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Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.01.24 21:48:00 -
[1]
I've tested this on both the Premium and Classic Trinity clients.
The default Overview settings do not have stargates checked as visible, which means that they are effectively invisible to new players who don't know how to configure their Overview settings properly. ________________
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Erialor Godsent
Gallente Conisor Excavations Syndicate Chaos Incarnate.
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Posted - 2008.01.24 21:52:00 -
[2]
I must admit I haven't done any extensive testing, but stargates have always been showed by default on my overview.... --
Get Your Crumplecorn signature here. |

Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.01.24 21:55:00 -
[3]
Originally by: Erialor Godsent I must admit I haven't done any extensive testing, but stargates have always been showed by default on my overview....
I know this because I'm a returning player, and when I installed Trinity on my system and started playing again, the stargates weren't on the overview.
A few days ago, I installed Classic on my old iMac, and once again, the standard default settings had stargates unchecked.
Also, I've had to tell new players joining my corp how to check stargates in their overview, because they couldn't see them with default settings.
Finally, I just now (five seconds ago) loaded the Default >> Standard settings in my client, and the stargates vanished from my overview. ________________
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.24 21:56:00 -
[4]
I agree, this should be changed. You should post this in Features and Ideas though, more likely to get it looked at. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Lt Angus
Caldari the united Sex Panthers
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Posted - 2008.01.24 21:56:00 -
[5]
as if theres not enough crap on overview
Shhhh, Im hunting Badgers |

Joe Starbreaker
Starbreaker Spaceways
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Posted - 2008.01.24 21:58:00 -
[6]
Yes! I had SO much trouble herding newbies along on missions with me, until I figured out this was the problem.
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Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.01.24 22:03:00 -
[7]
Edited by: Ursula LeGuinn on 24/01/2008 22:04:54
Originally by: Tarminic I agree, this should be changed. You should post this in Features and Ideas though, more likely to get it looked at.
Ah... you're right. 
A CCP person will probably come along and move it shortly. ________________
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Opel Astra
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Posted - 2008.01.24 22:11:00 -
[8]
Yeah, and then there's the bug where chat windows and overview settings don't always stick at login. I'm getting tired reconfiging overview, shuffling chat windows, blah, blah.
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Bin Matar
Fallen Angel's Blade.
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Posted - 2008.01.24 22:15:00 -
[9]
Edited by: Bin Matar on 24/01/2008 22:15:17 thenb theres the bug where ive had 2 chars 5 jumps apart trying to log into delve for 17 mins and counting.
CCP = All dreams no clue
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CCP Explorer

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Posted - 2008.01.29 10:54:00 -
[10]
This is intended, to not clutter the overview with information that new players don't need in their first few hours.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Gangus
Minmatar Matari BackBone
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Posted - 2008.01.29 10:59:00 -
[11]
Don't need??? um... there's just so much wrong about that statement i dunno where to begin... Stargates are n integral part of this game, the NEED to be on the overview... most noobs don't know how to put them there, at least add an overview tute PLEASE!!!
Never mess with a guy in an ugly ship. He's bitter and has nothing to lose. |

Frith Hai
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Posted - 2008.01.29 11:01:00 -
[12]
BTW, OP is using a copyrighted author's name for their name.
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Big Fuzz
ACCORD Industries Atlas Alliance
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Posted - 2008.01.29 11:05:00 -
[13]
Unnecessary? Then remove all those convoys, npc cops, and concord ships. That'll leave plenty of room for gates. 
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Zaqar
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Posted - 2008.01.29 11:05:00 -
[14]
Edited by: Zaqar on 29/01/2008 11:05:05
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
But there's all sorts of junk on there when you start; cops, npc convoys, sentry guns :S
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RaTTuS
BIG Ka-Tet
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Posted - 2008.01.29 11:05:00 -
[15]
no the OP's name is just very similar,
-- BIG Lottery, BIG Deal, InEve [Now Verified] & Recruiting
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Miss Anthropy
The Greater Goon GoonSwarm
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Posted - 2008.01.29 11:11:00 -
[16]
Originally by: Frith Hai BTW, OP is using a copyrighted author's name for their name.
Does the use of the author's name offend you that much you have to derail an important bug related thread? What a sad, insignificant globule of pondlife you are.
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Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
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Posted - 2008.01.29 11:17:00 -
[17]
This is not a bug, it has been that way for as long as I can remember.
I have always had to add gates to my overview. _________________ Burn. |

