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Nyssah
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Posted - 2008.01.07 13:09:00 -
[1]
Wanting to be able to Solo Level 4 missions in Dominix
Okie well I really wana be able to solo level fours, atm Im able to half tank a few pockets here and there, I have 10mill SP, and totally love the drones, O well here it is, the setup.
*Dominix*
--High-- 2x Heavy dominishing Power System drain I's (Don't even really need to use these...) 1x 425mm 'Scout' 1 Accelerator Cannon (Agro'ing gun) 1x Small Tractor Beam 2x Drone Link Augumentors
--Medium-- 5x Cap recharger II's
--Lows-- 2x Large Armor Repairs II's 2x Energized Adaptive Nano Membrain II's 2x Rat specific Hardners II's 1x Capacitor Power Relay II
--Drones-- 7x Ogre II's 5x Vespa II's 5x Hornet II's 5x Light ECM drones (random other T1's also i don't use in there....)
--Rigs-- 1x Capacitor Control Circuit I 1x Auxillary Nano Pump I (Leave one spair, yet to decide)
--Stats-- Capacitor = 5500 Recharge Rate = 207 secounds Speed = 131m/s Armor = 7763HP Power Grid 11118.00 / 11250.00 CPU 563.5 / 750
--Info-- I perma run both my LAR II's, which the cap seems to hold, gets down to 1/4 then goes back up to 1/2 and just seems to idol there, Had it perma run well over 10minutes in testing. Can rep 1840 armor every 12 seconds. So thats 153.33 recurring armor each second. Would think be able to tank a level four? I've sorta tried and it doesn't seem to be enough? Any idea on how to make this setup better? Or ideas for what other RIG I should use?
Note I have 5 mill SP in drones, can out gun my mates navy raven with 5x ogre II's against a BS with him using 7x launchers and 5x ogre I's (lol...) Note
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Idxx
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Posted - 2008.01.07 13:23:00 -
[2]
I'm certainly no expert, but some things that I would try:
Start with sentries. With your drone skills, you should be able to pop the frigs and cruisers before they even get in range, and then you can swap over to ogre iis for the bs'.
I think you have too many cap recharger IIs. Don't these have some kind of stacking penalty? maybe drop one or two, and swap in a webber, tracking comp, sensor booster, etc.
Not sure how much the eanm II's help with the two actives on there. Sure, they're going to boost your two minor damage types, but how often are you hit by 4 types of damage? Maybe swap one with a 1600mm plate, and the other with a 3rd active hardener.
gl!
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Nyssah
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Posted - 2008.01.07 13:30:00 -
[3]
Hmm good spotting, stacking on the cap chargers I'l look into that one and yea im new to sentries sorta, never used them I'l look into that one, and I'v been thinking about a 1600mm plate, thanks for the heads up mate ^^ leme try something new!
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.01.07 13:35:00 -
[4]
if that setup is truly cap-stable for you it should snooze through most level 4s with relative ease. i use a similar but weaker setup myself, with a LARII and MARII and have almost no trouble. Only rooms i can't tank alone are the Extravaganza bonus rooms. I have the occasional warp-out if i aggro to much or if to much gets close in (and then mostly against Angels), but other than that no issues at all.
Only tip i can give, if your opponents have only 2 damage types, forget the EANMs, go for two hardeners of each damage type. That usually tanks better since those kind of opponents usually have higher DPS than average aswell. (so 2x Thermal II and 2x Kinetic II versus guristas and Serpentis for instance)
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Joshua Deakin
Gallente The Phalanx Expeditionary Conglomerate Blue Sky Consortium
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Posted - 2008.01.07 13:43:00 -
[5]
5 cap rechargers are fine. Don't use a plate in PVE, you need a good regen rate, not a buffer for alpha strike. Area of improvement can be found in implants (faster rep cycle), which can lead to cap problems so you'll need to offline the second LAR once a while.
