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nether void
Caldari Shrapnel Industries
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Posted - 2008.01.23 20:37:00 -
[31]
I love the drake from a PvE standpoint. It can take on a ton of incomming DPS without much worry, passively shield tanked.
So I was looking at her set up here, and the fact you'll want to keep someone scrammed, possibly webbed, and your MWD active. So if she gets neuted, she's screwed? If yes, then SPRs are really a bad idea? Pretty much kills your cap regen. --------------------------- CEO Shrapnel Industries "You like to blow s*** up, and we like to make that possible." nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|NWN|VG Beta|WoW] |

Chainsaw Plankton
IDLE GUNS
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Posted - 2008.01.23 20:44:00 -
[32]
Originally by: Surfin's PlunderBunny Don't forget the cloak 
you wont like it when they decloak on you 
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Alowishus
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.01.23 21:22:00 -
[33]
It depends on what you want to do with the Drake. If you want to do simple gate camping then all you need is a sensor booster (resolution script) and a T2 warp disruptor with a passive tank robust enough to tank the sentry guns (not hard) and enough damage to quickly kill haulers and cruisers. I'd be wary of BS, CS, HACs, Recons and other BC, you'll have to deal with their damage plus the sentry guns and a lot of them can tank the DPS a standard Drake can do even with uber skills/T2. The point is that gate camping is about having the minimum requirements do so (which can be done in many, many ships) and then knowing when to run the **** away. The forums can't teach you that.
/makes fart noise
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tek tek
Gallente
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Posted - 2008.01.23 21:22:00 -
[34]
Edited by: tek tek on 23/01/2008 21:23:17
Originally by: Avera Mikou Tzar, what is the rationale behind using a stasis webifier? Already with a MWD I would think you should be able to keep inside scrambler range..and slowing them down is a waste of effort because ship speed has a very small effect on missile damage (for eg, a differential of 500 gives only 10% damage boost). I've already got engineering V but since you all recommend passive tanking, I'm pushing for upgrades V as well to help with the fitting of those large extenders. I just wish there was something to cut down on the power requirement of those launchers.
Ok. Advanced weapon upgrades. Train it. It will help with the overall PG on the weapons.
As far as your set up. You need the dps. Fill that slot with a HVY. or swap them all out for HAMS. 7 of them. Passive targeting are worthless. And ship scanners are worthless too unless you plan to suicide gank in empire. If your gate camping in lo sec, you normally will not have too time much to scan cargo and determine what it is before he/she/it decides to leave. Keep it simple. Point, web, shoot, ransom, ?, profit. (ransom can be substituted for kill mail, whatever tickles your pickle.)
Ship speed has a huge effect on missile damage. Ever tried to shoot a Vaga with a missile. Not very satisfying.
Every one has a different view of a set up and the like when it comes to game play. That is because each players style dictates to some degree a variance. In my experience resists on the Drake has worked much better that passive shield tank. I came to that conclusion after loosing a couple of each type in combat. And BC 5 really makes a difference also.
But I have to tell you, I realized that the drake is not going to cut it if I am going to go after bigger fish. I went to the Brutix and I have been very happy ever since. Cheap, easy to fit and pumps out an ass ton of DPS. Lead follow or get the hell out of the way! |

Sojiuro
Boennerup Banden Long Distance Serial Killlers
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Posted - 2008.01.24 04:17:00 -
[35]
NANO FIT ^^!

