agent. 
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Dromidas Shadowmoon
Minmatar Storm Legion
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Posted - 2007.12.31 07:56:00 -
[6]
Originally by: Kagura Nikon That is simple VERY SIMPLE math. Transevrsal speed is inversly proportional to your distance to the target, so when disatance reaches zero there is a division by a number veeery close to zero (not zero or woudl be an exception) and the tranversal reaches near infinity levels.
Because those immobile warehouses in space have so much transversal when you're both going 0.00000000 m/s. It happens to stationary objects too, not just moving :) It's pretty obviously a bug. _______________________________________________ Minmatar will always go faster than you, get over it. |

F'nog
Amarr Celestial Horizon Corp. Knights Of the Southerncross
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Posted - 2007.12.31 07:56:00 -
[7]
Originally by: Kagura Nikon That is simple VERY SIMPLE math. Transevrsal speed is inversly proportional to your distance to the target, so when disatance reaches zero there is a division by a number veeery close to zero (not zero or woudl be an exception) and the tranversal reaches near infinity levels.
Or to make it simpler: Eve tries to divide by 0. This makes it impossible to hit. It's one of Eve's more stupid problems, and hasn't been fixed in years. Don't count on it happening soon.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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Ris Dnalor
Minmatar Ama-gi
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Posted - 2007.12.31 07:57:00 -
[8]
... or ... they could make collisions do realistic amounts of damage... you ppl shouldn't be ramming things anyway :P -- No love for the Matari |

Dromidas Shadowmoon
Minmatar Storm Legion
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Posted - 2007.12.31 08:11:00 -
[9]
Quote: It's one of Eve's more stupid problems, and hasn't been fixed in years. Don't count on it happening soon.
Yeah, I just figured since they're all ambitious about fixing things lately might as well remind them of this. _______________________________________________ Minmatar will always go faster than you, get over it. |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.31 08:15:00 -
[10]
ram as in 3 football fields away 
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

Frug
Zenithal Harvest
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Posted - 2007.12.31 08:17:00 -
[11]
Originally by: Surfin's PlunderBunny How come you can't outrun a Raven? 
This. For once I agree with bunny.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.12.31 08:29:00 -
[12]
Originally by: Surfin's PlunderBunny How come you can't outrun a Raven? 
Never heard of a cavalry raven? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Frug
Zenithal Harvest
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Posted - 2007.12.31 08:31:00 -
[13]
Originally by: Hllaxiu
Never heard of a cavalry raven?
I swear I saw some Derek guy using those.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Nova Fox
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Posted - 2007.12.31 08:39:00 -
[14]
actually the issue is tracking at such close ranges is well very extreme to the point it puts most nanoships to shame.
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Fenren
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Posted - 2007.12.31 09:03:00 -
[15]
the thing is that it is only when shooting big structures that it matters, because they are the only things that you can be within 0 metres from without bumping away.
if they added +1 metres to all calculations it would help the specific case where it is a problem... but it adds calculations to a really common process... and that is dangerous
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Dromidas Shadowmoon
Minmatar Storm Legion
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Posted - 2007.12.31 09:17:00 -
[16]
Originally by: Fenren the thing is that it is only when shooting big structures that it matters, because they are the only things that you can be within 0 metres from without bumping away.
if they added +1 metres to all calculations it would help the specific case where it is a problem... but it adds calculations to a really common process... and that is dangerous
Actually I'll list the places I most commonly see it:
Flying a vagabond and bump dealigning a hauler before I kill it, every now and then we align and sit at 0 for like 10 seconds.
Flying a tempest or BC and attacking another BS or BC with both of us webbed. Can sit at 0 for a few volleys there.
Flying a tempest in a mission, usually approach BS and end up getting to 0 for a while.
Flying a tempest in mission and having to destroy a building, but accidentally get too close and have to spend 30 seconds backing up. _______________________________________________ Minmatar will always go faster than you, get over it. |

