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SirMolly
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Posted - 2008.01.24 20:20:00 -
[1]
Edited by: SirMolly on 24/01/2008 20:20:45 Promised to fix it so many times and yet it's still broken.
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Jenny Spitfire
Caldari SIVAKASI
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Posted - 2008.01.24 20:22:00 -
[2]
What is a desynch? --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.24 20:22:00 -
[3]
They're currently rewriting all of their netcode. I bet that once that happens desync will be fixed. As to how long it will be, I have no idea. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

SirMolly
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Posted - 2008.01.24 20:26:00 -
[4]
Originally by: Jenny Spitfire What is a desynch?
Ever tried warping 50 dreads to a hostile POS ?
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Semkhet
Spartan Industries Triumvirate.
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Posted - 2008.01.24 20:26:00 -
[5]
Holy cow, LMAO !
First, the OP's name  Then, the second post   And finally, a coherent reply in the third post ?   
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Semkhet
Spartan Industries Triumvirate.
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Posted - 2008.01.24 20:36:00 -
[6]
Originally by: SirMolly
Originally by: Jenny Spitfire What is a desynch?
Ever tried warping 50 dreads to a hostile POS ?
She would get a seizure just by watching it on Youtube 
Ahhh... my ribs hurt... I will behave now, scouts honor. All this was just too cute   
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SexxxSlave
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Posted - 2008.01.24 20:58:00 -
[7]
Originally by: Jenny Spitfire What is a desynch?
its kinda like when you hit "submit" on ebay and it doesnt register...im sure you know what thats like
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Jenny Spitfire
Caldari SIVAKASI
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Posted - 2008.01.24 20:58:00 -
[8]
No SirMolley, I have not tried warping 50 draeds to a POS. Semkhet do you have a YouTube link? --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

Battleclash
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Posted - 2008.01.24 21:03:00 -
[9]
Does anyone else see the irony in the op's sig?
Originally by: Vladimir Ilych Stupidity is universal.
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2008.01.24 21:04:00 -
[10]
Originally by: Jenny Spitfire What is a desynch?
Basicaly as far as I can gather a desynch is when the server stops receiving information breifly from the cliant. This means say you are aproaching a can. On the cliant screen you may be right next to the thing but the server still sees you 10km away from it.
In otherwords the cliant and the server and not running in sync....
Please correct me if im wrong...
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wnoop
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Posted - 2008.01.24 21:04:00 -
[11]
Rewritting the code in the hope that the bug will disappear instead of finding where the error is?
Fools are bound to make the same mistake again..
Bad coding practice Ccp.
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2008.01.24 21:04:00 -
[12]
Originally by: Battleclash Does anyone else see the irony in the op's sig?
and yes its rather funny.....
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.24 21:09:00 -
[13]
Originally by: Martin Mckenna
Originally by: Jenny Spitfire What is a desynch?
Basicaly as far as I can gather a desynch is when the server stops receiving information breifly from the cliant. This means say you are aproaching a can. On the cliant screen you may be right next to the thing but the server still sees you 10km away from it.
In otherwords the cliant and the server and not running in sync....
That sounds about right. Basically information gets lost between the server and client without either finding out about the lost information. The server thinks that a player is in one location and the client thinks it's somewhere else. Whenever the client attempts to do something the server doesn't like, it's just ignored.
Originally by: wnoop Rewritting the code in the hope that the bug will disappear instead of finding where the error is?
Fools are bound to make the same mistake again..
Bad coding practice Ccp.
Based on a couple of discussions and my own educated guesses, I think desync is a very subtle bug - they have been trying to locate it for the past six months, and the bug itself has been around (though not very common) for years. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Matalino
Gallente Ki Tech Industries
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Posted - 2008.01.24 21:09:00 -
[14]
Originally by: Martin Mckenna
Originally by: Battleclash Does anyone else see the irony in the op's sig?
and yes its rather funny.....
Hey, it is '08, whining is fair game now. 
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Inflexible
Shokei
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Posted - 2008.01.24 21:11:00 -
[15]
Originally by: wnoop Rewritting the code in the hope that the bug will disappear instead of finding where the error is?
Fools are bound to make the same mistake again..
Bad coding practice Ccp.
Maybe rewriting code helps to fix bad coding practice? Every piece of code gets degraded over time by modifications and patches. If it is true and they are rewriting their code, it is great for EVE.
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wnoop
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Posted - 2008.01.24 21:14:00 -
[16]
That might be true..
new skills learnt and all that.
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Helison
Gallente Times of Ancar Pure.
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Posted - 2008.01.24 21:16:00 -
[17]
Edited by: Helison on 24/01/2008 21:16:28 There are/were several sorts of desynchs around. One of them, which is quiet wellknown, is the "desynch at bumping" where the calculation of a bump is different on the server and on the client, perhaps only because of different rounding. In my opinion the server should send the position and the vector of the ship after every bump - This will increase network traffic a bit, but it might solve this issue.
Beside this there were several cases of desynchs, coupled with lag, when the server stopped to send some sort of updates to the client. I experienced this only once several months ago and I have no idea, if this is still around.
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Alora Venoda
Caldari GalTech Giant Space Amoeba
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Posted - 2008.01.24 21:18:00 -
[18]
Originally by: Tarminic Whenever the client attempts to do something the server doesn't like, it's just ignored.
Instead of ignoring the nonsense, why not just "detect" the desync and take care of it, even if that means killing the connection?
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.24 21:22:00 -
[19]
Originally by: Alora Venoda
Originally by: Tarminic Whenever the client attempts to do something the server doesn't like, it's just ignored.
Instead of ignoring the nonsense, why not just "detect" the desync and take care of it, even if that means killing the connection?
I can't really say - I don't know if it's just the way the server handles exceptions from the client (my guess is a method that requires as little processing as possible), or if maybe these kind of messages are too common to do anything like killing the connection, or maybe they think that doing that would frustrate players just as much as the desync itself. Hell, without looking at the code myself I don't even know if what I'm saying is anything other than hot air.
I do seem to recall there being some kind of desync button or hotkey that you could use to "reset" the connection and fix the desync, but I have no idea if it's real or just my brain malfunctioning. You have to go to some advanced setting to enable it. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Martin Mckenna
D00M. Triumvirate.
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Posted - 2008.01.24 21:23:00 -
[20]
Originally by: Alora Venoda
Originally by: Tarminic Whenever the client attempts to do something the server doesn't like, it's just ignored.
Instead of ignoring the nonsense, why not just "detect" the desync and take care of it, even if that means killing the connection?
Maybe its just me but I think if it was that simple to just "take care of it" something would have been done already.
Killing the connection? Maybe not the best idea in some situations but in others yes...
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SirMolly
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Posted - 2008.01.26 20:10:00 -
[21]
I want a dev to explain why desynchs are still happening, while they are easily reproducible.
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Jenny Spitfire
Caldari SIVAKASI
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Posted - 2008.01.26 22:17:00 -
[22]
Originally by: Tarminic That sounds about right. Basically information gets lost between the server and client without either finding out about the lost information. The server thinks that a player is in one location and the client thinks it's somewhere else. Whenever the client attempts to do something the server doesn't like, it's just ignored.
Now I feel kinda stupid. 
But this is making me think. Could it be this desync is a feature from optimization? I mean a dev could be looking at how to save data transfer but at the same time this saving is also giving desync?
It that possible Tarminic, I mean you seem to know what you are talking about. Please explain, thank you.  --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

Calyce
Gallente
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Posted - 2008.01.26 22:31:00 -
[23]
Sheesh SirMolly, its whining like that which gets nowhere.
If its "easily reproducible", then why dont you file a bug report about it with all the steps clearly put forward so the bug hunters will be able to reproduce it as well??
Help fix the problem instead of just whining 
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SirMolly
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Posted - 2008.01.26 23:23:00 -
[24]
Originally by: Calyce If its "easily reproducible", then why dont you file a bug report about it with all the steps clearly put forward so the bug hunters will be able to reproduce it as well??
Because my bug report will go directly into the CCP_trash_can.
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Dromidas Shadowmoon
Minmatar 54th Knights Templar Dark Matter Coalition
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Posted - 2008.01.26 23:27:00 -
[25]
Originally by: wnoop Rewritting the code in the hope that the bug will disappear instead of finding where the error is?
Fools are bound to make the same mistake again..
Bad coding practice Ccp.
It's usually more dangerous and more difficult to fix problematic network code than it is to rewrite the whole package completely.. besides, 5 years is long enough to have a pretty solid understanding of what you have and what you want to do with it, which makes for much better design work. _______________________________________________ Minmatar will always go faster than you, get over it. |

Nyana Gunne
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Posted - 2008.01.27 00:59:00 -
[26]
i just lost a ship to this bug and i am not very happy   
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goodby4u
Logistic Technologies Incorporated
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Posted - 2008.01.27 01:08:00 -
[27]
Edited by: goodby4u on 27/01/2008 01:09:56
Originally by: Nyana Gunne i just lost a ship to this bug and i am not very happy   
petition,im sure they will get you a new one.
As for the dropping the connection thing just do it yourself,because frankly some desyncs arent bad enough to restart for. This is what happens when a kestrel with thermal missiles declares war on earth |

Nyana Gunne
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Posted - 2008.01.27 09:34:00 -
[28]
Originally by: goodby4u petition,im sure they will get you a new one.
I'm sure they will give me a "nothing in our logs" reply 
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Fantome
Section XIII Tau Ceti Federation
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Posted - 2008.01.27 11:05:00 -
[29]
You get usally dessync too in complex : After a while with 2 account : account A see Account B to X km and B see A to Y km, or you're 0km from gate and you get the bloody msg "you need to be less than 1.5km..", this bug is in game since the complex had been introduced.
Si Vis Pacem, Para Bellum. Last TCF 's IRL meeting |

torswin
Silver Snake Enterprise SMASH Alliance
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Posted - 2008.01.27 11:06:00 -
[30]
Only way to find out is to try  --- Unless explicitly stated, this post does not represent my alliance, corporation, my own, or any other living organism's view. |
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