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Avera Mikou
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Posted - 2008.01.23 06:20:00 -
[1]
6x heavy w/ EM/thermal 1x med nos 1x med neutralizer 1x mwd 1x invul field 1x shield booster 1x passive targeter 1x warp disrupter 1x ship scanner 2x inertial stabs 2x PDS
574.4/603.75 cpu 1116 / 1171.41 power
Note that drake has innate resist all as well. The idea is to take advantage of not needing cap to do damage...hit them with the neutralizer quickly, then drain just enough back to run what I need to keep it going, since my weapons wont need it.
I'm also thinking about swapping the inertial stabs for a couple BCS to further increase my DPS
I haven't tested this yet, but I probably have too many things that require cap for this to work too well. I could try swapping the neutralizer for another nos, but that also nullifies my major attack strategy. I would definitely drop the invulnerability for a large shield ext. but I just dont have the power to do that yet.
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deathbyfire
Gallente the united Sex Panthers
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Posted - 2008.01.23 06:36:00 -
[2]
not to be rude but my deimos could pop that before you hit armor you have a horrid tank >.< drakes are good for their passive tanks
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Arekhon
Mutually Assured Distraction
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Posted - 2008.01.23 06:36:00 -
[3]
drop the ship scanner, passive targeter, and shield booster.....instead fit large shield extenders T2 or best named x2 and a shield power realy or shield recharger keep the invul though make it a t2 if your skills permit...bank on how awesome the passive shield tank can be on a drake plus you don't want to be running a booster with a neut.
With the neut try to only engage cruiser size or smaller as most bc's will have cap boosters, thus your getting into web range for nothing. And really you should drop the NOS for another launcher for more DPS. Also if your planning on flying solo some ecm drones wouldn't hurt aswell.
Dirty Deeds Done Dirt Cheap [BEES] |

Moo Master
Caldari Yarrrateers Knights Of Syndicate
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Posted - 2008.01.23 06:38:00 -
[4]
Drop the nos for another heavy launcher. Grab some kin missiles too (drakes have a bonus to them).
Get the ship scanner and the passive targeter off now. They are crap. Replace them with an invuln and a cap injector.
istabs on a drake?? yes, switch them off for bcs's.
All that should make your ship half-decent. ---------------------------------------------- Violence is not the answer. It is the question. The answer is yes. |

flakko
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Posted - 2008.01.23 06:38:00 -
[5]
I think ur putting to may roles in that drake that it puts it as useless if u fight someone who knows how fit there ship properly. If ur willing to spend 100mill u can t2 fit it. (passive tankign with rigs) but from ur post it seems ur going solo. I say u put 2 BCS, 2PDS 2 L shield extender, 1 L shield Booster, Med Cap booster with 400's, 1 Invul, and a warp scrambler. 3 standard missile launcher, 4 heavys an a med NOS. I got 604/656.25 cpu 1143/1171.41 Choose either passive tank or active. dont give it too many roles or u will most likely fail alone. well hope this set up work if u get a better one then even better  good luck in ur career. just remeber not to kill me 
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Avera Mikou
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Posted - 2008.01.23 07:22:00 -
[6]
Edited by: Avera Mikou on 23/01/2008 07:22:47 I love passive tanking in my drake, but its hard to get passive tank regen of 100+ with pvp gear on :/ I guess I have to train a lot more skills.
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Kehmor
Caldari PAK
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Posted - 2008.01.23 07:48:00 -
[7]
Can I suggest you change on tiny little thing? The modules...
PAK is recruiting! |

Ghost Nightmare
Dark Excession Mournival Alliance
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Posted - 2008.01.23 11:57:00 -
[8]
People Pirate in a drake? bloody hell
Get a brutix mate |

Yonneh
Death of Virtue Sex Panthers
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Posted - 2008.01.23 12:03:00 -
[9]
Yeh, change just about everything.. Well, no, keep using missiles thats a good start.
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Niffetin
Gallente Omni Research
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Posted - 2008.01.23 12:03:00 -
[10]
Originally by: Ghost Nightmare People Pirate in a drake? bloody hell
Get a brutix mate
Noobs pirate in Drakes.
--- Teeheee! |

