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1. Doesn't get past Tyrannis spalsh screen - in Linux [original thread]
On ubuntu 9.10 with 1.1.31 It worked a couple of days ago but for some reason it just doesn't work anymore. I can't think what caused the change. Does anyone have any idea what might be wrong? err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-...
- by Dinslan - at 2010.06.24 17:34:00
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2. Is that a viable Cyclone for L3s? - in Ships and Modules [original thread]
A reasonable setup for a novice running level 3s on a Cyclone is something like this, assuming you can only use T1:- 5x 650 Artillery ( Prototypes or Scouts ) 3x Assault Missile Launchers ( Arbalests are best ) Large C5-L Emergency Shield Overlo...
- by Dinslan - at 2010.03.16 19:24:00
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3. Minmatar lvl 4 running setup - in Ships and Modules [original thread]
Maelstrom, but I'd go tankier if you haven't seen quite how nasty level 4s can be. 8 Artillery ( I use 1200s ) XL Shield Booster, 4x Hardeners, 100MN AB 5x Cap Flux Coil IIs. 3x CCC rigs This is seriously overtanked, with enough cap to run the b...
- by Dinslan - at 2008.05.14 21:43:00
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4. How are Storyline agents chosen? - in Missions & Complexes [original thread]
I've been trying to work out how storyline agents are chosen so that I can trawl through the EVE database to find out which agent to run missions for to get a particularly storyline agent. I know it somehow picks the 'closest' storyline agent from...
- by Dinslan - at 2008.05.08 11:30:00
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5. Decent T1 Maelstrom? - in Ships and Modules [original thread]
Level 4 missions are very different to level 3s. For a low skill point Maelstrom fit I'd fit something like this:- 5x Cap Flux Coil IIs ( Yes they are T2 ). X-Large C-5 Emergency Shield Overload 100MN afterburner 1 4x Hardeners ( mission specif...
- by Dinslan - at 2008.04.11 07:23:00
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6. Stabber level 2 missions - in Ships and Modules [original thread]
A stabber is not a good ship for a 15 day character to run missions in. Save up and buy a Rupture, it's a much tougher ship with better bonuses. IIRC I used to run it with 3 Large Shield Extender in the mids along with shield cap relays in the lo...
- by Dinslan - at 2008.04.06 13:06:00
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7. Silence the Informant Lvl 4 issues - in Missions & Complexes [original thread]
It looks to me like you brought the wrong resists to the mission. As people said that is a mainly thermal mission. That second room can be nasty if you screw up or you don't keep your drones on a tight leash. There are 3 groups. a) The group yo...
- by Dinslan - at 2008.03.03 08:41:00
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8. Do you REALLY not need a super tank for level 4s? - in Missions & Complexes [original thread]
I'm currently using a non-super-tanked 'phoon for my level 4 missions. I have 1xLAR II, 4x Tech II Hardeners and 2 x BCS IIs in the low. An AB and 3 Cap IIs in the mids and 4 cruises, 3 1200mm arties in the highs. Rigs are 3xCCCs but one could be...
- by Dinslan - at 2008.03.03 08:16:00
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9. Typhoon PvE - in Ships and Modules [original thread]
I get the OPs fitting to perma run okay. Is this for missions? Because I really think it would be pretty poor. Your tank is fine, but over half your firepower is only effective sub 20km, which you would be able to live with if you had an AB. In f...
- by Dinslan - at 2008.02.27 20:39:00
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10. Help! Minmatar Battleships & the Maelstrom. - in Ships and Modules [original thread]
Originally by: Carlus Magnus IÆm a fairly new player (nearing 2 months) and currently still flying my Rifter (mostly Lvl2 missions û which take forever) as I didnÆt much like the look of Minmatar Cruisers. I also fly a Retriever to make so...
- by Dinslan - at 2008.02.25 18:28:00
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11. Minmatar lvl 4 - in Ships and Modules [original thread]
The Maelstrom is definietely the easiest for running missions. It is slow, but tanks very well and having 8 turret slots to apply it's ROF bonus to and the low slot space for damage mods as well as a full tank make it's DPS pretty decent. For sta...
- by Dinslan - at 2008.02.21 19:19:00
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12. Skills to improve R&D Agent Research Points - in Skill Discussions [original thread]
I was wondering which skills improve Research point yield. Obviously the skill for the field you are researching is pretty important. Do any other skills help? As agent quality is important do any social skills help?
- by Dinslan - at 2008.01.31 08:07:00
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13. Turrets: 0m, 0% chance to hit - in EVE General Discussion [original thread]
As far as I can tell all objects have a radius in EVE, so the range your tracking works on is the range to the front of the object ( assuming it is a sphere, when you are inside the sphere, range is 0m ). In order to solve the guns hitting at 0m,...
- by Dinslan - at 2007.12.31 12:36:00
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14. solo'ing lvl 4 missions - whats required? - in Ships and Modules [original thread]
Originally by: VB Sarge Typhoon (Maelstrom later on) Use a T2 armor tank (get T2 hardeners as well) 2x LAR II's A few armor hardeners A 1600mm plate or two In the mids you'll want an AB, Cap recharger/Battery, and a web. Fit the other mi...
- by Dinslan - at 2007.12.23 10:23:00
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15. Cheap LVL4 Minmatar Missionin Running BS - in Ships and Modules [original thread]
Whilst the Typhoon is good for missions, it is not very good for low skilled people. You need to be able to use Cruise Missiles, Large Projectile and Heavy Drones effectively to make good use of it. Also it has a small powergrid, making Artillery ...
- by Dinslan - at 2007.12.19 15:32:00
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16. Drone Setting: Toggle Aggressive/Passive - in Ships and Modules [original thread]
I just found that the status is in the top lefty corner of the drone window. Now it makes sense.
- by Dinslan - at 2007.12.19 13:37:00
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17. Drone Setting: Toggle Aggressive/Passive - in Ships and Modules [original thread]
I found this in the list of shortcuts. What does it do and how do I use it? Similarly there is a focus fire one too.
- by Dinslan - at 2007.12.19 13:08:00
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18. Introduce Sized Rigs... - in Player Features and Ideas Discussion [original thread]
I agree, but the Medium one should be 0.33 times, rather than 0.5. One other question, how would this actually be implemented? Using the example of guns, powergrid is used to prevent oversized weapons being fitted. Should the same be done for Ri...
- by Dinslan - at 2007.12.19 12:15:00
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19. Can't find the timestamp button - in Windows [original thread]
I can't seem to find the button that puts timestamps on chat entries. It used to be in general settings. Where is it now?
- by Dinslan - at 2007.12.19 11:10:00
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20. Salvage boat post-Trinity?? - in Ships and Modules [original thread]
I prefer a Hurricane... 4x Salvagers, 4x Tractor Beams 10MN MWD, cap rechargers, 5 expanders IIs, 1 nano IIs 2 large standard containers in the hold. This has 1600m3 of cargo capacity +260m3 from the containers. This used to have enough sapce ...
- by Dinslan - at 2007.12.17 09:40:00
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