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Jenny Spitfire
Caldari SIVAKASI
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Posted - 2008.01.19 22:25:00 -
[31]
I am thinking if progression means old players are unhappy but the game could be better like in-station or ship boarding 3d combat, it would be worth it that old players would one day become a minority and CCP could improve the game so much because majority who are newb would have very rich gaming experience.
I mean to do it when majority are old players would cause loss of income but when they are the minority, it would not hurt the game anymore and CCP can do what they like to make Eve the best game in the market.
I'll say it is all win for all of us in the future. If one day, I could get in-station combat like boarding parties, I would be so happy with the game. It is going to be ecstatically fun. --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

Skaz
Minmatar
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Posted - 2008.01.19 22:32:00 -
[32]
I actually understand the OPs sentiment and reasons for leaving us. He's not making anything up. ISK sellers are more common than ever, low sec is in a midlife crisis, High sec is incredibly profitable but crawling with suicide gankers and 0.0 belongs to the large alliances.
But so long and farewell - -
PINK PINK PINK PINK |

MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.19 22:38:00 -
[33]
Originally by: Skaz I actually understand the OPs sentiment and reasons for leaving us. He's not making anything up. ISK sellers are more common than ever, low sec is in a midlife crisis, High sec is incredibly profitable but crawling with suicide gankers and 0.0 belongs to the large alliances.
But so long and farewell
yeah but it doesn't mean eve will die 
but yeah just play another game :)
also to jenny not to **** off older players but yes I agree in a way. the vets are the minority, and most of them will take the game they used to play with them to the cancel ccount button.
paving the way for more new players to fill thier shoes.
it won't be the same game but I don't believe eve is going anywhere.
unless faction warfare isn't made... then I'll just cry.
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Keta Min
Pre-nerfed Tactics SOUL CARTEL
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Posted - 2008.01.19 22:46:00 -
[34]
bye, my friend. we'll keep contact out of eve. yep it changed alot and pvp did not change for the better. other old players will understand.
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Burkmat
Delictum 23216
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Posted - 2008.01.19 22:52:00 -
[35]
Originally by: Shwedagon Paya
Originally by: Elles D If you really think that then the entire premise is lost on you.
No, I understand it, I just think it's idiotic.
If doing repetitive **** for two weeks every time you lose a fight is your idea of a good time, you can still do it today. Buy yourself a CNR or Navy Mega, fit it with faction and officer modules, throw some expensive rigs on there, and you're guaranteed to lose it sooner or later.
...and then you just have to convince every single other person in the game to do the same and you've got it right.
Insurance pays out way too much. Recently lost a full t2/best named fitted (speshal for me because it's the first full t2/best named ship I've ever lost ^^) Typhoon.
Total loss after insurance paid out: Roughly 20mil. That's absolutely nothing.
Suggestion: Remove insurance or at least nerf it abit. I buy a Phoon for 60mil, 22.5 for insurance, and it pays out 75mil. That means that losing a ship which is supposed to be at least a littlebit expensive I get a total loss of no more than 10mil.
Make a loss sting abit. From being a Director of my corporation (and hence talking to people alot about stupid losses), people don't give a flying **** if they lose 10 Battleships / Day (*waves at Rev*), they still make more ISK than they lose if they just use 1 of those BSs to rat for less than an hour.
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Troye
Gallente Strix Armaments and Defence
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Posted - 2008.01.19 22:58:00 -
[36]
OMG I'm actualy in agreement with a whining goodbye post 
EVE sellers and buyers are screwing up this game but waht you said about bob is old news.
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TigerWoman
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Posted - 2008.01.19 23:08:00 -
[37]
Quote: When I started it would take 12 of us about 2 weeks to raise enough money to purchase a Battle ship
so if that was so cool how long do you want to raise money for a single titan in game then?
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retlaw
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Posted - 2008.01.19 23:28:00 -
[38]
If you no long have fun killing people then leave already. I was 5 months in beta and the last night of beta when everybody got 500 million and all skills when everybody when out to kill each other in a BS. I have ninja mined in outer rim and had so many freak bookmarks i could not keep track of them. But the one thing I never did was waste my time making other people miserable because I needed to feel special like you and then crying because I cannot cause more grief to people,so leave already. If the game dies there will be another and another, I have beta tested a few most suck, some are good a few are great and EVE is not one of them in my opinion. By the way I play because I like to help people not shoot them up.
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Cilvius Sanctus
Gallente The Order of Chivalry Nex Eternus
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Posted - 2008.01.19 23:48:00 -
[39]
Sad to see a vet leave. I'm not even going to ask for your stuff.
I think it kind of makes sense that things that used to be uber expensive are now more affordable. That's the way prices work in the real world, and while this is a game it still makes sense that the older something is the easier it is to afford. I do agree on the isk selling websites, I want them all to die a slow death. I really wish CCP was more adamant about shutting those sites down.
