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Bimjo
Caldari SKULLDOGS
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Posted - 2008.01.29 08:42:00 -
[31]
Originally by: Niffetin Edited by: Niffetin on 29/01/2008 07:03:42
Originally by: Mordred Wolf
You must either be disliked by pirates or have a flashing neon sign over your head saying "please kill me" because I have had most of those modules in a softer Raven and have never been scanned let alone attacked. Battleships aren't exactly soft targets and mission runners do not travel long distances so unless you happen to have a fleet of pirates camping some gate in the middle of nowhere where you are running missions your risk is somewhere close to non-existant unless someone is actively hunting you down, if they are then flying a Golem probably isn't the best idea to begin with.
How hard can it be?
that was not a suicide gank , but more like a war target ======================== XXX |

Mordred Wolf
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Posted - 2008.01.29 09:06:00 -
[32]
Originally by: Niffetin Edited by: Niffetin on 29/01/2008 07:03:42
Originally by: Mordred Wolf
You must either be disliked by pirates or have a flashing neon sign over your head saying "please kill me" because I have had most of those modules in a softer Raven and have never been scanned let alone attacked. Battleships aren't exactly soft targets and mission runners do not travel long distances so unless you happen to have a fleet of pirates camping some gate in the middle of nowhere where you are running missions your risk is somewhere close to non-existant unless someone is actively hunting you down, if they are then flying a Golem probably isn't the best idea to begin with.
How hard can it be?
So you're claiming members of Trimv are into highsec piracy, that is interesting news to me. ;)
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Qui Shon
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Posted - 2008.01.29 09:37:00 -
[33]
It's not very hard at all to suicide a missionship, dunno about doing it with just 3 BS though. 4 or 5 T1 fit BS of suitable type and it's over in 15-20 secs for almost any raven hit at the right time, even if they have active hardeners, and much less if invul(s) are off. And that's for little to (almost) no cost, so if a single faction item drops, it's profitable, even if it's just a 50mil item.
Remove ship insurance.
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Weeka
Amarr Imperial Shipment
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Posted - 2008.01.29 16:17:00 -
[34]
Originally by: Akita T Edited by: Akita T on 29/01/2008 01:11:01
Originally by: Mordred Wolf How do rat defenders come into it, is there an advantage to 4 launchers doing 2x damage over 6 or 7 launchers?
You answered your own first question with your second question, to which the answer is "yes".
He answered his 1st question with the second, and the answer is "no". The fixed chance is per missile fired .. it doesn't matter in any way if you have a (fma) chance of like 25% letting 2 of 8 missiles get defended, or 1 out of 4.
You could have 1 launcher with a 700% damage bonus and - with regard to defenders - it would still do the same dps as 8 launchers without bonus.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.01.29 16:30:00 -
[35]
You misread the reply. Read it again.
1|2|3|4|5. |

NoNamium
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Posted - 2008.01.29 18:13:00 -
[36]
Not a single decent PvE setup in this thread. So here goes my setup:
Cruise Launcher II x 4 Small Tractor Beam I x 1 Salvager I x 2
Gist C-Type X-Large Shield Booster Photon Scattering Field II Heat Dissipation Field II Ballistic Deflection Field II Invulnerability Field II Cap Recharger II Dread Guristas Shield Boost Amplifier
Power Diagnostic System II Ballistic Control System II x3
Capacitor Control Circuit I x2
Implants: 'Squire' CR8 'Deadeye' ZML1000 'Squire' CC8 'Gnome' KYA2000 'Deadeye' ZMM1000
With this setup I never change my hardeners and I agro the entire spawn. I sit back and relax with every module online. Never been below 9000 Shield.
- NoNamium
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Bimjo
Caldari SKULLDOGS
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Posted - 2008.01.30 22:26:00 -
[37]
Ok got my Golem , Marauder skill only at L3 , will report back on PvE setup in the next 2 weeks but I will initially setup 4 CN Cruise Launchers and 3 CN BCU with hardners to suit mission.(plus CN XL SB) ======================== XXX |

Borothis Quishir
Sebiestor tribe
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Posted - 2008.02.12 18:03:00 -
[38]
this works well for me:
Hi 4x CN cruise 2x tractor 1x salvager
Med xl booster II 4x hardeners ( usually 2 passive / 2 active) booster amp II 100mn ab II
Lo 3x CN BCS 1x PDS II
Drone 5x Vespa II
haven't had any problems w/ any missions thus far
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Tssa
Black Lotus Heavy Industries Ethereal Dawn
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Posted - 2008.02.12 18:45:00 -
[39]
Is the hefty price tag for the golem/CNR really worth it for ratting, or just L4s? I'm considering getting one, but am having a hard time justifying 8x the cost for an uber-raven when I tear thru rats just fine in an easily insurable T2 fitted raven? Let's have a traditional thanks giving this year...invite the neighbors over for dinner..then kill them and take their T2 stuff!!
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mr bighelmet
EnTech Brutally Clever Empire
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Posted - 2008.02.17 16:42:00 -
[40]
Originally by: Tssa Is the hefty price tag for the golem/CNR really worth it for ratting, or just L4s? I'm considering getting one, but am having a hard time justifying 8x the cost for an uber-raven when I tear thru rats just fine in an easily insurable T2 fitted raven?
For ratting CNR is really not that much better then raven since big part of ur time is spent in warping also the fact that you dont have slot for salvage & TB cut on your profit so i dont see any reason to use CNR for ratting. Golem on the other hand have room for salvage & TB and the big cargo hold mean u dont need to return to base so many times that's why i use Golem.
If i post something smart it represent my corp and alliance all other posts are my feeling/ideas only and do not represnt the rest |

Michael Caldar
DangerZone Inc.
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Posted - 2008.04.20 19:24:00 -
[41]
Originally by: mr bighelmet
For ratting CNR is really not that much better then raven since big part of ur time is spent in warping also the fact that you dont have slot for salvage & TB cut on your profit so i dont see any reason to use CNR for ratting.
Golem surely is better at it but 6xCNCruises, Salvager + Tractor on top, Large Pith X-type + Booster II leave space for a T2 AB and 3 mission/rat specific hardeners on my CNR. Sorta "warp in, aggro everything, wait for them to come closer than 20km, kill BC/BSs with cruises, let Hammerhead IIs take care of the rest while you salvage the wrecks". I usually finish salvaging by the time the last "enemy" dies or soon after. Golem is going to be an improvement on this due to tractor bonus, can't wait 
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.04.20 23:50:00 -
[42]
Edited by: Chainsaw Plankton on 20/04/2008 23:53:02
Originally by: Mordred Wolf
So you're claiming members of Trimv are into highsec piracy, that is interesting news to me. ;)
yes, and old news at that
arse biscuits, this is a weebit old 
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Solid Res
Haven Front
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Posted - 2008.06.02 05:44:00 -
[43]
Bumping this as i'd like to see what other torp setups people have and what rigs/implants are used. Do people have problems with BS rats that orbit at 50km+ like in the Vengeance mission?
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AKULA UrQuan
Druuge Crimson Corporation
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Posted - 2008.06.02 06:13:00 -
[44]
Originally by: Solid Res Bumping this as i'd like to see what other torp setups people have and what rigs/implants are used. Do people have problems with BS rats that orbit at 50km+ like in the Vengeance mission?
T2 rigs and implants and good missile skills. shouldn't be too much trouble to get a golem's torps to reach out to 60km. Better question is if spending a billion+ for only a slight advantage over a standard raven worth it?
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JenDen
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.06.02 06:19:00 -
[45]
Originally by: AKULA UrQuan Better question is if spending a billion+ for only a slight advantage over a standard raven worth it?
Doubling your income by looting/salvagin with the same ship is a slight advantage? - Sig: StackNerfing * GangLinks |

AKULA UrQuan
Druuge Crimson Corporation
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Posted - 2008.06.02 07:08:00 -
[46]
Not really when you can BM wrecks and do the same thing with a more specialized ship(s) on MWD when the mission is turned in.
Tractor beam bonus does helpfull in clumping most of the wrecks in one spot. Loot everything in one go with a speedy hauler then come back in a destroyer with 6x salavgers.
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Carniflex
Fallout Research Fallout Project
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Posted - 2008.06.02 07:17:00 -
[47]
Originally by: Matalino Sure:
3 x Small Tractor Beam I 4 x Salvager I
1 x Republic Fleet 100MN Afterburner 1 x Republic Fleet 100MN MicroWarpdrive 5 x Cap Recharger II
4 x Expanded Cargohold II
2 x Salvage Tackle II

I prefer 4x tractor 3x salvager. It takes some consentration tho to fully utilize them as you need to manually stop them tractoring and activate on next targets while you salvage for max effect. Well worth the isk, worlds collide second and thrid stages went in 6 minutes yielding approx 2000 m3 of loot.
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PsychoChicken
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Posted - 2008.06.04 19:16:00 -
[48]
My setup
4x Estamel CML  2x Small Tractor Beams 1x Salvager
1x Gist A-Type X-Large SB 1x SB Amp II 1x TP 2x DG Invus 2x Cap Recharger II
4x CN BCU
2x Semiconductor Memory Cell II
Imps: ZMU 2000 ZMM 1000
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Andrue
Amarr
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Posted - 2008.07.22 19:55:00 -
[49]
Highs:4 Tractors, 3 salvagers Mids:4 hardeners, large booster..doesn't really matter. Lows:Coupla expanders, coupla inert stabs. Rigs:Salvage rigs.
 -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Hazel Starr
Snuff inc
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Posted - 2008.08.30 02:38:00 -
[50]
To be honest as a previously hard-core mission runner the real advantage of the Golem is the tractor beams. Its nice being able to fit it with four high quality launchers and use half the missiles...but the real time you are saving in PvE is on the loot recovery...40km at double speed really makes an efficiency saving. Pick the loot up from only the large wrecks and you have 80% of the value for 30% of the time,
-- Haze
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Henricus Gaufridus
Amarr Ministry of War
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Posted - 2008.09.26 17:43:00 -
[51]
I've been using my Golem for missions. I had been previously using a CNR for this, but I figured I'd give the Golem a shot. From what I've noticed: The DPS suffers a bit (20 dps less than my CNR) But...
It tanks like a mofo with the shield boost bonus it's got and the extra resists. Plus a lazy-ass mission-runner like myself benefits from being able to tractor stuff in from 40km at twice the speed of normal. Increased cargospace for loot and the fact that it conserves ammo... well, it's a wonderful boat. Anyhow, here's my setup:
Highs: 4 x Cruise Missile Launcher II 1 x Small Tractor Beam I 2 x Salvager I
Mids: 3 x active hardeners of your choice, per situation 1 x X-Large Shield Booster 2 x Shield Boost Amps 1 x Cap Recharger II
Lows: 1 x Damage Control II 3 x Ballistic Control Unit II
It could benefit from increased ROF, but I guess they've gotta give the Navy ships an advantage. As for a mission runner: I've yet to run out of cap, and there's no way the enemy's DPS has ever outpaced my boosting. It's not cap stable, but it lasts a long time.
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Nu Wa
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Posted - 2008.09.26 18:06:00 -
[52]
I use T2 Siege launchers, 2x T2 missile velocity rigs, PWNAGE Painter and Marauder V.
It is a beast.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.26 20:06:00 -
[53]
Edited by: Chainsaw Plankton on 26/09/2008 20:08:24
Originally by: Mordred Wolf
Originally by: Niffetin Edited by: Niffetin on 29/01/2008 07:03:42
Originally by: Mordred Wolf
You must either be disliked by pirates or have a flashing neon sign over your head saying "please kill me" because I have had most of those modules in a softer Raven and have never been scanned let alone attacked. Battleships aren't exactly soft targets and mission runners do not travel long distances so unless you happen to have a fleet of pirates camping some gate in the middle of nowhere where you are running missions your risk is somewhere close to non-existant unless someone is actively hunting you down, if they are then flying a Golem probably isn't the best idea to begin with.
How hard can it be?
So you're claiming members of Trimv are into highsec piracy, that is interesting news to me. ;)
its rather old news at this point....
and if you think a battleship is a hard target you aren't bringing enough battleships to shoot at it 
6 torp ravens should down a golem in about 10 seconds. hell a golem with 2 cn invluns should only have the ehp to withstand 12ish volleys from max skilled raven pilots. 4 bcus + 6 overloaded torp launchers + 2 heavy neut, 3 sentry drones each and that is damn hurty.
god dammit I really gotta start looking at dates and not giving the same response to the post that I already responded to.
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eDoc
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Posted - 2008.09.27 01:23:00 -
[54]
Edited by: eDoc on 27/09/2008 01:26:48 hi all i guess only some of you have actually tryed it well here goes my golem
all normal T2
L 2 ballistic control system 2 power diagnostic system
M 2 Shield boost amp 1 X-large shield booster 2 cap recharger 2 inv field
H 4 cruise missile launcher 2 small tractor beam 1 salvage
rig
capacitor control circuit (T2 if you got the isks)
now the only down side of the golem is the defender missiles as it kills 1/4 of the dps (excluding drones) per defender and the price
now the good side is that i end the lvls 4 with allmost all the wreks loot and salvaged only missing less then 10% of the rats and rarelly fill my cargo (if you dont take the cap ammo) taking only 5 mins max to be docked and ready to kill again
with my setup you dont have to move just agro them ( i have max range 108 km so i can virtualy agro anything)if you cant perm run the booster just pulse it as the regen amout is enouf for you to longer the cicles in 2 or 3 secs
you can kill get loot and salvage all at the same time making it less boring and mutch mutch more faster as you dont need to change ship or come back to get the leftovers
so hf and i hope i helped
btw if you trow in bling bling you can get a 1800 defence rate in eft at easy and maxed out is just around 4100 no implants perm running :o )
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