Then what do I know... I shield tank the beast ;)
You could try two T2 invul, two T2 booster amps and a T2 XL booster, lows filled with powerdiags/cap fluxes/or one or two cap relays. But for this you better have better than average engineering skills to keep the cap usage in bay (fit CCC rigs). And if you have 500mil or so extra, you could buy a low grade crystal set to boost another 30+% or so. You could also fit a +3/5% cap implant to slot 8(?). -------------------------------------------------
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Nyssah
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Posted - 2008.01.07 13:44:00 -
[6]
Yea trying that right now in fact, I just don't seem to think I'm repping enough, only 1840 armor rep 12 seconds? hmmm I guess with no EANM II's and 4x hardeners the DPS will be lowered, will try out some sentries also. And might through another Auxiliary Nanopump on board and get 2.1k armor rep every 12 seconds which sounds beter.
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Arrs Grazznic
Poena Executive Solutions
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Posted - 2008.01.07 13:49:00 -
[7]
Cap rechargers are not stacking nerfed so you can not have too many.
As mentioned above, I would have another look at you choice of hardeners and drop the EANM. For example, Serpentis and Gurista only do kinetic and thermal damage, so if you fit 2 of each hardener type you will have better resists than with 1 of each and the 2 EANMs. Remember you reduce your received damage by 50% when moving your resists from 60% to 80%.
If you have cap problems running the 2x LAR and 4x hardener, switch a LAR for a MAR or add a second ccc rig.
You could also use your spare rig slot for some sentry drone damage mods. I have not used sentry drones in missions, but there is a lot of positive press on these pages for them.
Cheers, Arrs
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Nyssah
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Posted - 2008.01.07 13:53:00 -
[8]
Yea Im prity sure my setup is a perma tank, I'v run it for 10 mins though some missions it seems to go lower than others, as if im being nos'ed or something lol? But yea I will defiantly get rid of the EANM II's and will get some sentries.
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Joshua Deakin
Gallente The Phalanx Expeditionary Conglomerate Blue Sky Consortium
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Posted - 2008.01.07 14:00:00 -
[9]
Oh and one note of caution: beware Blood Raider missions, Cargo Delivery and The Blockade, NOSsing ships are bad I tell you.
And always, study the missions beforehand: http://eve-survival.org/missions/ -------------------------------------------------
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Tauranon
Gallente Federal Navy Academy
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Posted - 2008.01.07 14:02:00 -
[10]
Originally by: Nyssah Yea Im prity sure my setup is a perma tank, I'v run it for 10 mins though some missions it seems to go lower than others, as if im being nos'ed or something lol? But yea I will defiantly get rid of the EANM II's and will get some sentries.
Firing guns and/or not firing guns will alter it. The cap will drift down to 60% with 1 repper running, and down around 33% with both running.
As far as repping enough, I have 2 dominixes. One, which I only fly into missions that I don't know, which reps 153/sec, and the other with 1 repper and different rig pattern, which reps 130 or so, but makes more space for aggressive modules, and 5x350s.
The 153/sec, I can't remember ever being forced to warp out. Its enough...
If you have cap problems go with 3 specific hardeners, and 1x DCU II. If it turns you don't have cap problems, use 4 specific hardeners. (DCU II uses 1 cap/cycle, the hardeners use 20 or so). 55% hardeners (tech 2, or faction), also make it easier.
As it stands the second eanm would be doing very little for you, and would have been better as a DCU II anyway.
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OneSock
Crown Industries
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Posted - 2008.01.07 15:09:00 -
[11]
With that much cap regen and two LARs running you should not have many problems. My guess is the EANMs are not effective. Have you trained the armour compensation skills ?
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Shurikane
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Posted - 2008.01.07 15:53:00 -
[12]
Here's my fitting as an example. Take note that it doesn't solo every L4 in existence - unless you are a good pilot:
HIGH 1x aggro gun of whatever kind 2x Drone Link Augmentor 1x Tractor Beam 2x Salvager
MEDIUM 5x Cap Recharger II
LOW 2x Large Armor Repairer II 3x Armor Hardeners at your discretion 1x 1600mm Armor Plate 1x Capacitor Control Relay
RIGS 3x Capacitor Control Circuit
DRONES One full squad of Ogre II One full squad of Hammerhead II
This setup is able to run both armor repairers and hardeners for an unlimited amount of time. With this, you can take out the nos and replace them with salvagers or whatever else you think is useful.
