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Miz Cenuij
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Posted - 2004.03.22 01:22:00 -
[1]
The highway gates have removed the sense of exploration from Eve. Those of us who were playing before thier introduction remember the feeling of exploration as u travelled from one side of the universe to another, the sight of a space station design you hadnt seen before etc.
Thoughts and opinions please...
"Men are going to die..
and im going to kill them". |

cashman
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Posted - 2004.03.22 01:25:00 -
[2]
Been discussed 38 times already, not gonna happend. 
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Danton Marcellus
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Posted - 2004.03.22 01:26:00 -
[3]
This is Meddling 1 to Flacid 2 check your spelling.
Convert Stations
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Ronyo Dae'Loki
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Posted - 2004.03.22 01:26:00 -
[4]
The highway gates should never have been put in.
However, it's far, far to late to remove them. The entire economy of Eve is built around them. To remove them wouldn't just restructure the economy but severely damage it. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Teelmaster
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Posted - 2004.03.22 01:26:00 -
[5]
end yourself?
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Miz Cenuij
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Posted - 2004.03.22 01:27:00 -
[6]
Quote: end yourself?
grow up pls.
"Men are going to die..
and im going to kill them". |

Jim Raynor
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Posted - 2004.03.22 01:30:00 -
[7]
How about more interesting things in deep space other than better asteroids? :/ ------
ROBBLE ROBBLE |

Lansfear
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Posted - 2004.03.22 01:30:00 -
[8]
It's practicly a lost cause. THe higways are the biggest mistake in eve ever.
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Zarthan
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Posted - 2004.03.22 01:30:00 -
[9]
Current incarnation they are to helpful, but come the CCP tolls they will be less useful making trade a bit more regional again for your smaller traders. As hellmar put it...
Quote: Hellmar > toll gate: "wow where are you taking that city sized ore suck, to Yulai!!!, well that will cost you xxxxxxxxxxx isk"
So a solution is on the horizon you just have to wait.
_______________________________________________________ Get custom sigs and graphics done here Unforgivn Website
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Ronyo Dae'Loki
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Posted - 2004.03.22 01:34:00 -
[10]
Edited by: Ronyo Dae'Loki on 22/03/2004 01:41:03
Quote: How about more interesting things in deep space other than better asteroids? :/
Agreed. More claimable stations maybe?
I don't think there are enough... they provide much better "battlegrounds" than gates do.
Make some of them have better services too, so they are more valuble and thus more important to protect.
EDIT: Actually, now that I think of it, I'm not sure more claimable stations would do that. They'd all mostly be taken by various alliances. Although if there were enough in places like the Syndicate I suppose individual (non-alliance) corps might hold them.
However I'm better we'll have to wait for Shiva and the outposts for something like that.
On to the original question... hmm... I dunno how to make 0.0 more attractive. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Robotek Hybrid
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Posted - 2004.03.22 01:38:00 -
[11]
Edited by: Robotek Hybrid on 22/03/2004 01:39:22
Quote: The highway gates have removed the sense of exploration from Eve. Those of us who were playing before thier introduction remember the feeling of exploration as u travelled from one side of the universe to another, the sight of a space station design you hadnt seen before etc.
Thoughts and opinions please...
I agree totally. This will not only improve exploration but the market as well.
*The following is a qoute by me from another thread and it is too long for me to retype so I am copying and pasting*
Quote: 1.When will the superhighways that Link the region's main systems together be taken out so that the market works better?
point A:The richer individuals wouldn't be able to advertise and sell in every main region maybe 2 or 3 thus allowing more people to sell items at standard prices without so much undercutting of the price.
2.Will the empires ever divide their borders so that there are 0.0 systems between them or make PvP in the .1 and .2 systems so that there is risk of leaving that region or empire keeping more sellers away from selling in so many regions.
point A: player a wantes to sell ships in region b as well as in this region ( region a ), but he heard there was a player pirate around those regions and he isn't sure if its worth going to another regioin with his bps to sell there.( his choices are to stay in his current area or take the risk and go to the other region with his BP's)
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Danton Marcellus
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Posted - 2004.03.22 01:40:00 -
[12]
Rogue drones that eat the claimable stations and the smuggler gates.
Convert Stations
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Zarthan
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Posted - 2004.03.22 01:41:00 -
[13]
Quote: How about more interesting things in deep space other than better asteroids? :/
if they put the dugeons in 0.0 then there u go : ) _______________________________________________________ Get custom sigs and graphics done here Unforgivn Website
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Miz Cenuij
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Posted - 2004.03.22 01:43:00 -
[14]
OMG ... player owned stations at gates - Babylon 5 style.
DO IT NOW CCP.
"Men are going to die..
and im going to kill them". |

