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zombiedeadhead
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Posted - 2008.01.19 10:21:00 -
[1]
Hi, just returned to Eve (played about 3 months a year ago, was running L3 missions in a BC, had to stop RL reasons), and I'm interested in ideas for making a living and having fun in my little Rifter.
At the moment, Im happily engaged in L1 missions and a little ratting, while I work up my skills (esp Shields, Cap and speed). I rolled a typical kind of noob combat character, knowing it would be unbalanced skillwise, but it will be interesting to work on developing a more rounded char as I progress.
I've more or less decided to stick to frigates for as long as possible, and see what I get can do in game. This is partly down to constraints on playing time, and partly down to setting myself a 'role'.
As I see it my possibilities wit a Rifter are, L1 missioning, ratting (I intend to spend a lot of time in low-sec, just for the risk), and maybe jioning a PvP corp as a tackler or whatever.
Now, knowing the infinite possibilities of Eve, there must be other roles, opportunities and skillpaths available to a Rifter pilot which I am not aware of, which is where you come in. Any ideas?, anyone out there who sticks to frigates long-term and doesnt buy into the cruiser/bc/bs progression as soon as they have a few ISK's, well I'd like to hear your ideas.
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Tzar'rim
Minmatar Reckless Corsairs
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Posted - 2008.01.19 10:29:00 -
[2]
for PVE not much for piracy they're brilliant for tackling they're the best next thing to interceptors
Personally, it's so good that I don't see a reason to 'upgrade' to any of the AF versions. While those pack more punch they have their problems, and (to me) certainly aren't worth the extra investment.
Interceptors really just have 1 role, same for the Heyna; they're fantastic tacklers.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.19 10:43:00 -
[3]
the hyena is deadly with some good gear.
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Tzar'rim
Minmatar Reckless Corsairs
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Posted - 2008.01.19 10:58:00 -
[4]
I don't see how a 3 hi-slot, non bonused, split weapon system ship can be called deadly. If you mean it's a quite effective tackler then yes.
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Xoth Freefall
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Posted - 2008.01.19 11:44:00 -
[5]
Originally by: Tzar'rim I don't see how a 3 hi-slot, non bonused, split weapon system ship can be called deadly. If you mean it's a quite effective tackler then yes.
ummm ..... are you talking about the same ship?
the rifter has 4 high slots and does get a damage bonus to small turrets, as well as a tracking bonus.
I've been doing lvl 2 missions on a arty rifter (using T2 280mm).
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Tzar'rim
Minmatar Reckless Corsairs
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Posted - 2008.01.19 11:56:00 -
[6]
Originally by: Xoth Freefall
Originally by: Tzar'rim I don't see how a 3 hi-slot, non bonused, split weapon system ship can be called deadly. If you mean it's a quite effective tackler then yes.
ummm ..... are you talking about the same ship?
the rifter has 4 high slots and does get a damage bonus to small turrets, as well as a tracking bonus.
I've been doing lvl 2 missions on a arty rifter (using T2 280mm).
I'm talking about the post above that post, mentioning the Hyena.
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zombiedeadhead
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Posted - 2008.01.19 16:04:00 -
[7]
Originally by: Tzar'rim for PVE not much for piracy they're brilliant for tackling they're the best next thing to interceptors
Personally, it's so good that I don't see a reason to 'upgrade' to any of the AF versions. While those pack more punch they have their problems, and (to me) certainly aren't worth the extra investment.
Interceptors really just have 1 role, same for the Heyna; they're fantastic tacklers.
Thamks for the replies people, can I ask why you say 'for PvE not much'? Would i be wrong in thinking that a well fitted Rifter with decent skills should be a match for any rats in Low-Sec space, ( I realise that 0.0 would be a differant story)?
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Ard UnjiiGo
The Bastards
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Posted - 2008.01.19 17:25:00 -
[8]
You can rat in a rifter in low sec well and quite easily if you fit for the rats you're facing. I had no problem ratting 0.1 solo in it as a complete nubbin (Though some of the BCs took some time to wear down with low skills and a T1 fit). Another solid use for the rifter is for transporting small but valuable goods around low-sec if you have any interest in trading.
