
Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2008.01.14 23:57:00 -
[61]
Originally by: Grytok Try fitting 3x T2-Rails on Celestis, or T2-Guns on any other T1-Cruiser without getting into trouble with fitting it.
Do I need fitting mods and AWU skill trained to fit tech 1 railguns on the Celestis? No, I don't. with the setup you gave for the Bellicose, you do need it just to fit tech 1 artilleries. With what you need to put tech 1 artillery on the Bellicose you would have tech 2 rails, mwd and power grid to spare on the Celestis. We don't "run into trouble with fitting it" when we try to put tech 2 artillery on the Bellicose with an mwd. It's impossible, and we need to sacrifice quite a bit just to fit tech 1.
Even the Stabber, that isn't supposed to, doesn't, and really just can't use artillery (because of its speed and the slow tracking on artillery), has way more powergrid than the Bellicose.
Quote: If you wanna fit your ship best as it gets, then you've to max out your skills first and then also you would need Fittingmods for biggest guns, etc...
650mm are the smaller guns.
Quote: Ever tried fitting a Deimos with T2-Neutrons, not using a fitting mod? Or what about the Rapier? yyou can't fit 720mm T2 there either without fitting mods.
Who is talking about 720mm? It can't fit 650s even. We're not talking about anything demanding or advanced here. Just being able to fit the smaller medium artilleries, a mwd, no shield or armor tank, and at least assault launchers (but preferable heavies). The only way the Bellicose can do something that simple is by taking up at least one of the low slots (more if you want tech 2 artilleries) and thereby losing the ability to speed tank. In other words, it's not a viable pvp fitting.
I shouldn't need fitting mods and AWU skill just to fit tech 1 of the smaller version guns.
Quote: Tempest without tank just 1400mm Artillery T2 -> same again RCU II needed for good fitting.
Please keep bringing up more irrelevant examples...
Quote: This goes on and on, and you want to have the ability to fit a bloody T1 Cruiser without fitting mods or skills? 
I have it with almost every other tech 1 cruiser, so why not?
Quote: And as far as the Target Painter Bonus goes... there would nobody cry, if this would get switched for a web Bonus tbfh. Alot of people do know that Target Painter helps to hit smaller ships, but web range would definately help on more ocassions.
Why change something that works? Why completely change its form of EWar (and then have to rebalance the Recons) when all you need is to increase its powergrid a little bit (and maybe change a launcher slot to turret) to make it work exactly as it's clearly meant to work to begin with?
Quote: Last but not least... you say yourself that you wanna act as a Anti-Frigate-Platform, so sure you fit Assault Launchers instead of Heavy Launchers, as they hit much better in that case.
That would depend on the speed of the target. If it's going really fast and with mwd, the lights from the assault laucnhers would be far better, but if it doesn't have its mwd on then the heavies would be far better (with the target painting). Really though, missiles and target painting, unless we're supporting a torp Raven or a Phoenix or something like that, are a pretty useless combination either way.
The absolute best use of the target painters is with long-range guns. The sig increase is a direct tracking modifier. Coupled with the alpha-strike of artillery, it would make the Bellicose as useful as the other ships in its class.
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