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Ogron
Amarr Oberon Incorporated Morsus Mihi
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Posted - 2008.01.10 16:24:00 -
[31]
Originally by: Lyria Skydancer
Originally by: Ogron Your an exception though Lyria. The Malediction does work as a close range inty/frig killer. But for a lower SP amarr pilot with no missile skills other than basics he shouldn't expect to do what you do in your video.
Definately agree. Imo though, beam sader is a nicer long range tackler then the std missile malediction.
It doesnt get the range bonus to warp scramblers though. It's harder to hit and hits harder, but cannot orbit at the ranges a Malediction can and keep a point. ---
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Heartcarver
X Bane X
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Posted - 2008.01.10 16:25:00 -
[32]
Originally by: Lyria Skydancer
Originally by: DeadRow Imo getting into web range with a frig/inty is a bad idea. I use the malediction for tackling:
His: 3 Standard Missile Launcher II w/ Any missiles
1 MWDII 1 WDII 1 Cap Recharger II
2 OverDrive II 1 Nano II
Rigs: None, I iz poor.
Basically I keep as far away as possible and just keep that point running.
Why not just fly a crow if youre gonna fit it like that? This fit is a poor mans crow. It works like a crow but is worse.
Malediction > crow
Mine goes over 10k solo. I can orbit and keep you scrammed at 32k.
3 Standard launchers
MWD (faction for real speed) Warp Disrupter (Faction for insane range) Sensor Booster (Targeting range) 3 OD II's 2 Polycarbs
It's somewhat pricey, but almost impossible to lose. It doesnt do amazing damage, but i kept a nano ishtar pinned for 20 minutes waiting on backup to arrive to kill it. For most part, drones cant catch you, guns cant track you, and missiles dont touch you.
And its cheaper than a crow with longer scram range ^^
Obviously this is not made to kill other inties, for that you do the web / rockets thing. That tears other inties apart real fast.
"The point of war isn't to die for your country, it's to make the other bastard die for his" |

Zhecao Vai
Ultrapolite Socialites GoonSwarm
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Posted - 2008.01.10 16:42:00 -
[33]
Edited by: Zhecao Vai on 10/01/2008 16:43:05
Originally by: Lyria Skydancer
Originally by: Zhecao Vai Edited by: Zhecao Vai on 10/01/2008 14:53:02
Originally by: Lyria Skydancer
Originally by: DeadRow Imo getting into web range with a frig/inty is a bad idea. I use the malediction for tackling:
His: 3 Standard Missile Launcher II w/ Any missiles
1 MWDII 1 WDII 1 Cap Recharger II
2 OverDrive II 1 Nano II
Rigs: None, I iz poor.
Basically I keep as far away as possible and just keep that point running.
Why not just fly a crow if youre gonna fit it like that? This fit is a poor mans crow. It works like a crow but is worse.
Are you living in an alternate universe? Last I checked it's about 200m/s faster, it warps faster, it has a smaller sig radius, it gets a bonus to warp disruption range, it locks faster, it has better cap, it has a significantly bigger HP buffer, and it's cheaper. The only ways in which the Crow is better is a kinetic damage bonus and a longer lock range.
The only reasons to use a Crow over this are if you're using precision lights and a web to hunt small ships, or if you want to scramble from past the Malediction's 27km lock range and need to be cap-stable while you're doing it.
Uhm, I dont think you understand the full potential of a malediction. Go ahead fit it with std launchers if you like. Lets leave it at that.
This has nothing to do with the quoted post. Regardless of the Malediction's power with rockets in a close-range fitting, it's undeniable that it is one of the absolute best long-range tackling interceptors, and your "why not just fly a Crow" line doesn't really make much sense, since in most situations it's strictly better than a Crow.
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Grimpak
Gallente Trinity Nova
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Posted - 2008.01.10 16:46:00 -
[34]
there is one thing that I fear the most in a B-ranis and that's a rocket malediction.
in the world of dogfighting the rocket maled and b-ranis are kings. remember that. ---
planetary interaction idea! |

Gartel Reiman
Project F3
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Posted - 2008.01.11 08:33:00 -
[35]
Originally by: Lyria Skydancer Malediction:
3xT2 rocket (standard rockets) 1xnos
I'm just wondering if you have a feel for how much benefit you get from the NOS, since interceptor capacitors tend to be quite small so you won't have much margin to go below your opponent's cap. There's no doubt would let you run your repper for longer if you were pushing it right to the wire, but I would definitely be nervous about dogfighting in an interceptor with almost-empty cap. On the plus side of course it means you can suck your target dry too - and at least you're expecting it.
Anyway, the main reason I ask is that with my Maledictions I usually put a small autocannon in the 4th highslot for extra DPS. If you can fit the NOS you could easily swap it out for the AC - so I wonder if you have a feel as to whether the NOS and the ability to run the rep for longer would be better than an extra 15-20 DPS to end the fight sooner (if you're in small NOS range you're in small AC range).
Quote: Tackling god this inty. Very fun and dangerous to fly.
I am inclined to agree very strongly. 
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.11 08:44:00 -
[36]
Edited by: Lyria Skydancer on 11/01/2008 08:44:43
Originally by: Gartel Reiman
Originally by: Lyria Skydancer Malediction:
3xT2 rocket (standard rockets) 1xnos
I'm just wondering if you have a feel for how much benefit you get from the NOS, since interceptor capacitors tend to be quite small so you won't have much margin to go below your opponent's cap. There's no doubt would let you run your repper for longer if you were pushing it right to the wire, but I would definitely be nervous about dogfighting in an interceptor with almost-empty cap. On the plus side of course it means you can suck your target dry too - and at least you're expecting it.
Anyway, the main reason I ask is that with my Maledictions I usually put a small autocannon in the 4th highslot for extra DPS. If you can fit the NOS you could easily swap it out for the AC - so I wonder if you have a feel as to whether the NOS and the ability to run the rep for longer would be better than an extra 15-20 DPS to end the fight sooner (if you're in small NOS range you're in small AC range).
Quote: Tackling god this inty. Very fun and dangerous to fly.
I am inclined to agree very strongly. 
Well I tend to push the envelope while flying my malediction. Thats prolly why I like the nos. In a 1vs1 inty fight its sweet because it will disrupt his cap when I start running my repper. I get good amounts of cap from inties that only use cap for mwd and ew because I'll always end up with less cap then them. Also of good use when tackling cruisers/battleships that send drones on you. Youll need to run the repper long enough to shoot off the drone damage. I just feel that repper without nos is prolly fail and below webrange without repper I feel naked 
I suggest you try it out and judge yourself. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Loash
Agony Unleashed Agony Empire
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Posted - 2008.01.11 08:46:00 -
[37]
Originally by: DeadRow
Originally by: Loash Is that an AWU V set up? I use basically the same set up on my Male', but using the Catalysed MWD instead of the MWD II since I think I'm about .3 PG short for the II.
Yes it is, I was .1 PG short of onlining the third Launcher without it :(
Yeah, same situation here I may have to bite the bullet and finally train from IV to V...
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