| Pages: 1 [2] 3 :: one page |
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Thread Statistics | Show CCP posts - 2 post(s) |

Mashie Saldana
Minmatar Hooligans Of War
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Posted - 2008.01.29 12:00:00 -
[31]
Originally by: Menkaure Meh? Don't think I've EVER used stargates on the overview for anything?
Seems kinda pointless to me, whats wrong with warping using rightclick? Or the triangle next to system name...
Well you know they are a nice to use as a TomTom, have gates visible, set destination in autopilot, warp to zero to the gate marked in yellow. Rinse and repeat until you are at the destination.
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Inti Barrabass
Phoibe Enterprises The Fifth Race
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Posted - 2008.01.29 12:01:00 -
[32]
Quote: Imho the system when you started in station was better (like I started), then you had limited access to all features and you gained access to them while doing tutorial step by step. Yes, it was 3 hours long, but it was less confusing in my opinion.
I agree.
Quote: Meh? Don't think I've EVER used stargates on the overview for anything?
Seems kinda pointless to me, whats wrong with warping using rightclick? Or the triangle next to system name...
When having selected a route the next Stargate in line is highlighted yellow in the overview. A very handy way to travel manually.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.01.29 12:04:00 -
[33]
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
Dear CCP,
When I said get rid of jump gates, this is not quite what I meant. However, it is a good first step. ;)
-AS
The Real Space Initiative - V5 (Forum Link)
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Terazuk
Amarr Rogen's Heroes
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Posted - 2008.01.29 12:07:00 -
[34]
Overview needs to be fixed full stop... It's horribly flawed.
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Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.01.29 12:12:00 -
[35]
I was rather annoyed that you can't disbale viewing Neutrals without removing stargates as well.
Stargates checked Neutrals checked Stargates visible
Stargates checked Neutrals unchecked Stargates invisible
I suppose I could get round it by putting my standing to the empires to +1, but still. -- Sir, I don't understand why we train for ECM, sir - in a fleet battle all you got to do is press buttons.
THE ENEMY CANNOT PRESS A BUTTON IF YOU DISABLE HIS LOCK.
MEDIC! |

Caiman Graystock
Quantum of Solace
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Posted - 2008.01.29 12:23:00 -
[36]
How hard is it to right click on all that space you're sat staring at and work out how to warp to a stargate from there? Anyone who struggles with that is probably going to have a hard time with this game anyway.
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Anti Protagonist
Archron Dusyfe Industries
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Posted - 2008.01.29 12:25:00 -
[37]
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
So you're saying taht new players need to see Concord, Faction Police, Faction Customs, Trader Caravans, and all the other crap that comes on the default overview, but not stargates?  
I am all for a clean overview, the fact that stargates aren't on the overview bugs me less (note, I said less, I think they should be there, too) than the rest of the crap that is. It's just a couple of clicks to add stargates, it is a lot more to remove the rest of it.
I need a sig.... |

Ris Dnalor
Minmatar Ama-gi
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Posted - 2008.01.29 12:36:00 -
[38]
it's not a bug, it's a feature. lol. -- No love for the Matari |

Cailais
Amarr VITOC
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Posted - 2008.01.29 12:42:00 -
[39]
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
When I first played EVE back in 03 I chose to pooh pooh the tutorial. I spent a good hour flying towards a asteroid belt...
I never grasped the concept that you could actually leave the star system and after about 3 hours of mining a rock the realisation dawned it would take me about a month to buy another ship...
I didnt come back for a loooooong time. Stargates are'nt exactly 'clutter' - moons, planets, concord, cans, yup cluter; not stargates.
C.
Improved Low Sec Idea!! |

Wet Ferret
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Posted - 2008.01.29 12:56:00 -
[40]
Originally by: Ralara I was rather annoyed that you can't disbale viewing Neutrals without removing stargates as well.
Stargates checked Neutrals checked Stargates visible
Stargates checked Neutrals unchecked Stargates invisible
I suppose I could get round it by putting my standing to the empires to +1, but still.
You would think... Tried it. Didn't work. Surprised I was not 
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Shotaro Tsukumo
Gallente
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Posted - 2008.01.29 13:01:00 -
[41]
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
In the order of priorities of things that should be in the interface I think gates are in the 2nd or 3rd. Certainly before Concord, Custom officers and cans. |

Niobius Julius
Mortis Angelus The Church.
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Posted - 2008.01.29 13:03:00 -
[42]
Originally by: Caiman Graystock How hard is it to right click on all that space you're sat staring at and work out how to warp to a stargate from there? Anyone who struggles with that is probably going to have a hard time with this game anyway.
Dude, we are talking about the first few hours in the game :) Starting players don't even know what is stargate and with what it is eaten :) |

Roy Batty68
Caldari Immortal Dead
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Posted - 2008.01.29 13:09:00 -
[43]
What needs to be fixed ASAP is the damn starmap bug. The starmap randomly stops working and can only be fixed with a restart.
Worried about what a new player sees? Glaring bugs like that put off all players, not just new ones.

