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Xavior Mousepractice
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Posted - 2008.01.11 08:47:00 -
[1]
Hi there. A few quick questions about suicide ganking in hi-sec and how to protect against it. For the record - this isn't a whine. I haven't been suicide ganked and have no particular views on whether it should be allowed or not. I fly Amarr (I know, I know ) and so armor tank. I mission run in a bs and have reasonable skills - Amarr bs lvl 5 and all tanking / capacitor / grid / cpu skills to lvl 4 or 5 (mostly 5). This gives me base armor of around 19k with a cap of over 10k. From reading other posts, I understand that you paint a big target on yourself if you start to use top end faction kit. I'm not in that league yet but my mission running ship is around the 1.5 billion mark so am getting a bit concerned as I am still adding shiney bits to it  From what I have read, a typical suicide gank tactic would be to neut the cap of their victim as quickly as possible to kill active modules (armor rep / armor hardener / damage control) leaving gank ships to deal with victims base resists = quick kill. Questions 1. Heavy T2 energy neut drains 600 cap every 24 seconds. With cap of 10k plus it seems like it would take around 16 hits to kill my cap which looks like 2 bs's each with 8 heavys. Am I reading this right? 2. If I were to use a heavy injector with 800's, would it be possible (with careful timing) to inject cap and immediately re-start hardeners before neut cycle killed cap again? These take around 40 enery to power up and would then last for 20 seconds. 3. If Q2 is possible, then I believe it should be possible to keep hardeners going even if armor repper is un-useable. That would leave gank team to kill around 19k armor with resists across the board of around 75 to 80% before Concord spoils their fun. If my sums are right, that looks like around 76k raw damage required. Can anyone tell me if my sums stack up, and if that would be achievable for a realistic gank team before being concorded? Cheers. P.S. - In advance, please don't respond with "don't fly what you can't afford to loose". I could afford to loose this but would really rather not, so want to understand the risks and develop an appropriate strategy.
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LukeIamYourMother
Hedion University
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Posted - 2008.01.11 08:50:00 -
[2]
With that title I would've assumed either a whine, or anti-whine, or whatever.. first reasonable OP I seen on the subject.
Here, have a cookie. 
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Xavior Mousepractice
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Posted - 2008.01.11 08:54:00 -
[3]
Cookie
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Fink Angel
Caldari The Merry Men
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Posted - 2008.01.11 08:56:00 -
[4]
I'm wondering a similar thing, what sort of DPS a heavy suicide squad could put out before Concord get to them.
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Malcanis
5 finger discounteers
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Posted - 2008.01.11 09:23:00 -
[5]
If enough people want you dead, then there's not much you can do about it. It might be an idea to include some passive resists in your setup. Damage Controls are good for this also, and they have a long cycle time (even if they neut you, the DCU stays active for 30 seconds)
Do you use an alt with leadership skills? Even a moderately skilled gang booster can add a surprising amount of extra hp, and those hp won't be shown by a scanner. An armour mindlink-skilled alt in a battlecruiser would add nearly 3000 base hp, with 22.5% (stacked) resists - enough to significantly alter the calculations. (You can also send the alt ahead to keep an eye out for suspciously large concentrations of battleships hanging around at gates...)
At the end of the day, you're aware of the problem and you're thinking about it. Which is probably the most important part of the defence.
CONCORD provide consequences, not safety; only you can do that. |

Xavior Mousepractice
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Posted - 2008.01.11 09:30:00 -
[6]
Thanks Malcanis. Completely understand that if enough people want me dead then it's going to happen. I am trying to get a feel for the balance of whether I would be an attractive target for a suicide gank team scanning out mission runners with an aim to profit from dropped modules.
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SexehGallente
Gallente Federal Navy Academy
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Posted - 2008.01.11 09:38:00 -
[7]
Edited by: SexehGallente on 11/01/2008 09:39:27 A fitted out suicide gank dominix costs less then 30m after insurance. About 15 of these can take out a freighter that has 100k+ effective hitpoints. Not much you can do if they decide your ship is pretty enough.