Chainsaw Plankton
IDLE GUNS
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Posted - 2008.01.23 12:05:00 -
[11]
Originally by: Ghost Nightmare People Pirate in a drake? bloody hell
Get a brutix mate
no, absolutely not, everyone should be flying gallente 
although drakes do go lolsentries
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Ghost Nightmare
Dark Excession Mournival Alliance
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Posted - 2008.01.23 12:10:00 -
[12]
No denying that, lol drakes are evil bloody ships, ive seen ones that tank gank megas, nothing more embarressing then being tanked by a battlecrusier , when a raven barely lasts 30 seconds against you
then again, thats passive tank
Active tanking a drake is like having sex with your mother, YOU DONT F***ING DO IT! |

Yonneh
Death of Virtue Sex Panthers
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Posted - 2008.01.23 12:11:00 -
[13]
A Brutix with T2 Ion's, Armor rigs and Mag fields can beat the lolsentries drake.
Honest..
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Ghost Nightmare
Dark Excession Mournival Alliance
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Posted - 2008.01.23 12:17:00 -
[14]
Originally by: Yonneh A Brutix with T2 Ion's, Armor rigs and Mag fields can beat the lolsentries drake.
Honest..
LIES! :P
Drakes make raptor jesus cry |

The Tzar
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Posted - 2008.01.23 12:45:00 -
[15]
I like the way someone has said that their deimos would beat OP's drake setup..., perhaps compare like with like. Deimos would not be able to scratch a tanked drake. Try this if you really want to pirate in a drake solo:-
7 x Heavy Missile Launcher II (CN Scourge)
1 x 10MN MWD II 1 x Warp Scrambler II 1 x Stasis Webifier II 1 x Invul Field II 2 x Large Shield Extender
1 x BCU II 1 x DCU II 2 x PDS II
5 x Hobgoblin II
1 x EM Shield Resist Rig 1 x Kinetic Shield Resist Rig 1 x Thermal Shield Resist Rig.
Rarely to people expect to see tackle fitted on a drake so use tactics to snare people in. Sit maybe 50km off a belt, pretending to rat whilst aligned in case of recon attacks.
Target warps in, start moving away from them without MWD at first whilst spamming with missiles. When they close to about 30km, fire up the MWD and continue to spam. By this time you should have made a fairly decent dent in targets tank, try and keep you target out of web but in scram range.
If you get webbed, web target as well and flick on invul. With over 14K shield with resists all over 75%, very few ships in the same or lower class will be able to take you down without getting popped themselves. Works for me! 
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Yonneh
Death of Virtue Sex Panthers
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Posted - 2008.01.23 12:49:00 -
[16]
Edited by: Yonneh on 23/01/2008 12:49:52
Originally by: Ghost Nightmare
Originally by: Yonneh A Brutix with T2 Ion's, Armor rigs and Mag fields can beat the lolsentries drake.
Honest..
LIES! :P
Drakes make raptor jesus cry
Rwar! Its TRUE, I'll gladly prove it 
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Susa Ou
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Posted - 2008.01.23 13:26:00 -
[17]
lows: 3 things, your choise of combination - shield relay (passive tank), BCU (more damage), PDU (a little more of everything). Mids: 2 choises, active = sheild booster, shield boost amp and cap booster, passve = shield rechargers and LSEs; in either case get some hardeners. Highs: Heavy Missle Launchers with Cal Navy. Scourge.
there
THe drake is an extremely easy ship to setup, quite frankly I am shocked you did not get it right perhaps someday you will do this
http://oldforums.eveonline.com/?a=topic&threadID=688726
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Shinoe DeValo
Caldari Rivaad Holdings and Investments
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Posted - 2008.01.23 13:29:00 -
[18]
Hmmmm I'm at work and can't check it, but it just came to my mind: the Drake get's both heavy and HAM bonuses, now if I need to get into scramble range anyway, why not use HAMs for better DPS instead of heavys?
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2008.01.23 13:33:00 -
[19]
Quote: Noobs pirate in Drakes.
Lolz. But hey, the more clueless noobs that think so, the better. The last Deimos that I fought in my Drake got me to 81% shield before dying horribly. The "LOL WTF?" comment in local amused me though.
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William DeMeo
Gallente the united Sex Panthers
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Posted - 2008.01.23 13:51:00 -
[20]
Originally by: Niffetin
Originally by: Ghost Nightmare People Pirate in a drake? bloody hell
Get a brutix mate
Noobs pirate in Drakes.
Wrong. Yarr |