MOS DEF
0utbreak
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Posted - 2008.01.29 11:18:00 -
[18]
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
You guys are funny. You show npc traders on opverview tempting the new player o have a shot at it but you don't show em the most essential stargates because it could confuse em?

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Tzar'rim
Minmatar Reckless Corsairs
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Posted - 2008.01.29 11:23:00 -
[19]
What I hate a lot more is if you remove neutrals from your overview, you also lose gates.
Reckless Corsairs is looking for a few aspiring team PVPers |

Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
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Posted - 2008.01.29 11:24:00 -
[20]
Originally by: MOS DEF
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
You guys are funny. You show npc traders on opverview tempting the new player o have a shot at it but you don't show em the most essential stargates because it could confuse em?

Traders, though actually targetable and destroyable dropping decent loot, are what is known as flavor. They are in the game to add spice and story to the game.
It's cool to pull up to a station in highsec and see a caravan moving away from a station, I think. _________________ Burn. |

Inti Barrabass
Phoibe Enterprises The Fifth Race
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Posted - 2008.01.29 11:29:00 -
[21]
I agree totally. Stargates should be by default in the overview. There are one of most important things there. The argument that players don't need them in their first hours is really strange. What do you need more then Stargates, along with Stations and Ships? Do you need to see Sentry Guns in your first few hours? Certainly not, and yet they are there. That doesn't make much sense.
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Ris Dnalor
Minmatar Ama-gi
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Posted - 2008.01.29 11:30:00 -
[22]
There's actually a reproducable bug whereby you end up not being able to see gates on overview even though you have it selected. I spent the 10 minutes to type it all up in great detail, and i got back a message saying they were aware of it. I don't recall seeing it in 'known issues'. I personally think it's related somehow to the faction standings, and the faction that 'owns' the stargate and when you start using standings to filter out objects it applies to the gates and not just the ships.
none of that is official mind you, but I thought I'd save you the time in case you discover it and want to type up the steps to reproduce it. already been done. -- No love for the Matari |

Andrue
Amarr
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Posted - 2008.01.29 11:32:00 -
[23]
Edited by: Andrue on 29/01/2008 11:33:49
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
But billboards are on the overview by default and they have to be the most useless in-space item there is. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

SoftRevolution
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Posted - 2008.01.29 11:34:00 -
[24]
I see the argument. They don't want people wandering off and getting lost  EVE RELATED CONTENT |

KOMNausicaa
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Posted - 2008.01.29 11:36:00 -
[25]
I am convinced that many new players do not discover the possibility of configuring your Overview before weeks have gone by. Some of the trials have maybe never seen it. Again Stargates should really be there. It's the only way to travel manually without getting completely nuts.
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xttz
GoonFleet GoonSwarm
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Posted - 2008.01.29 11:37:00 -
[26]
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
Billboards, Corpses, Cans, Wrecks, ALL NPC ships, including Concord and faction police, Sentry guns, Friendly NPC-corp ships
...all show by default, and all get removed when most people create a new character.
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Frygok
Minmatar Malicious Intentions The Church.
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Posted - 2008.01.29 11:37:00 -
[27]
I actually created a bug report because if you remove neutrals from your overview, you remove ALL ships, AND stargates.
I was told that it was something they were looking into and already aware of it. It's been months though, so I'm not keeping my hopes up.
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Ris Dnalor
Minmatar Ama-gi
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Posted - 2008.01.29 11:44:00 -
[28]
Originally by: Frygok I actually created a bug report because if you remove neutrals from your overview, you remove ALL ships, AND stargates.
I was told that it was something they were looking into and already aware of it. It's been months though, so I'm not keeping my hopes up.
u 2 eh? -- No love for the Matari |

