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Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
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Posted - 2008.01.13 18:01:00 -
[1]
Edited by: Siigari Kitawa on 13/01/2008 18:01:30 It used to be that you could lock a target while you were cloaked at a gate. Granted, you cannot with a cloaking MODULE but you could at a gate. This would cause you to decloak. And, not only that, but would make things a lot easier such as toggling on mods such as microwarpdrives and guns and all that.
Now, when you are at a gate cloaked, you can't activate any sort of module at all, and you can't LOCK targets to bring yourself out of cloak. This makes following targets through gates difficult as you must first double click empty space, then wait for the server to resolve the client, then asfdfajkl the target warped away.
CCP, please give us back our old cloaking mechanics at the gate. Thanks. _________________ Burn. |

Flamewave
Contempt.
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Posted - 2008.01.13 18:20:00 -
[2]
Hadn't realized they changed it until I lost a war target to this. :( By the time I realized it wasn't working and I had decloaked myself, they had just gotten into warp.
So yeah, I agree, the old way was less of a hassle. It's bad enough that sometimes it feels like it takes more work fighting the interface than fighting your enemies. __________
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Neon Genesis
The Landed Gentry
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Posted - 2008.01.13 18:25:00 -
[3]
/signed
Very annoying. _
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Shigsy
Sybrite Inc. Paisti Syndicate
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Posted - 2008.01.13 18:25:00 -
[4]
/MEGASIGNED.
Most annoying thing ever.
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Skebet
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2008.01.13 19:58:00 -
[5]
This has become like a pet peeve for me.
Please fix.
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Lucias Trask
Shadows of the Dead The Dawn of Darkness
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Posted - 2008.01.13 20:04:00 -
[6]
/signed like the duke of signington [PANIC] |

Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.01.13 20:11:00 -
[7]
hmm, locking while cloaked......
Gee, thats a tough one...
no.
Think about it for a few seconds.....
Play nice while you butcher each other.
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Neon Genesis
The Landed Gentry
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Posted - 2008.01.13 20:14:00 -
[8]
Originally by: Sergeant Spot hmm, locking while cloaked......
Gee, thats a tough one...
no.
Think about it for a few seconds.....
Originally by: OP lock targets to bring yourself out of cloak
_
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Wrayeth
Shiva Morsus Mihi
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Posted - 2008.01.13 20:31:00 -
[9]
Very much signed. I've lost several kills (or, at least, the chance to have an engagement) to this. -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

Shreddog
Nova Squad
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Posted - 2008.01.13 20:41:00 -
[10]
Wouldnt this give a tiny unfair advantage? I mean, you can start locking him before he even can see you.
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JADE DRAG0NESS
Dark Scorpions Fate Weavers
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Posted - 2008.01.13 20:44:00 -
[11]
Originally by: Shreddog Wouldnt this give a tiny unfair advantage? I mean, you can start locking him before he even can see you.
It is but eve isn't meant to be fare and those Killfappers need there kill-mails 
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Kaar
Art of War
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Posted - 2008.01.13 20:46:00 -
[12]
Originally by: Shreddog Wouldnt this give a tiny unfair advantage? I mean, you can start locking him before he even can see you.
The moment you start locking you uncloak, as it is now you have to move somewhere and then click lock, which is a pain in the ass and just another trinity ****up that is still to be fixed a month after release.
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Awox
Advanced Logistics
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Posted - 2008.01.13 20:52:00 -
[13]
Originally by: Kaar
Originally by: Shreddog Wouldnt this give a tiny unfair advantage? I mean, you can start locking him before he even can see you.
The moment you start locking you uncloak, as it is now you have to move somewhere and then click lock, which is a pain in the ass and just another trinity ****up that is still to be fixed a month after release.
It's probably intended, another PvP nerf to balance all the stupid crap they put in the game these days. 
Here's a good reason this is horrible: Moving adds roughly 1 second on to the time it takes to lock someone, or more, depending on lag. If you lag a lot, go to move towards gate, hit lock, sometimes it tells you that you have not uncloaked yet..
Yeah brilliant CCP. Why not take out warp disruptors altogether if the only PvP you want is stationary POS modules and battleships being one-volleyed by 150 man gangs?
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Admiral Pelleon
Caldari White Shadow Imperium imPure.
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Posted - 2008.01.13 20:55:00 -
[14]
SIGNED! Lost a neutral hauler yesterday because of the damn cloak lock nerf. ________
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Spaceman Jack
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Posted - 2008.01.13 21:51:00 -
[15]
Edited by: Spaceman Jack on 13/01/2008 21:52:03
As a MAJOR consumer of cloaking...
NO.
The cloaking enabled by jumping is a protective measure, in large part for lag. It should remain a passive protection and should not be allowed to be used as a bonus for attacking.
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SirMoric
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Posted - 2008.01.13 21:55:00 -
[16]
Agree to the above post.
No need to change things as they are now. Just start moving your ship.
rgds
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Venkul Mul
Gallente
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Posted - 2008.01.13 22:05:00 -
[17]
I think the OP title is misleading.
A better version could be something like:
"lets us decloak from jump activating modules and not only moving"
or something similar.
It would be useful both for the prey and the hunter when entering a system.
For the prey it allow them to decloak from jump activating a MDW or the tank or any other option they want instead of waiting to move and then activating the module,
for the hunter it will allow them to decloack from jump and start blazing away as fast as possible.
The only people losing would be the gatecampers as they will have a more active target.
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Trepkos
Cabalistical Technologies
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Posted - 2008.01.13 22:05:00 -
[18]
Agreed to the highest degree possible.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.01.13 22:14:00 -
[19]
Locking targets decloaks you after a jump. /signed
Activating modules decloaks you after a jump. /notsigned
Why? How easy would it be to catch an indy with proto cloak if it never even shows up on the overview for that split second that double-clicking empty space before activating the cloak allows? Oh you won't be able to as it won't show up. 
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
I did and got banned. |