Omarvelous
Destry's Lounge
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Posted - 2008.01.23 14:13:00 -
[21]
Originally by: flakko I think ur putting to may roles in that drake that it puts it as useless if u fight someone who knows how fit there ship properly. If ur willing to spend 100mill u can t2 fit it. (passive tankign with rigs) but from ur post it seems ur going solo. I say u put 2 BCS, 2PDS 2 L shield extender, 1 L shield Booster, Med Cap booster with 400's, 1 Invul, and a warp scrambler. 3 standard missile launcher, 4 heavys an a med NOS. I got 604/656.25 cpu 1143/1171.41 Choose either passive tank or active. dont give it too many roles or u will most likely fail alone. well hope this set up work if u get a better one then even better  good luck in ur career. just remeber not to kill me 
What the hell is this?!
Shield boosting with shield extenders? Like you said - choose passive tank or active tank. No propulsion to maintain tackle? 3 STANDARD missile launchers - on a DRAKE?!
OP - Tzar has a decent pvp setup. If you search - Gyspio also has some decent setups in ships&modules.
Drakes are heavy and slow shield tankers, with limited power grid. This limits your ability to tackle (speed - scram) AND tank, AND spew out DPS.
There are a few philosophies for pvp drakes.
Either go with a passive tank, and fit a scram and some propulsion and lob heavy missiles like tzar pointed out.
If you're in a gang, you can fit some EWAR in your tank slots and count on the fact you won't be primary, so you can do some unexpected ewar for your gang for an initial surprise.
If you want all out DPS - go with heavy assaults - a MWD and tackle and a crap active tank because you have no grid. If you shell out some isk, you can fit a decent drake that spews out HAM damage and has the grid for a decent tank.
Ignore people who laugh at pvp drakes - they CAN be done, just requires some extra thought on working around the Drake's mass.
Also - don't forget drones! Caldari boats are greatly augmented by logistics or E-war drones. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Jaini Hotori
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Posted - 2008.01.23 16:48:00 -
[22]
drake pvp lol
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Avera Mikou
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Posted - 2008.01.23 16:56:00 -
[23]
Tzar, what is the rationale behind using a stasis webifier? Already with a MWD I would think you should be able to keep inside scrambler range..and slowing them down is a waste of effort because ship speed has a very small effect on missile damage (for eg, a differential of 500 gives only 10% damage boost). I've already got engineering V but since you all recommend passive tanking, I'm pushing for upgrades V as well to help with the fitting of those large extenders. I just wish there was something to cut down on the power requirement of those launchers.
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2008.01.23 17:28:00 -
[24]
Web on a Drake is absolutely essential imo. Otherwise people will just MWD away from you. And there's plenty of idiot Vaga pilots out there for you to surprise. 
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Nuclear Warrior
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Posted - 2008.01.23 17:59:00 -
[25]
Originally by: Avera Mikou I just wish there was something to cut down on the power requirement of those launchers.
Advanced weapon upgrades?
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Alia Xi
Caldari
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Posted - 2008.01.23 19:18:00 -
[26]
mmmmmm passive tanked drakes 
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Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy Sex Panthers
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Posted - 2008.01.23 19:20:00 -
[27]
Don't forget the cloak 
() () (â;..;)â (")(") |

MITSUK0
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Posted - 2008.01.23 19:22:00 -
[28]
Originally by: Gypsio III Web on a Drake is absolutely essential imo. Otherwise people will just MWD away from you. And there's plenty of idiot Vaga pilots out there for you to surprise. 
I frikken hate webbing HAM drakes... 80k+ hit points, decent dps and full tackle :argh:
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CCP Mitnal

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Posted - 2008.01.23 20:25:00 -
[29]
Moved to ships and modules.
Mitnal, Community Representative
EVE Online CCP Games Email/Netfang |
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Haradgrim
The Wild Bunch INTERDICTION
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Posted - 2008.01.23 20:35:00 -
[30]
Edited by: Haradgrim on 23/01/2008 20:36:23 Those who think the Drake can't pvp do not know.
7 x HAMS + 10mn MWD II + BCUS + Decent buffer tank + Shield Rigs = PWNAGE! YARR!!111oneleventyone! 
Edit: forgot + webber, Yarr!
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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nether void
Caldari Shrapnel Industries
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Posted - 2008.01.23 20:37:00 -
[31]
I love the drake from a PvE standpoint. It can take on a ton of incomming DPS without much worry, passively shield tanked.
So I was looking at her set up here, and the fact you'll want to keep someone scrammed, possibly webbed, and your MWD active. So if she gets neuted, she's screwed? If yes, then SPRs are really a bad idea? Pretty much kills your cap regen. --------------------------- CEO Shrapnel Industries "You like to blow s*** up, and we like to make that possible." nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|NWN|VG Beta|WoW] |