Missions I know I have problems with are The Mordus Headhunters, Serpentis Extravaganza and The Blockade - these usually land me smack in the middle of everyone and the aggro pops in from everywhere before I've had the time to even choose my heading. For everything else, things work all fine and good - albeit rather slow.
If you haven't done so already, consolidate your armor rep skills, Hull Upgrades and whatever necessary drone skills. If that's all done to the best that can be done, you can always toss in a few points in shields just for the sake of squeezing those last extra health points into the setup.
As far as hardeners go, I usually have good success with equipping double primary and single secondary. A good part of proper Domi management is to equip the right hardeners for the right rats - going too fast and forgetting to fit properly for the mission will give you hints early on in the fight as your tank begins to fail.
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Mizaar
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Posted - 2008.01.07 16:00:00 -
[13]
I would go for the following;
4x dual 250's or 300mm railguns (depends on fitting skills, but they aren't a prio if you lack PG just downgrade the guns) 2x drone link augmentors
1x AB 4x cap recharger 2's
2x lar 3x active harderners (mission dependant) 2x cap power relay
as for rigs,
With max cap skills you won't need a CCC take an aux nano pump instead, if you don't have max cap skills take a single CCC. Put sentry drone damage rigs in the last remaining rig slots.
Also for your drone selection, drop the light ECM drones if you are running missions in high sec and have no wartargets. Get a bunch of sentry drones, heavy drones and med drones.
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Brokk Su
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Posted - 2008.01.07 16:15:00 -
[14]
My mission Domi-
Lows- 2 LARII, 4 rat specific NType hards, 1 DCUII Mids- 1 large cap battery, the rest cap recharger II Highs-3 350 Large rails, 2 250 Med rail II, 1 Drone link
Rigs- 2 CCC, 1 Aux nano
Drones- Mix of small & med T2's and large T1's.
I have no problem tanking any L4 I've done so far (only 16) but my dps is kinda low until I get T2 large guns/drones.
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Ter Fordal
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Posted - 2008.01.07 18:42:00 -
[15]
Permarunning 2 x LAR II with the right hardeners and a nano-pump rig should definitely tank lvl 4s.
What lvl Repair systems do you have (higher levels increase cap usage so train in step with engineering skills)?
Are you using the right hardeners? Apart from for multi-damage enemies the EANM will not be as effective, especially without the armor compensation skills.
For example, against Guristas I find 2x LAR II, 2 x Kinetic and 1 or 2 x Thermal gives a very solid tank.
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Zed Nash
Aliastra
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Posted - 2008.01.08 01:42:00 -
[16]
The cap rechargers don't have a stacking penalty, the EANMs do. Swap one out for a DCII, which doesn't have a stacking penalty, and gives you hull resists for when the ship hits the fan.
Mids, AB and 4x cap rech IIs. Lows, 2x LAR, 3x hardeners, EANM, DCII. Rigs, 3x CCC. Will run both reps forever, runs all lvl4s with no problems.
Drop the flight of vespas for a flight of sentries, and use them. Would recommend 2x drone controls in the highs for added distance, and you're golden.
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Taran Andarius
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Posted - 2008.01.08 03:26:00 -
[17]
Edited by: Taran Andarius on 08/01/2008 03:28:22 I'd switch out 2 of the Cap Rechargers and fit a Omnidirectional Tracking Link for damage and Drone Navigation Computer to get more speed for those heavies.
Other than that, I have pretty much what you have. I used to run 2 LARII but I've backed off and replaced one with a medium so I can fit 425s
high 3x 425 1x Drone Link Augmentor (after this it doesn't really matter, whatever you can fit or want for utility) 1x Small Tractor Beam 1x Salvager
medium 1x Omnidirectional Tracking Link 1x Drone Navigation Computer 3x Cap Recharger II
low 1x LAR II 1x MAR II 2x rat specific hardeners 2x rat specific resist 1x Capacitor Power Relay II
rig 1x Nano Auxiliary Pump I 2x CCC I
I can perma-run every mod on there. If you have 5m SP in drones, that is plenty. Work on your tanking skills like anything that affects your repairers and armor resistances and you'll be all set. I always solo and haven't had to warp out of anything in a long long time with my Domi. That includes bonus rooms, overpulls, or whatever. If there are no escalations I aggro entire rooms just to set my drones loose and semi-afk while I do something else.
