Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sudokhan
|
Posted - 2008.01.15 06:39:00 -
[1]
well i dont know if any one else has feeling on this but do you think that neutralisers are dominating pvp senario's, in 1vs1 situations you can just about cope with them even when your fighting a domi, but during a small gang operations involving bs's neutralisers are the most common thing fitted to ships, when the primary gets attacked with in 5-10sec's his capasitor is at 15% or lower elimanating any oppottunity for fitting an active tank, which is making the only viable setup a armour soak tank that dosnt require cap to run, but wouldnt this lead you to believe that neutralisers are infuencing pvp far too much.
Has CCP yet again fixed one problem but in turn made a much bigger problem? |
r0b0to
Aliastra
|
Posted - 2008.01.15 06:40:00 -
[2]
no ----------- D: |
Le Skunk
Low Sec Liberators
|
Posted - 2008.01.15 06:41:00 -
[3]
Its started...
SKUNK
|
Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.01.15 06:41:00 -
[4]
Edited by: Gamesguy on 15/01/2008 06:42:01 Neutralizers hasnt changed in ages.
Neutralizers, web, and drones is what allows a bs to combat smaller ships. Out of all of those, I'd say the web is the only thing thats overpowered.
Drones can be kited/killed.
Neutralizers require a huge sacrafice in fitting and takes his own cap as well.
Web is just a 13km line in the sand that says "pass this and you die".
|
Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.01.15 06:45:00 -
[5]
Originally by: Le Skunk Its started...
SKUNK
I'm going to laugh if nanos get nerfed, and everybody starts whining about remote reps.
|
Riho
Drop of Blood
|
Posted - 2008.01.15 06:45:00 -
[6]
Originally by: Sudokhan well i dont know if any one else has feeling on this but do you think that neutralisers are dominating pvp senario's, in 1vs1 situations you can just about cope with them even when your fighting a domi, but during a small gang operations involving bs's neutralisers are the most common thing fitted to ships, when the primary gets attacked with in 5-10sec's his capasitor is at 15% or lower elimanating any oppottunity for fitting an active tank, which is making the only viable setup a armour soak tank that dosnt require cap to run, but wouldnt this lead you to believe that neutralisers are infuencing pvp far too much.
Has CCP yet again fixed one problem but in turn made a much bigger problem?
seriously... go away.
Nos was a problem as you got cap from enemy... but whit neuts you use your own cap to kill enemys cap.
its allmost the only weapon against nano ships and smaller stuff when your in a BS.
so... NEUTs are not overpowerd ---------------------------------- Seems that there's a new game that seems to be very popular whit whiners these days. Its called EFT Online.
dont listen those people.. as they dont have a clue |
Sudokhan
|
Posted - 2008.01.15 06:52:00 -
[7]
what so when there making active tanks useless and making soak tanks the only thing that can stand against them, so there not over powered, what you say about nano ships is correct yes it is the only weapon against them but then again that just puts us on to the point that the nano ship is still over powered, hell i've seen mach's doing 26km/s which in my opinion i dont think ccp ever designed any ship above the interceptor to go that fast, its all a big long line of things that need to be changed ingame. |
goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.01.15 06:57:00 -
[8]
Edited by: goodby4u on 15/01/2008 06:58:38
Originally by: Sudokhan what so when there making active tanks useless and making soak tanks the only thing that can stand against them, so there not over powered, what you say about nano ships is correct yes it is the only weapon against them but then again that just puts us on to the point that the nano ship is still over powered, hell i've seen mach's doing 26km/s which in my opinion i dont think ccp ever designed any ship above the interceptor to go that fast, its all a big long line of things that need to be changed ingame.
By crippling the enemy he cripples himself,if its only 1 or 2 neuts then it wouldnt be as bad as you put it...And if its a gang then if they fit guns then the target wouldve emploded before he ran out of cap.
Btw for future referense,do not say anything is overpowered,by what ive seen is if one person whines carelessly about 1 highly used mod ccp nerfs that device until nobody in their right mind would use it. Signature removed. Contains no Eve content. Navigator ([email protected]) |
umop 3pisdn
Minmatar Fnck the blob.
|
Posted - 2008.01.15 07:25:00 -
[9]
Originally by: Le Skunk Its started...