But of course now you're just reading my sig... |

Varrakk
Phantom Squad Insurgency
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Posted - 2008.01.29 13:24:00 -
[44]
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
Is it another intended 'feature' for new players to have Low Sec selected by default on autopilot

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Charles Yeager
Eternity INC. Mercenary Coalition
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Posted - 2008.01.29 13:27:00 -
[45]
Originally by: Ursula LeGuinn
Originally by: Erialor Godsent I must admit I haven't done any extensive testing, but stargates have always been showed by default on my overview....
I know this because I'm a returning player, and when I installed Trinity on my system and started playing again, the stargates weren't on the overview.
A few days ago, I installed Classic on my old iMac, and once again, the standard default settings had stargates unchecked.
Also, I've had to tell new players joining my corp how to check stargates in their overview, because they couldn't see them with default settings.
Finally, I just now (five seconds ago) loaded the Default >> Standard settings in my client, and the stargates vanished from my overview.
Confirmed. I just moved this character to a new account and stargates don't show by default.
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CCP Explorer

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Posted - 2008.01.29 14:48:00 -
[46]
Before I replied originally to this thread I contacted the game designer in charge of New Player Experience to verify that this was intentional. And it isn't some random thing, stargates are not there by default on purpose.
The seasoned players will enjoy the overview and space-bracket changes we are making in an upcoming release...
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Anti Protagonist
Archron Dusyfe Industries
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Posted - 2008.01.29 16:12:00 -
[47]
Originally by: CCP Explorer Before I replied originally to this thread I contacted the game designer in charge of New Player Experience to verify that this was intentional. And it isn't some random thing, stargates are not there by default on purpose.
The seasoned players will enjoy the overview and space-bracket changes we are making in an upcoming release...
Okay, so it's intentional that they're there. That doesn't explain why concord, customs agents, faction police, or trader convoys are so important....
I need a sig.... |

Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.01.29 16:15:00 -
[48]
Originally by: Ursula LeGuinn I've tested this on both the Premium and Classic Trinity clients.
The default Overview settings do not have stargates checked as visible, which means that they are effectively invisible to new players who don't know how to configure their Overview settings properly.
Yeah I remember that being a bit annoying when I started. It was also well in to my second week before I worked out how to get to all these "belts" that everyone kept talking about...
CONCORD provide consequences, not safety; only you can do that. |

Taedrin
Gallente Royal Hiigaran Navy
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Posted - 2008.01.29 16:27:00 -
[49]
Originally by: Ralara I was rather annoyed that you can't disbale viewing Neutrals without removing stargates as well.
Stargates checked Neutrals checked Stargates visible
Stargates checked Neutrals unchecked Stargates invisible
I suppose I could get round it by putting my standing to the empires to +1, but still.
Indeed, if neutrals are unchecked, anyone who is neutral does not show up, even if they fall under another category that is checked. IE: Neutrals unchecked Wartargets checked neutral wartargets are invisible.
ALso: Low/bad standings unchecked Neutrals unchecked Good/high standings unchecked Wartargets checked Wartargets are invisible regardless of standings
Makes it impossible to filter out *all* objects which are not CONCORD sanctioned targets. The only way to do this is to reset standings after every war, and only have wartargets marked red.
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Neena Ailichi
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Posted - 2008.01.29 17:02:00 -
[50]
You know you can actaully right click on space and find the stargates there!
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Fanjita
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Posted - 2008.01.29 17:03:00 -
[51]
Originally by: Ursula LeGuinn I've tested this on both the Premium and Classic Trinity clients.
The default Overview settings do not have stargates checked as visible, which means that they are effectively invisible to new players who don't know how to configure their Overview settings properly.
reinstalled eve yesterday gates were on my default overview settings.
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Haurian Commando
Gallente Cursed Souls Axiom Empire
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Posted - 2008.01.29 17:04:00 -
[52]
Originally by: Fanjita
Originally by: Ursula LeGuinn I've tested this on both the Premium and Classic Trinity clients.
The default Overview settings do not have stargates checked as visible, which means that they are effectively invisible to new players who don't know how to configure their Overview settings properly.
reinstalled eve yesterday gates were on my default overview settings.
Overview settings kept in cache and not deleted when you uninstall eve? --- My Mod autograph collection. Mods, please sign here! --- |

ElCoCo
KIA Corp KIA Alliance
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Posted - 2008.01.29 17:15:00 -
[53]
Originally by: CCP Explorer Before I replied originally to this thread I contacted the game designer in charge of New Player Experience to verify that this was intentional. And it isn't some random thing, stargates are not there by default on purpose.
The seasoned players will enjoy the overview and space-bracket changes we are making in an upcoming release...
So what about when you remove neutrals from the overview, stargates are also removed?  |