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Onyx Asablot
Doomcraft
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Posted - 2008.01.08 10:27:00 -
[18]
I'm trying to decide on rigging for my Solo Lvl 4 Dominix
Currentely, with max cap skills and 2xCCC rigs installed my cap drops to 33% with all running and is then stable.
Would it be best to add a third CCC rig to give my cap that extra stability and buffer in case of missions with nossing rats/energy neuts? The alternative would be to add an Aux Nano Pump as my third rig to improve my tank.
I realise both setups are valid, just wondered how often nossing rats are going to ruin my mission day with a barely stable cap setup? Any advice would be appreciated thanks.
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Helen
Eve Innovative Technologies
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Posted - 2008.01.08 11:07:00 -
[19]
Originally by: Nyssah
Note I have 5 mill SP in drones, can out gun my mates navy raven with 5x ogre II's against a BS with him using 7x launchers and 5x ogre I's (lol...) Note
A Navy Raven can field 5 x Ogre?

Top Tip - Don't eat yellow snow |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.01.08 11:09:00 -
[20]
Edited by: Meiyang Lee on 08/01/2008 11:10:16
Originally by: Onyx Asablot I realise both setups are valid, just wondered how often nossing rats are going to ruin my mission day with a barely stable cap setup? Any advice would be appreciated thanks.
Depending on the type of NOS i'd say if you play it smart the Aux Nano Pump makes more sense.
Against a battery of NOS towers, well, there's little you can do i think, their range is huge, so pulverising them at extreme range is the only option, while hoping you live long enough to recover. Never faced these myself, but from what ive heard they'd suck you dry even if you have a decent buffer.
Against a NOS battleship, as far as i know they only NOS if they get within 30k of you, so if you manage to keep atleast that distance between yourself and those ships you should be fine. Or you could turn off a few modules to create a little buffer regen. More than 2 of these will dry you out in a matter of moments, so buffer won't help you very long there either.
Just my 0.02 isk.
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Mannakin
Caldari Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2008.01.08 11:29:00 -
[21]
Personally I would change the midslots to:
medium 1x Omnidirectional Tracking Link 1x AB II 3x Cap Recharger II
Use your AB to keep range, range = best defence against damage in missions. Immediately you get into a mission, look for a nice align out and get to range of the dangers.
Drop the 425, one drone link aug and the nosf (since you don't really need or use them). Fit guns that are optimised for whatever ships trouble you the most e.g. fit dual-250mm (gets the ship hybrid bonus) for cruisers and BC, fit dual-150mm if you are having closer range frig problems. You shouldn't need the range of the 425mm for agro, a 250mm is enough for that.
3rd rig could possibly be a 2nd CCC to compensate for the loss of 2 cap rechargers
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Nyssah
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Posted - 2008.01.08 11:42:00 -
[22]
Thanks a lot for the reply guys, yes I'll be dropping some drones for sentries, putting 4x active hardeners on and dropping 2x EANM II's, also with that extra 2 of those active harders I was forced to put another CCC rig on, because my energy skills arnt the best, though will become better very soon, Have prity much stuck with everything eles I had on my setup, so this is my new setup.
*Dominix*
--High-- 2x Heavy dominishing Power System drain I's (Don't even really need to use these...) 1x 425mm 'Scout' 1 Accelerator Cannon (Agro'ing gun) 1x Small Tractor Beam 2x Drone Link Augumentors
--Medium-- 5x Cap recharger II's
--Lows-- 2x Large Armor Repairs II's 4x Rat specific Hardeners II's (2 for each damage type they may do) 1x Capacitor Power Relay II
--Drones-- 7x Ogre II's 5x Vespa II's 5x Sentry guns (WIll decide later which to use) (random other T1's also i don't use in there....)