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Tzar'rim
Minmatar Reckless Corsairs
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Posted - 2008.01.19 19:43:00 -
[9]
Ratting in low sec wouldn't be a problem, but if you were to (want to) do missions you'd run out of options pretty fast.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.19 20:47:00 -
[10]
Originally by: Tzar'rim I don't see how a 3 hi-slot, non bonused, split weapon system ship can be called deadly. If you mean it's a quite effective tackler then yes.
because. well I'll let you figure it out when I catch your rifter at a belt.
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Tzar'rim
Minmatar Reckless Corsairs
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Posted - 2008.01.19 21:01:00 -
[11]
last time one tried to kill me he buggered off after 5 minutes, he was tired of popping his cap boosters.
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Ka Jolo
Ministry of Destruction
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Posted - 2008.01.21 05:57:00 -
[12]
The Rifter is the ideal pirate ship for the unskilled new pilot; it remains a favorite of many veteran pirates as well, as it is generally seen as less threatening than an interceptor or HAC, so fewer targets run away from it. A relatively unskilled pilot in a Rifter can take out any other t1 frigate in the game and most t1 cruisers. If the target pilot is also unskilled (many players rush right into the biggest ship they can "fly"), a 5M SP Rifter pilot can take out any t1 cruiser and most battlecruisers.
A pretty standard low-skillpoint Rifter setup is:
3x 150mm AC 1x small Nos
1x AB (probably can't fit mwd) 1x Web 1x Scram (7.5 km. version)
1x 200mm armor plates 1x SAR 1x Gyro (to boost dps) or DCU (to mitigate damage)
No need to go T2 with the modules or best named; but you will want to experiment with various named modules to fit everything in. Keep things cheap and just have a whole stable of Rifters ready to go; take risks and remember you can learn even when you lose.
Your basic strategy is to get in close, orbit at 500m, and blast away.
Your Money or Your Life! The journal of a space pirate
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.21 06:00:00 -
[13]
Originally by: Tzar'rim last time one tried to kill me he buggered off after 5 minutes, he was tired of popping his cap boosters.
wow. why would a hyena run a cap booster? are you insane?
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Tzar'rim
Minmatar Reckless Corsairs
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Posted - 2008.01.21 10:35:00 -
[14]
Edited by: Tzar''rim on 21/01/2008 10:37:18 Dunno, never flown one. He was using one to keep his MWD running, after he gave up we had a little chat and that's the explanation he gave.
Thing is I run a different setup from most people because most people go for numbers (either damage or HP) where I go for staying power. I can almost perma run my repper with my mediocre skills, I need to pulse it at times. A hyena will have lots of trouble doing enough damage to break my repper.
Also killing any AF? erm, perma repping Retribution?
And yes, as a tackler it's just the ideal ship, it's brilliant in that role.
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Tzar'rim
Minmatar Reckless Corsairs
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Posted - 2008.01.21 10:48:00 -
[15]
Originally by: Ka Jolo The Rifter is the ideal pirate ship for the unskilled new pilot; it remains a favorite of many veteran pirates as well, as it is generally seen as less threatening than an interceptor or HAC, so fewer targets run away from it. A relatively unskilled pilot in a Rifter can take out any other t1 frigate in the game and most t1 cruisers. If the target pilot is also unskilled (many players rush right into the biggest ship they can "fly"), a 5M SP Rifter pilot can take out any t1 cruiser and most battlecruisers.
A pretty standard low-skillpoint Rifter setup is:
3x 150mm AC 1x small Nos
1x AB (probably can't fit mwd) 1x Web 1x Scram (7.5 km. version)
1x 200mm armor plates 1x SAR 1x Gyro (to boost dps) or DCU (to mitigate damage)
No need to go T2 with the modules or best named; but you will want to experiment with various named modules to fit everything in. Keep things cheap and just have a whole stable of Rifters ready to go; take risks and remember you can learn even when you lose.
Your basic strategy is to get in close, orbit at 500m, and blast away.
Adding HP, damage mod or resists only really works when you go against similar sized targets, if you simply have more HP than the other frigate you'll probably win.
Things start to change when you go against bigger targets, they always have more HP, more cap and probably drones. As such (imo ofc) I'd rather switch HP or damage for staying power, In essence running like a Punisher bleeder setup. It means you can stay in the fight for much longer which is what you need to do anyway since you have to chew through a bigger target.
200mm II, small nos MWD (or AB if you can't really run one), 7.5k scrambler, web SAR II, 2 cap power relays
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.21 11:15:00 -
[16]
Edited by: MotherMoon on 21/01/2008 11:16:39
Originally by: Tzar'rim Edited by: Tzar''rim on 21/01/2008 10:37:18 Dunno, never flown one. He was using one to keep his MWD running, after he gave up we had a little chat and that's the explanation he gave.
Thing is I run a different setup from most people because most people go for numbers (either damage or HP) where I go for staying power. I can almost perma run my repper with my mediocre skills, I need to pulse it at times. A hyena will have lots of trouble doing enough damage to break my repper.
Also killing any AF? erm, perma repping Retribution?
And yes, as a tackler it's just the ideal ship, it's brilliant in that role.
hmmm ok yeah maybe not ANY AF :P
I find it strange only because the 25% cap loss doesn't happen on the heyna, and just one low solt cap modules does it for me.
then again I have my cap skills maxed out.
:P
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zombiedrone
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Posted - 2008.01.21 12:03:00 -
[17]
I like the idea of Trading stuff round low-sec, not something i'd thought of, but it could be a good way of making myself useful and making friends in dangerous areas. Thanks for that idea.
Yes, I realise that missioning beyond L1 is going to be beyond the Rifter, but im happy that, as you say, it is pretty effective as a ratter, and even happier that its looked on as a great ship for noobie Pirates :D. My plan had indeed been to set up a little fleet of the things, fitted for differant uses and in differant places, its cheap enough to make that very practical, ( and im usuing pretty cheap modules, no T2 for me.)
Thanks all for the encouraging input.
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Lil'Red Ridin'Hood
Snake Assault
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Posted - 2008.01.21 12:30:00 -
[18]
Originally by: zombiedrone Yes, I realise that missioning beyond L1 is going to be beyond the Rifter, but im happy that, as you say, it is pretty effective as a ratter, and even happier that its looked on as a great ship for noobie Pirates :D.
With proper setups and a bit of clever tactics, you can even do a host of level 2 missions in a Rifter.
And while the Rifter is superior to most T1 frigates, I haven't been able to beat a Kestrel, yet. Hate them missiles. I just can't get the Rifter to go fast enough to negate the missiles' impact enough.
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Nilox Voidlance
Minmatar
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Posted - 2008.01.21 15:05:00 -
[19]
Edited by: Nilox Voidlance on 21/01/2008 15:06:05 Edited by: Nilox Voidlance on 21/01/2008 15:04:57
Originally by: zombiedrone
Yes, I realise that missioning beyond L1 is going to be beyond the Rifter...
It amazes me how timid people are with PVE in this game. L2 missions are fine in a rifter. You have to use your head (don't run headlong and aggro the whole room), and you may have to warp out to rep and reshield recharge cap... occasionally (like 1 out of 3 missions), however the rifter is fine in L2 missions. The challenge is refreshing after the end of L1 anyway. Just watch out for a mission called Blockade??? Haven't run that one yet but, I hear it's a pain.
After clearing the mission, strap on 3 cargo extenders and 4 scanners go loot and salvage.
The rifter is the minmatar version of a swiss army knife.
and the bonus is... you look good doing all of it!
And everybody says speed is minmatar's "thing". Minmatar can tank, gank, alpha, snipe, do ew(web), nano. What isnt "minmatar's thing"? A- Mining?
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Myra Rodan
Minmatar Es and Whizz Hedonistic Imperative
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Posted - 2008.01.21 15:59:00 -
[20]
so back to OP
The rifter is awesome at lvl 1 missions, and can handle most lvl 2 missions without too much trouble.
If you upgrade to a Jaguar or Wolf (both AF), they are great at lvl 2 missions, and can handle most lvl 3 missions, though the ones with lots of bc take a while.
I've been running lvl 3 missions with a pair of AF for a few months now, and not had trouble with any of them. |
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malcotch
Gallente
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Posted - 2008.01.22 11:29:00 -
[21]
I've tried a new setup on my Rifter, it has been optimized to deal with Serpentis NPCs in missions and ratting.
2x 150mm Light Prototype Cannons (Phased Plasma S) 2x Malkuth Rocket Launcher (foxfire)
Small Shield Booster Small Capacitor Booster Heat Dissipation Amplifier
Small La Polarized Armor Regenerator Damage Control Capacitor Power Relay
The idea was to be able to repair and contain damage whilst doing heavy missions, avoiding having to return to base to do armor repairs.
