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Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 16:13:00 -
[31]
Originally by: Helen
Originally by: StonedBoy
Olso why are 99% of the small ganksquads nano gangs? If that's not a proof they're uber...
Maybe because most ganksquads have to roam far to get kills, like I already said its a case of if you got to travel 50+ jumps you'd rather take a nano ship than a slow one.
Also fail camps are suck why don't people use more imagination to kill nanogangs.
why don't nanogangs use more imagination than slapping as much speed on their ship as possible?
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Van Steiza
Logistical Anomaly
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Posted - 2008.01.27 16:14:00 -
[32]
Originally by: StonedBoy Some ppl got me wrong... not saying i can't defend myself against a nanoship... it's to catch them the problem... Let's say u camp a gate and some nanoships come... u just can't do anything to catch them... even with a huginn they mwd back to the gate before u even have time to lock them... Or they just mwd away and unless u got a nanohuginn/rapier u just can't do anything
Olso why are 99% of the small ganksquads nano gangs? If that's not a proof they're uber...
IF THEY CHOOSe to burn back to the gate that is fine if they nano iff you HAVE THE ABILITY to stop them ITS not im****ignpossible.
99%% of really small roaming gangs are nanos because ITS CALLED skirmish FAST in out KILL if u can if u cant run.
Most the time as i said before you may not be able to kill what you are aiming to kill and have to run off.
There not uber they ONLY reign supreme IN A SMALLLLLL numbe rof situations.
If ur camping a gate without adequate support you fail.
Most of these fast skirmish roaming gangs are 0.0 anyway. ----------------------------------------------- Stop removing my Sig its fine!!!! Nerf Moderaters. |

RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.01.27 16:14:00 -
[33]
Originally by: Lorz0r
Originally by: Helen
Originally by: StonedBoy
Olso why are 99% of the small ganksquads nano gangs? If that's not a proof they're uber...
Maybe because most ganksquads have to roam far to get kills, like I already said its a case of if you got to travel 50+ jumps you'd rather take a nano ship than a slow one.
Also fail camps are suck why don't people use more imagination to kill nanogangs.
why don't nanogangs use more imagination than slapping as much speed on their ship as possible?
Try Duck Hunt?
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 16:20:00 -
[34]
Originally by: RuleoftheBone
Originally by: Lorz0r
Originally by: Helen
Originally by: StonedBoy
Olso why are 99% of the small ganksquads nano gangs? If that's not a proof they're uber...
Maybe because most ganksquads have to roam far to get kills, like I already said its a case of if you got to travel 50+ jumps you'd rather take a nano ship than a slow one.
Also fail camps are suck why don't people use more imagination to kill nanogangs.
why don't nanogangs use more imagination than slapping as much speed on their ship as possible?
Try Duck Hunt?
nah, i'll stick to the gate camps until you get nerfed thanks.
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James Lyrus
Lyrus Associates Enuma Elish.
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Posted - 2008.01.27 16:27:00 -
[35]
Originally by: Ekuwy Oizoa I think people should blob less
Ironically, I see this comment every time the 'nano' discussion comes up. And I see a whole load of people saying 'they're fine, there are counters'.
But remarkably, almost every single one is either: Stalemate them Bring more people
So, actually wanting to _win_ a fight (and no, making the nanogang go kill someone else in system isn't a 'win') you _have_ to blob.
Or do the same thing, better.
Pretty good for the 'anti-blob' ships eh?
-- Crane needs more grid 249km locking? |

Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.27 16:31:00 -
[36]
Edited by: Cpt Branko on 27/01/2008 16:32:10
Originally by: Lorz0r
oh cool, so I have 15mil SP but because I can't use these specific modules to counter a nano-gang I'm a bad player.
and it's not a matter of training some skills to give us a fighting chance. If a nano-gang turns up it's a matter of either having loads of neuts or a minnie recon or waiting to die.
LOL, module descriptions ftw 
Originally by: James Lyrus
Ironically, I see this comment every time the 'nano' discussion comes up. And I see a whole load of people saying 'they're fine, there are counters'.