--Rigs-- 2x Capacitor Control Circuit I 1x Auxiliary Nano Pump I
--Stats-- Capacitor = 5500 Recharge Rate = 163 seconds Speed = 131m/s Armor = 7763HP Power Grid 11118.00 / 11250.00 (or about) CPU 563.5 / 750 (or about)
Thanks for all those who replied, now all i must content with is getting rid of these error windows that im getting through the premium client that pop up in game while fighting, sometimes so fast they give me 0 FPS and cover my entire screen with error box's, CCP is hearing from me about this atm to resolve this issue hopefully (Lost a HAC due to this problem few weeks back, luckily it got reimbursed) And once this is done I should be happily doing level 4's.
\o
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OneSock
Crown Industries
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Posted - 2008.01.08 11:54:00 -
[23]
regards sentries:
I mostly use Wardens. Garde have nice tracking/dmg, but if an NPC is coming in close, I might as well use heavy drones.
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Qutan
Gallente
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Posted - 2008.01.08 15:36:00 -
[24]
Agree with all the above but you need an afterburner to control range or do you just aggro the whole room ? if you can you have a fantastic setup . Also why not have a full set of guns, one gun to get aggro ? never understood why taking out the npc,s slower is a good tactic !
Not a pirate I just love the

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Janicka Byte
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Posted - 2008.01.08 18:38:00 -
[25]
Edited by: Janicka Byte on 08/01/2008 18:39:32
Originally by: Arrs Grazznic Cap rechargers are not stacking nerfed so you can not have too many.
I can't believe what I am hearing... Cap rechargers ARE stacking nerfed! It was one of the first things to actually get a stacking nerf ffs...
Cap batteries are NOT stacking nerfed, just like shield extenders aren't... Of course they both take a lot more grid. If you have cap problems, fit one of those and you'll notice a HUGE difference. In fact a large cap battery recharges a LOT more than a recharger (same system as passive shield recharge). Of course they take huge amounts of grid but as you're not adding any real guns, nothing that should get you worried about.
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Shi Hearthbreaker
Amarr Medicean Rebellion
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Posted - 2008.01.08 19:20:00 -
[26]
Well i run mostly missions vs Sansha/Blood Raiders or Guristas (so figure to switch resistences if needed), i still have to find a mission lvl 4 i can't do vs those enemies with this setup.
Can permarun any module, i use Antimatter - Thorium - Iridium ammo, depends on wich distance enemies set their orbit, i use medium turrets instead of large to kill fast small cruiser.
I just fly to the mission, and aggro all the enemies in the house, they will fly to me, i don't have to move to get them. 
[Dominix, Lvl 4] Amarr Navy Armor EM Hardener Amarr Navy Armor EM Hardener Amarr Navy Armor Thermic Hardener Amarr Navy Armor Thermic Hardener Beta Reactor Control: Capacitor Power Relay I Medium Armor Repairer II Large Armor Repairer II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
250mm Prototype I Gauss Gun, Antimatter Charge M 250mm Prototype I Gauss Gun, Antimatter Charge M 250mm Prototype I Gauss Gun, Antimatter Charge M 250mm Prototype I Gauss Gun, Antimatter Charge M Drone Link Augmentor I Drone Link Augmentor I
Auxiliary Nano Pump I Auxiliary Nano Pump I Auxiliary Nano Pump I
Hammerhead II x5 Ogre I x5 Vespa II x5 Hobgoblin II x5 Wasp I x5
--Stats-- Capacitor = 5750 Recharge Rate = 216.7 seconds Speed = 109m/s Armor = 7453HP DPS Tanked VS Sansha 1144 DPS Tanked VS Guristas 924
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Tumoroh
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Posted - 2008.01.09 18:37:00 -
[27]
A couple comments... - A single drone link augmenter is normally fine for my needs. +skills I'm out at 71km I think. Enemy ships may start firing from sooner but I haven't found anything that hits further than that range which doesn't approach. - As noted by others a DCU II is low cap use and stacks nicely compared to some of the other options. - Sentries: I was not impressed with their tracking speed and signature resolution and found them fairly ineffective vs. frig size ships. On large ships my heavies did well. Benefits vs. drawbacks had me shelf them almost immediately. Then again I do not have near your drone skills. - Drones: I use lights and heavies. Lights till the frigs are dead then use the heavies for the rest. I normally have 6 each of 2 damage types. The leftover space I pack a pair of armor repair drones to use on my other drones. - Why not more guns? Because your drones do all the fighting you need anyway. Might as well get more utility out of the ship. If your gunnery is good enough that it makes a significant difference by all means use more guns. - Afterburner use: Depends a lot on missions. Unless I feel I absolutely need the extra cap recharger I also go with an AB. You can often save yourself taking damage (thus the need for extra cap) by moving away faster, also it makes looting and salvaging a lot more tolerable when you can speed it up a bit. - NOS: Mostly a safety net / security blanket. You won't often need it and frequently nothing but frigs will let you get close enough but you have high slots to burn most of the time.