Ronyo Dae'Loki
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Posted - 2004.03.22 01:44:00 -
[15]
Quote: OMG ... player owned stations at gates - Babylon 5 style.
DO IT NOW CCP.
Awesome.
That'd actually kinda rock. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Morkt Drakt
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Posted - 2004.03.22 02:22:00 -
[16]
Quote: Been discussed 38 times already, not gonna happend. 
Actually i think you will find it IS going to happen. (To a degree)
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Mindseamstress
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Posted - 2004.03.22 03:09:00 -
[17]
The highways need to be removed or their use needs to be tolled. Moreso, it should be impossible to pass from one empire to another without traversing 0.0. Each empire should be a standalone economy and actually pulling off transporting minerals or items from one empire to the other should be hard, risky, but rewarding.
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NeoMorph
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Posted - 2004.03.22 03:30:00 -
[18]
I doubt the highways are going to be removed... why do I think that? Well because instead of removing them they ADDED the smugglers gates which have caused more ways around the galaxy.
I still like the links myself as do all the rest of the 0.0 people. Reason being that I dont want to spend 5 hours getting back to empire when I need to. -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

Gan Howorth
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Posted - 2004.03.22 04:04:00 -
[19]
Yay highways again!
Remove them. Anyone who moans about distance.. 1. Why do you feel it's your divine right to go right across the galaxy with no effort. 2. Why have 5000+ systems and then reduce them to a homogenous lump the logical size of one region using highways?
Removing them would also allow local market characteristics to develop...like wow, v-v-v-variety..shurley shome mishtake!
WRT the capturable stations. Why did they make out they'd be hidden and would have to be found...then tell everyone exactly where they were? 1. Opportunities for the explorer profession..out the window! 2. Opportunities for secret bases..out the window. 3. Opportunities for any corp that isn't 24/7 and ginormous..out the window!
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EveJunkie
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Posted - 2004.03.22 04:12:00 -
[20]
Eve has got less and less buggy since beta but damn its got less fun too. CCP have done a great job but thier pandering to the masses rather than sticking to thier guns and making eve the brutal tough place it was before. Get rid of the highway! Make eve dangerous and risky again! Folk are getting bored because they're getting fat and rich with no chalenge!
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Slithereen
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Posted - 2004.03.22 04:52:00 -
[21]
Imagine the implications of this:
Conquerable stations on gates that toll. Controlling the gate station means controlling the gate itself and collecting the tolls.
This will open up a lot of opportunities for fighting and conquest.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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cashman
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Posted - 2004.03.22 04:56:00 -
[22]
Quote: The highways need to be removed or their use needs to be tolled. Moreso, it should be impossible to pass from one empire to another without traversing 0.0. Each empire should be a standalone economy and actually pulling off transporting minerals or items from one empire to the other should be hard, risky, but rewarding.
Carebear 
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Valrandir
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Posted - 2004.03.22 05:28:00 -
[23]
Petition : Remove the highway gates ! --------------------------------
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Adriana
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Posted - 2004.03.22 05:53:00 -
[24]
Edited by: Adriana on 22/03/2004 05:56:26 Leave the gates alone. The only people that benefit from gate removal are the gate gankers. The vast majority of people find them useful, and use them (through high sec systems) as a way to get around, and avoid the griefers. This doesn't always work, but for the most part does. Placing a high toll on them won't do anything other than stifle trade, and make things more difficult for the majority of people.
It is also interesting to note that the person writing this post is a pirate, and those agreeing with him seem to be pirates. As such, I find his "exploration" reasoning to be suspect. This is not about promoting exploration, it's about making it easier to grief again.
Of course the griefers will love it if they are removed. They always love it. They would love even more those 0.0 bottlenecks between empires.
Yeah, thats what we need, make a single 0.0 in between each of the empires. you can't go through them any other way, just that one single gate...there won't be any griefing there...nope.
One more thing. The job of a government is to secure trade routes and protect it's borders (not necessarily in that order). The free flow of goods is good for everyone economically. Putting high tax rates on goods passing through gates won't do anything but hurt the economy. The "smugglers gates" might be a nice work around though, provided they are done right. If they are uncampable, high sec gates, maybe even if they require a few extra jumps (not 30 a piece though) they might be a workaround. This might give some usefullness to the blackmarket skill.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Jim Raynor
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Posted - 2004.03.22 05:56:00 -
[25]
can we get a dozen or so of those sentry guns removed, i swear there's so many around the gates now i can't see the gate half the time.
what's next, the carebear formation of sentry guns like that one pic? that pic is hilarious yet so very accurate. ------
ROBBLE ROBBLE |

