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ElQuirko
Gravit Negotii
364
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Posted - 2012.02.11 11:14:00 -
[1] - Quote
I've been messing around on Pyfa recently, checking out new ways to blingbling my Proteus fit. I recently came across the faction medium blasters, and the results left me flabbergasted! A rack of shadow serpentis medium blasters will set me back 420mil - and this gives me the benefit of a 21DPS loss compared to my tech 2 neutrons.
While I understand this discrepancy is due to the fact that Void M has the same effect on a ship hull as firing starving children at a pile of burgers, I really cannot see the point in paying 64mil more per blaster for a loss in DPS. While I understand that it gives people who cannot use tech 2 guns the ability to fire st00pid amounts of damage for money, realistically speaking who is going to fly a ship with 420mil in highslots into PVP, the realm of blasters?
This isn't a whine or nerf thread; I'm genuinely curious. You fit a Dread Guristas warp disruptor instead of the Tech 2 alternative because it's, well, much better. Why are the faction alternatives worse in the realm of the Gallente?
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |

Alara IonStorm
1548
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Posted - 2012.02.11 11:25:00 -
[2] - Quote
Most Faction Weapons are not really worth it TBH.
Without T2 Ammo existing and the 10% from specialization their is a case for them but T2 Guns are generally superior all round in Price, Utility and almost the Same in Dmg. T2 Ammo especially range has screwed them over.
Faction Weapons just are not good right now. |

Vera Algaert
Republic University Minmatar Republic
40
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Posted - 2012.02.11 11:36:00 -
[3] - Quote
Alara IonStorm wrote:Faction Weapons just are not good right now. that's not entirely true for missile launchers where faction results in higher dps than T2 unless you use T2 missiles.
there are also some cases in which faction weapons are commonly used over their T2 counterparts due to fittings constraints - e.g. faction tachyons have much lower cap use than T2s and are often used for that reason despite a minor dps loss (wouldn't use T2 crystals for tachyons anyways). |

Alara IonStorm
1548
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Posted - 2012.02.11 11:42:00 -
[4] - Quote
Vera Algaert wrote: that's not true for missile launchers where faction results in higher dps than T2 unless you use T2 ammo.
Yes but it is only worth it on really pimped PvE Boats where their is no major risk of dying. No one uses them in risky situations because they are not worth it. As you said though only if you do not use T2 Ammo.
Vera Algaert wrote: there are also some cases in which faction weapons are commonly used over their T2 counterparts due to fittings requirements - e.g. faction tachyons have much lower cap use than T2s and are often used for that reason despite a minor dps loss.
Not that often the only 2 Ships that make real use of Tachs are the Pally and Nightmare and they can fit T2 fine.
In the long run they are not really worth it and especially not worth it in PvP. Faction Cruise and Heavy Launchers see the most use but they are a blip on the Radar.
A far cry from what you would expect in faction mods.
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Midori Tsu
Evolution
102
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Posted - 2012.02.11 12:03:00 -
[5] - Quote
T2 guns have another damage modifier from the specialization skill, thats why faction guns do less dps even though they have a higher damage modifier.
The only guns that do more dps than their T2 counterpart are officer guns. |

Bubanni
SniggWaffe EVE Corporation 123566322353
81
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Posted - 2012.02.11 12:07:00 -
[6] - Quote
they use less cap, less fitting requirement and try compareing it when using the same faction ammo instead of void (since the faction ammo has more tracking and little more range) |

ElQuirko
Gravit Negotii
364
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Posted - 2012.02.11 12:23:00 -
[7] - Quote
Bubanni wrote:they use less cap, less fitting requirement and try compareing it when using the same faction ammo instead of void (since the faction ammo has more tracking and little more range)
On the other hand, tracking and range aren't even worth talking about if you're flying a medium blasterboat. A good pilot will be orbiting his enemy at 2,500m and will have scrambled and webbed them already so that tracking makes little difference.
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |

Bumblefck
Kerensky Initiatives
2806
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Posted - 2012.02.11 12:33:00 -
[8] - Quote
They make the T2 blasters look like ****, because they are pirate weapons! :D
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

ElQuirko
Gravit Negotii
364
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Posted - 2012.02.11 12:36:00 -
[9] - Quote
Bumblefck wrote:They make the T2 blasters look like ****, because they are pirate weapons! :D
But T2 blasters make their ships look like scrapyards...
'sall about officer blasters now.
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |

Mr Kidd
Center for Advanced Studies Gallente Federation
397
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Posted - 2012.02.11 14:52:00 -
[10] - Quote
Haven't looked at faction blasters in a while so I'll just go with some general info which maybe be right/wrong specific to blasters.
Generally faction mods offer a lower bar for better performance similar to T2. For lower skilled pilots they might be an option for higher DPS when T2 is still a couple of months away.
They also offer lower PG/CPU requirements that again benefits lower skilled players who might not have perfect fitting skills to squeeze in all the modules they can.
But yeah, compared to T2 DPS, no they're not worth it. But they might be to someone with low skills and lots of isk. *shrugs*
We want breast augmentations and sluttier clothing in the NeX! |

ElQuirko
Gravit Negotii
364
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Posted - 2012.02.11 15:33:00 -
[11] - Quote
Mr Kidd wrote: Generally faction mods offer a lower bar for better performance similar to T2. For lower skilled pilots they might be an option for higher DPS when T2 is still a couple of months away.
Not necessarily - the virtues of Imperial Navy EANMs far exceed those of the regular T2 kind.
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |

namron 7
1-800-FUBAR
14
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Posted - 2012.02.11 17:13:00 -
[12] - Quote
Ok here is the reason
A lot of faction gear has much lower reqs for CPU and powergrid so it really helps on those ultra tight fits
As for faction guns they are normally a better fit as they also require a lot less cap (amarr guns)
The imperial navy tachs require 25% less cap per cycle than tech II
You do less damage but it really is very little complared to the massive increase in cap you get
My humble thoughts Thanks for the help |

Skydell
Space Mermaids Somethin Awfull Forums
152
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Posted - 2012.02.11 17:35:00 -
[13] - Quote
Looking for real bang for your buck?
Fit a rack of storyline weapons. If you think faction numbers are funny, you will laugh your ass off when you get those Slither blasters made and full fit. |

Corina Jarr
Spazzoid Enterprises Purpose Built
571
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Posted - 2012.02.11 17:40:00 -
[14] - Quote
Faction is the only way for me to get guns that match my ship... |

mama guru
Evolution
25
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Posted - 2012.02.11 18:20:00 -
[15] - Quote
namron 7 wrote:Ok here is the reason
A lot of faction gear has much lower reqs for CPU and powergrid so it really helps on those ultra tight fits
As for faction guns they are normally a better fit as they also require a lot less cap (amarr guns)
The imperial navy tachs require 25% less cap per cycle than tech II
You do less damage but it really is very little complared to the massive increase in cap you get
My humble thoughts
Yep. But Tachs are argubly the only turret type where the lower fittings and cap usage are worth the isk.
I would really love to see other improvements to faction guns to set them aside from T2 and T1. Give them increased tracking/range etc compared to t1 and t2 to give them some form of unique appeal. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

JamesCLK
Lone Star Exploration Lone Star Partners
35
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Posted - 2012.02.11 19:10:00 -
[16] - Quote
There is also the fact that Tech2 modules are less resistant to heat dammage from overheating; as such you can overheat faction guns for longer than you could the Tech2.
Have you tried calculating the total dammage output difference between fireing both weapon sets until they burn out?
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