Zombie Network
GoonFleet
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Posted - 2008.01.13 22:16:00 -
[20]
Originally by: Spaceman Jack Edited by: Spaceman Jack on 13/01/2008 21:52:03
As a MAJOR consumer of cloaking...
NO.
The cloaking enabled by jumping is a protective measure, in large part for lag. It should remain a passive protection and should not be allowed to be used as a bonus for attacking.
So why is it you can initiate warp while cloaked? Surely to be 'fair' you should be forced to start moving and decloak before your warp command will be accepted by the server. The cloak is only in place to make sure you don't die before you load (lol, has happened to me more times than I can count - good going ccp) and should not give an advantage to either the attacker or defender.
Make it so both actions can be used to break cloak, or neither of them.
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Kaar
Art of War
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Posted - 2008.01.13 22:25:00 -
[21]
Originally by: Spaceman Jack
It should remain a passive protection and should not be allowed to be used as a bonus for attacking.
How is it a bonus you ******* ******?
Does a ship sat on the gate have to move before locking something? No it doesnt.
It was fine before Trinity and im assuming this is just a bug or CCP are playing the "Lets fix things that aint broken" game again.
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Korizan
Oort Cloud Industries
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Posted - 2008.01.13 22:34:00 -
[22]
THe problem is if you can lock someone from a cloaked state then if they fix that it might allow ships to use modules as well.
One example would be a covert ops could cloak right off the gate.
Question is can they do one without messing up the other
Not that I wouldn't mind in the least bit if they did allow a covert ops to cloak without moving first  
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Kaar
Art of War
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Posted - 2008.01.14 00:00:00 -
[23]
Originally by: Korizan THe problem is if you can lock someone from a cloaked state then if they fix that it might allow ships to use modules as well.
One example would be a covert ops could cloak right off the gate.
Question is can they do one without messing up the other
Not that I wouldn't mind in the least bit if they did allow a covert ops to cloak without moving first  
Did you even read this thread?
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.01.14 00:47:00 -
[24]
/signed. \o Siigari ^-^
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Korizan
Oort Cloud Industries
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Posted - 2008.01.14 00:54:00 -
[25]
Originally by: Kaar
Did you even read this thread?
Yes I did but let me simplify it for you.
Gate Cloak - Cloak you get while entering a system Module Cloak - Cloak you get while using a cloaking module
If you get the ability to target while under a gate cloak then a covert-ops / recon etc should be able to use a module cloak while under a gate cloak.
I would say your the one that didn't read.
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Admiral Pelleon
Caldari White Shadow Imperium imPure.
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Posted - 2008.01.14 01:31:00 -
[26]
Originally by: Korizan
Originally by: Kaar
Did you even read this thread?
Yes I did but let me simplify it for you.
Gate Cloak - Cloak you get while entering a system Module Cloak - Cloak you get while using a cloaking module
If you get the ability to target while under a gate cloak then a covert-ops / recon etc should be able to use a module cloak while under a gate cloak.
I would say your the one that didn't read.
No, apparently you haven't read this thread. ________
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Mo Steel
Caldari Sanguis vix Dignatio
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Posted - 2008.01.14 01:56:00 -
[27]
Agree entirely. -----
Want a sig made? Eve-Mail me, signatures made for 5 million isk each. |

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.14 01:59:00 -
[28]
Aside from giving the jumped-in guy a slight time advantage in locking speed, I don't see a problem with this.
Official dev responce would be welcome. There are many things that needs fixing in EVE, maybe some things that even need to be nerfed. But who was asking for this? why?
Don't tell me devs like to nerf random things just to prove they don't depend on opinions of the community.
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James Duar
Merch Industrial GoonSwarm
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Posted - 2008.01.14 02:09:00 -
[29]
This is quite reasonable - beginning targeting while gate cloaked should decloak you.
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Too Quacky
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Posted - 2008.01.14 02:12:00 -
[30]
Originally by: Sergeant Spot hmm, locking while cloaked......
Gee, thats a tough one...
no.
Think about it for a few seconds.....
There you go! the Official CCP/BOB reponse.
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