Chainsaw Plankton
IDLE GUNS
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Posted - 2008.01.23 20:44:00 -
[32]
Originally by: Surfin's PlunderBunny Don't forget the cloak 
you wont like it when they decloak on you 
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Alowishus
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.01.23 21:22:00 -
[33]
It depends on what you want to do with the Drake. If you want to do simple gate camping then all you need is a sensor booster (resolution script) and a T2 warp disruptor with a passive tank robust enough to tank the sentry guns (not hard) and enough damage to quickly kill haulers and cruisers. I'd be wary of BS, CS, HACs, Recons and other BC, you'll have to deal with their damage plus the sentry guns and a lot of them can tank the DPS a standard Drake can do even with uber skills/T2. The point is that gate camping is about having the minimum requirements do so (which can be done in many, many ships) and then knowing when to run the **** away. The forums can't teach you that.
/makes fart noise
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tek tek
Gallente
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Posted - 2008.01.23 21:22:00 -
[34]
Edited by: tek tek on 23/01/2008 21:23:17
Originally by: Avera Mikou Tzar, what is the rationale behind using a stasis webifier? Already with a MWD I would think you should be able to keep inside scrambler range..and slowing them down is a waste of effort because ship speed has a very small effect on missile damage (for eg, a differential of 500 gives only 10% damage boost). I've already got engineering V but since you all recommend passive tanking, I'm pushing for upgrades V as well to help with the fitting of those large extenders. I just wish there was something to cut down on the power requirement of those launchers.
Ok. Advanced weapon upgrades. Train it. It will help with the overall PG on the weapons.
As far as your set up. You need the dps. Fill that slot with a HVY. or swap them all out for HAMS. 7 of them. Passive targeting are worthless. And ship scanners are worthless too unless you plan to suicide gank in empire. If your gate camping in lo sec, you normally will not have too time much to scan cargo and determine what it is before he/she/it decides to leave. Keep it simple. Point, web, shoot, ransom, ?, profit. (ransom can be substituted for kill mail, whatever tickles your pickle.)
Ship speed has a huge effect on missile damage. Ever tried to shoot a Vaga with a missile. Not very satisfying.
Every one has a different view of a set up and the like when it comes to game play. That is because each players style dictates to some degree a variance. In my experience resists on the Drake has worked much better that passive shield tank. I came to that conclusion after loosing a couple of each type in combat. And BC 5 really makes a difference also.
But I have to tell you, I realized that the drake is not going to cut it if I am going to go after bigger fish. I went to the Brutix and I have been very happy ever since. Cheap, easy to fit and pumps out an ass ton of DPS. Lead follow or get the hell out of the way! |

Sojiuro
Boennerup Banden Long Distance Serial Killlers
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Posted - 2008.01.24 04:17:00 -
[35]
NANO FIT ^^!