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Spoon Thumb
Paladin Imperium
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Posted - 2008.01.19 23:57:00 -
[40]
Edited by: Spoon Thumb on 20/01/2008 00:02:54
Originally by: MotherMoon
but yeah everyone I kill I'm 100% sure it's not a loss to them anymore.
You've clearly never killed me :D
I'm a student and I've never had a real job beside working in a call centre. So the excitement for me is in managing a corp, interacting with other people in such an environment and trying to do something truely hard and worth aspiring for in helping CVA build (/expand) an empire
Khaldari khanidpublic: RP channel for Kingdom loyalists
Recruiting |

KIAEddZ
Caldari KIA Corp KIA Alliance
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Posted - 2008.01.20 00:02:00 -
[41]
oh just fk off already
 KIA EVE Home
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal
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Spoon Thumb
Paladin Imperium
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Posted - 2008.01.20 00:13:00 -
[42]
Originally by: Jenny Spitfire I am thinking if progression means old players are unhappy but the game could be better like in-station or ship boarding 3d combat, it would be worth it that old players would one day become a minority and CCP could improve the game so much because majority who are newb would have very rich gaming experience.
etc
I'll say it is all win for all of us in the future. If one day, I could get in-station combat like boarding parties, I would be so happy with the game. It is going to be ecstatically fun.
Eve has a silly large scope. Something along the lines of "Lets make a game about everything, set it in the future so it is insanely more complicated and do it across several thousand solar systems rather than just one planet"
As for the isk seller sentiments, I take pride in never having bought any isk and doing everything the "Spoon Thumb" (hard) way!
But it does kinda suck when you have to work so much harder to find ways to thwart enemies that can just out-blob / out-isk you in "fair" combat
Khaldari khanidpublic: RP channel for Kingdom loyalists
Recruiting |

JADE DRAG0NESS
Dark Scorpions Fate Weavers
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Posted - 2008.01.20 00:26:00 -
[43]
Err you do realise OP that most of the CCP members were in Goonswarm.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Ernesto Hoost
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Posted - 2008.01.20 00:30:00 -
[44]
Originally by: JADE DRAG0NESS Err you do realise OP that most of the CCP members were in Goonswarm.
Except of course the one that broke the rules and subsequently confessed.
(And somehow kept his job)
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Wu Jiun
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Posted - 2008.01.20 01:14:00 -
[45]
I play about 2 years and for me and my platime a lost battleship means about 0.5-1 week of grinding and resorting to fly a tech1 cruiser or make no pvp at all. That does hurt.
Lowsec isn't dead either. As far as i remember a recent devblog shed some light on the population. And lowsec isn't deserted at least not if you compare it to 0.0. And comparing it to hisec would be stupid.
But well its still good to see you go. hf
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Ernesto Hoost
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Posted - 2008.01.20 01:39:00 -
[46]
Originally by: Wu Jiun I play about 2 years and for me and my platime a lost battleship means about 0.5-1 week of grinding and resorting to fly a tech1 cruiser or make no pvp at all. That does hurt.
Lowsec isn't dead either. As far as i remember a recent devblog shed some light on the population. And lowsec isn't deserted at least not if you compare it to 0.0. And comparing it to hisec would be stupid.
But well its still good to see you go. hf
The trick is to always have a BS. That way when you lose your pvp ship, it will take you about 1 day or 4 level 4's to make 100mil. If you have access to 0.0 ratting, its even faster. Just always have a npc fitted BS safe somewhere, and name it "isk maker"
Making 100mil in cruiser would be tough work.
@the OP low sec is thriving btw, I love to hunt for piwat camps to bust with my main and friends. Recently, I have found lots of camps, and today for a change there were too many of them. Only killed a BS before having to de-aggress and bail. If you can't find something to shoot in low sec, you not trying hard enough.
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2008.01.20 01:42:00 -
[47]
Originally by: Burkmat
Originally by: Shwedagon Paya
Originally by: Elles D If you really think that then the entire premise is lost on you.
No, I understand it, I just think it's idiotic.
If doing repetitive **** for two weeks every time you lose a fight is your idea of a good time, you can still do it today. Buy yourself a CNR or Navy Mega, fit it with faction and officer modules, throw some expensive rigs on there, and you're guaranteed to lose it sooner or later.
...and then you just have to convince every single other person in the game to do the same and you've got it right.
Insurance pays out way too much. Recently lost a full t2/best named fitted (speshal for me because it's the first full t2/best named ship I've ever lost ^^) Typhoon.
Total loss after insurance paid out: Roughly 20mil. That's absolutely nothing.