SKUNK
Please god no. They've only just taken away our nos. Leave us with something you bastards.
|
Daelin Blackleaf
|
Posted - 2008.01.15 07:46:00 -
[10]
Neuts are fine. There are a large number of ways to lessen their effectiveness from altering your set-up to be less cap intensive to bringing cap transfer logistics. Most active tanks will run happily with 1-2 staggered neuts on them provided your utilizing your cap charges correctly.
On a larger scale proper utilization of neuting focused BS requires good support, proper defense does too. If you can still tank and fire then they have a battleship that is reduced to being a useless lump of hitpoints. Alternatively a single passive tanked heavy tackler can easily pin down such a ship leaving the rest of you free to move out of range. If you can't move out of range, can't tank, and can't fire then your opponents tactics, set-ups, and pilots are just plain better than yours and your going to die.
In addition they are an essential part of most anti-capital operations.
I admit there is a huge disparity between passive and active tanks when it comes to solo and very small (2-3) gang ops but the fault there is nothing to do with neuts and it would likely be very difficult to balance the two at that level without unbalancing larger gangs.
|
|
Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.15 07:47:00 -
[11]
WTH! As if pilgrim and sentinel werent gimped enough. Kill thread please. -------------------------------------------
[Video]The Inquisition II - Vanguardian |
ArmyOfMe
Exotic Dancers Club
|
Posted - 2008.01.15 07:50:00 -
[12]
Originally by: Gamesguy
Originally by: Le Skunk Its started...
SKUNK
I'm going to laugh if nanos get nerfed, and everybody starts whining about remote reps.
dont even say that out loud
|
Maximillian Power
Minmatar Twilight Faction
|
Posted - 2008.01.15 07:55:00 -
[13]
Originally by: ArmyOfMe
Originally by: Gamesguy
Originally by: Le Skunk Its started...
SKUNK
I'm going to laugh if nanos get nerfed, and everybody starts whining about remote reps.
dont even say that out loud
I've heard people crying for remote reps to be nerfed already. Which is nuts tbqh -------------------------------- So.... |
Sir Dancealot
|
Posted - 2008.01.15 07:56:00 -
[14]
Edited by: Sir Dancealot on 15/01/2008 07:56:47
Originally by: Maximillian Power
Originally by: ArmyOfMe
Originally by: Gamesguy
Originally by: Le Skunk Its started...
SKUNK
I'm going to laugh if nanos get nerfed, and everybody starts whining about remote reps.
dont even say that out loud
I've heard people crying for remote reps to be nerfed already. Which is nuts tbqh
That is quite the idea actually
Originally by: Incantare
Thread does not deliver. I was expecting a story, funny, surprising or otherwise interesting. Instead I got to read Kehmor's smacking. Awesome.
|
Ralara
|
Posted - 2008.01.15 07:58:00 -
[15]
Heh IRL when I saw this thread title, I said "oh for fuh.."
|
Neon Genesis
The Landed Gentry
|
Posted - 2008.01.15 07:58:00 -
[16]
Originally by: Le Skunk Its started...
SKUNK
_
|
Elias Modron
|
Posted - 2008.01.15 08:13:00 -
[17]
Originally by: Sudokhan mach's doing 26km/s
Machariels doing 26km/s?
Is that even possible?
|
Shardrael
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2008.01.15 08:15:00 -
[18]
Originally by: Elias Modron
Originally by: Sudokhan mach's doing 26km/s
Machariels doing 26km/s?
Is that even possible?
ive seen solo ones do 10k so I am gonna guess that achieving that with the right setup and support is not that difficult, just expensive
|
Raekone
|
Posted - 2008.01.15 08:21:00 -
[19]
I'd condone a nerf of neutralizers. They're one of the modules still left in the game that negate any actual skill or means for a pilot to personally influense the outcome of the battle he/she is in - short of always fitting them himself and hoping for the best. Just like NOS where.