Seeing EyeDog
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Posted - 2007.12.31 10:20:00 -
[17]
Originally by: Dromidas Shadowmoon Could this get fixed sometime? It's horribly inconveniencing when you attach yourself to a raven to find that you're stuck at 0m and the raven is pounding you with torps and you're guns are shooting bullets in apparently the completely wrong direction, with a 100% miss rate.
same goes for ECM....please fix this CCP. (if somoen mentioned ECM already, im sorry...im too tired to read replies.) _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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fasfhadtrv
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Posted - 2007.12.31 10:38:00 -
[18]
Edited by: fasfhadtrv on 31/12/2007 10:38:01
Originally by: Seeing EyeDog
Originally by: Dromidas Shadowmoon Could this get fixed sometime? It's horribly inconveniencing when you attach yourself to a raven to find that you're stuck at 0m and the raven is pounding you with torps and you're guns are shooting bullets in apparently the completely wrong direction, with a 100% miss rate.
same goes for ECM....please fix this CCP. (if somoen mentioned ECM already, im sorry...im too tired to read replies.)
This would obviously be solved in the same thing...
agreed 0 metres sucks
and jeez is +1 really going to stress the server?
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Dinslan
Minmatar
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Posted - 2007.12.31 12:36:00 -
[19]
As far as I can tell all objects have a radius in EVE, so the range your tracking works on is the range to the front of the object ( assuming it is a sphere, when you are inside the sphere, range is 0m ).
In order to solve the guns hitting at 0m, the tracking calculation should use the back of the object, but the optimal + falloff should use the front. I'm fairly sure this would solve it.
The chances are that they do all positioning and speed calculation on the centre of the object so in order to get the front they need an add anyway. An extra add per shot is unlikely to change server load considerably, especially as the tracking equation is full of powers and divisions.
I expect the reason they don't change it is because of the potential support nightmare if they somehow break the tracking equation, maybe the guy who understands the code has left.
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.31 12:41:00 -
[20]
Edited by: Jonny JoJo on 31/12/2007 12:41:38
Originally by: Dinslan As far as I can tell all objects have a radius in EVE, so the range your tracking works on is the range to the front of the object ( assuming it is a sphere, when you are inside the sphere, range is 0m ).
In order to solve the guns hitting at 0m, the tracking calculation should use the back of the object, but the optimal + falloff should use the front. I'm fairly sure this would solve it.
The chances are that they do all positioning and speed calculation on the centre of the object so in order to get the front they need an add anyway. An extra add per shot is unlikely to change server load considerably, especially as the tracking equation is full of powers and divisions.
I expect the reason they don't change it is because of the potential support nightmare if they somehow break the tracking equation, maybe the guy who understands the code has left.
Too much maths.
Simple solution - remove divide by zero by having +0.0000000001m added to all range calcuation formula. Solves the silly divide by zero bug
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Dromidas Shadowmoon
Minmatar Storm Legion
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Posted - 2008.01.01 03:52:00 -
[21]
I can't imagine its too hard to fix this, unless its something fundamentally wrong with the whole system and the only way to really fix it is with a hack, which would probably make more problems than it fixes :P _______________________________________________ Minmatar will always go faster than you, get over it. |

Yakia TovilToba
Halliburton Inc.
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Posted - 2008.01.01 20:14:00 -
[22]
It works like intened. If the enemy ship is right next to you and your guns are on the other side of your ship, it's not realistic that they hit the enemy ship, the shots going through your own ship or what ? The raven fires torps into space, they turn around and hit the enemy ship, although it's on the other side of the raven. That makes perfect sense, no need to change anything.
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Vyktor Abyss
The Abyss Corporation Abyss Alliance
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Posted - 2008.01.01 20:20:00 -
[23]
Got to say i think it kinda sucks.
I will admit using this to my advantage though by closing my domi to 0km on a blaster hyperion.
The poor bugger was rendered useless against and 'inferior' battleship.
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Victor Ivanov
Minmatar The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.01.01 20:21:00 -
[24]
OOH SHI- ----------------------
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