But remarkably, almost every single one is either: Stalemate them Bring more people
Not really, you're just selectively reading. Any counter which you do not like or cannot be bothered to train for or cannot afford is automagically invalid for some reason. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2008.01.27 16:33:00 -
[37]
Here's an idea.
Train Energy Management to 5; Thermodynamics to 1. Use an interdiction maneuvers command module (on any BC).
All of a sudden you've got an 18km web.
The only nano-ships that fight outside of 18km are drone ships; easily neutralized by killing their drones. Any turret-based nano-ship past this range is doing pathetic DPS that can be easily ignored.
Congratulations, you are now killing 250m-5000m nano-ships with a ship that costs 30-40m (cane, harb, whatever).
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Kyusoath Orillian
UK Corp Rare Faction
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Posted - 2008.01.27 16:33:00 -
[38]
Huginn/Rapier blah blah blah
great the only ships that can ruin a nano ships day are minnie ships. most common nano fit ships are minnie ships , yeah thats fair, that makes sense. give AF's massive web bonuses then people will fly them in a useful role. yeah you heard me.
heavy nuets. they work and are a clever way of stopping nanogangs sometimes, they are a bs weapon system tho, and why do you have to fly a bs to take down a nano cruiser. balanced ?
something needs to be done about the quantity of counters for nano ships. Huginn/Rapier 2 ships ? 2 minnie ships ? why is that all ? can we get another option pls maybe an amarr option etc, amarr being there racial enemies i would assume means that they would develop some technology for halting these uber speed tank ships.
i don't mind nano ships, they are fun , lots of fun. but i'm sick of seeing vaga vaga vaga vaga, and i'm sick of hearing everyone saying they are training for the vaga because its so good. no one is saying i'm training for a cerb because its so awesome, its nano all the way now . tbh i would be training for a vaga if it didn't look so damn stupid and anyway, i can hear the swing of the nerfbat.
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Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.27 16:38:00 -
[39]
Edited by: Cpt Branko on 27/01/2008 16:39:37
Originally by: Ariel Dawn Here's an idea.
Train Energy Management to 5; Thermodynamics to 1. Use an interdiction maneuvers command module (on any BC).
All of a sudden you've got an 18km web.
The only nano-ships that fight outside of 18km are drone ships; easily neutralized by killing their drones. Any turret-based nano-ship past this range is doing pathetic DPS that can be easily ignored.
Congratulations, you are now killing 250m-5000m nano-ships with a ship that costs 30-40m (cane, harb, whatever).
I'd flame you for even saying it, but it appears people cannot be bothered to read, much like the poster below.
See, people just conviently ignore that and say 'huggin,rapier, waaaaaa!' because they cannot be bothered to train two months worth of skills.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 16:55:00 -
[40]
Originally by: Cpt Branko Edited by: Cpt Branko on 27/01/2008 16:32:10
Originally by: Lorz0r
oh cool, so I have 15mil SP but because I can't use these specific modules to counter a nano-gang I'm a bad player.
and it's not a matter of training some skills to give us a fighting chance. If a nano-gang turns up it's a matter of either having loads of neuts or a minnie recon or waiting to die.
LOL, module descriptions ftw 
Originally by: James Lyrus
Ironically, I see this comment every time the 'nano' discussion comes up. And I see a whole load of people saying 'they're fine, there are counters'.
But remarkably, almost every single one is either: Stalemate them Bring more people
Not really, you're just selectively reading. Any counter which you do not like or cannot be bothered to train for or cannot afford is automagically invalid for some reason.
what are you on about? module descriptions? yes, I can read them...is this some sort of moronic joke?
Fact is you say it makes you a bad player if you can't kill a nanogang. then you sorta change it a bit and say 'oh you need a specialised anti-nano gang' requiring all the typical anti-nano ****e. and if you can't use it you're a bad player!
'lolol module descriptions ftw' weirdo
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ry ry
StateCorp The State
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Posted - 2008.01.27 16:56:00 -
[41]
this whole thread is silly. [IMAGE REMOVED] |

Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.27 17:00:00 -
[42]
Originally by: Lorz0r
'lolol module descriptions ftw' weirdo
You fail at thread reading, too 
I mean, seriously.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 17:07:00 -
[43]
Originally by: Cpt Branko
Originally by: Lorz0r
'lolol module descriptions ftw' weirdo
You fail at thread reading, too 
I mean, seriously.
cool, read the rest of my post then
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Helen
Eve Innovative Technologies
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Posted - 2008.01.27 17:07:00 -
[44]
Originally by: Lorz0r
Originally by: Helen
Originally by: StonedBoy
Olso why are 99% of the small ganksquads nano gangs? If that's not a proof they're uber...
Maybe because most ganksquads have to roam far to get kills, like I already said its a case of if you got to travel 50+ jumps you'd rather take a nano ship than a slow one.
Also fail camps are suck why don't people use more imagination to kill nanogangs.
why don't nanogangs use more imagination than slapping as much speed on their ship as possible?
Most nano gangs don't go for all out max speed they typically settle for enough speed then damage mods. If I take a vagabond out I don't fly without a damage mod or two. Only ship that can nano and not worry about damage mods is a Ishtar. Also you fail at reading.
Top Tip - Don't eat yellow snow |

RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.01.27 17:08:00 -
[45]
Edited by: RuleoftheBone on 27/01/2008 17:10:45
Originally by: Lorz0r
Originally by: RuleoftheBone
Originally by: Lorz0r
Originally by: Helen
Originally by: StonedBoy
Olso why are 99% of the small ganksquads nano gangs? If that's not a proof they're uber...
Maybe because most ganksquads have to roam far to get kills, like I already said its a case of if you got to travel 50+ jumps you'd rather take a nano ship than a slow one.
Also fail camps are suck why don't people use more imagination to kill nanogangs.
why don't nanogangs use more imagination than slapping as much speed on their ship as possible?
Try Duck Hunt?
nah, i'll stick to the gate camps until you get nerfed thanks.
I see you already enjoy the ingame version.
A guy who flies Minmatar recons whining about web range? You are a very VERY silly Gallente crossover aintcha?
Or are you Caldari crossover? FOTM is awesome eh?

"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.01.27 17:10:00 -
[46]
Originally by: Kyusoath Orillian
Silly post
I hope Eric Hunt sees this....reads it....and then makes you haul ice forever .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Leandro Salazar
Aeon Industries
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Posted - 2008.01.27 17:11:00 -
[47]
Main issue with Rapier/Huginn being the best counter is that they are so obvious that nanogangs just avoid them. Now if there was a mod (or mod combination) that could be fitted on any ship and reliably spoiled a nanofags day, things would be very different...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.01.27 17:19:00 -
[48]
Originally by: Leandro Salazar Main issue with Rapier/Huginn being the best counter is that they are so obvious that nanogangs just avoid them. Now if there was a mod (or mod combination) that could be fitted on any ship and reliably spoiled a nanofags day, things would be very different...
Cloaked Rapier is obvious how?
Perhaps if pilots screened fleets and gangs properly they wouldn't have this sort of problem?
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 17:20:00 -
[49]
Edited by: Lorz0r on 27/01/2008 17:20:56
Originally by: RuleoftheBone Edited by: RuleoftheBone on 27/01/2008 17:10:45
Originally by: Lorz0r
Originally by: RuleoftheBone
Originally by: Lorz0r
Originally by: Helen
Originally by: StonedBoy
Olso why are 99% of the small ganksquads nano gangs? If that's not a proof they're uber...
Maybe because most ganksquads have to roam far to get kills, like I already said its a case of if you got to travel 50+ jumps you'd rather take a nano ship than a slow one.
Also fail camps are suck why don't people use more imagination to kill nanogangs.
why don't nanogangs use more imagination than slapping as much speed on their ship as possible?
Try Duck Hunt?
nah, i'll stick to the gate camps until you get nerfed thanks.
I see you already enjoy the ingame version.
A guy who flies Minmatar recons whining about web range? You are a very VERY silly Gallente crossover aintcha?
Or are you Caldari crossover? FOTM is awesome eh?

I'm a caldari BS pilot crossing over to Minmatar Command ships thanks.
Edit: Also - didn't complain about web range???
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James Lyrus
Lyrus Associates Enuma Elish.
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Posted - 2008.01.27 17:25:00 -
[50]
Originally by: Cpt Branko
Originally by: James Lyrus
Ironically, I see this comment every time the 'nano' discussion comes up. And I see a whole load of people saying 'they're fine, there are counters'.
But remarkably, almost every single one is either: Stalemate them Bring more people
Not really, you're just selectively reading. Any counter which you do not like or cannot be bothered to train for or cannot afford is automagically invalid for some reason.
So are you it seems, missing the 'almost'.
BC with 2 months + training time, and a warfare link and a mindlink, and a specialised fit will web a nanoship.
A huginn can probably take a vagabond, 1v1. Oh look, another 3+ months training time to get into.
Unless you can do these things, there is ABSOLUTELY no chance of winning a fight with a nanoship, short of blobbing it. You're trivalising the time investment of specialisation, and saying 'but oh, it took me ages to train HACs'. Actually, given the amount of training involved, I'm actually better off just nanoing up myself. Because it's ACTUALLY less effort to do so.
Yay balance.
So let me put it this way - if you speed fit a cruiser, you can outrun a non-speed fitted interceptor.
This _forces_ the interceptor into fitting speed mods, because otherwise it SIMPLY cannot compete with the speed fitted, larger ship.
This is in addition to every damn roaming gang in 0.0 at the moment, being 'nanoed up'.
I want more diversity in EVE, not less. Thanks. -- Crane needs more grid 249km locking? |
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.01.27 17:29:00 -
[51]
Originally by: James Lyrus
This is in addition to every damn roaming gang in 0.0 at the moment, being 'nanoed up'.
I want more diversity in EVE, not less. Thanks.
Eliminate static bubbles?
End mass hypnosis?
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Mortuus
Minmatar Occassus Republica Phalanx Alliance
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Posted - 2008.01.27 17:33:00 -
[52]
You know, you could just target jam or tracking disrupt the nano ships....
Lets see, what else makes nano's sad, neuts, that takes like, 20 min to use....umm...an intercepter with web can really **** them off. Especially when coupled with a tracking disrupt.
Or hell, a bunch of heavily tanked BS with short range t2 guns and long range t2 ammo + neuts makes them cry. Occassus Republica <3 |

Drasked
North Face Force
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Posted - 2008.01.27 17:37:00 -
[53]
Originally by: Ekuwy Oizoa I think people should blob less
ROFL 
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Ork Hepaj
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Posted - 2008.01.27 17:42:00 -
[54]
Maybe a fixed MWD speed/ ship class like warp speed is fixed too could work well.So even if they nano the ship it wont be faster with mwd only ab.
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Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.27 17:49:00 -
[55]
Originally by: Lorz0r
BS argument void due to almost certain damping - check
And BS are easier to damp then nano-ships? 
Anyway, you are STILL not reading the thread.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Drasked
North Face Force
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Posted - 2008.01.27 17:52:00 -
[56]
I like how a lot of people say "because everyone is flying nano ships they must be overpowered!!"
So when it get's nerfed it's back to whining about tanking right? because that's the thing EVERYONE will be doing.
As far as i see it, until nano gangs win pos war's there is nothing wrong with them.
Small gang pvp is the only place where nano ships really shine, please don't make us use pos war tools for small scale roaming 
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Grimpak
Gallente Trinity Nova
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Posted - 2008.01.27 17:55:00 -
[57]
Originally by: Cromiara
Originally by: Grimpak false: only way to fight nanogangs is to use brain.
OK but if you don't have that is there a mod set to make up for it? I mean everyone should be able to have a chance to win right? Maybe a tricky logic test ship mod. If you fail it your ship gets a 5% boost to speed, agility and Shield regen per level of failure?
wtf you're talking about?
Here is what you need to engage a nanoship in a solo environment:
brains nanite paste mwd web
what do you need to know about nanoships:
only 3 ships when in nano-setup can hurt you past the 20km mark and thos are the drone ships like the ishtar and curse and missile ships like the cerberus.
two of them are pretty easy to neutralize their firepower and the third requires VERY EXPENSIVE setups to be a viable nano (I'm talking about investing something in the order of one bil in implants alone here, nevermind faction mods and polys).
the most common of the nanoships, wich is the vagabond is pretty much useless for damage dealing purposes at 20km range. heck even at 10km range it won't deal that much damage and you have to slow down.
so how do you engage them.
timely usage of overheating and manual maneuvering. It's not a simple "mwd on -> approach target -> overheat webs and mwds -> F1-F8". IT DOESN'T WORK THAT WAY.
nanoships hit ridiculously high speeds yes, but at the addition of increased stress over the nanopilot, wich means increased probability of doing something wrong, and considering how thin are nanoships.. well, mistakes are paid in full in this world.
continuous pressure over a nanopilot and he is bound to do some mistake sooner or later.
that's how I managed to kill a 8km/sec stilleto in my 3km/sec taranis. Sure it took 2 hours to get that damn kill, but in the end it was much more worthwhile, because it proved my point that when we talk about speed, you need brains to know how to engage the guy. Brains and perseverance. ---
planetary interaction idea! |

Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 18:08:00 -
[58]
Originally by: Grimpak
Originally by: Cromiara
Originally by: Grimpak false: only way to fight nanogangs is to use brain.
OK but if you don't have that is there a mod set to make up for it? I mean everyone should be able to have a chance to win right? Maybe a tricky logic test ship mod. If you fail it your ship gets a 5% boost to speed, agility and Shield regen per level of failure?
wtf you're talking about?
Here is what you need to engage a nanoship in a solo environment:
brains nanite paste mwd web
what do you need to know about nanoships:
only 3 ships when in nano-setup can hurt you past the 20km mark and thos are the drone ships like the ishtar and curse and missile ships like the cerberus.
two of them are pretty easy to neutralize their firepower and the third requires VERY EXPENSIVE setups to be a viable nano (I'm talking about investing something in the order of one bil in implants alone here, nevermind faction mods and polys).
the most common of the nanoships, wich is the vagabond is pretty much useless for damage dealing purposes at 20km range. heck even at 10km range it won't deal that much damage and you have to slow down.
so how do you engage them.
timely usage of overheating and manual maneuvering. It's not a simple "mwd on -> approach target -> overheat webs and mwds -> F1-F8". IT DOESN'T WORK THAT WAY.
nanoships hit ridiculously high speeds yes, but at the addition of increased stress over the nanopilot, wich means increased probability of doing something wrong, and considering how thin are nanoships.. well, mistakes are paid in full in this world.
continuous pressure over a nanopilot and he is bound to do some mistake sooner or later.
that's how I managed to kill a 8km/sec stilleto in my 3km/sec taranis. Sure it took 2 hours to get that damn kill, but in the end it was much more worthwhile, because it proved my point that when we talk about speed, you need brains to know how to engage the guy. Brains and perseverance.
wait for the pilot to make a mistake - chec...wait I haven't heard that one before. I'll be sure to rely on it in the future.
Branko > yes, they are. Since you'll have the BS damped before he's even finished locking you.
and yes, i've read the whole thread and I still don't know what you're on about.
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Leandro Salazar
Aeon Industries
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Posted - 2008.01.27 18:15:00 -
[59]
Originally by: Grimpak
that's how I managed to kill a 8km/sec stilleto in my 3km/sec taranis. Sure it took 2 hours to get that damn kill, but in the end it was much more worthwhile, because it proved my point that when we talk about speed, you need brains to know how to engage the guy. Brains and perseverance.
I am sure it is fine and possibly even exciting to spend that time and perseverance on one kill. If you need it for every single damn pilot that roams 0.0, something it very wrong imho.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Ork Hepaj
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Posted - 2008.01.27 18:27:00 -
[60]
Originally by: Leandro Salazar
I am sure it is fine and possibly even exciting to spend that time and perseverance on one kill. If you need it for every single damn pilot that roams 0.0, something it very wrong imho.
He waited until the enemy crashed then a quick scan and voala nano ship died :)
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