<('.'<) <( '.' )> (>'.')>
Who said Rohk's suck!? |

Avera Mikou
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Posted - 2008.01.24 04:24:00 -
[36]
Ok, here is my updated build idea based on the comments I have heard. I have tried to do the best that would be possible under all skills V and all tech 2 (even though that's not me, I'll have to weaken this down later once I figure out whats optimal):
7x HAM 2x BCS 1x PDS 1x SPR 1x AB 1x Scrambler 1x Web(90%) 2x Extender 3x shield recharge rig
HAMs: 7*126*0.9 = 793.8 BCSs: 2
Cap draw: 88/10+6/5+5/5 = 11, about 5 minutes can be sustained
PDS: *1.1025 power Extenders: 2*165*0.75 = 247.5 AB: 55 Scrambler: 1 Web: 1
1100.3 / 1115 power
Estimated DPS = 399.97 dps (500 if kinetic) 7*120/6.4*1.46 = 191.625 (modules) *1.1 (HAM spec skill) *1.25 (HAM skill) *1.15 (bombardment) *1.1 (warhead upgrd)
Shield HP = 14069 5469 + 2625*2 base *1.25 (shield mgmt) *1.05 (PDS)
Shield recharge = 373 1400 *0.915 recharge (PDS) *0.76 (SPR) *0.75 (shield op) *0.512 (rigs)
Recharge rate = 38 base, 94 max
Resistances: 0/60/40/20, avg = 30 + 25 (innate) (.175) + 25 (skills) (.135) approx 61% resist all
This means that if damage is dealt equally across resistances, he can tank infinitely if DPS is less than 241 per second. If DPS is..lets say 300 dps, then he would tank for upwards of 611 seconds (this is assuming recharge rate is linear, which is not, which is why i say upwards of..it might be more like 1500 sec).
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Sikozu Prioris
Suns Of Korhal deadspace society
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Posted - 2008.01.24 05:07:00 -
[37]
A full tech2 fit on the tank but with caldari navy invunerablity fields will give you a 1337 dps tank.
4x sprII, 3x lseII, 3x caldari navy invun field, and 3 core defence field purger.
Lol |

