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Bimjo
Caldari SKULLDOGS
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Posted - 2008.01.24 19:08:00 -
[1]
Did a search and found nothing , so any of you guys with a Golem care to share PvP and/or PvE setups ? I won't have mine for another few weeks ======================== XXX |

Matalino
Gallente Ki Tech Industries
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Posted - 2008.01.24 19:17:00 -
[2]
Sure:
3 x Small Tractor Beam I 4 x Salvager I
1 x Republic Fleet 100MN Afterburner 1 x Republic Fleet 100MN MicroWarpdrive 5 x Cap Recharger II
4 x Expanded Cargohold II
2 x Salvage Tackle II

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Jilly Serkov
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Posted - 2008.01.24 19:33:00 -
[3]
Originally by: Matalino Sure:
3 x Small Tractor Beam I 4 x Salvager I
1 x Republic Fleet 100MN Afterburner 1 x Republic Fleet 100MN MicroWarpdrive 5 x Cap Recharger II
4 x Expanded Cargohold II
2 x Salvage Tackle II

I nearly nose sprayed my keyboard !
Slightly more seriously, can you even fit AB and MWD together ? Or are you indicating interchange depending on deadspace or not ?
It is undeniably a good salvage vessel though     
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Ario
Caldari Pelennor Swarm
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Posted - 2008.01.24 19:52:00 -
[4]
Capacitor Flux Coil II Capacitor Flux Coil II Ballistic Control System II Ballistic Control System II
X-Large Shield Booster II Shield Boost Amplifier II Photon Scattering Field II Invulnerability Field II Invulnerability Field II Cap Recharger II Cap Recharger II
Cruise Missile Launcher II, Wrath Cruise Missile Small Tractor Beam I Cruise Missile Launcher II, Wrath Cruise Missile Salvager I Cruise Missile Launcher II, Wrath Cruise Missile Salvager I Cruise Missile Launcher II, Wrath Cruise Missile
Capacitor Control Circuit I Capacitor Control Circuit I
Without the tractor or salvagers, it can run the xl booster forever. Haven't found a lvl4 mission that it couldn't finish yet, but you can switch to faction missions if a little more dps is needed.
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Matalino
Gallente Ki Tech Industries
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Posted - 2008.01.24 19:58:00 -
[5]
Originally by: Jilly Serkov I nearly nose sprayed my keyboard !
That was the basic reaction I was aiming for.  Originally by: Jilly Serkov Slightly more seriously, can you even fit AB and MWD together ? Or are you indicating interchange depending on deadspace or not ?
You can fit both, but can only activate one at a time. Lets you better choose the speed you want. Besides, I couldn't think of anything else to do with the mid slots. Originally by: Jilly Serkov It is undeniably a good salvage vessel though     
Yes, but the other races allow for a bigger honor tank. 
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Khanid Kutie
I R Teh Poasting Alt Corp
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Posted - 2008.01.24 20:07:00 -
[6]
Originally by: Bimjo Did a search and found nothing , so any of you guys with a Golem care to share PvP and/or PvE setups ? I won't have mine for another few weeks
right click>>reprocess>>use mins and t2 parts to build a widow.
____________________________________________
Originally by: Thargat They should change the name of CAOD to EvE Zoo. Please to not feed the animals.
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Mastin Dragonfly
Absolutely No Retreat Synchr0nicity
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Posted - 2008.01.24 20:51:00 -
[7]
You'd think by the time you can fly a marauder you'd know how to fit it... 
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Bo0yakasha
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Posted - 2008.01.24 21:10:00 -
[8]
Edited by: Bo0yakasha on 24/01/2008 21:15:32 hi: 4X Siege IIs (Jav Torps), 2 tractor, 1 salvager mid: XL SB, invul, hardener, shield amp, painter, 2x cap recharger low: 3x BCU, 1x cap relay rigs: 2x hydraulic bay thrusters
You need above average skills to shoot the Torps beyond 50+km (Bombardment + projection), 5% velocity implant doesn't hurt. Damage is much much better than cruise setup. Jav torps cost less than faction cruise sometimes. Plus you get to really utilize that painter bonus. Get Gist gear to perma run the tank.
[Edit} Also keep in mind you won't always be using the jav torps. For those BS that stay within 40-44km, use regular t1 torps... much cheaper and you will be doing close 1k dps. Only use javs on those 50+km ones.
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Bimjo
Caldari SKULLDOGS
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Posted - 2008.01.25 09:57:00 -
[9]
Originally by: Matalino Sure: *** funny setup snip ***
heehee , I larfed too
thanks so far for the ideas ======================== XXX |

Ruban Spangler
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Posted - 2008.01.25 11:48:00 -
[10]
Skills wise IĈm a little way off owning one, but was wondering is a Golem the ideal ship to solo in 0.0? With the equivalent of 8 cruise launchers, salvage gear and 7 mid slots for some anti pirate gear it looks like a nice setup?
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Giant Haystacks
Perkone
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Posted - 2008.01.25 13:13:00 -
[11]
Originally by: Ruban Spangler Skills wise IĈm a little way off owning one, but was wondering is a Golem the ideal ship to solo in 0.0? With the equivalent of 8 cruise launchers, salvage gear and 7 mid slots for some anti pirate gear it looks like a nice setup?
T1 Raven would be better, same dps and a lot less cost.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2008.01.25 13:30:00 -
[12]
Edited by: d026 on 25/01/2008 13:32:16 PVP (rocked on the testserver never checked on tq)
something like this:
1 x Damage Conrtoll 3 x Ballistic Control System
1 x X-Large Shield Booster 2 x Shield Boost Amplifier 2 x Invulnerability Field 1 x Heavy Injector /w 800's 1 x TP
4 x Siege Launchers /w Fury Torps 2 x Med Energy Neuts
2 x Ancy Router
Not quite sure if everythign fits.. but i think thats how i used to fit it. Chews trough T1 BS like butter. Dont forget your ecm drones and use at least some low grade crystals:)
perhaps you could throw togetter a nice hp buffer setup.. but i didnt check that out so far.. will post later if i get somethign good goin on:9
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neutero
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Posted - 2008.01.26 12:32:00 -
[13]
Edited by: neutero on 26/01/2008 12:34:29 Hi: 4 x CN Seige w/CN Torps, 1 x Heavy Dim NOS Med: 1 x CN X-Lg Booster, 1 x CN EM Hardener, 2 x T2 Invulns, 1 x CN Shield boost amp, 1 x T2 target painter, 1 x t2 heavy cap injector Low: 1 x T2 dmg control, 3 x CN ballistic control Rigs: whichever boosts your rep cycle + a ccc. |

Nuclear Warrior
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Posted - 2008.01.26 12:51:00 -
[14]
T1 Raven would be better, same dps and a lot less cost.
Raven has 7.5 effective launchers due to its RoF bounus. Golem has 8 effective.
Golem has T2 resists
Golem has better HP buffer, with the resists makes it have a rather disgusting effective HP.
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Daddy Xerox
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Posted - 2008.01.26 13:41:00 -
[15]
Hrm... been looking at Golems, pondering doing mission whoring when bored.
What's best for doing lvl4 missions? Golem's decent cargo space is a plus, granted.
Fully T2 fitted: Raven or Phoon Caldari Navy Raven Golem
??
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AstroPhobic
Minmatar Port Royal Independent Kontractors Atrum Tempestas Foedus
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Posted - 2008.01.26 16:20:00 -
[16]
Originally by: Daddy Xerox Hrm... been looking at Golems, pondering doing mission whoring when bored.
What's best for doing lvl4 missions? Golem's decent cargo space is a plus, granted.
Fully T2 fitted: Raven or Phoon Caldari Navy Raven Golem
??
CNR.
Raven gets 8 effective launchers with BS 5 (ROF bonus gives 1/.75 = 1.333x Multiplier, 6 * 1.33 = 8)
CNR gets 9.3 effective launchers with BS 5. 5 Lows.
Golem only gets 8. Plus, only 4 lows for damage mods.
If tank isn't that important (and it doesn't seem to be), CNR wins the DPS game, hands down. It will kill faster than the other two. However, if you use expensive ammo, it will consume nearly twice as much as the golem. Plus, the golem will have a better tank, and has the ability to run some salvagers and a tractor while missioning if you like that.
Astro 
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Zakgram
Caldari Provisions
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Posted - 2008.01.26 17:03:00 -
[17]
Two other things to consider: time to fly, and fitting cost.
If you can fly a Raven (e.g. Caldari BS 1) then you can fly a CNR as well. Maybe not sensible but switching to a Golem can take a good few weeks just for things like AWU 5.
A golem can fit a great t2 tank and with a small amount of cheap faction gear get a 50% better tank for that "oh shoot" moment when you accidentally pull aggro and your computer locks up ;) While the CNR is much cheaper to buy (lost about 400m when I sold mine) the difference was easily made up by dropping the faction booster on the market.
And since anyone who wants to suicide gank mission runners will look at a CNR (with gist fit) as a potentially good option to go for in hi-sec, they won't bother with a t2 fitted golem.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.01.26 18:25:00 -
[18]
Originally by: Nuclear Warrior
Golem has T2 resists
Golem has better HP buffer, with the resists makes it have a rather disgusting effective HP.
Not quite. If it had T2 resists it would be omg overpowered. Instead it has slightly improved resists, but not much.
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Fuazzole
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Posted - 2008.01.26 21:40:00 -
[19]
Can't use CN Siege launchers, Javalin ammo is a must have option for missions.
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Zakgram
Caldari Provisions
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Posted - 2008.01.28 05:50:00 -
[20]
Edited by: Zakgram on 28/01/2008 05:52:10
Originally by: Ario Capacitor Flux Coil II Capacitor Flux Coil II X-Large Shield Booster II but you can switch to faction missions if a little more dps is needed.
I'm not a huge fan of X-Large since it means you have to sacrifice low-slots (DPS) to cap. Spend 36m on a Dread Guristas Large Shield Booster, change the two Cap Flux to BCS IIs and you'll get a huge bonus to your DPS. What about loss of tank? Although the X-Large gives a much bigger tank the trade-off for DPS is too much IMO. If anyone can improve the tank and still keep 4 x BCS II, no faction gear over 40m - then I'm definitely listening!
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major lulz11
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Posted - 2008.01.29 00:34:00 -
[21]
are you sure raven has 8 effective?
because 6x1.25 is what id use, is that not correct?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.01.29 00:55:00 -
[22]
Edited by: Akita T on 29/01/2008 00:58:54
Originally by: major lulz11 are you sure raven has 8 effective? because 6x1.25 is what id use, is that not correct?
It's a RoF bonus, not a damage bonus : 6 / (1-0.25) = 8
Raven 6/0.75 = 8 effective CNR 7/0.75 = 9.33 effective Golem just 4*2 = 8 effective
Well, if you want to get REALLY technical, there's also reload time that comes into play, so the Raven has to reload a bit more often as a Golem due to the RoF bonus, so the overall DPS is slightly better from a Golem compared to a Raven.
1|2|3|4|5. |

Mordred Wolf
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Posted - 2008.01.29 01:07:00 -
[23]
Originally by: Akita T Edited by: Akita T on 29/01/2008 00:58:54
Originally by: major lulz11 are you sure raven has 8 effective? because 6x1.25 is what id use, is that not correct?
It's a RoF bonus, not a damage bonus : 6 / (1-0.25) = 8
Raven 6/0.75 = 8 effective CNR 7/0.75 = 9.33 effective Golem just 4*2 = 8 effective
Well, if you want to get REALLY technical, there's also reload time that comes into play, so the Raven has to reload a bit more often as a Golem due to the RoF bonus, so the overall DPS is slightly better from a Golem compared to a Raven.
How do rat defenders come into it, is there an advantage to 4 launchers doing 2x damage over 6 or 7 launchers? Rats have some kind of fixed chance per missile to shoot it down?
Also, has someone worked out how much of the dps on average a Raven, CNR and Golem gets shot down typically?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.01.29 01:09:00 -
[24]
Edited by: Akita T on 29/01/2008 01:11:01
Originally by: Mordred Wolf How do rat defenders come into it, is there an advantage to 4 launchers doing 2x damage over 6 or 7 launchers? Rats have some kind of fixed chance per missile to shoot it down? How much of the dps on average a Raven, CNR and Golem gets shot down typically?
You answered your own first question with your second question, to which the answer is "yes". And to your third question, the answer is therefore "doesn't matter, same percentage".
1|2|3|4|5. |

Mordred Wolf
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Posted - 2008.01.29 01:56:00 -
[25]
Originally by: Akita T Edited by: Akita T on 29/01/2008 01:11:01
Originally by: Mordred Wolf How do rat defenders come into it, is there an advantage to 4 launchers doing 2x damage over 6 or 7 launchers? Rats have some kind of fixed chance per missile to shoot it down? How much of the dps on average a Raven, CNR and Golem gets shot down typically?
You answered your own first question with your second question, to which the answer is "yes". And to your third question, the answer is therefore "doesn't matter, same percentage".
Ahh, cool.
I had picked up a Gist C-type XL booster some time ago and was wondering if I should go with the Golem or the Minmatar ship, both have an amazing tank. My concern was that the Golem would have a significant dps drop-off due to defenders vs turret damage but it shouldn't be too bad.
My idea for the Golem was to field 2x Siege launchers and 2x Cruiser launchers. 2x Precision Cruise missiles will pretty much take out anything small, the Siege are there to help take down battleships faster. The Cruise are also essential for taking out annoying Guristas jammers with FoFs and Drones. I find loading up with just Siege to be less versatile. Cruise are also nice for long-distance pulling. It just saves a lot of time if you can pull NPCs from long-range and have both come together at speed, can also take out some pesky small crap before the real battle.
Here is the setup I am thinking of:
Low: 2x Capacitor Flux Coil II 2x Caldari Navy Ballistic Control System Mid: 1x Domination 100MN Afterburner 1x Cap Recharger II 1x Gist C-Type XL Shield Booster 1x Shield Boost Amplifer II 3x Caldari Navy Invulnerability Field High: 2x Siege Missile Launcher II 2x Cruise Missile Launcher II 2x Small Tractor Beam 1x Salvager Rigs: 2x Capacitor Control Circuit I Drones: 5x T2 Mediums 5x T2 Lights
Shield Resists: 66.9%/80.1%/82.6%/86.8%
Tank is fairly solid 1246 on uniform damage distribution, 1476 vs Guristas. Would sub out one Invuln for an EM booster for anything EM heavy. Theoretical DPS is 720ish with T1 ammo and medium drones, 820ish with T2 rage/fury and medium drones.
Some of the faction components take a while to acquire and am fortunate I got the Gist booster when they were more common, but why bother flying an expensive ship and deck it out with crap. :P
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.01.29 03:00:00 -
[26]
Originally by: Nuclear Warrior T1 Raven would be better, same dps and a lot less cost.
Raven has 7.5 effective launchers due to its RoF bounus. Golem has 8 effective.
Golem has T2 resists
Golem has better HP buffer, with the resists makes it have a rather disgusting effective HP.
not to mention that little shield boost bonus 
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Marlenus
Ironfleet Towing And Salvage
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Posted - 2008.01.29 04:25:00 -
[27]
I can't fly a golem yet, but I want one badly.
So I can fit it almost exactly as suggested in the second post, as a salvage vessel.
I still can't believe that CCP put in tractor beam goodies every salvager lusts after, but made them BATTLESHIP only. It's painful. :(
------------------ Ironfleet.com Proposal: Automated Ore Return Vehicles |

Zakgram
Caldari Provisions
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Posted - 2008.01.29 04:28:00 -
[28]
Edited by: Zakgram on 29/01/2008 04:29:00
Originally by: Mordred Wolf
Low: 2x Capacitor Flux Coil II
And lose about 100dps? Doesn't sound great to me...
Originally by: Mordred Wolf
2x Caldari Navy Ballistic Control System Mid: 1x Domination 100MN Afterburner 1x Gist C-Type XL Shield Booster 3x Caldari Navy Invulnerability Field
Isn't that over 1.5 bil of stuff? Nice big "gank me in empire" target if you do...
Originally by: Mordred Wolf
High: 2x Siege Missile Launcher II 2x Cruise Missile Launcher II
WTF!one Use Caldari Navy since it's more DPS. Having mixed isn't a good idea since the rats are either in range (siege x 4) or they aren't (cruise x 4)
Originally by: Mordred Wolf
but why bother flying an expensive ship and deck it out with crap. :P
So that you don't get ganked in hi-sec? Plus the crap is what makes the golem viable compared to a CNR - if you've got the ISK to spend (waste) a couple of bill tied up in faction fittings then a CNR is always going to be better IMO.
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Mordred Wolf
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Posted - 2008.01.29 06:45:00 -
[29]
Originally by: Zakgram
And lose about 100dps? Doesn't sound great to me...
You can lose one for another BCU but the benefit of having a big tank is you can pull all the rats at once to ensure they are nice and close to you. There is no point having an extra 100dp if you are going to spend 20 minutes extra mopping up the loot. ;) It all comes down to preference of play.
Quote:
Isn't that over 1.5 bil of stuff? Nice big "gank me in empire" target if you do...
Do you get ganked a lot in a battleship in empire space because it has never happened to me and I have flown with most of those modules for a long time now. I don't field anything I can not quite easily replace. If I lose my ship and modules then it would be worst a disappointment and a setback but I do L4s partly because I enjoy them, partly because I like to outfit my ships with the best modules I can get because it is really the only thing to do when not conquering the universe.
If I was totally broke I could quite easily do L4s in a dollar dazzler Dominix, but where is the fun in doing missions all the time in that rust bucket?
Quote:
WTF!one Use Caldari Navy since it's more DPS. Having mixed isn't a good idea since the rats are either in range (siege x 4) or they aren't (cruise x 4)
4x cruise are not desirable for taking out a lot of battleships, can do it but it is slow. 2x cruise allows you take out smaller ships fast, it allows you to take them out at longer ranges. What is your dps like with 4x siege when everything is at long range? Zero. People should not get sucked into theoretical dps for PvE when in reality you will spend a lot of time flying around inflicting nothing when you have nothing but short-ranged weapons.
As I said, I found the split to be the most versatile. You can use some FoFs against jammers, have the firepower to take out crap at long range and when you come to short range, which you would need to anyway if you were packing just siege, you can bring all cruise and torps to bear on the target and you are not conceding a significant amount of dps difference with a balanced and versatile setup.
BTW, the damage output of rage/fury is comparable, faster but less damage. Once you have the blueprints for T2 ammo, it is quite economical to make your own. Faction never gets economical and shooting faction ammo faster for the same dps isn't attractive to me.
Quote:
So that you don't get ganked in hi-sec? Plus the crap is what makes the golem viable compared to a CNR - if you've got the ISK to spend (waste) a couple of bill tied up in faction fittings then a CNR is always going to be better IMO.
You must either be disliked by pirates or have a flashing neon sign over your head saying "please kill me" because I have had most of those modules in a softer Raven and have never been scanned let alone attacked. Battleships aren't exactly soft targets and mission runners do not travel long distances so unless you happen to have a fleet of pirates camping some gate in the middle of nowhere where you are running missions your risk is somewhere close to non-existant unless someone is actively hunting you down, if they are then flying a Golem probably isn't the best idea to begin with.
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Sephra Star
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Posted - 2008.01.29 07:07:00 -
[30]
Originally by: Matalino Sure:
3 x Small Tractor Beam I 4 x Salvager I
1 x Republic Fleet 100MN Afterburner 1 x Republic Fleet 100MN MicroWarpdrive 5 x Cap Recharger II
4 x Expanded Cargohold II
2 x Salvage Tackle II

Your post in answer to the OP's question was too sweet.
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