In fact if I where in charge, and be very happy I'm not, I'd remove both nos and neuts entirely from the game. The capacitor is what you have to survive - taking it away is like wiping your arse with no hands.
|
Kadoes Khan
|
Posted - 2008.01.15 08:28:00 -
[20]
Originally by: Raekone I'd condone a nerf of neutralizers. They're one of the modules still left in the game that negate any actual skill or means for a pilot to personally influense the outcome of the battle he/she is in - short of always fitting them himself and hoping for the best. Just like NOS where.
In fact if I where in charge, and be very happy I'm not, I'd remove both nos and neuts entirely from the game. The capacitor is what you have to survive - taking it away is like wiping your arse with no hands.
Following that train wreck of logic you'd also want to remove Cap Boosters. -=^=- "Someday the world will recognize the genius in my insanity." |
|
Addison Caine
|
Posted - 2008.01.15 08:42:00 -
[21]
You see, neutralizers are like the new WCS because you can neut off a tackler's disruptor and escape at your leisure if the battle isn't going your way.
Speed setups are like the new WCS because you can outrun ships that are slower than you and escape at your leisure if the battle isn't going your way.
Remote reps are like the new WCS because you can remote rep each other into near invulnerability and dock/jump out to escape at your leisure if the battle isn't going your way.
Passively tanked ships are like the new WCS because you can absorb enough damage to dock/jump out at your leisure if the battle isn't going your way.
Actively tanked ships are like the new WCS because you can tank many ships indefinitely in a 1v1 and dock/jump out at your leisure if the battle isn't going your way.
Gank fitted ships are like the new WCS because you can completely obliterate whatever is tackling you and escape at your leisure if the battle isn't going your way.
Like WCS I predict that all the aspects of Eve listed above will be nerfed into oblivion for the greater balance of Eve. Then whatever's left effective will be nerfed as well to keep it in line.
|
Raekone
|
Posted - 2008.01.15 08:52:00 -
[22]
Originally by: Kadoes Khan
Originally by: Raekone I'd condone a nerf of neutralizers. They're one of the modules still left in the game that negate any actual skill or means for a pilot to personally influense the outcome of the battle he/she is in - short of always fitting them himself and hoping for the best. Just like NOS where.
In fact if I where in charge, and be very happy I'm not, I'd remove both nos and neuts entirely from the game. The capacitor is what you have to survive - taking it away is like wiping your arse with no hands.
Following that train wreck of logic you'd also want to remove Cap Boosters.
So you admit to the necessity of cap boosters if you want to get anywhere in this NEUT Online game. Thanks for proving my point
|
Mephistophilis
Cygnus Alpha Syndicate
|
Posted - 2008.01.15 09:49:00 -
[23]
Edited by: Mephistophilis on 15/01/2008 09:54:51 Edited by: Mephistophilis on 15/01/2008 09:51:09 Oh My lord, i wondered how long it'd be before this started
Oh and btw i could prolly make your active tank usless with my astarte, because i spent months training it all to lvl 5 I guess we should nerf that too
Hey here is an idea, lets ditch neuts, nos, cap boosters, guns, missiles, lazers, armor tanks, shield tanks and we'll keep going untill there is just one mining ship left (not a hulk though, they are waaaayyy too overpowered) then we can have one big generic slippery hem-roid popping party together for the last night untill eve shuts down through lack of players....
Just a thought
|
Tacitus Krekt
The Phoenix Rising FreeFall Securities
|
Posted - 2008.01.15 09:56:00 -
[24]
NEWS FLASH!
A target being called primary has little to no capacitor left after multiple ships hit him with energy neuts. It is thus deducted that energy neuts are viable PVP modules.
More at elleven!
|
Grunanca
BLACK-FLAG
|
Posted - 2008.01.15 09:56:00 -
[25]
Originally by: Sudokhan well i dont know if any one else has feeling on this but do you think that neutralisers are dominating pvp senario's, in 1vs1 situations you can just about cope with them even when your fighting a domi, but during a small gang operations involving bs's neutralisers are the most common thing fitted to ships, when the primary gets attacked with in 5-10sec's his capasitor is at 15% or lower elimanating any oppottunity for fitting an active tank, which is making the only viable setup a armour soak tank that dosnt require cap to run, but wouldnt this lead you to believe that neutralisers are infuencing pvp far too much.