It seems to cope with multiple Serpentis cruisers and frigates, if the shield gets damaged beyond 50%, the shield booster can be turned on for a few seconds! The armor has not been damaged yet so I am wondering if the armor repairer is needed!
If dealing with different NPCs the shield/weapons can be adjusted for the damage they dish out and their vulnerability!
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Tzar'rim
Minmatar Reckless Corsairs
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Posted - 2008.01.22 11:50:00 -
[22]
Don't use both armor and shield tanking, choose for one and stick to it. Also don't combine a shield booster with a cap power relay, the CPR reduces your shield boosting.
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malcotch
Gallente
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Posted - 2008.01.22 12:29:00 -
[23]
Originally by: Tzar'rim Don't use both armor and shield tanking, choose for one and stick to it. Also don't combine a shield booster with a cap power relay, the CPR reduces your shield boosting.
Thanks for the advice, I can see I can remove the CPR and can free up some lower slots for more useful items!
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Dreagon Scarr
Deorbit Burn
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Posted - 2008.03.27 12:26:00 -
[24]
I have been reading through these posts and there are alot of great suggestions, none however have touched on a problem I encountered. Whenever I turn on the MWD the rifter cannot stay anywhere near 500 orbit ... and it gets kicked out to a 4km orbit, which puts me in the crosshairs and i get decimated, is there a different strategy beyond orbiting for running Microwarpdrives .... because I also have noticed my guns have a hard time hitting there target when the warpdrives are on. Any information would be great, I love the rifter but it seems hit and miss, sometimes everything goes smoothe, alot of the times it doesnt, and this is my most recent obstacle.
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Tzar'rim
Reckless Corsairs
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Posted - 2008.03.27 12:44:00 -
[25]
Originally by: Dreagon Scarr I have been reading through these posts and there are alot of great suggestions, none however have touched on a problem I encountered. Whenever I turn on the MWD the rifter cannot stay anywhere near 500 orbit ... and it gets kicked out to a 4km orbit, which puts me in the crosshairs and i get decimated, is there a different strategy beyond orbiting for running Microwarpdrives .... because I also have noticed my guns have a hard time hitting there target when the warpdrives are on. Any information would be great, I love the rifter but it seems hit and miss, sometimes everything goes smoothe, alot of the times it doesnt, and this is my most recent obstacle.
I normally don't use MWD when attacking but just gave it a go and I get 2000-2400m orbit with a normal T1 MWD but with high navigation skills. Train up your evasive maneuvring and Spaceship command. But again, normally you don't have to MWD.
On your tracking problem the solution is twofold; train up motion prediction and your frigate level, possibly downgrade your guns to smaller ones.
I'm looking for a home
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Dreagon Scarr
Deorbit Burn
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Posted - 2008.03.27 14:30:00 -
[26]
Thx, I have downgraded to smaller guns, thought of that previously actually. Motion prediction is a good idea, also could use a module to improve the tracking. Reason I was in dire need of keeping the MWD running was that I was speed tanking for a long time .. so I guess I need to change to Armour tanking and using speed as a nice bonus. My Nav skills are pretty high but I'll keep working on them. Will let you know if I have any more issues .. not to bad at flying frigates but i still seem to be on the sucky side of the skill range.
I do have another question though .... how many different ways are there to NOT die vs missiles?
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Tzar'rim
Reckless Corsairs
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Posted - 2008.03.27 14:57:00 -
[27]
missiles suck for small ships, unless you go fast enough so they don't hurt you much. which is almost impossible for a T1 frig orbiting closerange. 2 solutions;
- go long range, larger orbit thus higher speed, but less damage dealt as well. - suck it up and tank them.
I'm looking for a home
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Dreagon Scarr
Deorbit Burn
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Posted - 2008.03.27 15:28:00 -
[28]
Ouch .. not fun stuff, well thanks for the advice ... gonna have to setup another rifter here and see how i do :)
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.03.27 17:06:00 -
[29]
forget the metal scraps
fly a punisher
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Nekopyat
Moons of Pluto
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Posted - 2008.03.27 20:43:00 -
[30]
Rifters can also make good courier boats and lowsec blockade runners. I was using mine for quite a while to transport stuff in and out of lowsec.
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