Baun
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Posted - 2004.03.22 06:07:00 -
[26]
Edited by: Baun on 22/03/2004 06:08:56 Unless the gates are removed AND a 0.0 buffer zone is introduced the removal of the gates would just be an annoyance slowing down game play rather than a truly meaningful change. Large corporations would still be able to sell in all the regions they wanted to (although perhaps only in mods, not ships) and people would still be able to move around empire space risk free, it would just take a lot longer.
I understand the desire to make the different empires distinct and more meaningful, but with the current sentry guns and uber (although very stupid) Concord, i think that simply removing the gates amounts to more of an annoying increase in travel time rather than a fundamental gameplay change. I do, however, suppose that one could call an increase in travel time a fundamental change, its just not a change that I see accomplishing anything possitive.
The Enemy's Gate is Down
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Nikolai Reidar
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Posted - 2004.03.22 06:09:00 -
[27]
Quote:
Imagine the implications of this:
Conquerable stations on gates that toll. Controlling the gate station means controlling the gate itself and collecting the tolls.
This will open up a lot of opportunities for fighting and conquest.
I like this. A better idea, of course, would be to actually build your own stargate systems, and toll those (e.g., an instajump stargate between CA and FA space :D) they'd have to save a lot of time to be worth paying for it, but that's an interesting possibility.
:. http://eve.lividandgifted.com (In-game) :. ph33r my HORNETS OF D00M!!!!111 |

Joebob McSkittle
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Posted - 2004.03.22 06:37:00 -
[28]
Why would people want the game to be more tedious and annoying?
Also, why would people want the markets to be thrown away? Removing the highway systems is a horrid idea. It will seperate players, make inter-race trade, difficult and more expensive, and the prices will probably rise, since there is less availability. Great for the people selling, but bad for the buyers.
The majority of people that seem to want the highway systems removed are pirates, that want players to shoot at. Your almost saying: "get rid of the interstates in the US, and put a bunch of people in-between states, with big guns, and that will make the US' economy much better!"
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nails
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Posted - 2004.03.22 06:43:00 -
[29]
I personally hate the highway system. I vote for it to be removed from the game. ------------------
http://ota-corps.otaku.jp -- Anime l33t level
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Pitt
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Posted - 2004.03.22 07:20:00 -
[30]
Edited by: Pitt on 22/03/2004 07:25:32 Yep, the highway's were the biggest mistake ccp have made. I would like to see each empire seperated in some way. It would accomplish a few things.
1) Trading would once again exist, moving nox from the Ammar empire to Minmatar would be profitable.
2) Encourage some type of RP. Newer players may stay in their original empire and find some sense of game identity(sp?, it's late)
3) If seperated by .0 to .1/.2 systems, piracy (real piracy) would have a place in eve.
4) It would make eve feel as large as it once did, yes I do remember that time.
I would also like to see more way's into .0 deep space. But that's another topic. 
edit: wouldn't want the empires to have a bottle neck approach. make it more like a spiderweb so to speak. Lack of preparation on your part does not constitute greifing on mine |
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