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Zor Chaine
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Posted - 2008.01.27 12:49:00 -
[31]
Originally by: goodby4u petition,im sure they will get you a new one.
No they won't because the sloppy network code can't detect desynchs (if it could it would fix them on the fly) and as such desynchs aren't logged. Which means you'll get a vanilla response of "no" from some empire dwelling GM unable to apply any common sense to the situation.
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Asestorian
Domination.
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Posted - 2008.01.27 12:58:00 -
[32]
Originally by: Nyana Gunne
Originally by: goodby4u petition,im sure they will get you a new one.
I'm sure they will give me a "nothing in our logs" reply 
Yes, they will, because they seriously cannot detect desync. After all, if they could detect it, then they wouldn't have had all the problems they have been having trying to fix it.
Also, just because something is easily reproducible doesn't mean that it's easy to find in the code and fix.
---
MOZO
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Nyana Gunne
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Posted - 2008.01.28 10:57:00 -
[33]
\o/ hurray \o/ just got my "nothing in the logs" reply 
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MOS DEF
0utbreak
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Posted - 2008.01.28 11:04:00 -
[34]
Originally by: Jenny Spitfire What is a desynch?
Basically it is this games grave if it wont get fixed. It's not happening in capital combat only. Happenes in small scale combat with only a couple battleships too nowadays.
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Nyana Gunne
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Posted - 2008.01.28 11:05:00 -
[35]
it even happens with only 4 people in the system ...
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Zor Chayne
Hedion University
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Posted - 2008.01.28 11:13:00 -
[36]
Dear Devs,
Since you're great at slotting 'work-arounds' into your code to avoid fixing it or tightening up your coding standards, why not slot a workaround in for desynch?
You may not be able to write code that avoids state racing, or any of the other basic tenets of server/client interaction, but I'm sure you could jam in a "EMERGENCY RESYNC" button. Maybe just something to send a high priority packet to the server saying something along the lines of 'I DON'T KNOW WHERE I AM, HELP!'.
I dunno, just throwing you ideas, not that you read these boards.
-- :( |

Jakus Cemendur
Caldari The Graduates Brutally Clever Empire
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Posted - 2008.01.28 11:19:00 -
[37]
Originally by: Zor Chayne I dunno, just throwing you ideas, not that you read these boards.
I must be imagining all those blue bars round posts then.
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goodby4u
Logistic Technologies Incorporated
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Posted - 2008.01.28 11:21:00 -
[38]
Originally by: Zor Chaine
Originally by: goodby4u petition,im sure they will get you a new one.
No they won't because the sloppy network code can't detect desynchs (if it could it would fix them on the fly) and as such desynchs aren't logged. Which means you'll get a vanilla response of "no" from some empire dwelling GM unable to apply any common sense to the situation.
Now this sucks. This is what happens when a kestrel with thermal missiles declares war on earth |

Blane Xero
Amarr The Firestorm Cartel
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Posted - 2008.01.28 11:34:00 -
[39]
Okay, in my time in eve i have come to understand the following things ALL cause desynch.
ò Bumping off an asteroid while right after warping to a belt, same aplies for other objects at warp-ins.
ò When you warp to a belt, if an NPC shoots away from an asteroid, it is most likely that it is now desynched, and the chances of the wreck dropping where you see it go boom, are next to Zero.
ò Missions with alot of gates, like the Extravaganza missions, often cause you to become heavily desynched after activating the gates one or 2 times.
ò Undocking from a very heavy station Such as the market station in Amarr, or Jita, if you get "bumped" alot before your screen loads .. Or even after, can cause the server to place you somewhere, while the client wants to put you somewhere else, i'm guessing because the clients physics renders slightly different from the servers (Could be something minimal like a 0.0000000001 difference somewhere) meaning over time, it builds up.
ò Getting "thrown" into warp if you've been pinned to a station (happens often with the station design of the main Amarr station) or another celestial object.
ò Lots of ships Fleet warping, i'm guessing because the server tries to put too many of them in the same place of warp-in point, while the client shows you all come out in your own little area of space. This causes the server to think they all bumped off each other, putting their "real time" location elsewhere of the "client" outcome.
I honest to god hope that if someone from CCP reads this, it helps them in some way, the -only- reason i can think of desynch happening is because the client may use some mini-version of the physics engine, so that your not waiting too long on a server response for your exact location, and they are not exactly accurate to each other, and possably even the client is overwriting the servers incoming data basically saying "i wanna put you here and i dont care what the server says"
Welcome to EvE |

Semkhet
Spartan Industries Triumvirate.
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Posted - 2008.01.28 11:39:00 -
[40]
Originally by: Asestorian
Originally by: Nyana Gunne
Originally by: goodby4u petition,im sure they will get you a new one.
I'm sure they will give me a "nothing in our logs" reply 
Yes, they will, because they seriously cannot detect desync. After all, if they could detect it, then they wouldn't have had all the problems they have been having trying to fix it.
Also, just because something is easily reproducible doesn't mean that it's easy to find in the code and fix.
Bull*hit. You really believe that if the client is displaying incoherent information, like drawing your ship near a gate, stating your distance from said gate near 0 and spitting out a message saying that you must be near the gate to jump out can't be detected ?
Don't you realize that the client/server combined ALREADY own all the info required to detect such conditions ? If the devs actually design their code to include detection of said incoherences is another matter. The only thing needed is a callback function to check if the UI and the server are on the same page.
Sheesh, acknowledgment, redundant data streams, integrity and synchronization routines exist since acoustic modems ffs...
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Dr Slaughter
Rabies Inc.
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Posted - 2008.01.28 12:41:00 -
[41]
Originally by: Zor Chayne but I'm sure you could jam in a "EMERGENCY RESYNC" button.
Sadly this appears to be CTRL-Q.  CCP this is not the nerf you are looking for...
[a image was here once but it went away] |

Thrawnfl
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Posted - 2008.01.29 20:16:00 -
[42]
I got the Docking desynch, shows my carrier at the station but when i try and dock it says im still in warp. Stays like that for 4 or 5 minutes, it seems to happen whenever a capital ship bumps another capital or a pos object.
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SirMolly
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Posted - 2008.01.31 13:44:00 -
[43]
bump, i want a dev reply.
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SirMolly
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Posted - 2008.02.06 13:05:00 -
[44]
Originally by: SirMolly bump, i want a dev reply.
bump
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SirMolly
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Posted - 2008.02.15 15:39:00 -
[45]
devs, where are you hiding ? 
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Danjira Ryuujin
Caldari
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Posted - 2008.02.15 21:19:00 -
[46]
WHEN WILL PEOPLE STOP ABUSING CAPITAL LETTERS IN FORUMS.
Amarr - Annoying the Eve Community since 2005 |

Ciara Daag
Caldari Science and Trade Institute
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Posted - 2008.02.19 11:27:00 -
[47]
Desync is when you warp out of a belt to a safespot and then log after you came out of warp,but when you log back in,the rats in the belt killed you,and ccp tells you that your SOL when you petition it. Thats a desync.
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MOS DEF
0utbreak
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Posted - 2008.02.19 11:37:00 -
[48]
Originally by: SirMolly devs, where are you hiding ? 
It's abviously way cooler to post "Hey here we have new shiny graphics" then poisting: Our netcode is broken and yes we admit you are paying for a totally broken game.
They did talk about desyncs once and there was testing on SISI going on. They also fixed it a patch after. Well no they did not. 
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Whip Slagcheek
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Posted - 2008.02.19 11:46:00 -
[49]
Just wanted to add my voice that I'm still experiencing this as well. Seems related to collisions as mentioned. I would love for CCP to say exactly what they need from us to fix this problem. I thought it had gotten better after they "fixed it" but lately I've been having to log at least once per gaming session to get the client back in sync.
It's not lag. Ship responds to commands fine. Go to jump through gate / open container / activate remote repair -> "you must be xxx km...."
This is in sparsely populated systems where server seems to handle the load fine. This isn't POS war capital stuff.
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Macdeth
Ephemeral Misgivings
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Posted - 2008.02.19 18:31:00 -
[50]
Originally by: Semkhet Bull*hit. You really believe that if the client is displaying incoherent information, like drawing your ship near a gate, stating your distance from said gate near 0 and spitting out a message saying that you must be near the gate to jump out can't be detected ?
Don't you realize that the client/server combined ALREADY own all the info required to detect such conditions ? If the devs actually design their code to include detection of said incoherences is another matter. The only thing needed is a callback function to check if the UI and the server are on the same page.
Depending on how the client's commands are presently sent to the server, this may not be possible and could be entirely why the net code is allegedly being rewritten.
For example, if movement was simply 'warp to/jump through/dock at entity', 'move along this vector, full speed ahead', 'activate module X (on target Y where applicable)'
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Xykanth Roldeir
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Posted - 2008.02.20 08:16:00 -
[51]
I get hit with Desync all the time. My desync issues though are directly related to my internet connection though.
To be able to measure how likely I'm suffering desync I use the following command at the command prompt.
Ping "the servers IP" -t
That keeps a constantly repeated ping going and when I see about 3 or more request timed out I know my risk of currently undergoing desyc is high.
Sometimes my client recovers and I can continue playing. Other times I just sits there and pretends like it's working and never recovers. Other times it pretends to work for a minute or two and then disconects. Trying to open up the market is usually a good way for me to get the client to either catch up or disconect. If I'm in a bad situation and I see that my client is starting to act funny and my little danger thermometer is showing high risk I just close the client and log back in. This has saved my ship many times. Sadly drones don't fair so well. 
Needless to say until this get's fixed I won't go near lowsec or 0.0 until I can get this fixed.
I think the client could handle this better but in my case the blame doesn't reside entirely with CCP.
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SirMolly
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Posted - 2008.02.24 10:22:00 -
[52]
Well, this thread is now 1 month old. I'm starting to wonder if a dev is ever going to reply. Maybe CCP is soooo busy fixing the DESYNC BUG, they simply have no time to reply.... 
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Abrazzar
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Posted - 2008.02.24 11:38:00 -
[53]
Originally by: SirMolly Well, this thread is now 1 month old. I'm starting to wonder if a dev is ever going to reply. Maybe CCP is soooo busy fixing the DESYNC BUG, they simply have no time to reply.... 
...or maybe they just don't want to cater to your attitude.... -------- Ideas for: Mining Clouds
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