Avera Mikou
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Posted - 2008.01.24 05:19:00 -
[38]
Edited by: Avera Mikou on 24/01/2008 05:20:03 Well, that's very nice, but it should be obvious from my build that this is not designed to be just a tank -- its designed to be a pirate. It doesnt need to tank 1337 damage because its only attacking 1 person (possibly with backup that warps in), but it definitely needs to have scrambler, probably web, and high dps. Now if you can redesign this so it tanks 1337 damage passive, WHILE still doing 500 dps and having the necessary ganker mods, then I'm listening 
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Derek Sigres
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Posted - 2008.01.24 05:34:00 -
[39]
If your going to close to web/scan/scram range you might as well wedge some HAM's in there for the DPS. Lose the NOS for another launcher, because you'll NEED that extra DPS (but keep the neut). To be honest, I'd lose the passive targeter and the scanner and repalce it with more tank even if it's just a pair of LSE II's. Lows I'd switch out the PDS's for BCU's. Stabs would probably be best replaced by just about anything because a PvP drake is an all or nothing fit. Either go with something for a better buffer (DCU as an example and another BCU).
Your ship as it stands is outgunned by your average PVP cruiser (thorax would tear you apart for example) and doesn't have the tank to withstand much more than a nasty glance from a ship of equal class or higher.
Anyway, my suggested fit is:
High: 7X HAM 's
Mid 1 10nm MWD 1 Fleeting Web 1 Warp Disruptor 1 Invul Field 2 LSE's
LOW: 3 BCU 1 DCU
Rig: 3 Core Defense Field Extenders
Drones: 5 light Drones (I suggest Hobgoblins as a rule)
Such a fitting relies entirely on a buffer to survive. With a T2 fit I put out over 400 DPS with standard missiles and can break 500 DPS with faction missiles.
I've also heard stories about how you can apparently wedge in a solid active tank if you put in lots of Best Named or faction mods, but I've never wanted to spend that much on a PvP Drake so I don't know how true it is.
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Haradgrim
The Wild Bunch INTERDICTION
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Posted - 2008.01.25 21:15:00 -
[40]
Originally by: Derek Sigres If your going to close to web/scan/scram range you might as well wedge some HAM's in there for the DPS. Lose the NOS for another launcher, because you'll NEED that extra DPS (but keep the neut). To be honest, I'd lose the passive targeter and the scanner and repalce it with more tank even if it's just a pair of LSE II's. Lows I'd switch out the PDS's for BCU's. Stabs would probably be best replaced by just about anything because a PvP drake is an all or nothing fit. Either go with something for a better buffer (DCU as an example and another BCU).
Your ship as it stands is outgunned by your average PVP cruiser (thorax would tear you apart for example) and doesn't have the tank to withstand much more than a nasty glance from a ship of equal class or higher.
Anyway, my suggested fit is:
High: 7X HAM 's
Mid 1 10nm MWD 1 Fleeting Web 1 Warp Disruptor 1 Invul Field 2 LSE's
LOW: 3 BCU 1 DCU
Rig: 3 Core Defense Field Extenders
Drones: 5 light Drones (I suggest Hobgoblins as a rule)
Such a fitting relies entirely on a buffer to survive. With a T2 fit I put out over 400 DPS with standard missiles and can break 500 DPS with faction missiles.
I've also heard stories about how you can apparently wedge in a solid active tank if you put in lots of Best Named or faction mods, but I've never wanted to spend that much on a PvP Drake so I don't know how true it is.
I'm curious as to why so many people put hobgobbies in their drakes. Do you not find that warrior and especially warrior II are much more effective at taking out nano-ships?
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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AnKahn
Caldari Perkone
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Posted - 2008.01.25 21:50:00 -
[41]
What is amazing about a Drake is the way it pwns lvl 4 missions. Most every other BC at least struggles some @ lvl 4.
Why? Rats are stupid. They don't warp out. You can take forever to kill them and, unless they are a trigger they don't call for back up.
So for missions you don't need tackle and can fit a rock hard tank without SPRs so there's room for BCUs and Heavys hit out to 60 KM, yada yada.
Drakes are PvE, support DPS for gangs, and bait.
The best moment you'll have in a Drake is when someone "catches" you in a belt and when they attack you counter scramble them and local jumps.
But if you want to solo pirate in a Drake, you might get lucky but your throwing away good isk on your rigs. Its insane.
And yea, a Gallente cruiser will kick your ass. Which, for PvP fun, is why I'm training them. The right tool for the right job. Put down your tinfoil hat and fly with friends if you fly a Drake.
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Shiodome
Caldari Black Sea Industries Cult of War
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Posted - 2008.01.25 22:00:00 -
[42]
Originally by: Haradgrim I'm curious as to why so many people put hobgobbies in their drakes. Do you not find that warrior and especially warrior II are much more effective at taking out nano-ships?
Warriors are better, the speed is invaluable and they should be used. think people have hobgoblins/hammerheads by default as they're most useful for PvE... and when people 'graduate' to PvP they're gonna use what they're used to. (not to say 'PvP is better than PvE' it's just the way the progression normally goes afaik) _____________________________________ today i am this cool: [uncool]================[*]====[cool]
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Derek Sigres
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Posted - 2008.01.25 22:10:00 -
[43]
Originally by: Haradgrim
Originally by: Derek Sigres If your going to close to web/scan/scram range you might as well wedge some HAM's in there for the DPS. Lose the NOS for another launcher, because you'll NEED that extra DPS (but keep the neut). To be honest, I'd lose the passive targeter and the scanner and repalce it with more tank even if it's just a pair of LSE II's. Lows I'd switch out the PDS's for BCU's. Stabs would probably be best replaced by just about anything because a PvP drake is an all or nothing fit. Either go with something for a better buffer (DCU as an example and another BCU).
Your ship as it stands is outgunned by your average PVP cruiser (thorax would tear you apart for example) and doesn't have the tank to withstand much more than a nasty glance from a ship of equal class or higher.
Anyway, my suggested fit is:
High: 7X HAM 's
Mid 1 10nm MWD 1 Fleeting Web 1 Warp Disruptor 1 Invul Field 2 LSE's
LOW: 3 BCU 1 DCU
Rig: 3 Core Defense Field Extenders
Drones: 5 light Drones (I suggest Hobgoblins as a rule)
Such a fitting relies entirely on a buffer to survive. With a T2 fit I put out over 400 DPS with standard missiles and can break 500 DPS with faction missiles.
I've also heard stories about how you can apparently wedge in a solid active tank if you put in lots of Best Named or faction mods, but I've never wanted to spend that much on a PvP Drake so I don't know how true it is.
I'm curious as to why so many people put hobgobbies in their drakes. Do you not find that warrior and especially warrior II are much more effective at taking out nano-ships?
The reason is simple enough - if they're fast enough to require warrior II's over Hobgoblin II's your missiles aren't going to land for damage anyway. Since an active/buffer drake needs to do maximum damage to survive, the hobgoblin is the best bet overall as thermal is a good all purpose damage and is likely to be one of the lower resists on both shield and armor. Warrior II's would work well for driving off support, but that's putting in a fitting to compensate for an unforseen and (hopefully) unsought after scenario which is contrary to the pirate ethos (E.G. if you find yourself in a fair fight, you're doing it wrong). With good skills, OR named (or faction) fittings you MAY be able to wedge in a medium neut (never tried myself because the fit I gave is VERY tight for me and I have almost maxed fitting skills) or so which, when used in conjunction with the web should give you the ability to beat off a super fast attack with your missiles and hobbies.
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