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Shanur
Minmatar Republic Military School
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Posted - 2008.01.07 16:26:00 -
[31]
- Ninja salvaging and ore theft is PvP
- Mining asteroid fields deprives other players of those asteroids, hence it's PvP
- Trying to get your goods sold on the market means competing with other players, hence PvP
- Manufacturing goods, harvesting datacores or trading LP in for items and ships for reselling adds competition to other people doing so, hence it's also market PvP
- Clearing exploration encounters removes them from play, depriving them from otehr players, hence PvP
- Clearing complexes removes said rats for other players, so it's PvP
- Belt rats are also a limited resource. Ratting therefore is also competitive PvP
- Manufacturing and research slots are limites. Heavy industrialism is therefore also PvP
At any time that you have to compete with other players for aquiring resources or converting them into another form (ISK to modules or minerals into ISK), you are performing a form of non combat PvP. Some people just prefer to involve the combative variant in these in order to make the non combative form easier to deal with (brute force over cutthroath marketing or a large mining force for example), but they are still PvP even if no shot was fired. |

Asestorian
Domination.
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Posted - 2008.01.07 16:27:00 -
[32]
I'd say that it's a rather central part of the game's design, but that doesn't mean you have to do it. Assuming you're talking about just shooting at other players. It's near enough impossible not to compete with other players in some form though.
---
MOZO
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NeoTheo
Caldari Species 5618 Ministry Of Amarrian Secret Service
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Posted - 2008.01.07 17:31:00 -
[33]
Edited by: NeoTheo on 07/01/2008 17:31:38 i dont know if its central or not, i carebare as much as the next chap, but hell - PvP in this game is some of the best juice around ;)
/Theo.
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JeanClaude DuSoir
Anqara Expeditions
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Posted - 2008.01.07 17:33:00 -
[34]
It's the great circle of EVE-life.
Industrialists (some might say carebears) mine, run missions (generating named items), and build stuff. Combat players blow stuff up, and need more modules. One cannot exist without the other. It's a "no light without darkness" thing. -- There used to be a siggy here.
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Alz Shado
Ever Flow Knights Of the Southerncross
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Posted - 2008.01.07 17:36:00 -
[35]
Hint: not all PvP involves pewpew.
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Daelin Blackleaf
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Posted - 2008.01.07 17:41:00 -
[36]
If you want it to be.
It's a sandbox, your goals are yours to define.
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Fenderson
Einherjar Rising
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Posted - 2008.01.07 18:25:00 -
[37]
it is central to the game in that there would be very little going on without it. most of the demand of the market is fueled by pvp.
there are very few aspects of the game that do not have some kind of pvp component.
blowing stuff up also happens to be a lot of fun.
Originally by: CCP Wrangler Oh dear, how about we all calm down a bit instead?
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Karlemgne
Infinitus Odium The Church.
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Posted - 2008.01.07 18:41:00 -
[38]
Originally by: Captain Tennille I'm looking back on over a year of carebearing, missioning, mining, the usual, and I'm wondering if I haven't missed out on an important facet of the game.
Is PvP really as central to EVE as everyone tells me it is?
Yes. Simple as.
-Karl
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tek tek
Gallente
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Posted - 2008.01.07 19:52:00 -
[39]
Originally by: Banana Torres Eve is a sandbox, do with it as you want.
The vast majority don't PvP, so it can't be that central.
O'rly? And this is based on what? Lead follow or get the hell out of the way! |

Orgos Khenn
Minmatar
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Posted - 2008.01.07 20:06:00 -
[40]
PVP is highly central to a lot of the people playing the game. I guess that's all this thread proves. >_>
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iiOs
Caldari Cursed Minions
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Posted - 2008.01.07 20:54:00 -
[41]
EvE is as previous said, like a sandbox. The problem is there is so many kids trying to ***** your skull open on the frame, that you cant see the sand. -
I am legion, for we are many. |

James Lyrus
Lyrus Associates Enuma Elish.
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Posted - 2008.01.07 21:29:00 -
[42]
Originally by: Thorek Ironbrow
Originally by: Pennwisedom There is non-combat PvP.
The market I guess is non-combat PvP isn't it? Never really thought of that. But in general, PvP means killing over players.
No it doesn't.
Player vs. player.
Anything that is, by it's nature, competitive.
You mine, you're competing for ore (in 0.0 you're even fighting over it) When you're ratting, you're competing with everyone else ratting (and wars are fought over quality ratting territory) When you're running a POS, you're competing over a scarce resoure. When you're undercutting someone on the market, you're competing with someone else's industrial efficiency. When you're hauling, you're competing against other haulers. And you're also possibly making warfare possible in the area you're hauling to (Some 0.0 regions have terrible markets - large profit margin to be had there, and at the same time, no ships hampers combat capability and ability to replace losses) When you're exploring, you're exploiting a finite resource which other people might want to make use of. When you're manufacturing, you're supplying ships to people, and that may well mean their ability to wage war is increased, simply by having supplies. When you're doing invention, you're competing for a finite supply of datacores, decryptors and metamodules, and competing to minimise your overhead. When you're researching, you're competing for lab space. (thus making running research POSes economically viable)
In fact I'd go as far as to say it is ONLY missionrunning which is non-competitive. (Well, unless you counter server performance as a finite resource to be exploited I guess).
And maybe icemining, but that's only because the ice belts are VAST quantities of resources, so there's plenty to share.
This is of course, in addition to the obvious 'fly ship, kill other players'. But don't underestimate the amount of PvP in getting that T2 fitted, T2 ownage machine assembled and in the field in the first place. Better equipped, after all, means more fights go your way.
TL;DR: Yes -- Crane needs more grid 249km locking? |

Daelin Blackleaf
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Posted - 2008.01.07 23:50:00 -
[43]
Originally by: iiOs The problem is there is so many kids trying to ***** your skull open on the frame, that you cant see the sand.
When a sandbox exists that lets you choose your own goals as freely as EVE expect a few folks to pick the goal of ruining your day.
You don't like it find somewhere else to play where the kids aren't so rough. 
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