Has CCP yet again fixed one problem but in turn made a much bigger problem?
There is this very cool module called a capacitor booster. This module enables you to get a huge boost to you cap right before you activate your repair systems. This modules is not only useful, it also counters the whole effect of the neuts. Try to use it.
|
Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.01.15 10:05:00 -
[26]
Originally by: Addison Caine You see, neutralizers are like the new WCS because you can neut off a tackler's disruptor and escape at your leisure if the battle isn't going your way.
Speed setups are like the new WCS because you can outrun ships that are slower than you and escape at your leisure if the battle isn't going your way.
Remote reps are like the new WCS because you can remote rep each other into near invulnerability and dock/jump out to escape at your leisure if the battle isn't going your way.
Passively tanked ships are like the new WCS because you can absorb enough damage to dock/jump out at your leisure if the battle isn't going your way.
Actively tanked ships are like the new WCS because you can tank many ships indefinitely in a 1v1 and dock/jump out at your leisure if the battle isn't going your way.
Gank fitted ships are like the new WCS because you can completely obliterate whatever is tackling you and escape at your leisure if the battle isn't going your way.
Like WCS I predict that all the aspects of Eve listed above will be nerfed into oblivion for the greater balance of Eve. Then whatever's left effective will be nerfed as well to keep it in line.
You forgot a few:
ECM ships are like the new WCS because you can jam the tacklers and warp away if the battle isn't going your way.
Damp ships are like the new WCS because you can damp the tacklers and warp away if the battle isn't going your way.
Plated battleships are like the new WCS because you can de-aggress and jump/dock if the battle isn't going your way.
Snipers are like the new WCS because you can kill the tacklers before they tackle you and warp off if the battle isn't going your way.
MWD snipers are like the new WCS because you can mwd out of bubbles and warp off if the battle isn't going your way.
|
arbalesttom
Caldari Glauxian Brothers
|
Posted - 2008.01.15 10:09:00 -
[27]
Epic...
This thread is fail imho.. Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |
Grytok
moon7empler Ev0ke
|
Posted - 2008.01.15 10:14:00 -
[28]
lol?
Neutralizers, even if Energy Emission systems skilled to LvL 5!, have a very hard effect on your own cap. For a Heavy Unstable Neutralizer you'll need minimum 375 Cap to activate and you wanna tell me that this Module is overpowered? Efficiency is 62.5% at best, and thats with LvL 5!
And erm... trying to proove a point by giving a laughable "I'm primaried" example does'nt help either to support this nonsense, because without the Neutralizers you'd still die in 10-15 seconds, if you're primaried by 10-15 hostile battleships. Sure, you would've had Cap left, but where is the difference?
Stop crying allready, as the game does not need anymore nerfing atm. If we go on with lightspeed nerfing everything into oblivion, then EvE won't see 2009. .
Work in progress: EvE FlashMAP |
Taraniis
MAFIA
|
Posted - 2008.01.15 10:36:00 -
[29]
Originally by: umop 3pisdn
Originally by: Le Skunk Its started...
SKUNK
Please god no. They've only just taken away our nos. Leave us with something you bastards.
I love you and want your children. Seriously, hurry up I'm hungry
No neuts aren't over powered, if you are 1vs1 in your BS and a nano-HAC comes into view then you will be grateful for that cap munching beastie as a capless HAC is a dead one, or a warping off one at least. If you are in a roaming gang and don't have a logistics ship in the group then you deserve a cap death.
Before you whine about the realism of any gang having a logistics ship in it then think again. We are in the age of spider-repping, triage and gang mods. CCP have changed the game to incorporate all types of ship into the modern fleet, people just need to evolve their tactics to suit.
|
NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.15 10:46:00 -
[30]
Edited by: NightmareX on 15/01/2008 10:48:06 Jeeeez, this topic is an epic failure.
LOL this noob probably got killed by a Neut Domi.
NEUTS ARE FINE.
CCP, fix my forum portrait FFS |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |