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StonedBoy
Gallente Dark Wardens Ministry Of Amarrian Secret Service
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Posted - 2008.01.27 14:33:00 -
[1]
Hey guys,
1) Boost web range? Web modules should have same range than warp disruptors. (adjust huginn/rapier etc ofc)
2) CCP talked about making MWD use more and more cap as you go faster... What about another way : make the agility get worst with higher max speed ? Same top speed, but much worst acceleration with very high speed ships... This would make much easier to catch nano****s before they get back to the gate when camping a gate... One exeption could be inties as they're done to get fast to a target...
What ya think ?
StonedBoy
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Ekuwy Oizoa
Anthrax Foundation
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Posted - 2008.01.27 14:35:00 -
[2]
I think people should blob less
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StonedBoy
Gallente Dark Wardens Ministry Of Amarrian Secret Service
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Posted - 2008.01.27 14:38:00 -
[3]
Originally by: Ekuwy Oizoa I think people should blob less
I think u should speak less :p
Stay on topic plz
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Helen
Eve Innovative Technologies
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Posted - 2008.01.27 14:39:00 -
[4]
Plenty of ingame methods for dealing with nano gangs.
MWD use on 99% of ships in pvp does need looking at though but I'd argue thats an entirely different topic near enough.
Top Tip - Don't eat yellow snow |

Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.01.27 14:41:00 -
[5]
Increase webrange? No.
Give MWD more penalties or increase appeal of afterburners? Yes.
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StonedBoy
Gallente Dark Wardens Ministry Of Amarrian Secret Service
|
Posted - 2008.01.27 14:41:00 -
[6]
Originally by: Helen Plenty of ingame methods for dealing with nano gangs.
MWD use on 99% of ships in pvp does need looking at though but I'd argue thats an entirely different topic near enough.
false : only way to fight nanogangs is to use nanogangs
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Ekuwy Oizoa
Anthrax Foundation
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Posted - 2008.01.27 14:43:00 -
[7]
Originally by: StonedBoy
Originally by: Helen Plenty of ingame methods for dealing with nano gangs.
MWD use on 99% of ships in pvp does need looking at though but I'd argue thats an entirely different topic near enough.
false : only way to fight nanogangs is to use nanogangs
Now i think you should speak less. Never seen 3 nano-hacs/recons kill a clever bs pilot before. 2* heavy neut, bit of manuvring, active tanking your bs instead of fitting 3* trimark rig and 3* 1600mm rolled thungsten tends to help aswell.
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cytomatrix
Caldari Cosmic Ev0lution
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Posted - 2008.01.27 14:44:00 -
[8]
Originally by: StonedBoy Hey guys,
1) Boost web range? Web modules should have same range than warp disruptors. (adjust huginn/rapier etc ofc)
2) CCP talked about making MWD use more and more cap as you go faster... What about another way : make the agility get worst with higher max speed ? Same top speed, but much worst acceleration with very high speed ships... This would make much easier to catch nano****s before they get back to the gate when camping a gate... One exeption could be inties as they're done to get fast to a target...
What ya think ?
StonedBoy
You need to stop whining.
Get a rapier/huginn or a minmatar EWAR frigate. Battleships with neutralizers. If you have lots of money, get a nano machariel. ______________________________________________________________
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Helen
Eve Innovative Technologies
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Posted - 2008.01.27 14:47:00 -
[9]
Originally by: StonedBoy
Originally by: Helen Plenty of ingame methods for dealing with nano gangs.
MWD use on 99% of ships in pvp does need looking at though but I'd argue thats an entirely different topic near enough.
false : only way to fight nanogangs is to use nanogangs
Fail. Think Huginn/Rapier and some creative thinking. Also whine less.
Top Tip - Don't eat yellow snow |

Leandro Salazar
Aeon Industries
|
Posted - 2008.01.27 14:47:00 -
[10]
Edited by: Leandro Salazar on 27/01/2008 14:48:14
Originally by: Ekuwy Oizoa
Originally by: StonedBoy
Originally by: Helen Plenty of ingame methods for dealing with nano gangs.
MWD use on 99% of ships in pvp does need looking at though but I'd argue thats an entirely different topic near enough.
false : only way to fight nanogangs is to use nanogangs
Now i think you should speak less. Never seen 3 nano-hacs/recons kill a clever bs pilot before. 2* heavy neut, bit of manuvring, active tanking your bs instead of fitting 3* trimark rig and 3* 1600mm rolled thungsten tends to help aswell.
The problem with nano**** isn't that they can kill everything, but that they can hardly be killed by anything... (unless they are stupid enough not to run when they see a Huginn/Rapier). Plus I am fairly sure a halfway competent nanogang will have any lone BS for breakfast, seeing how it should not even be able to lock them...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Niffetin
Gallente Omni Research
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Posted - 2008.01.27 14:50:00 -
[11]
Ohgod the noobs whining on forums about nanos...
L2P! If you cant kill a nanoship then you suck. Plain simple.
--- Teeheee! |

Van Steiza
Logistical Anomaly
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Posted - 2008.01.27 14:56:00 -
[12]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 27/01/2008 14:48:14
Originally by: Ekuwy Oizoa
Originally by: StonedBoy
Originally by: Helen Plenty of ingame methods for dealing with nano gangs.
MWD use on 99% of ships in pvp does need looking at though but I'd argue thats an entirely different topic near enough.
false : only way to fight nanogangs is to use nanogangs
Now i think you should speak less. Never seen 3 nano-hacs/recons kill a clever bs pilot before. 2* heavy neut, bit of manuvring, active tanking your bs instead of fitting 3* trimark rig and 3* 1600mm rolled thungsten tends to help aswell.
The problem with nano**** isn't that they can kill everything, but that they can hardly be killed by anything... (unless they are stupid enough not to run when they see a Huginn/Rapier). Plus I am fairly sure a halfway competent nanogang will have any lone BS for breakfast, seeing how it should not even be able to lock them...
Theres nothing wrong with that a lone bs.....
What you guys dont realise is that a nano gangcant attack every other bs bc gang it comes acrosss it has to be an optimal situation.
Nanoships are for a specific type of fighting its skirmish half the time you probably cannot kill what you want to kill so you run away.
The majority of nanoships are what 3 to 4km/s the 10km/s nanohacs that everyone Raves n rants about are a small minority of snaked out polied and pimped people and people need to realise this.
Jesus.
Stop whinjing use whats in the game theres plenty of things that can kill nanoship stop being babies use ur brains.
Its so annoying to have everything nerfed because people dont know how to counter them when the tools and options are right infront of them.
----------------------------------------------- Stop removing my Sig its fine!!!! Nerf Moderaters. |

cytomatrix
Caldari Cosmic Ev0lution
|
Posted - 2008.01.27 15:00:00 -
[13]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 27/01/2008 14:48:14
Originally by: Ekuwy Oizoa
Originally by: StonedBoy
Originally by: Helen Plenty of ingame methods for dealing with nano gangs.
MWD use on 99% of ships in pvp does need looking at though but I'd argue thats an entirely different topic near enough.
false : only way to fight nanogangs is to use nanogangs
Now i think you should speak less. Never seen 3 nano-hacs/recons kill a clever bs pilot before. 2* heavy neut, bit of manuvring, active tanking your bs instead of fitting 3* trimark rig and 3* 1600mm rolled thungsten tends to help aswell.
The problem with nano**** isn't that they can kill everything, but that they can hardly be killed by anything... (unless they are stupid enough not to run when they see a Huginn/Rapier). Plus I am fairly sure a halfway competent nanogang will have any lone BS for breakfast, seeing how it should not even be able to lock them...
Did you just say they can kill everything? lol. Only idiots get killed by nano ships. Only ship that doesnt have to slow down to do dmg is ishtar and drones are very easy to pop, even easier after the drone nerf. All other ships have to slow down, maybe except sac. Nano ships are only minor annoyance. ______________________________________________________________
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Ekuwy Oizoa
Anthrax Foundation
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Posted - 2008.01.27 15:01:00 -
[14]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 27/01/2008 14:48:14
Originally by: Ekuwy Oizoa
Originally by: StonedBoy
Originally by: Helen Plenty of ingame methods for dealing with nano gangs.
MWD use on 99% of ships in pvp does need looking at though but I'd argue thats an entirely different topic near enough.
false : only way to fight nanogangs is to use nanogangs
Now i think you should speak less. Never seen 3 nano-hacs/recons kill a clever bs pilot before. 2* heavy neut, bit of manuvring, active tanking your bs instead of fitting 3* trimark rig and 3* 1600mm rolled thungsten tends to help aswell.
The problem with nano**** isn't that they can kill everything, but that they can hardly be killed by anything... (unless they are stupid enough not to run when they see a Huginn/Rapier). Plus I am fairly sure a halfway competent nanogang will have any lone BS for breakfast, seeing how it should not even be able to lock them...
Oooh, so now its the fault of the nano gang that a lone bs cannot lock them down. Hello! If 1 falcon shows up, it cannot kill it either. 
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Grimpak
Gallente Trinity Nova
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Posted - 2008.01.27 15:03:00 -
[15]
Originally by: StonedBoy
Originally by: Helen Plenty of ingame methods for dealing with nano gangs.
MWD use on 99% of ships in pvp does need looking at though but I'd argue thats an entirely different topic near enough.
false : only way to fight nanogangs is to use nanogangs
false: only way to fight nanogangs is to use brain. ---
planetary interaction idea! |

Riho
Mercenary Forces Exquisite Malevolence
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Posted - 2008.01.27 15:06:00 -
[16]
increaseing web range is stupid
and theres nothing wrong whit nano gangs
whats the difference.... 5 nano ships come and gank your ratting bs or 5 normal hacs and CS come and gank your bs ?
there are plenty of ways to counter them ---------------------------------- This is Me |

Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 15:13:00 -
[17]
It is fact that they are overpowered. why? because EVERYONE is flying them. you see gang after gang of nanoships.
Also the fact that 99.9% of all PVPers use MWD's is also completely unbalanced. If speed was nerfed somewhat then it allows for a much wider variety of combat styles. Now it's just slap as much speed as you can on your ship and worry about everything else later.
Then people come in and whine about the same old **** ( like this ;) ) - use neut's or a huggin wah wah. All it's doing is forcing people to use the SAME MODS and the SAME SHIPS over and over again.
tl;dr? Nerf speed somehow and it will open the game up a bit more.
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Leandro Salazar
Aeon Industries
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Posted - 2008.01.27 15:16:00 -
[18]
Edited by: Leandro Salazar on 27/01/2008 15:20:08 Edited by: Leandro Salazar on 27/01/2008 15:16:43
Originally by: Ekuwy Oizoa
Originally by: Leandro Salazar Edited by: Leandro Salazar on 27/01/2008 14:48:14
Originally by: Ekuwy Oizoa
Now i think you should speak less. Never seen 3 nano-hacs/recons kill a clever bs pilot before. 2* heavy neut, bit of manuvring, active tanking your bs instead of fitting 3* trimark rig and 3* 1600mm rolled thungsten tends to help aswell.
The problem with nano**** isn't that they can kill everything, but that they can hardly be killed by anything... (unless they are stupid enough not to run when they see a Huginn/Rapier). Plus I am fairly sure a halfway competent nanogang will have any lone BS for breakfast, seeing how it should not even be able to lock them...
Oooh, so now its the fault of the nano gang that a lone bs cannot lock them down. Hello! If 1 falcon shows up, it cannot kill it either. 
And where was I complaining about it? I was just making a statement since someone else stated that a BS CAN hold its own vs. nanogangs, which it definitely cannot unless the nanogang sucks. Sure a lone BS shouldn't be able to fight a nanogang, but they should still be way more killable than they are currently. And all the smartasses talking about oh so many ways to kill them and a brain helping are probably just afraid that they might lose their almost untouchable pwnmobiles that allow for their favorite pastime: risk free ganks.
The only real counter (excluding other nanos, which only adds to the problem) are Rapiers and Huginns, and 90% of the time nanos just avoid contact when those are around. Sure occasionally nanos die, but all in all the nano makes PvP terribly boring for those hunting a nanogang.
It is not even so much about losing to nanos, it is about most of the time there not being a point to even try to fight them. Going down in a hopeless fight while tearing chunks out of the enemy to at least hurt him a little is fine and fun. Going down with only a very very remote chance to hurt him at all is not.
Not that I expect any of the nanofighters to understand that, most of them prolly don't consider the combat to be fun, but just the feeling of making someone else hurt while being impervious to harm themselves...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Cromiara
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Posted - 2008.01.27 15:19:00 -
[19]
false: only way to fight nanogangs is to use brain.
OK but if you don't have that is there a mod set to make up for it? I mean everyone should be able to have a chance to win right? Maybe a tricky logic test ship mod. If you fail it your ship gets a 5% boost to speed, agility and Shield regen per level of failure?
On a more serious note it's foolish to constantly change game mechanics because someone has problems winning. Heck, I'd love to see a Frigate class ship that could do level 4 missions, I'd love to have a better Stealth Bomber, I'd love to have mission options other than battleships but it is what it is.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.27 15:25:00 -
[20]
Originally by: Lorz0r It is fact that they are overpowered. why? because EVERYONE is flying them. you see gang after gang of nanoships.
Also the fact that 99.9% of all PVPers use MWD's is also completely unbalanced. If speed was nerfed somewhat then it allows for a much wider variety of combat styles. Now it's just slap as much speed as you can on your ship and worry about everything else later.
Then people come in and whine about the same old **** ( like this ;) ) - use neut's or a huggin wah wah. All it's doing is forcing people to use the SAME MODS and the SAME SHIPS over and over again.
tl;dr? Nerf speed somehow and it will open the game up a bit more.
QFT. Nerf speed. I hate all these nano-ships, including those I have to fly because everyone else is. Amarr pvp Vids: Inq - I Inq - II |