Miss Anthropy
The Greater Goon GoonSwarm
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Posted - 2008.01.29 11:46:00 -
[29]
Originally by: xttz
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
Billboards, Corpses, Cans, Wrecks, ALL NPC ships, including Concord and faction police, Sentry guns, Friendly NPC-corp ships
...all show by default, and all get removed when most people create a new character.
This. I got rid of all this crap from my overview. All I have left are player ships, stations, gates and occasionally asteroid types when I mine.
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Menkaure
Amarr Vanitas Corp.
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Posted - 2008.01.29 11:52:00 -
[30]
Meh? Don't think I've EVER used stargates on the overview for anything?
Seems kinda pointless to me, whats wrong with warping using rightclick? Or the triangle next to system name...
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Mashie Saldana
Minmatar Hooligans Of War
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Posted - 2008.01.29 12:00:00 -
[31]
Originally by: Menkaure Meh? Don't think I've EVER used stargates on the overview for anything?
Seems kinda pointless to me, whats wrong with warping using rightclick? Or the triangle next to system name...
Well you know they are a nice to use as a TomTom, have gates visible, set destination in autopilot, warp to zero to the gate marked in yellow. Rinse and repeat until you are at the destination.
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Inti Barrabass
Phoibe Enterprises The Fifth Race
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Posted - 2008.01.29 12:01:00 -
[32]
Quote: Imho the system when you started in station was better (like I started), then you had limited access to all features and you gained access to them while doing tutorial step by step. Yes, it was 3 hours long, but it was less confusing in my opinion.
I agree.
Quote: Meh? Don't think I've EVER used stargates on the overview for anything?
Seems kinda pointless to me, whats wrong with warping using rightclick? Or the triangle next to system name...
When having selected a route the next Stargate in line is highlighted yellow in the overview. A very handy way to travel manually.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.01.29 12:04:00 -
[33]
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
Dear CCP,
When I said get rid of jump gates, this is not quite what I meant. However, it is a good first step. ;)
-AS
The Real Space Initiative - V5 (Forum Link)
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Terazuk
Amarr Rogen's Heroes
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Posted - 2008.01.29 12:07:00 -
[34]
Overview needs to be fixed full stop... It's horribly flawed.
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Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.01.29 12:12:00 -
[35]
I was rather annoyed that you can't disbale viewing Neutrals without removing stargates as well.
Stargates checked Neutrals checked Stargates visible
Stargates checked Neutrals unchecked Stargates invisible
I suppose I could get round it by putting my standing to the empires to +1, but still. -- Sir, I don't understand why we train for ECM, sir - in a fleet battle all you got to do is press buttons.
THE ENEMY CANNOT PRESS A BUTTON IF YOU DISABLE HIS LOCK.
MEDIC! |

Caiman Graystock
Quantum of Solace
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Posted - 2008.01.29 12:23:00 -
[36]
How hard is it to right click on all that space you're sat staring at and work out how to warp to a stargate from there? Anyone who struggles with that is probably going to have a hard time with this game anyway.
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Anti Protagonist
Archron Dusyfe Industries
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Posted - 2008.01.29 12:25:00 -
[37]
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
So you're saying taht new players need to see Concord, Faction Police, Faction Customs, Trader Caravans, and all the other crap that comes on the default overview, but not stargates?  
I am all for a clean overview, the fact that stargates aren't on the overview bugs me less (note, I said less, I think they should be there, too) than the rest of the crap that is. It's just a couple of clicks to add stargates, it is a lot more to remove the rest of it.
I need a sig.... |

Ris Dnalor
Minmatar Ama-gi
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Posted - 2008.01.29 12:36:00 -
[38]
it's not a bug, it's a feature. lol. -- No love for the Matari |

