Pages: [1] 2 3 4 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Aneu Angellus
Caldari DAB RAZOR Alliance
|
Posted - 2008.01.07 21:24:00 -
[1]
Edited by: Aneu Angellus on 07/01/2008 21:25:36 The Problem
Its sh!t - Simply put, its a pointless ship it has the same firepower of a normal battleship, a bit more HP and a long range tractor beam - Brilliant!... no
The Marauder is an expensive under-par Tech2 battleship, a ship that should generally be classed as the go between for a Battleship and a Dreadnought. As it stands, its simply not cut out for any job, ratting is can do well at yes i agree but who will spend 800mil on a ship that can be matched by a 100mil raven...?
The solution
Simple, add a weapon hard point. Add one weapon hard point to each Marauder effectively giving them a 25% damage increase over what they have now.
Its simple, its effective, it gives the ship some much needed appeal in a sea of complete pointlessness that it was birthed into.
It has my vote at least.
Aneu ________________
|

Aneu Angellus
Caldari DAB RAZOR Alliance
|
Posted - 2008.01.07 21:25:00 -
[2]
Oh and
'First' & 'Hi Aneu' ________________
|

Majin82
Caldari g guild Imperial Republic Of the North
|
Posted - 2008.01.07 21:26:00 -
[3]
/SIGNED 2nd ------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Estephania
Independent Political Analysts
|
Posted - 2008.01.07 21:27:00 -
[4]
/signed
Right now I don't feel any need to spend nearly 1 bill ISK on a slightly improved T1 battleship.
|

Zeba
Minmatar Pator Tech School
|
Posted - 2008.01.07 21:27:00 -
[5]
Mauraders are not now and never will be pvp ships. They are strictly pve toys for those who already have a set of full Estemel fitted faction mission ships.
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
I did and got banned. |

Adonis 4174
|
Posted - 2008.01.07 21:29:00 -
[6]
I would settle for someone replacing the Golem's damage bonus with a RoF bonus. I know it would be contraversial but defenders are way too powerful against the Golem right now with its four double-damage missiles. I'd rather lose some ammo to actually hit. ---- Anything less is wasted effort |

Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.07 21:29:00 -
[7]
Wouldn't this be better in the Features and Ideas forum?
That might make the Marauders a bit too scary, to be honest... ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Aneu Angellus
Caldari DAB RAZOR Alliance
|
Posted - 2008.01.07 21:29:00 -
[8]
Originally by: Zeba Mauraders are not now and never will be pvp ships. They are strictly pve toys for those who already have a set of full Estemel fitted faction mission ships.
Either way their meant to kill things and paying 800mil for a ship that is equaled in a 100 mil ship is quite poor.
Aneu ________________
|

Euxinus
RAZOR Alliance
|
Posted - 2008.01.07 21:30:00 -
[9]
/signed
if you gonna make it expensive make it something special.
|

Impotent Man
Amarr Raging Emo
|
Posted - 2008.01.07 21:33:00 -
[10]
I disagree.
Paladin benefits from less cap usage due to having to fire only 4 guns, Kronos enjoys this as well.
Golem, Kronos & Vargur also get to use less ammo.
They work fine for mission running.
As for PvP, they can hold their own, however they currently get primaried instantly and aren't worth the risk vs the cost.
|

Zeba
Minmatar Pator Tech School
|
Posted - 2008.01.07 21:35:00 -
[11]
Originally by: Aneu Angellus
Originally by: Zeba Mauraders are not now and never will be pvp ships. They are strictly pve toys for those who already have a set of full Estemel fitted faction mission ships.
Either way their meant to kill things and paying 800mil for a ship that is equaled in a 100 mil ship is quite poor.
Aneu
Thats not the point. Its just something rich empire mission runners can train for and buy to give them a cursory isk sink. And with top skills and fittings like most mission runners have it will greatly outperform any T1 ship in mission effectivness. Except for the golem and the tendacy for npc defender spammage to unduly nerf its salvo. Give the golem a role bonus of 100% health to missiles and its fixed.
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
I did and got banned. |

ElCoCo
KIA Corp KIA Alliance
|
Posted - 2008.01.07 21:35:00 -
[12]
Are you too cool to post in the proper forum subsections like ships and modules or features and ideas discussion? Also, /disagree (well, I'd like the vargur to be kinda different though) |

Aneu Angellus
Caldari DAB RAZOR Alliance
|
Posted - 2008.01.07 21:38:00 -
[13]
Originally by: ElCoCo Are you too cool to post in the proper forum subsections like ships and modules or features and ideas discussion? Also, /disagree (well, I'd like the vargur to be kinda different though)
Yes + Explain please. ________________
|

Aneu Angellus
Caldari DAB RAZOR Alliance
|
Posted - 2008.01.07 21:42:00 -
[14]
Edited by: Aneu Angellus on 07/01/2008 21:42:54
Originally by: Zeba
Originally by: Aneu Angellus
Originally by: Zeba Mauraders are not now and never will be pvp ships. They are strictly pve toys for those who already have a set of full Estemel fitted faction mission ships.
Either way their meant to kill things and paying 800mil for a ship that is equaled in a 100 mil ship is quite poor.
Aneu
Thats not the point. Its just something rich empire mission runners can train for and buy to give them a cursory isk sink. And with top skills and fittings like most mission runners have it will greatly outperform any T1 ship in mission effectivness. Except for the golem and the tendacy for npc defender spammage to unduly nerf its salvo. Give the golem a role bonus of 100% health to missiles and its fixed.
So a tech 2 battleship known as a Marauder
Quote: 1.to roam or go around in quest of plunder; make a raid for booty: Freebooters were marauding all across the territory.
Quote: someone who attacks in search of booty
is meant for the empire care bears who don't venture outside of safe space. CCP spent their entire time working on these ships for them not to be used in combat when in actual fact this game is based around combat.
Ohh i also forgot
Quote:
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in todayÆs warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
________________
|

Zeba
Minmatar Pator Tech School
|
Posted - 2008.01.07 21:52:00 -
[15]
Originally by: Aneu Angellus So a tech 2 battleship known as a Marauder....is meant for the empire care bears who don't venture outside of safe space. CCP spent their entire time working on these ships for them not to be used in combat when in actual fact this game is based around combat.
You are correct.
Originally by: Aneu Angellus Ohh i also forgot
Quote:
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in todayÆs warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
lol. Thats rp fluff mate. Most missions have you going 'deep behind enemy lines' in the mission description. Read some descriptions for the ships. You'll outright lol at most of them especialy the Amarr ones. 
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
I did and got banned. |

Estephania
Independent Political Analysts
|
Posted - 2008.01.07 21:52:00 -
[16]
Marauders are an investment. They are supposed to run missions fast, very fast and return the investment eventually. Now that investment is not viable.
|

Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.07 21:53:00 -
[17]
Originally by: Zeba lol. Thats rp fluff mate. Most missions have you going 'deep behind enemy lines' in the mission description. Read some descriptions for the ships. You'll outright lol at most of them especialy the Amarr ones. 
People have been talking about them as very good for Ratting in 0.0 as well...I imagine that's what the whole "extended time behind enemy lines" thing is about, plus the double-sized cargohold. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

kanojo1969
Friendship 7 Corporation STYX.
|
Posted - 2008.01.07 21:56:00 -
[18]
The key words in that description are 'wreckage salvaging'. The rest are just fluff.
Black Ops, now there's a pre-nerfed waste of time that's not good for anything. Fix that first.
-------------------------------------------------
Sig Heil |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.01.07 21:59:00 -
[19]
heh. People are risking them in 0.0 to rat? /tipshat
Though with an improved cloak I guess its pretty uncatchable if your eyeing local.
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
I did and got banned. |

General Cane
Federation of Synthetic Persons
|
Posted - 2008.01.07 22:01:00 -
[20]
Quote: Black Ops, now there's a pre-nerfed waste of time that's not good for anything. Fix that first.
FULL ACK! 
|

Grimpak
Gallente Trinity Nova
|
Posted - 2008.01.07 22:04:00 -
[21]
Edited by: Grimpak on 07/01/2008 22:05:24
Originally by: Impotent Man I disagree.
Paladin benefits from less cap usage due to having to fire only 4 guns
eh wrong.
apoc with BS at lvl5 has -50% cap usage on the guns, essentially means that the 8 guns consume as much as 4 unbonused guns.
paladin doesn't have that bonus, meaning a gun will use as much cap as 2 on the apoc with the same skills, so in the end the palladin uses the same cap in the guns as the apoc (22.6 cap per sec when using T2 MPL with MF with amarr BS 5 and controled bursts at 4.)
it will cost less using faction/T2 crystals, however. ---
planetary interaction idea! |

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2008.01.07 22:17:00 -
[22]
Originally by: Estephania Marauders are an investment. They are supposed to run missions fast, very fast and return the investment eventually. Now that investment is not viable.
My Paladin beg to differ.
The golem need a small boost and the vergur a big boost, but the Kronos and Paladin are fine ships to fly. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Leandro Salazar
Aeon Industries
|
Posted - 2008.01.07 22:23:00 -
[23]
Originally by: Shadowsword
Originally by: Estephania Marauders are an investment. They are supposed to run missions fast, very fast and return the investment eventually. Now that investment is not viable.
My Paladin beg to differ.
The golem need a small boost and the vergur a big boost, but the Kronos and Paladin are fine ships to fly.
The only really good Marauder is the Kronos. The Vargur needs to be able to fit Arties without fitting mods, the Paladin is no better than a competently fitted Abaddon and needs its tracking bonus back, and the Golem needs the RoF bonus or at least a bonus for exp radius rather than exp velocity.
Granted, these ships make missions easier for the less professional people by expanding the tankability, but if you have a working high end gank fit on a T1 or Faction BS and have no need for more tanking, the T2 ones except the Kronos do not add anything atm.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Glassback
Body Count Inc. Mercenary Coalition
|
Posted - 2008.01.07 22:32:00 -
[24]
I fly my Kronos all the time in PvP.
G.
BH Kharnubis > Need more people against the MC meanies |

Matalino
Gallente Ki Tech Industries
|
Posted - 2008.01.07 22:34:00 -
[25]
I am currently trying to figure out what to go get for a couple of my characters next month. One has the choice between a Raven Navy Issue and a Golem, the other between Dominix, Hyperion, Megathron Navy Issue, and Kronos.
I am initially looking at full T2 fitting with the possiblity of 1 or 2 faction mods.
The ships will be used for running level 4 missions in hi sec.
I have spent the day looking over setups in EFT to see what I can get on to each of the ships.
So far I have not been able to find a comparably balanced setup that favors anything other than the Marauders. Each of the setups I have looked at put the Marauders ahead in every attribute, DPS, tank, handling, etc.
Maybe there is something I am missing some in-game advantage that EFT is not highlighting.
If someone can show me a setup for mission running that beats a comparably configured Marauder, I would be most grateful.
|

Zeba
Minmatar Pator Tech School
|
Posted - 2008.01.07 22:36:00 -
[26]
Yeah as long as you don't mind risking it then theres no real reason not to pvp with them especialy if you have support to handle the ew and tackling. Being the eternal primary must suck though. Unless of course this is being used at a gatecamp to pop passing newbs. 
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
I did and got banned. |

Maraude Fury
Minmatar Shadow Of The Light
|
Posted - 2008.01.07 22:38:00 -
[27]
The Marauders have one goal.
They make it possible for you do do the same damage as a T2 Fit BS of the same class, but also be able to fit tractors/salvagers, and a larger cargo hold.
that's all it is.
It's a way for folks to be able to mission run, do the same damage, take the same damage, but be able to loot/salvage faster/easier then they could before. Most of us get around this issue by dual boxing, and bringing a salvager/looter along behind, but a lot of folks can't run 2 accounts, so this is where this ship will fit.
As for tweaking it.. i'll leave it to the number crunchers. It does what it needs to do for me.
Maraude Fury CEO: Shadow Of The Light .SOL.
] |

Leandro Salazar
Aeon Industries
|
Posted - 2008.01.07 22:45:00 -
[28]
Originally by: Matalino I am currently trying to figure out what to go get for a couple of my characters next month. One has the choice between a Raven Navy Issue and a Golem, the other between Dominix, Hyperion, Megathron Navy Issue, and Kronos.
I am initially looking at full T2 fitting with the possiblity of 1 or 2 faction mods.
The ships will be used for running level 4 missions in hi sec.
I have spent the day looking over setups in EFT to see what I can get on to each of the ships.
So far I have not been able to find a comparably balanced setup that favors anything other than the Marauders. Each of the setups I have looked at put the Marauders ahead in every attribute, DPS, tank, handling, etc.
Maybe there is something I am missing some in-game advantage that EFT is not highlighting.
If someone can show me a setup for mission running that beats a comparably configured Marauder, I would be most grateful.
The Abaddon gets more DPS as long as you do not have Marauders 5, and can tank at least Amarr missions (and you should not do any others with a laserboat) just as well with a cap booster setup.
The CNR simply outdamages the Golem because 4*2 is less than 7/0.75. And of course it can tank all lvl4 missions already so no need for more tank.
The Tempy/Mael/Mach can fit arties with little problems, the Vargur cannot.
Only the Kronos clearly outclasses its T1 counterparts.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Pithecanthropus
|
Posted - 2008.01.07 22:54:00 -
[29]
Making the ship better will only make the price higher. If any idiot wants to pay 800mil for a marauder, let them. It's still all very new, many people are still trying to invent one... or afford one... or even fly one. Prices will fall, just because its not quick enough... and maybe you all paid way too much for a ship that is 'not so good'... sorry.
|

Matalino
Gallente Ki Tech Industries
|
Posted - 2008.01.07 22:56:00 -
[30]
Originally by: Leandro Salazar The Abaddon gets more DPS as long as you do not have Marauders 5, and can tank at least Amarr missions (and you should not do any others with a laserboat) just as well with a cap booster setup.
The CNR simply outdamages the Golem because 4*2 is less than 7/0.75. And of course it can tank all lvl4 missions already so no need for more tank.
The Tempy/Mael/Mach can fit arties with little problems, the Vargur cannot.
Only the Kronos clearly outclasses its T1 counterparts.
Ya, I found were I goofed when comparing the CNR and Golem: I forgot to add the drones to the CNR. They are close, but the CNR is slighty ahead for gank, where the Golem is slighty ahead for tank.
However, with the Kronos, I have not found a blaster setup for any of the other ships that comes even close to the Kronos, but if someone has one, I would like to take a look at it.
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |