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Grimpak
Gallente Trinity Nova
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Posted - 2008.01.27 15:03:00 -
[1]
Originally by: StonedBoy
Originally by: Helen Plenty of ingame methods for dealing with nano gangs.
MWD use on 99% of ships in pvp does need looking at though but I'd argue thats an entirely different topic near enough.
false : only way to fight nanogangs is to use nanogangs
false: only way to fight nanogangs is to use brain. ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
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Posted - 2008.01.27 17:55:00 -
[2]
Originally by: Cromiara
Originally by: Grimpak false: only way to fight nanogangs is to use brain.
OK but if you don't have that is there a mod set to make up for it? I mean everyone should be able to have a chance to win right? Maybe a tricky logic test ship mod. If you fail it your ship gets a 5% boost to speed, agility and Shield regen per level of failure?
wtf you're talking about?
Here is what you need to engage a nanoship in a solo environment:
brains nanite paste mwd web
what do you need to know about nanoships:
only 3 ships when in nano-setup can hurt you past the 20km mark and thos are the drone ships like the ishtar and curse and missile ships like the cerberus.
two of them are pretty easy to neutralize their firepower and the third requires VERY EXPENSIVE setups to be a viable nano (I'm talking about investing something in the order of one bil in implants alone here, nevermind faction mods and polys).
the most common of the nanoships, wich is the vagabond is pretty much useless for damage dealing purposes at 20km range. heck even at 10km range it won't deal that much damage and you have to slow down.
so how do you engage them.
timely usage of overheating and manual maneuvering. It's not a simple "mwd on -> approach target -> overheat webs and mwds -> F1-F8". IT DOESN'T WORK THAT WAY.
nanoships hit ridiculously high speeds yes, but at the addition of increased stress over the nanopilot, wich means increased probability of doing something wrong, and considering how thin are nanoships.. well, mistakes are paid in full in this world.
continuous pressure over a nanopilot and he is bound to do some mistake sooner or later.
that's how I managed to kill a 8km/sec stilleto in my 3km/sec taranis. Sure it took 2 hours to get that damn kill, but in the end it was much more worthwhile, because it proved my point that when we talk about speed, you need brains to know how to engage the guy. Brains and perseverance. ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.01.27 18:36:00 -
[3]
Originally by: Ork Hepaj
Originally by: Leandro Salazar
I am sure it is fine and possibly even exciting to spend that time and perseverance on one kill. If you need it for every single damn pilot that roams 0.0, something it very wrong imho.
He waited until the enemy crashed then a quick scan and voala nano ship died :)
no. I actually chased him, and he actually tried to engage me.
However there's no inty that can survive for long when he's in web range of a blasterranis.
not even a MSE II stilleto going at 8km/sec
I did end up with a busted mwd, a badly damaged web and 10% armor tho. that inty was tough. ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.01.27 23:56:00 -
[4]
Originally by: Kyusoath Orillian
Originally by: Grimpak
Here is what you need to engage a nanoship in a solo environment: .....overheating.....
speed tanking on certain ships is far far easier than countering it. and you proved that easily. thanks
yes, I proved that you need to outsmart your opponents, instead just go "click-approach-mwd-F1->F8".
I have to actually THINK about how defeat an enemy.
shocking, I know. ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.01.28 02:36:00 -
[5]
Edited by: Grimpak on 28/01/2008 02:36:24
Originally by: Original Copy Edited by: Original Copy on 28/01/2008 01:45:59
Quote:
Originally by: Grimpak
He waited until the enemy crashed then a quick scan and voala nano ship died :)
no. I actually chased him, and he actually tried to engage me.
However there's no inty that can survive for long when he's in web range of a blasterranis.
not even a MSE II stilleto going at 8km/sec
And there are no BlasterRanis that can survive getting in web range of a carefully fitted Industrial... So I guess it balances...
Also, a Claw/Crow/RailRanis/Hyena can spell doom for a BlasterRanis if they can keep beyond faction web range.
depends of how you have the taranis fitted.
I can make a taranis fit with a totally passive tank with resists averaging the 60% and nearly 4km/sec speed.
only two intys that I know I don't have a chance is actually the maled and the crow, specially if said crow is pimp-fitted.
the maled is a scary thing with that armor resist bonus and rockets ---
planetary interaction idea! |
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