Go on youtube and watch a few suicide gank videos if you like, I'm too lazy to search and link one.
What you could do is carry tons of seperate bookmarks in your hold, and if the gankers are smart they know the chances are slim they'll get some of the good loot.
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Vikarion
Caldari United Heavens
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Posted - 2008.01.11 10:16:00 -
[8]
Edited by: Vikarion on 11/01/2008 10:16:25
Originally by: SexehGallente
What you could do is carry tons of seperate bookmarks in your hold, and if the gankers are smart they know the chances are slim they'll get some of the good loot.
Don't do this. It's an exploit. And it's pretty obvious. Instead, load up a bunch of small t1 stuff: ammo, hardeners, etc. That will make you look like someone not worth ganking. Hide the real stuff in all the crap.
I use CrumpleCorn(tm) Sigs, because they (and he) are awesome! |

Malcanis
5 finger discounteers
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Posted - 2008.01.11 10:17:00 -
[9]
Originally by: Xavior Mousepractice Thanks Malcanis. Completely understand that if enough people want me dead then it's going to happen. I am trying to get a feel for the balance of whether I would be an attractive target for a suicide gank team scanning out mission runners with an aim to profit from dropped modules.
Yeah basically all you can really do directly is raise the value of "enough".
If you have 1,5 billion worth of fittings, you're probably approaching the point where it's possibly worthwhile to gank you. As you say, a couple of neutrascorps combined with a domi ganksquad could probably take you down.
Be paranoid, change your patterns occasionally, vary your fittings, keep a spare ship with just ordinary T2 fittings to do those missions which just don't need a faction-fit faction BS (eg: Duo of Death, part 1 of Slavers, etc) to reduce your exposure. If a lot of black skulls start appearing in local, check them out. Basically, make potential gankers have to work harder for their payoff. It's not as easy to assemble numbers of skilled BS pilots to wait for long periods of time for an uncertain reward as some people would have you think; if if you can make them wait longer and need a few more pilots for a less certain payoff, then your risk reduces exponentially.
CONCORD provide consequences, not safety; only you can do that. |

Xavior Mousepractice
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Posted - 2008.01.11 11:49:00 -
[10]
Thanks for the advice
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Shanur
Minmatar Republic Military School
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Posted - 2008.01.11 14:27:00 -
[11]
It would indeed be nice to have some form of damage calculator that can be used to predict how many ships of a certain type (given best value for money fittings) it would take to gank a specific type of fitting in a given security rating system. That way you can calculate the cost to gank you and thereby take measures to make sure your cargo doesn't exceed this amount (this still gives a margin as generally only a fraction of your cargo survives. Good pirates take that in account in their calculations).
Or just use a blockade runner and never given them a chance to peek in your cargo hold  |

Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.01.11 14:32:00 -
[12]
Originally by: SexehGallente What you could do is carry tons of seperate bookmarks in your hold, and if the gankers are smart they know the chances are slim they'll get some of the good loot.
How do you put bookmarks in your cargo hold?
Drag and drop them from the bookmark window...?
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Frau Igogo
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Posted - 2008.01.11 15:18:00 -
[13]
Originally by: Ursula LeGuinn
Originally by: SexehGallente What you could do is carry tons of seperate bookmarks in your hold, and if the gankers are smart they know the chances are slim they'll get some of the good loot.
How do you put bookmarks in your cargo hold?
Drag and drop them from the bookmark window...?
Yes. And you can give such bookmark to other players or contract it. On example, if you want somebody else to salvage your mission wrecks without making gang with you.
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Xavior Mousepractice
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Posted - 2008.01.11 15:51:00 -
[14]
Thanks for all the feedback but it has gone slightly off course.... OP was to try to work out whether my bs would be an attractive target for suicide gangs while I was mission running so we are only talking about installed mods, not cargo contents. I was trying to understand what sort of firepower (cost of fleet) would be needed to kill me before concorde arrived. Please see op for specifics.

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Ven Li
Heracles.
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Posted - 2008.01.11 16:06:00 -
[15]
Edited by: Ven Li on 11/01/2008 16:06:41 it usually takes about 5 ships to destroy a ship in mission, so if your flying a BS 5 enemy BS's would be needed. Or more if they use lower class ships. It seems that gankers usually only do it if there is profit in it so in a BS i doubt you'd be a target as the potential profit would be to low
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Imperator Jora'h
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Posted - 2008.01.11 16:06:00 -
[16]
Originally by: Xavior Mousepractice I was trying to understand what sort of firepower (cost of fleet) would be needed to kill me before concorde arrived. Please see op for specifics.

As was already noted in the thread around 15 Domis can zap a freighter with well over 100K effective hitpoints in less than 30 seconds. All costs considered and with their insurance payout coming back to them each Domi costs less than 30 mil. So around 450 mil for 15 Domis to zap a freighter. If the freighter has 1 billion in cargo they can expect a 500 million payday so they come out ahead (albeit 50 mil divided 15 ways is probably not quite worth the effort).
Without knowing your exact setup I am willing to bet that same gank squad could down your battleship with ease (probably with fewer Domis than 15 actually). With 1.5 bil in fittings you are probably worth the effort (depends on the mods and how much is wrapped up in each...a single 500 mil mod going pop will mess their profit margin).
Little of your setup is helpful to you except resists and plates in this case (anything that gives you raw HP). Your reppers will barely get off 1, maybe 2, cycles which is pathetic in the face of the DPS they will be dishing out.
In short you will die fast and get to watch them haul your stuff from your pod and there is jack-all you can do about it really aside from not using expensive mods (or missioning in 1.0 - 0.8 systems where CONCORD presumably shows up faster).
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Qui Shon
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Posted - 2008.01.11 18:35:00 -
[17]
Edited by: Qui Shon on 11/01/2008 18:39:46 Q2: Yes. Q3: You need to look at your weakest resist, especially if it's thermal or EM, and calculate from that. If I were to hit you, I'd obviously know your fit, try to get my damage types suitable, and I'd wait a few missions if I had to, until your mods suited me. Which they will given a suitable mission, unless you always omnitank.
30mil? Pfft, more like 0-10mil for a pure T1 fit Domi.
In fact I just did a quick recalc purely using market prices, i.e. *not* manufacturing some of the stuff myself, mainly the ship, which would save me a few mil, and which I would do if I made a business out of this.
It comes out to ~13mil cost, including too much CN ammo, including the ridiculously low insurance cost, for an overheated 1000+dps scrambling, mwd'ing, webbing Domi, with MY skills, and I'm not even a year old and have split my SP somewhat, i.e. I'm still at Hybrids 4, Surgical 4. Nor do I have Cyber 5, not that it matters a great deal for this. Sans heat I stll get almost 950. (382 of the 1000+, or 37%, is Kinetic, though)
Shield tankers should really fear the Geddon btw, especiallly when coming back from Angel mission, to take an example.
Insurance in regards to suiciding is broken!
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SiJira
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Posted - 2008.01.11 20:30:00 -
[18]
its been said that you are never safe Trashed sig, Shark was here |

Khanid Kutie
I R Teh Poasting Alt Corp
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Posted - 2008.01.11 20:48:00 -
[19]
Originally by: Xavior Mousepractice
For the record - this isn't a whine.
for the record, denial of a whine, makes it a whine by default...everything after your italics is no considered a whine.
Therefore, stop *****ing about hi sec ganking, its perfectly fine. Eve is a sandbox, people like you are the kids who pee in it.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.01.11 20:54:00 -
[20]
BE WARNED
The trick of filling your cargo hold with lot of cheap trash/bookmarks DOES NOT WORK against serious suicide gankers.
Although you are entirely correct to be taking the possibility of Neuts being used to drain your cap.
Play nice while you butcher each other.
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Minerva Vulcan
Caldari The Nexus Foundation Endless Horizon
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Posted - 2008.01.11 21:03:00 -
[21]
Originally by: Khanid Kutie
Originally by: Xavior Mousepractice
For the record - this isn't a whine.
for the record, denial of a whine, makes it a whine by default...everything after your italics is no considered a whine.
Therefore, stop *****ing about hi sec ganking, its perfectly fine. Eve is a sandbox, people like you are the kids who pee in it.
Try reading the OP first, idiot.  _______________________________ I need new voices in my head, To speak my secret evils with. I need new lovers in my bed, To be my friends and special pets. |

Jack Freely
Caldari Trading Corp
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Posted - 2008.01.11 21:29:00 -
[22]
If you read the gank posts they are mostly haulers, who were auto-piloting and afk eating a sandwich.
Most pirates don't want to work for their isk so they attack easy targets, just don't make yourself an easy target. Also remember the sector security rating will play a big part in if they will attack or not.
But I don't know much, I have only attacked the easy afk haulers
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Aceoil
Murder-Death-Kill
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Posted - 2008.01.11 21:35:00 -
[23]
Question 1. Yes enemy battleships could equip heavy neuts and drain your cap to 0. Two neuts on every BS should do it.
Question 2. Injecting is possible. But when you are getting ganked there is alot of lag that comes into play. The entire grid becomings a 1 FPS slideshow. I doubt you would be able to time the injection once your cap runs out. See Q3.
Question 3. Killing you with resists on is very likely. The team that takes you down will be counting on you running your hardeners, and repairers. And will equip their guns/torpedoes to your weakest resist. So even if you were able to inject extra cap to keep your hardeners running. You should die anyways, because the team would have brought along enough BS's. If your hardeners turn off, then the team kills you even quicker, and more BS's show up on the killmail instead of pods.
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Jernau Riggs
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Posted - 2008.01.11 22:28:00 -
[24]
Quote: A fitted out suicide gank dominix costs less then 30m after insurance.
I really can't beleive that insurance is paid up on ships that suicide gank other ships in high sec, surly your insurance should be void if your ship was destroyed while breaking the law?
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Jenny Spitfire
Caldari SIVAKASI
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Posted - 2008.01.11 22:30:00 -
[25]
To be fair, why insurance are paid to ships killed by Concord policemen? --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

Imperator Jora'h
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Posted - 2008.01.11 22:34:00 -
[26]
Originally by: Jenny Spitfire To be fair, why insurance are paid to ships killed by Concord policemen?
Surely you know better.
Anyway, for the uninformed yeah...makes zero sense with regard to all we understand about insurance but hey...this is a game and they do what they want.
In game terms the Devs seem to want suicide ganking. There is a cost associated with suicide ganking. If the Devs felt the cost was too little they could use insurance payouts as a means of adjusting how high that bar is.
Considering they have never made a change in this regard one can only assume the Devs think everything is just peachy as is.
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Jenny Spitfire
Caldari SIVAKASI
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Posted - 2008.01.11 22:57:00 -
[27]
Maybe risks vs rewards? If Devs really want suicide Gankakkes, they should remove insurance because it balances risks vs rewards. Also it makes no sense to keep insurance in suicides because it encourages lame play.
No wonder, I keep seeing threads relating to lame play popping out every now and then. Maybe you are right, Devs are encouraging lame play and that is why there are many players laming about in the game playing borderline exploits. --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

Ralara
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Posted - 2008.01.11 23:10:00 -
[28]
Originally by: Xavior Mousepractice Thanks Malcanis. Completely understand that if enough people want me dead then it's going to happen. I am trying to get a feel for the balance of whether I would be an attractive target for a suicide gank team scanning out mission runners with an aim to profit from dropped modules.
You can fiddle with EFT but basically, you become "attractive" as a target when:
1) They know your style - where you will be, when and how you play.
2) The loot you drop (25-75% - averaging around roughly 50% of your total stuff on your ship) is worth quite a bit more than the amount of ships, plus fittings (minus insurance) it will take to kill you.
If it takes 1 billion isk of ships and fittings to kill you, they're not going to do it over a 1.5b ship - 750m drop - net loss.
Easiest way - in your mission station (the one where you use the agent the most), set a "warp out" book mark - get a shuttle and undock and "go forward" (in the direction you're initially travelling), say, 1000km or more. Bookmark it.
Now, whenever you undock, simply warp there as soon as you can - you're already aligned and travelling fast enough to insta warp - people wont have time to scan and lock you. Maybe set 3 or 4 of them. or 10. Vary the distance every time. From there, warp to a safe spot (make 10... vary it every time). From there, warp to the mission :)
When you undock, isntantly activate your hardners/reppers/boosters.
You should be more or less safe.
Sure, they can probe you out, but if you're in a system with many missioners, they wont know which Apoc (or whatever you use) is you. Name your ship something else. Pick another character's name and call it, say, Ralara's Armageddon etc.
Sure, you could eventually die, but it'll make it that much harder for them to do it.
HTH.
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Le Skunk
Low Sec Liberators
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Posted - 2008.01.12 02:17:00 -
[29]
Originally by: Imperator Jora'h
Originally by: Jenny Spitfire To be fair, why insurance are paid to ships killed by Concord policemen?
Surely you know better.
Anyway, for the uninformed yeah...makes zero sense with regard to all we understand about insurance but hey...this is a game and they do what they want.
In game terms the Devs seem to want suicide ganking. There is a cost associated with suicide ganking. If the Devs felt the cost was too little they could use insurance payouts as a means of adjusting how high that bar is.
Considering they have never made a change in this regard one can only assume the Devs think everything is just peachy as is.
People are SERIOUSLy off the ball with the whole 'insurance payout' thing.
Your in a hound. You gank a shuttle with a 1 bill BPO in it.
Do you think the ganker gives even the remotest **** about a 5 million isk insurance payout when his alt is hottailing it in the opposite direction with a billion isk in his cargo?
SKUNK
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.01.12 02:31:00 -
[30]
Originally by: Le Skunk
Originally by: Imperator Jora'h
Originally by: Jenny Spitfire To be fair, why insurance are paid to ships killed by Concord policemen?
Surely you know better.
Anyway, for the uninformed yeah...makes zero sense with regard to all we understand about insurance but hey...this is a game and they do what they want.
In game terms the Devs seem to want suicide ganking. There is a cost associated with suicide ganking. If the Devs felt the cost was too little they could use insurance payouts as a means of adjusting how high that bar is.
Considering they have never made a change in this regard one can only assume the Devs think everything is just peachy as is.
People are SERIOUSLy off the ball with the whole 'insurance payout' thing.
Your in a hound. You gank a shuttle with a 1 bill BPO in it.
Do you think the ganker gives even the remotest **** about a 5 million isk insurance payout when his alt is hottailing it in the opposite direction with a billion isk in his cargo?
SKUNK
In the example you give, you are correct.
However, removal of insurance WOULD change the "break even" point for the minimum value of cargo to worth shooting.
Play nice while you butcher each other.
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Jonny JoJo
Amarr The Imperial Guards Darkness Rising Alliance
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Posted - 2008.01.12 02:36:00 -
[31]
Originally by: Le Skunk
Originally by: Imperator Jora'h
Originally by: Jenny Spitfire To be fair, why insurance are paid to ships killed by Concord policemen?
Surely you know better.
Anyway, for the uninformed yeah...makes zero sense with regard to all we understand about insurance but hey...this is a game and they do what they want.
In game terms the Devs seem to want suicide ganking. There is a cost associated with suicide ganking. If the Devs felt the cost was too little they could use insurance payouts as a means of adjusting how high that bar is.
Considering they have never made a change in this regard one can only assume the Devs think everything is just peachy as is.
People are SERIOUSLy off the ball with the whole 'insurance payout' thing.
Your in a hound. You gank a shuttle with a 1 bill BPO in it.
Do you think the ganker gives even the remotest **** about a 5 million isk insurance payout when his alt is hottailing it in the opposite direction with a billion isk in his cargo?
SKUNK
If an Amarr providencec was carrying 1 billion worth of slaves, and it costed 300mil after insurance to kill it. It is safe to assume the job is worth 200mil assuming half cargo destroyed.
if it costs 300mil to kill a Amarr freightor - and the Providence was carrying 400mil - is it worth it? Not really.
If it costs 5mil carcarel to pop a Amarr Shuttle with titan BPO - is it worth it? Hell yeah
So only if its worth the loss, its worth the gank. No insurance will increate the cost of loss.
Refresh to see next Real Life CCP sig(21 total) |

Le Skunk
Low Sec Liberators
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Posted - 2008.01.12 02:42:00 -
[32]
Edited by: Le Skunk on 12/01/2008 02:46:02
Originally by: Jonny JoJo
Originally by: Le Skunk
Originally by: Imperator Jora'h
Originally by: Jenny Spitfire To be fair, why insurance are paid to ships killed by Concord policemen?
Surely you know better.
Anyway, for the uninformed yeah...makes zero sense with regard to all we understand about insurance but hey...this is a game and they do what they want.
In game terms the Devs seem to want suicide ganking. There is a cost associated with suicide ganking. If the Devs felt the cost was too little they could use insurance payouts as a means of adjusting how high that bar is.
Considering they have never made a change in this regard one can only assume the Devs think everything is just peachy as is.
People are SERIOUSLy off the ball with the whole 'insurance payout' thing.
Your in a hound. You gank a shuttle with a 1 bill BPO in it.
Do you think the ganker gives even the remotest **** about a 5 million isk insurance payout when his alt is hottailing it in the opposite direction with a billion isk in his cargo?
SKUNK
If an Amarr providencec was carrying 1 billion worth of slaves, and it costed 300mil after insurance to kill it. It is safe to assume the job is worth 200mil assuming half cargo destroyed.
if it costs 300mil to kill a Amarr freightor - and the Providence was carrying 400mil - is it worth it? Not really.
If it costs 5mil carcarel to pop a Amarr Shuttle with titan BPO - is it worth it? Hell yeah
So only if its worth the loss, its worth the gank. No insurance will increate the cost of loss.
People have this big hard on for freighter gankers as they are (despite being incredibly rare) a visible reminder of how everything in this game can be killed anywhere out of dock range.
BUT
The vast majority of suicide ganks are done BY small ships, battle cruiser and below, ON small ships shuttles,frigates,haulers.
Two stealth bombers can take out any of the above.
Cost of two stealth bombers and fittings (assuming no insurance comes in) is about 30 million isk tops. Chicken feed basically.
So removing insurance payouts on concorded ships will (whilst making the one freighter who gets ganked every month slightly safer) have ZERO effect on 99% of highsec ganks.
SKUNK
EDIT:
Its no mystery... Nothing to bother CCP about.... not one line of code will have to be written...
What will have an effect is people not hitting the big (A) button, and wondering off to watch neighbours with a bill in their cargo hold.
Its as simple as that. Knock out 95% of suicide ganks by not going AFK on autopilot.
The other 5% of 'live' ganks can be dealt with by correct selection of ships for the cargo, and adequately tanking your ship, and *gasp* perhaps thinking about taking two trips instead of one.
SKUNK
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Flinx Evenstar
Minmatar Omniscient Order
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Posted - 2008.01.12 02:59:00 -
[33]
Originally by: Le Skunk
Two stealth bombers can take out any of the above.
Cost of two stealth bombers and fittings (assuming no insurance comes in) is about 30 million isk tops. Chicken feed basically.