Brea Lafail
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Posted - 2008.01.27 15:28:00 -
[21]
Mmm, I think Im getting trolled here, but whatever; Only real benefit nanogangs have over traditional tanks is that they can disengage easily if things are looking bad.
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Ekuwy Oizoa
Anthrax Foundation
|
Posted - 2008.01.27 15:31:00 -
[22]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 27/01/2008 15:16:43
Originally by: Ekuwy Oizoa
Originally by: Leandro Salazar Edited by: Leandro Salazar on 27/01/2008 14:48:14
Originally by: Ekuwy Oizoa
Now i think you should speak less. Never seen 3 nano-hacs/recons kill a clever bs pilot before. 2* heavy neut, bit of manuvring, active tanking your bs instead of fitting 3* trimark rig and 3* 1600mm rolled thungsten tends to help aswell.
The problem with nano**** isn't that they can kill everything, but that they can hardly be killed by anything... (unless they are stupid enough not to run when they see a Huginn/Rapier). Plus I am fairly sure a halfway competent nanogang will have any lone BS for breakfast, seeing how it should not even be able to lock them...
Oooh, so now its the fault of the nano gang that a lone bs cannot lock them down. Hello! If 1 falcon shows up, it cannot kill it either. 
And where was I complaining about it? I was just making a statement since someone else stated that a BS CAN hold its own vs. nanogangs, which it definitely cannot unless the nanogang sucks. Sure a lone BS shouldn't be able to fight a nanogang, but they should still be way more killable than they are currently. And all the smartasses talking about oh so many ways to kill them and a brain helping are probably just afraid that they might lose their almost untouchable pwnmobiles that allow for their favorite pastime: risk free ganks.
The only real counter (excluding other nanos, which only adds to the problem) are Rapiers and Huginns, and 90% of the time nanos just avoid contact when those are around. Sure occasionally nanos die, but all in all the nano makes PvP terribly boring for those hunting a nanogang.
It is not even so much about losing to nanos, it is about most of the time there not being a point to even try to fight them. Going down in a hopeless fight while tearing chunks out of the enemy to at least hurt him a little is fine and fun. Going down with only a very very remote chance to hurt him at all is not.
Not that I expect any of the nanofighters to understand that, most of them prolly don't consider the combat to be fun, but just the feeling of making someone else hurt...
You are complaining about it though. No shame in it, just saying so. That was a complainment.
Or a nano ship has nearly 100% hp or the nano ship is dead. There is not much between it, except for the nano boats that use shieldextenders as a buffer. Funny is that most shieldextending nano ships cannot or arent willing to perma run their mwd. So 1 neut on it and some manuvring and its death.
If people fly around your 10 BS gang with 10 +-180-200 mil poly paperthin carb hac/recon. Those 10 bs will win. Setup doesnt really matter, but some remote rep, neuts, active tanks, precision cruise, AC and lasers are very good for this. An absolution will whipe any nano recon/hac out. Just add some remote rep and its over.
And you are stupid (i serieusly mean this) for saying that nano-pilots dont enjoy combat and just want to hurt people. Are you mental? Its fun to fly a nano ship, to zoom around, escape the goddamn blobs and pick off the (soft) targets of an enemy gang and leave. Its awesome.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.27 15:31:00 -
[23]
Originally by: Brea Lafail Mmm, I think Im getting trolled here, but whatever; Only real benefit nanogangs have over traditional tanks is that they can disengage easily if things are looking bad.
Wich is pretty good if you live in deep 0.0 where replacing a new ship is pita, yes?
Why fly something that has marginally better killing power but alot worse survivability when you can fly something with less firepower (but it wont matter because 99% of pvp is ganks) but with a very high survivability.
Its pretty obvious why everyone that can fly a nano is flying nano. Amarr pvp Vids: Inq - I Inq - II |