Kyra Felann
Gallente Noir.
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Posted - 2008.01.29 17:30:00 -
[54]
Uh, right click in space?
I had no problem doing this when I first started.
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Kyra Felann
Gallente Noir.
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Posted - 2008.01.29 17:32:00 -
[55]
Originally by: Cailais
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
When I first played EVE back in 03 I chose to pooh pooh the tutorial. I spent a good hour flying towards a asteroid belt...
I never grasped the concept that you could actually leave the star system and after about 3 hours of mining a rock the realisation dawned it would take me about a month to buy another ship...
I didnt come back for a loooooong time. Stargates are'nt exactly 'clutter' - moons, planets, concord, cans, yup cluter; not stargates.
If you skip the tutorial, you deserve to not know WTF you're doing.
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Xavianum
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Posted - 2008.01.29 17:37:00 -
[56]
Quote: Uh, right click in space?
I had no problem doing this when I first started.
This.
Originally by: Kyra Felann
Originally by: Cailais
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
When I first played EVE back in 03 I chose to pooh pooh the tutorial. I spent a good hour flying towards a asteroid belt...
I never grasped the concept that you could actually leave the star system and after about 3 hours of mining a rock the realisation dawned it would take me about a month to buy another ship...
I didnt come back for a loooooong time. Stargates are'nt exactly 'clutter' - moons, planets, concord, cans, yup cluter; not stargates.
If you skip the tutorial, you deserve to not know WTF you're doing.
And this. The tutorial covers this, as it should. If you can't be bothered to learn the game when you first start, then too bad for you.
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2008.01.29 17:39:00 -
[57]
To me this doesn't make much sense. Many of the mechanics of the game revolve around stargates. NPC traders have a very very niche effect and are pretty much there as "background colour". Faction navy ships have very little meaning for a noob either. CONCORD will turn up and own you if you slip up, but the ships are not interactable - CONCORDOKKEN may as well happen without spawning ships, this would not affect mechanics.
So why have all these confusing things available on the overview, and not stargates?
I remember as a noob it took me a while to figure it out, and boy did it feel so much better to remove all the useless clutter from the overview.
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Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.01.29 20:37:00 -
[58]
Edited by: Ursula LeGuinn on 29/01/2008 20:43:27
The tutorial asks you to go to a different system within the first hour or two of playing the game. At that point, stargates become relevant. It's likely that new players will have discovered how to use the overview, but not how to configure it, and many of them won't think to right-click an icon in space.
Bottom line... having them not in the overview by default seems counterintuitive and wrong to me. But hey, it's no skin off my back; I know how to use stargates. If it's an intended feature, I guess someone knows what new players need better than I do.
Also, LOL at someone pointing out my name is "copyrighted":
Originally by: Frith Hai BTW, OP is using a copyrighted author's name for their name.
Originally by: U.S. Copyright Law Copyright does not protect names, titles, slogans, or short phrases.
Fortunately, blatant ignorance is a fixable condition. ________________
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Oku Kee'lus
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Posted - 2008.01.29 20:49:00 -
[59]
Edited by: Oku Kee''lus on 29/01/2008 20:49:17
Originally by: CCP Explorer Before I replied originally to this thread I contacted the game designer in charge of New Player Experience to verify that this was intentional. And it isn't some random thing, stargates are not there by default on purpose.
The seasoned players will enjoy the overview and space-bracket changes we are making in an upcoming release...
Hint; Assign the Dev in charge of the NPE to a different task.
The fact that it's intentinal is even worse than it just being a mere oversight, after the revamped NPE.
Geez, there's so much crap in the default overview that isn't needed for the NPE. Stargates however, are essential to complete the NPE.
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Larno
Gallente Deadly Addiction
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Posted - 2008.01.29 21:02:00 -
[60]
Originally by: Oku Kee'lus Edited by: Oku Kee''lus on 29/01/2008 20:49:17
Originally by: CCP Explorer Before I replied originally to this thread I contacted the game designer in charge of New Player Experience to verify that this was intentional. And it isn't some random thing, stargates are not there by default on purpose.
The seasoned players will enjoy the overview and space-bracket changes we are making in an upcoming release...
Hint; Assign the Dev in charge of the NPE to a different task.
The fact that it's intentinal is even worse than it just being a mere oversight, after the revamped NPE.
Geez, there's so much crap in the default overview that isn't needed for the NPE. Stargates however, are essential to complete the NPE.
Billboards are obviously more important to new players than Stargates... ---------- "Whining gets you stuff, that is why humans got to the top of the food chain and all the other animals got nerfed." |
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