So removing insurance payouts on concorded ships will (whilst making the one freighter who gets ganked every month slightly safer) have ZERO effect on 99% of highsec ganks.
SKUNK
Dont forget the gank Brutix. I know guys that don't even bother insuring them. Thye just wait for the fool in the T1 hauler carrying around 200mil of loot. It's fair gamble
Sometimes they only make 10mil for their sec loss . Other times of course, you can easily grab a full set of +5's and some ship interfaces.
Few months ago, that's all we scanned for ( Ship interface ), they were worth around 500 mil each, and you would see cheap haulers carrying around 5- 10 of them. 1 Brutix...and its all good.
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Le Skunk
Low Sec Liberators
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Posted - 2008.01.12 03:02:00 -
[34]
Originally by: Flinx Evenstar
Few months ago, that's all we scanned for ( Ship interface ), they were worth around 500 mil each, and you would see cheap haulers carrying around 5- 10 of them. 1 Brutix...and its all good.
Yummers!
SKUNK
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ddr800
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Posted - 2008.01.12 03:30:00 -
[35]
I run a pretty decent mule corp. for my main and I have had to deal with suicide gank in jita for months. The easiest way to avoid them. #1 carry highly expensive cargo that is small like ship interfaces or implants. However donĘt carry them in a hauler use a covert ops ship, With a ship that can warp while cloaked and remains visible about 1.2 secs at jump points I have run over 95b in implants into Jita in a cov ops and regularly run 40B+ and laugh all the way to my wallet at them. large cargo the freighter is you safest bet. I doubt they can pull of a suicide gank with 15 people in empire before they all die. 120,000 structures is no joke.
I agree there is a way to counter the problem which is good, I however donĘt agree that It is in the spirit of the game as was with the recent mod nerf of mineral compression, a great idea was nerfed, it wasnĘt exploitation it was people being very smart however not playing the game the way the devs wanted us too.
I at that point lost a lot of respect for this team and company. I didnĘt use said nerf but it just showed me brains to crunch numbers and make excel spread sheets like corp. drones are rewarded in eve not real igneous thinkers.
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FuzzBuzz
Caldari North Face Force
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Posted - 2008.01.12 04:25:00 -
[36]
Originally by: Imperator Jora'h
Originally by: Xavior Mousepractice I was trying to understand what sort of firepower (cost of fleet) would be needed to kill me before concorde arrived. Please see op for specifics.

As was already noted in the thread around 15 Domis can zap a freighter with well over 100K effective hitpoints in less than 30 seconds. All costs considered and with their insurance payout coming back to them each Domi costs less than 30 mil. So around 450 mil for 15 Domis to zap a freighter. If the freighter has 1 billion in cargo they can expect a 500 million payday so they come out ahead (albeit 50 mil divided 15 ways is probably not quite worth the effort).
Without knowing your exact setup I am willing to bet that same gank squad could down your battleship with ease (probably with fewer Domis than 15 actually). With 1.5 bil in fittings you are probably worth the effort (depends on the mods and how much is wrapped up in each...a single 500 mil mod going pop will mess their profit margin).
Little of your setup is helpful to you except resists and plates in this case (anything that gives you raw HP). Your reppers will barely get off 1, maybe 2, cycles which is pathetic in the face of the DPS they will be dishing out.
In short you will die fast and get to watch them haul your stuff from your pod and there is jack-all you can do about it really aside from not using expensive mods (or missioning in 1.0 - 0.8 systems where CONCORD presumably shows up faster).
to me this isnt worth the time or effort, i suicided a few ships in a brutix, costs like 3-4m after insurance payout to gank someone (auto pilot haulers) at 3m a pop its worth the attempt to kill a hauler, i have failed a few times as the ships were tanked up, but 3m and 0.5% sec loss is nothing. ----- In this game, what becomes popular becomes overpowered, what becomes overpowered gets nerfed. NEXT! endless cycle. |
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