Lorz0r
You're Doing It Wrong
|
Posted - 2008.01.27 15:38:00 -
[24]
Originally by: Lyria Skydancer
Originally by: Brea Lafail Mmm, I think Im getting trolled here, but whatever; Only real benefit nanogangs have over traditional tanks is that they can disengage easily if things are looking bad.
Wich is pretty good if you live in deep 0.0 where replacing a new ship is pita, yes?
Why fly something that has marginally better killing power but alot worse survivability when you can fly something with less firepower (but it wont matter because 99% of pvp is ganks) but with a very high survivability.
Its pretty obvious why everyone that can fly a nano is flying nano.
which is exactly why something needs to be done. discussion over.
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Helen
Eve Innovative Technologies
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Posted - 2008.01.27 15:39:00 -
[25]
Originally by: Lyria Skydancer
Originally by: Brea Lafail Mmm, I think Im getting trolled here, but whatever; Only real benefit nanogangs have over traditional tanks is that they can disengage easily if things are looking bad.
Wich is pretty good if you live in deep 0.0 where replacing a new ship is pita, yes?
Why fly something that has marginally better killing power but alot worse survivability when you can fly something with less firepower (but it wont matter because 99% of pvp is ganks) but with a very high survivability.
Its pretty obvious why everyone that can fly a nano is flying nano.
That and it seems to get kills people have to travel far and wide, would you rather take a fast ship for traveling 50+ jumps or a slow one? Answer is in the question.
Top Tip - Don't eat yellow snow |

Cpt Branko
The Bloody Red Night's Dawn
|
Posted - 2008.01.27 15:42:00 -
[26]
Originally by: StonedBoy Hey guys,
1) Boost web range? Web modules should have same range than warp disruptors. (adjust huginn/rapier etc ofc)
Makes the BS blob the be-all end-all of gang tactics. Obsoletes huggins/rapiers effectively. Kills interceptors completely. Makes the web the most overpowered module in game. Etc, etc... totally horrible ideas. L2P and all that.
It's not like extending webrange is impossible with the current mechanics.
Furthermore, if you cannot kill any nano-ships, you are simply a bad player.
Originally by: StonedBoy
2) CCP talked about making MWD use more and more cap as you go faster... What about another way : make the agility get worst with higher max speed ? Same top speed, but much worst acceleration with very high speed ships... This would make much easier to catch nano****s before they get back to the gate when camping a gate... One exeption could be inties as they're done to get fast to a target...
What ya think ?
StonedBoy
No. Your gatecamp should not be the automatic killmail delivery system.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lorz0r
You're Doing It Wrong
|
Posted - 2008.01.27 15:59:00 -
[27]
Originally by: Cpt Branko
Originally by: Lorz0r
Please explain to me how I'm a bad player because I can't kill a nanogang. It's ridiculous to say this - you HAVE to have specific modules and specific ships or you're ******. simple as that.
Well, for starters, you quite certainly either cannot read module descriptions or don't want to train anything.
Do you have to have a properly setup gang? Yes, of course. Do a few certain pilots in gang need to train some skills to give you more of a fighting chance? Yes :)
Furthermore, spewing idiotic ideas which would totally break the game (such as giving webs the same range as distruptors, or 24km namely) means the OP fails to understand EvE PvP and just wants to roam in a BS blob and wtf-pwn everything.
oh cool, so I have 15mil SP but because I can't use these specific modules to counter a nano-gang I'm a bad player.
and it's not a matter of training some skills to give us a fighting chance. If a nano-gang turns up it's a matter of either having loads of neuts or a minnie recon or waiting to die.
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.01.27 15:59:00 -
[28]
OP pilots Huginn/Rapier .
Train Recon V? 40km T2 webs. If your webs are only hitting at 24km...well....LOL.
I hear there is this little EIF called a Hyena as well.
I hear other stuff on how to kill fast ships...you know...tactics and whatnot too. Give them a try.
p.s. Agility is also hit when MWD is on...just sayin'.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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StonedBoy
Gallente Dark Wardens Ministry Of Amarrian Secret Service
|
Posted - 2008.01.27 16:04:00 -
[29]
Some ppl got me wrong... not saying i can't defend myself against a nanoship... it's to catch them the problem... Let's say u camp a gate and some nanoships come... u just can't do anything to catch them... even with a huginn they mwd back to the gate before u even have time to lock them... Or they just mwd away and unless u got a nanohuginn/rapier u just can't do anything
Olso why are 99% of the small ganksquads nano gangs? If that's not a proof they're uber...
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Helen
Eve Innovative Technologies
|
Posted - 2008.01.27 16:11:00 -
[30]
Originally by: StonedBoy
Olso why are 99% of the small ganksquads nano gangs? If that's not a proof they're uber...
Maybe because most ganksquads have to roam far to get kills, like I already said its a case of if you got to travel 50+ jumps you'd rather take a nano ship than a slow one.
Also fail camps are suck why don't people use more imagination to kill nanogangs.
Top Tip - Don't eat yellow snow |
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