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Ivan Kinsikor
Amarr International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2008.01.09 23:41:00 -
[28]
I've been using this setup for a long while, however I just recently switched to using a Hyperion to run lvl4s mostly cause while I can just set it and forget it (lololol Popeil) with my 'Nix, my Hyperion does the missions faster 
Anyhoo, my 'nix: ==HIGH== 5x 250mm Railgun II 1x Drone Link Augmentor I
==MEDIUM== 5x Cap Recharger II
==LOW== 2x Large Armor Repairer II 4x Armor Hardener II(Set up vs whatever rats you're fighting) 1x Energized Adaptive Nano Membrane II
==DRONES== 7x Ogre II 6x Warden II 10x Hobgoblin II
==RIGS== 3x Capacitor Control Circuit I
You do not need an afterburner with this. You only need one DLA, having a second one is kind of pointless. With good drone skills, one DLA will be more than adequate. After all, the whole point of using the nix is to be able to field an absolutely massive tank so you can aggro everything. The mobs will be coming to you most of the time saving you a lot of range hassles. This is also why fitting an AB isn't a good idea. Wasting a slot on one is ********, you're just starving yourself of capacitor better used for perma-running everything. At no point in a mission are you going to have to haul ass in a nix. Just set course for the next accel gate/furthest away group of mobs and start chewing up whatever is closest. By the time the drones are done you'll be where you need to be. I actually do use my railguns when in missions to help spit out some more DPS, but you can tank even harder if you only leave one railgun on for aggroing. In this case your highs/rigs would look like this:
2x Salvager 2x Tractor Beam 1x 250mm Railgun II (or whatever floats your boat, use an artillery cannon if that floats your boat) 1x Drone Link Augmentor
==RIGS== 2x Capacitor Control Circuit I 1x Auxillery Nano Pump I
The big upside to this is that you'll be salvaging as you run the mission saving you a lot of looting time after the mish is done, and you only need a small amount of ammo for aggro so your cargo space is going unused for anything important :D. Killing is business and business is good. |

Thuranni
The Collective Against ALL Authorities
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Posted - 2008.01.10 07:14:00 -
[29]
Here's the setup I'm using;
High: whatever
Medium; XL C5-L booster shield boost amp 3x Invul field II
Low; 7x Capacitor Flux Coil II
Drones of your choice.
Tanks every level 4 mission I've come across, and is very cheap.
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Mangus Thermopyle
Caldari Provisions
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Posted - 2008.01.10 10:17:00 -
[30]
I shield tank my domi which is faster (more dps) but it does require a more expensive setup. I doubt you can do without a gisti xlarge shield booster and some crystal implants.
Anyway, here is my setup: high: 6*350 rails med: gisti xlarge, 2*DG invuln field, 2*faction shield boost amp low: 3*SS mag stabs, 2*officer tracking enhancers, 2*PDU t2 rigs: sentry drone damage rig, 2*CCC drones: sentries (garde and warden) and a bunch of small ones for frigs
This setup, with max skills and t2 wardens, kills Rachen in the Vengeance mission in 75 seconds.
This setup is probably not optimal for new mission runners (to expensive and requires good skill), but it might be something to work towards.
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