Suggestion: Remove insurance or at least nerf it abit. I buy a Phoon for 60mil, 22.5 for insurance, and it pays out 75mil. That means that losing a ship which is supposed to be at least a littlebit expensive I get a total loss of no more than 10mil.
Make a loss sting abit. From being a Director of my corporation (and hence talking to people alot about stupid losses), people don't give a flying **** if they lose 10 Battleships / Day (*waves at Rev*), they still make more ISK than they lose if they just use 1 of those BSs to rat for less than an hour.
1. Insurance is only profitable when a seller dumps ships at a loss. 2. Even then, its only a handful of ships that return a profit, usually only for a brief period until the market shoots back up. 3. Tech 2 ships pay out so little as to be pointless to insure.
If there are issues with the insurance payouts, its the payouts that still come from CONCORD losses in high sec. However, there are enough threads on that subject already.
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Lord Evangelian
Gallente LEAP Corp
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Posted - 2008.01.20 01:47:00 -
[48]
Originally by: Ernesto Hoost
Originally by: Wu Jiun I play about 2 years and for me and my platime a lost battleship means about 0.5-1 week of grinding and resorting to fly a tech1 cruiser or make no pvp at all. That does hurt.
Lowsec isn't dead either. As far as i remember a recent devblog shed some light on the population. And lowsec isn't deserted at least not if you compare it to 0.0. And comparing it to hisec would be stupid.
But well its still good to see you go. hf
The trick is to always have a BS. That way when you lose your pvp ship, it will take you about 1 day or 4 level 4's to make 100mil. If you have access to 0.0 ratting, its even faster. Just always have a npc fitted BS safe somewhere, and name it "isk maker"
Making 100mil in cruiser would be tough work.
@the OP low sec is thriving btw, I love to hunt for piwat camps to bust with my main and friends. Recently, I have found lots of camps, and today for a change there were too many of them. Only killed a BS before having to de-aggress and bail. If you can't find something to shoot in low sec, you not trying hard enough.
TIS
or A high sec VELD monster that pwns belts. mine 3 blets of a system in a hulk an dyou got your 100M thats 1 days work..:). --------------------
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Meleira Luan
Tiger Trading
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Posted - 2008.01.20 01:56:00 -
[49]
Originally by: Jenny Spitfire ashland, I just started in December 07
I just got lucky and some leaver gave me this character.
lol, Jenny who do you think you are fooling?
Original Jenny was dead cool, new person bought the character and made lots of really annoying posts on the forum including always calling the game eVe Online driving everyone mad with often very anti-eve ideas...
Now you got tired of everyone disliking you and you try to pretend you are a new person, it's just priceless :-)
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.01.20 02:02:00 -
[50]
Edited by: Dirk Magnum on 20/01/2008 02:06:12 I don't think they need to reduce the total potential insurance payout, not even in cases of ships that insure extremely well (Thorax, Typhoon, and a few others.) What they do need to do is change the methodology behind how that insurance is paid out.
Like, change it thus: * Lose a ship to an NPC? You get 50% of whatever insurance class you have. * Lose a ship in Low Sec PvP? You get 50% if you started the fight, 75% if you didn't (why should the insurance company pay off the full amount to someone who took the risk of going into low sec, hmm?) * Lose a ship to a suicide ganker in high sec? You get 100% * Lose a ship because you ARE a suicide ganker in high sec? You get nothing. * Lose a ship in a declared war? You get 50% or something.
Just a thought on the insurance issues raised in this thread. To summarize the system I laid out above, it penalizes the players who routinely engage in risky behavior, such as mission running or PvP.
edit: hell I could even support a system that pays off even less, especially for victims of war-related gankage. Another thing to consider is the complete removal of all insurance payouts for losses suffered in 0.0. If CCP wanted to go a step beyond THAT, they could create a system where alliances could have the option of footing the bill for insurance payouts in 0.0. Forcing alliances to manage their own insurance program would only add to the things to do in the sandbox after all.
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Kiiikoooloool
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Posted - 2008.01.20 02:28:00 -
[51]
Farewell dear friend, i will follow you soon...
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Paulo Damarr
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Posted - 2008.01.20 02:38:00 -
[52]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 20/01/2008 02:06:12 I don't think they need to reduce the total potential insurance payout, not even in cases of ships that insure extremely well (Thorax, Typhoon, and a few others.) What they do need to do is change the methodology behind how that insurance is paid out.
Like, change it thus: * Lose a ship to an NPC? You get 50% of whatever insurance class you have. * Lose a ship in Low Sec PvP? You get 50% if you started the fight, 75% if you didn't (why should the insurance company pay off the full amount to someone who took the risk of going into low sec, hmm?) * Lose a ship to a suicide ganker in high sec? You get 100% * Lose a ship because you ARE a suicide ganker in high sec? You get nothing. * Lose a ship in a declared war? You get 50% or something.