Cailais
Amarr VITOC
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Posted - 2008.01.29 12:42:00 -
[39]
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
When I first played EVE back in 03 I chose to pooh pooh the tutorial. I spent a good hour flying towards a asteroid belt...
I never grasped the concept that you could actually leave the star system and after about 3 hours of mining a rock the realisation dawned it would take me about a month to buy another ship...
I didnt come back for a loooooong time. Stargates are'nt exactly 'clutter' - moons, planets, concord, cans, yup cluter; not stargates.
C.
Improved Low Sec Idea!! |

Wet Ferret
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Posted - 2008.01.29 12:56:00 -
[40]
Originally by: Ralara I was rather annoyed that you can't disbale viewing Neutrals without removing stargates as well.
Stargates checked Neutrals checked Stargates visible
Stargates checked Neutrals unchecked Stargates invisible
I suppose I could get round it by putting my standing to the empires to +1, but still.
You would think... Tried it. Didn't work. Surprised I was not 
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Shotaro Tsukumo
Gallente
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Posted - 2008.01.29 13:01:00 -
[41]
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
In the order of priorities of things that should be in the interface I think gates are in the 2nd or 3rd. Certainly before Concord, Custom officers and cans. |

Niobius Julius
Mortis Angelus The Church.
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Posted - 2008.01.29 13:03:00 -
[42]
Originally by: Caiman Graystock How hard is it to right click on all that space you're sat staring at and work out how to warp to a stargate from there? Anyone who struggles with that is probably going to have a hard time with this game anyway.
Dude, we are talking about the first few hours in the game :) Starting players don't even know what is stargate and with what it is eaten :) |

Roy Batty68
Caldari Immortal Dead
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Posted - 2008.01.29 13:09:00 -
[43]
What needs to be fixed ASAP is the damn starmap bug. The starmap randomly stops working and can only be fixed with a restart.
Worried about what a new player sees? Glaring bugs like that put off all players, not just new ones.

But of course now you're just reading my sig... |

Varrakk
Phantom Squad Insurgency
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Posted - 2008.01.29 13:24:00 -
[44]
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
Is it another intended 'feature' for new players to have Low Sec selected by default on autopilot

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Charles Yeager
Eternity INC. Mercenary Coalition
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Posted - 2008.01.29 13:27:00 -
[45]
Originally by: Ursula LeGuinn
Originally by: Erialor Godsent I must admit I haven't done any extensive testing, but stargates have always been showed by default on my overview....
I know this because I'm a returning player, and when I installed Trinity on my system and started playing again, the stargates weren't on the overview.
A few days ago, I installed Classic on my old iMac, and once again, the standard default settings had stargates unchecked.
Also, I've had to tell new players joining my corp how to check stargates in their overview, because they couldn't see them with default settings.
Finally, I just now (five seconds ago) loaded the Default >> Standard settings in my client, and the stargates vanished from my overview.
Confirmed. I just moved this character to a new account and stargates don't show by default.
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CCP Explorer

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Posted - 2008.01.29 14:48:00 -
[46]
Before I replied originally to this thread I contacted the game designer in charge of New Player Experience to verify that this was intentional. And it isn't some random thing, stargates are not there by default on purpose.
The seasoned players will enjoy the overview and space-bracket changes we are making in an upcoming release...
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Anti Protagonist
Archron Dusyfe Industries
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Posted - 2008.01.29 16:12:00 -
[47]
Originally by: CCP Explorer Before I replied originally to this thread I contacted the game designer in charge of New Player Experience to verify that this was intentional. And it isn't some random thing, stargates are not there by default on purpose.
The seasoned players will enjoy the overview and space-bracket changes we are making in an upcoming release...
Okay, so it's intentional that they're there. That doesn't explain why concord, customs agents, faction police, or trader convoys are so important....
I need a sig.... |

Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.01.29 16:15:00 -
[48]
Originally by: Ursula LeGuinn I've tested this on both the Premium and Classic Trinity clients.
The default Overview settings do not have stargates checked as visible, which means that they are effectively invisible to new players who don't know how to configure their Overview settings properly.
Yeah I remember that being a bit annoying when I started. It was also well in to my second week before I worked out how to get to all these "belts" that everyone kept talking about...
CONCORD provide consequences, not safety; only you can do that. |

Taedrin
Gallente Royal Hiigaran Navy
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Posted - 2008.01.29 16:27:00 -
[49]
Originally by: Ralara I was rather annoyed that you can't disbale viewing Neutrals without removing stargates as well.
Stargates checked Neutrals checked Stargates visible
Stargates checked Neutrals unchecked Stargates invisible
I suppose I could get round it by putting my standing to the empires to +1, but still.
Indeed, if neutrals are unchecked, anyone who is neutral does not show up, even if they fall under another category that is checked. IE: Neutrals unchecked Wartargets checked neutral wartargets are invisible.
ALso: Low/bad standings unchecked Neutrals unchecked Good/high standings unchecked Wartargets checked Wartargets are invisible regardless of standings
Makes it impossible to filter out *all* objects which are not CONCORD sanctioned targets. The only way to do this is to reset standings after every war, and only have wartargets marked red.
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Neena Ailichi
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Posted - 2008.01.29 17:02:00 -
[50]
You know you can actaully right click on space and find the stargates there!
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Fanjita
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Posted - 2008.01.29 17:03:00 -
[51]
Originally by: Ursula LeGuinn I've tested this on both the Premium and Classic Trinity clients.
The default Overview settings do not have stargates checked as visible, which means that they are effectively invisible to new players who don't know how to configure their Overview settings properly.
reinstalled eve yesterday gates were on my default overview settings.
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Haurian Commando
Gallente Cursed Souls Axiom Empire
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Posted - 2008.01.29 17:04:00 -
[52]
Originally by: Fanjita
Originally by: Ursula LeGuinn I've tested this on both the Premium and Classic Trinity clients.
The default Overview settings do not have stargates checked as visible, which means that they are effectively invisible to new players who don't know how to configure their Overview settings properly.
reinstalled eve yesterday gates were on my default overview settings.
Overview settings kept in cache and not deleted when you uninstall eve? --- My Mod autograph collection. Mods, please sign here! --- |

ElCoCo
KIA Corp KIA Alliance
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Posted - 2008.01.29 17:15:00 -
[53]
Originally by: CCP Explorer Before I replied originally to this thread I contacted the game designer in charge of New Player Experience to verify that this was intentional. And it isn't some random thing, stargates are not there by default on purpose.
The seasoned players will enjoy the overview and space-bracket changes we are making in an upcoming release...
So what about when you remove neutrals from the overview, stargates are also removed?  |

Kyra Felann
Gallente Noir.
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Posted - 2008.01.29 17:30:00 -
[54]
Uh, right click in space?
I had no problem doing this when I first started.
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Kyra Felann
Gallente Noir.
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Posted - 2008.01.29 17:32:00 -
[55]
Originally by: Cailais
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
When I first played EVE back in 03 I chose to pooh pooh the tutorial. I spent a good hour flying towards a asteroid belt...
I never grasped the concept that you could actually leave the star system and after about 3 hours of mining a rock the realisation dawned it would take me about a month to buy another ship...
I didnt come back for a loooooong time. Stargates are'nt exactly 'clutter' - moons, planets, concord, cans, yup cluter; not stargates.
If you skip the tutorial, you deserve to not know WTF you're doing.
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Xavianum
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Posted - 2008.01.29 17:37:00 -
[56]
Quote: Uh, right click in space?
I had no problem doing this when I first started.
This.
Originally by: Kyra Felann
Originally by: Cailais
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
When I first played EVE back in 03 I chose to pooh pooh the tutorial. I spent a good hour flying towards a asteroid belt...
I never grasped the concept that you could actually leave the star system and after about 3 hours of mining a rock the realisation dawned it would take me about a month to buy another ship...
I didnt come back for a loooooong time. Stargates are'nt exactly 'clutter' - moons, planets, concord, cans, yup cluter; not stargates.
If you skip the tutorial, you deserve to not know WTF you're doing.
And this. The tutorial covers this, as it should. If you can't be bothered to learn the game when you first start, then too bad for you.
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2008.01.29 17:39:00 -
[57]
To me this doesn't make much sense. Many of the mechanics of the game revolve around stargates. NPC traders have a very very niche effect and are pretty much there as "background colour". Faction navy ships have very little meaning for a noob either. CONCORD will turn up and own you if you slip up, but the ships are not interactable - CONCORDOKKEN may as well happen without spawning ships, this would not affect mechanics.
So why have all these confusing things available on the overview, and not stargates?
I remember as a noob it took me a while to figure it out, and boy did it feel so much better to remove all the useless clutter from the overview.
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Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.01.29 20:37:00 -
[58]
Edited by: Ursula LeGuinn on 29/01/2008 20:43:27
The tutorial asks you to go to a different system within the first hour or two of playing the game. At that point, stargates become relevant. It's likely that new players will have discovered how to use the overview, but not how to configure it, and many of them won't think to right-click an icon in space.
Bottom line... having them not in the overview by default seems counterintuitive and wrong to me. But hey, it's no skin off my back; I know how to use stargates. If it's an intended feature, I guess someone knows what new players need better than I do.
Also, LOL at someone pointing out my name is "copyrighted":
Originally by: Frith Hai BTW, OP is using a copyrighted author's name for their name.
Originally by: U.S. Copyright Law Copyright does not protect names, titles, slogans, or short phrases.
Fortunately, blatant ignorance is a fixable condition. ________________
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Oku Kee'lus
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Posted - 2008.01.29 20:49:00 -
[59]
Edited by: Oku Kee''lus on 29/01/2008 20:49:17
Originally by: CCP Explorer Before I replied originally to this thread I contacted the game designer in charge of New Player Experience to verify that this was intentional. And it isn't some random thing, stargates are not there by default on purpose.
The seasoned players will enjoy the overview and space-bracket changes we are making in an upcoming release...
Hint; Assign the Dev in charge of the NPE to a different task.
The fact that it's intentinal is even worse than it just being a mere oversight, after the revamped NPE.
Geez, there's so much crap in the default overview that isn't needed for the NPE. Stargates however, are essential to complete the NPE.
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Larno
Gallente Deadly Addiction
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Posted - 2008.01.29 21:02:00 -
[60]
Originally by: Oku Kee'lus Edited by: Oku Kee''lus on 29/01/2008 20:49:17
Originally by: CCP Explorer Before I replied originally to this thread I contacted the game designer in charge of New Player Experience to verify that this was intentional. And it isn't some random thing, stargates are not there by default on purpose.
The seasoned players will enjoy the overview and space-bracket changes we are making in an upcoming release...
Hint; Assign the Dev in charge of the NPE to a different task.
The fact that it's intentinal is even worse than it just being a mere oversight, after the revamped NPE.
Geez, there's so much crap in the default overview that isn't needed for the NPE. Stargates however, are essential to complete the NPE.
Billboards are obviously more important to new players than Stargates... ---------- "Whining gets you stuff, that is why humans got to the top of the food chain and all the other animals got nerfed." |

syphurous
Gallente Center for Advanced Studies
|
Posted - 2008.01.29 21:11:00 -
[61]
Originally by: CCP Explorer Before I replied originally to this thread I contacted the game designer in charge of New Player Experience to verify that this was intentional. And it isn't some random thing, stargates are not there by default on purpose.
The seasoned players will enjoy the overview and space-bracket changes we are making in an upcoming release...
OK, well she/he has no clue what n00bs have issues with. Do you know how many n00bs autopilot to the gates ? How many of them complain that it takes ages to fly anywhere. How many times I've told 3 month old players how to modify their overview ? Players using Autopilot for 3 months !
Remove the clutter of NPC ships that does nothing but adds only confusion. Remove billboards, Remove sentry guns, but for the love of god, add stargates.
Here's a new player experience for you:
Undock - Lag out - wait as overview over fills with concord ships ( because n00bs like to shoot each other ) - hit autopilot to travel 8 jumps - fall asleep.
Seriously they couldn't have a worse experience. ___
All Ur Salvage R Belong 2 Me ! |

MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.29 21:16:00 -
[62]
uprawr!
but yeah I always have to show my friends how to turn it on asap when they start eve.
why not make it so once you leave the tutorial zone they trigger on?
really CCP, they need stargates for like the 1st tutorial mission.
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Shadow Joy
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Posted - 2008.01.29 21:22:00 -
[63]
Originally by: CCP Explorer Before I replied originally to this thread I contacted the game designer in charge of New Player Experience to verify that this was intentional. And it isn't some random thing, stargates are not there by default on purpose.
Just because something is as designed does not necessarily mean it is what your customers want.
I highly recommend the designer in charge of the New Player Experience read this thread. It contains some very valid points.
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Frug
Zenithal Harvest
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Posted - 2008.01.29 21:30:00 -
[64]
Edited by: Frug on 29/01/2008 21:31:49
Quote:
Originally by: CCP Explorer Before I replied originally to this thread I contacted the game designer in charge of New Player Experience to verify that this was intentional. And it isn't some random thing, stargates are not there by default on purpose.
The seasoned players will enjoy the overview and space-bracket changes we are making in an upcoming release...
Hint; Assign the Dev in charge of the NPE to a different task.
The fact that it's intentinal is even worse than it just being a mere oversight, after the revamped NPE.
Geez, there's so much crap in the default overview that isn't needed for the NPE. Stargates however, are essential to complete the NPE.
This
Not to mention the fact that every time i delete my cache or use a different computer, I have to go and remove all this useless clutter from the overview again.
To suggest that it's set up the way it is to remove clutter is rather painful.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Apocryphai
Caldari
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Posted - 2008.02.03 11:49:00 -
[65]
Originally by: CCP Explorer Before I replied originally to this thread I contacted the game designer in charge of New Player Experience to verify that this was intentional. And it isn't some random thing, stargates are not there by default on purpose.
The seasoned players will enjoy the overview and space-bracket changes we are making in an upcoming release...
I know the true reason for this.
CCP know full well that they're aging code cannot handle many more players. If EVE grows too fast the QoS will decline so drastically that the entire game will just fall apart.
This is why the UI is so bad, the learning curve is so steep, the tutorial and New Player Experience is so horrible and why the customer support (petitions/GMs) are so appallingly useless.
CCP deliberately discourage the majority of new players from sticking around. They need a steady influx of newbs for us vets to grief and harass, but they DON'T want most of them to play for more than a month or three. This is why stargates aren't on the overview by default, but useless stuff is. ________________________________________________________________
Originally by: Victor Valka What the skull-chick said.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.02.03 11:52:00 -
[66]
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
That has got to be the most embarrassingly stupid thing a Dev has ever been required to say on these forums. If I were you, I'd Mod that comment out of existence, pronto  ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
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Jenny Spitfire
Caldari SIVAKASI
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Posted - 2008.02.03 12:08:00 -
[67]
Oh and enable complex to be shown on overview the first time if it is still off. It was so hard to look for a tiny icon in space the firts time I started playing Eve. I wasted like 15 minutes looking for a dot until I asked in local. 
And shame on you Patch86 for calling the good doctor naem. It is not his fault you know ... --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

Amarria Black
Clan Anthraxx
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Posted - 2008.02.03 12:15:00 -
[68]
Originally by: Patch86
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
That has got to be the most embarrassingly stupid thing a Dev has ever been required to say on these forums. If I were you, I'd Mod that comment out of existence, pronto 
QFT. More proof that any and everyone involved with the UI needs to be reassigned.
Originally by: Frug Your reputation has been entirely redeemed in my eyes. I now want your babies.
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Faye Valerii
Caldari Exeunt Omnes
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Posted - 2008.02.03 12:26:00 -
[69]
Originally by: CCP Explorer This is intended, to not clutter the overview with information that new players don't need in their first few hours.
...
Come on CCP, you're smarter than that. WTS Game Design Basics 101.
Now if you're serious about the overview, how about letting only mission-critical large collidable structures show by default instead of all the useless junk we get ?
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