<('.'<) <( '.' )> (>'.')>
Who said Rohk's suck!? |

Avera Mikou
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Posted - 2008.01.24 04:24:00 -
[36]
Ok, here is my updated build idea based on the comments I have heard. I have tried to do the best that would be possible under all skills V and all tech 2 (even though that's not me, I'll have to weaken this down later once I figure out whats optimal):
7x HAM 2x BCS 1x PDS 1x SPR 1x AB 1x Scrambler 1x Web(90%) 2x Extender 3x shield recharge rig
HAMs: 7*126*0.9 = 793.8 BCSs: 2
Cap draw: 88/10+6/5+5/5 = 11, about 5 minutes can be sustained
PDS: *1.1025 power Extenders: 2*165*0.75 = 247.5 AB: 55 Scrambler: 1 Web: 1
1100.3 / 1115 power
Estimated DPS = 399.97 dps (500 if kinetic) 7*120/6.4*1.46 = 191.625 (modules) *1.1 (HAM spec skill) *1.25 (HAM skill) *1.15 (bombardment) *1.1 (warhead upgrd)
Shield HP = 14069 5469 + 2625*2 base *1.25 (shield mgmt) *1.05 (PDS)
Shield recharge = 373 1400 *0.915 recharge (PDS) *0.76 (SPR) *0.75 (shield op) *0.512 (rigs)
Recharge rate = 38 base, 94 max
Resistances: 0/60/40/20, avg = 30 + 25 (innate) (.175) + 25 (skills) (.135) approx 61% resist all
This means that if damage is dealt equally across resistances, he can tank infinitely if DPS is less than 241 per second. If DPS is..lets say 300 dps, then he would tank for upwards of 611 seconds (this is assuming recharge rate is linear, which is not, which is why i say upwards of..it might be more like 1500 sec).
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Sikozu Prioris
Suns Of Korhal deadspace society
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Posted - 2008.01.24 05:07:00 -
[37]
A full tech2 fit on the tank but with caldari navy invunerablity fields will give you a 1337 dps tank.
4x sprII, 3x lseII, 3x caldari navy invun field, and 3 core defence field purger.
Lol |