Just a thought on the insurance issues raised in this thread. To summarize the system I laid out above, it penalizes the players who routinely engage in risky behavior, such as mission running or PvP.
edit: hell I could even support a system that pays off even less, especially for victims of war-related gankage. Another thing to consider is the complete removal of all insurance payouts for losses suffered in 0.0. If CCP wanted to go a step beyond THAT, they could create a system where alliances could have the option of footing the bill for insurance payouts in 0.0. Forcing alliances to manage their own insurance program would only add to the things to do in the sandbox after all.
Or just create a non claims bonus like real insurance, if you lose lots of ships insurance costs more and if you dont claim much it gets cheaper. ----------------------------------------------- My new years resolution is to give up nonconstructive posting |

F90OEX
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Posted - 2008.01.20 03:09:00 -
[53]
Even though I have not been around anywhere near how long the OP has been in this game, I can see where he is coming from. Especially with the ISK sellers in local. I don't CCP care too much (if any) if your char is 40days old or 4years. Those days seem to be long gone. As long as your paying thats all that matters b/c it keeps Eve in business.
But like any progression in a PC game, things change. And Eve is no different. At least you got some good years out of it, that's something..
Btw if you have any nice rare faction ships I am interested 
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Gealbhan
Caldari The SAS The Kano Organisation
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Posted - 2008.01.20 03:17:00 -
[54]
Ah it's always the case, older players are like grandpa in his rocking chair complaining how this and that isn't what it used to be.
I've been playing another MMORPG for the last 8 years and I'm still going strong in it despite the many changes. Adapt or quit is the motto I believe.
The good old days were not that good.
"Concentrate all your fire on one target, when it is destroyed, move on to the next. That is how you secure victory". - Tactica Imperium. |

Everyone Dies
Caldari Lucky Tampon
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Posted - 2008.01.20 03:26:00 -
[55]
so long loser.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.01.20 03:58:00 -
[56]
You're a pirate in a corp called universal peace corp?
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Dahin
Maza Nostra oooh Shiny
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Posted - 2008.01.20 04:05:00 -
[57]
a 2yr downward spiral that still sees no end.
I wish I had your balls to detach myself from this game. Alas, I tried twice and twice I couldn't do it. Now I logon to the fancy space chatwindow that costs 20$ a month.
Why fly covops? http://www.youtube.com/watch?v=u0WOIwlXE9g |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.01.20 04:08:00 -
[58]
Originally by: Everyone Dies so long loser.
you're a pretty cool guy I want you to know that. You have achieved just so much
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Blaze Honeydew
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Posted - 2008.01.20 04:25:00 -
[59]
Good riddance to a miserable old git...eve changes, so does everything...adapt or die.
The major flaw in your argument is that back in the good ole days, a BS was the biggest ship in the game. Now it isn't, it's little more than a starter ship tbh.
Your blaming of ISK sellers is more stupidity; I've been playing for a year, when I lost battleships to pirates when I first started it hurt like hell. I've never bought ISK and now I could buy 30 battleships without blinking. There are many new ways to make money in this game, astute traders can make billions in a matter of weeks or even days on occasion.
Honestly, the myopia in the OP's post is pathetic, and is little more than my granddad complaining about kids these days and their fancy cars...where do they get the money for all that...they must be drug dealers...
Same thing. And your bitterness at Bob simply adds weight to the crushing lump of fail in your post.
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Ryuu Katsu
YTiRi Directorate
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Posted - 2008.01.20 05:29:00 -
[60]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 20/01/2008 02:06:12 I don't think they need to reduce the total potential insurance payout, not even in cases of ships that insure extremely well (Thorax, Typhoon, and a few others.) What they do need to do is change the methodology behind how that insurance is paid out.
Like, change it thus: * Lose a ship to an NPC? You get 50% of whatever insurance class you have. * Lose a ship in Low Sec PvP? You get 50% if you started the fight, 75% if you didn't (why should the insurance company pay off the full amount to someone who took the risk of going into low sec, hmm?) * Lose a ship to a suicide ganker in high sec? You get 100% * Lose a ship because you ARE a suicide ganker in high sec? You get nothing. * Lose a ship in a declared war? You get 50% or something.
Just a thought on the insurance issues raised in this thread. To summarize the system I laid out above, it penalizes the players who routinely engage in risky behavior, such as mission running or PvP.
edit: hell I could even support a system that pays off even less, especially for victims of war-related gankage. Another thing to consider is the complete removal of all insurance payouts for losses suffered in 0.0. If CCP wanted to go a step beyond THAT, they could create a system where alliances could have the option of footing the bill for insurance payouts in 0.0. Forcing alliances to manage their own insurance program would only add to the things to do in the sandbox after all.
Brilliant idea.
/signed
======================== Real men structure tank. |
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