Avera Mikou
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Posted - 2008.01.24 05:19:00 -
[38]
Edited by: Avera Mikou on 24/01/2008 05:20:03 Well, that's very nice, but it should be obvious from my build that this is not designed to be just a tank -- its designed to be a pirate. It doesnt need to tank 1337 damage because its only attacking 1 person (possibly with backup that warps in), but it definitely needs to have scrambler, probably web, and high dps. Now if you can redesign this so it tanks 1337 damage passive, WHILE still doing 500 dps and having the necessary ganker mods, then I'm listening 
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Derek Sigres
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Posted - 2008.01.24 05:34:00 -
[39]
If your going to close to web/scan/scram range you might as well wedge some HAM's in there for the DPS. Lose the NOS for another launcher, because you'll NEED that extra DPS (but keep the neut). To be honest, I'd lose the passive targeter and the scanner and repalce it with more tank even if it's just a pair of LSE II's. Lows I'd switch out the PDS's for BCU's. Stabs would probably be best replaced by just about anything because a PvP drake is an all or nothing fit. Either go with something for a better buffer (DCU as an example and another BCU).
Your ship as it stands is outgunned by your average PVP cruiser (thorax would tear you apart for example) and doesn't have the tank to withstand much more than a nasty glance from a ship of equal class or higher.
Anyway, my suggested fit is:
High: 7X HAM 's
Mid 1 10nm MWD 1 Fleeting Web 1 Warp Disruptor 1 Invul Field 2 LSE's
LOW: 3 BCU 1 DCU
Rig: 3 Core Defense Field Extenders
Drones: 5 light Drones (I suggest Hobgoblins as a rule)
Such a fitting relies entirely on a buffer to survive. With a T2 fit I put out over 400 DPS with standard missiles and can break 500 DPS with faction missiles.
I've also heard stories about how you can apparently wedge in a solid active tank if you put in lots of Best Named or faction mods, but I've never wanted to spend that much on a PvP Drake so I don't know how true it is.
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Haradgrim
The Wild Bunch INTERDICTION
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Posted - 2008.01.25 21:15:00 -
[40]
Originally by: Derek Sigres If your going to close to web/scan/scram range you might as well wedge some HAM's in there for the DPS. Lose the NOS for another launcher, because you'll NEED that extra DPS (but keep the neut). To be honest, I'd lose the passive targeter and the scanner and repalce it with more tank even if it's just a pair of LSE II's. Lows I'd switch out the PDS's for BCU's. Stabs would probably be best replaced by just about anything because a PvP drake is an all or nothing fit. Either go with something for a better buffer (DCU as an example and another BCU).
Your ship as it stands is outgunned by your average PVP cruiser (thorax would tear you apart for example) and doesn't have the tank to withstand much more than a nasty glance from a ship of equal class or higher.
Anyway, my suggested fit is:
High: 7X HAM 's
Mid 1 10nm MWD 1 Fleeting Web 1 Warp Disruptor 1 Invul Field 2 LSE's
LOW: 3 BCU 1 DCU
Rig: 3 Core Defense Field Extenders
Drones: 5 light Drones (I suggest Hobgoblins as a rule)
Such a fitting relies entirely on a buffer to survive. With a T2 fit I put out over 400 DPS with standard missiles and can break 500 DPS with faction missiles.
I've also heard stories about how you can apparently wedge in a solid active tank if you put in lots of Best Named or faction mods, but I've never wanted to spend that much on a PvP Drake so I don't know how true it is.
I'm curious as to why so many people put hobgobbies in their drakes. Do you not find that warrior and especially warrior II are much more effective at taking out nano-ships?
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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AnKahn
Caldari Perkone
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Posted - 2008.01.25 21:50:00 -
[41]
What is amazing about a Drake is the way it pwns lvl 4 missions. Most every other BC at least struggles some @ lvl 4.
Why? Rats are stupid. They don't warp out. You can take forever to kill them and, unless they are a trigger they don't call for back up.
So for missions you don't need tackle and can fit a rock hard tank without SPRs so there's room for BCUs and Heavys hit out to 60 KM, yada yada.
Drakes are PvE, support DPS for gangs, and bait.
The best moment you'll have in a Drake is when someone "catches" you in a belt and when they attack you counter scramble them and local jumps.
But if you want to solo pirate in a Drake, you might get lucky but your throwing away good isk on your rigs. Its insane.
And yea, a Gallente cruiser will kick your ass. Which, for PvP fun, is why I'm training them. The right tool for the right job. Put down your tinfoil hat and fly with friends if you fly a Drake.
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Shiodome
Caldari Black Sea Industries Cult of War
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Posted - 2008.01.25 22:00:00 -
[42]
Originally by: Haradgrim I'm curious as to why so many people put hobgobbies in their drakes. Do you not find that warrior and especially warrior II are much more effective at taking out nano-ships?
Warriors are better, the speed is invaluable and they should be used. think people have hobgoblins/hammerheads by default as they're most useful for PvE... and when people 'graduate' to PvP they're gonna use what they're used to. (not to say 'PvP is better than PvE' it's just the way the progression normally goes afaik) _____________________________________ today i am this cool: [uncool]================[*]====[cool]
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Derek Sigres
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Posted - 2008.01.25 22:10:00 -
[43]
Originally by: Haradgrim
Originally by: Derek Sigres If your going to close to web/scan/scram range you might as well wedge some HAM's in there for the DPS. Lose the NOS for another launcher, because you'll NEED that extra DPS (but keep the neut). To be honest, I'd lose the passive targeter and the scanner and repalce it with more tank even if it's just a pair of LSE II's. Lows I'd switch out the PDS's for BCU's. Stabs would probably be best replaced by just about anything because a PvP drake is an all or nothing fit. Either go with something for a better buffer (DCU as an example and another BCU).
Your ship as it stands is outgunned by your average PVP cruiser (thorax would tear you apart for example) and doesn't have the tank to withstand much more than a nasty glance from a ship of equal class or higher.
Anyway, my suggested fit is:
High: 7X HAM 's
Mid 1 10nm MWD 1 Fleeting Web 1 Warp Disruptor 1 Invul Field 2 LSE's
LOW: 3 BCU 1 DCU
Rig: 3 Core Defense Field Extenders
Drones: 5 light Drones (I suggest Hobgoblins as a rule)
Such a fitting relies entirely on a buffer to survive. With a T2 fit I put out over 400 DPS with standard missiles and can break 500 DPS with faction missiles.
I've also heard stories about how you can apparently wedge in a solid active tank if you put in lots of Best Named or faction mods, but I've never wanted to spend that much on a PvP Drake so I don't know how true it is.
I'm curious as to why so many people put hobgobbies in their drakes. Do you not find that warrior and especially warrior II are much more effective at taking out nano-ships?
The reason is simple enough - if they're fast enough to require warrior II's over Hobgoblin II's your missiles aren't going to land for damage anyway. Since an active/buffer drake needs to do maximum damage to survive, the hobgoblin is the best bet overall as thermal is a good all purpose damage and is likely to be one of the lower resists on both shield and armor. Warrior II's would work well for driving off support, but that's putting in a fitting to compensate for an unforseen and (hopefully) unsought after scenario which is contrary to the pirate ethos (E.G. if you find yourself in a fair fight, you're doing it wrong). With good skills, OR named (or faction) fittings you MAY be able to wedge in a medium neut (never tried myself because the fit I gave is VERY tight for me and I have almost maxed fitting skills) or so which, when used in conjunction with the web should give you the ability to beat off a super fast attack with your missiles and hobbies.
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