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Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 15:13:00 -
[1]
It is fact that they are overpowered. why? because EVERYONE is flying them. you see gang after gang of nanoships.
Also the fact that 99.9% of all PVPers use MWD's is also completely unbalanced. If speed was nerfed somewhat then it allows for a much wider variety of combat styles. Now it's just slap as much speed as you can on your ship and worry about everything else later.
Then people come in and whine about the same old **** ( like this ;) ) - use neut's or a huggin wah wah. All it's doing is forcing people to use the SAME MODS and the SAME SHIPS over and over again.
tl;dr? Nerf speed somehow and it will open the game up a bit more.
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Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 15:38:00 -
[2]
Originally by: Lyria Skydancer
Originally by: Brea Lafail Mmm, I think Im getting trolled here, but whatever; Only real benefit nanogangs have over traditional tanks is that they can disengage easily if things are looking bad.
Wich is pretty good if you live in deep 0.0 where replacing a new ship is pita, yes?
Why fly something that has marginally better killing power but alot worse survivability when you can fly something with less firepower (but it wont matter because 99% of pvp is ganks) but with a very high survivability.
Its pretty obvious why everyone that can fly a nano is flying nano.
which is exactly why something needs to be done. discussion over.
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Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 15:59:00 -
[3]
Originally by: Cpt Branko
Originally by: Lorz0r
Please explain to me how I'm a bad player because I can't kill a nanogang. It's ridiculous to say this - you HAVE to have specific modules and specific ships or you're ******. simple as that.
Well, for starters, you quite certainly either cannot read module descriptions or don't want to train anything.
Do you have to have a properly setup gang? Yes, of course. Do a few certain pilots in gang need to train some skills to give you more of a fighting chance? Yes :)
Furthermore, spewing idiotic ideas which would totally break the game (such as giving webs the same range as distruptors, or 24km namely) means the OP fails to understand EvE PvP and just wants to roam in a BS blob and wtf-pwn everything.
oh cool, so I have 15mil SP but because I can't use these specific modules to counter a nano-gang I'm a bad player.
and it's not a matter of training some skills to give us a fighting chance. If a nano-gang turns up it's a matter of either having loads of neuts or a minnie recon or waiting to die.
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Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 16:13:00 -
[4]
Originally by: Helen
Originally by: StonedBoy
Olso why are 99% of the small ganksquads nano gangs? If that's not a proof they're uber...
Maybe because most ganksquads have to roam far to get kills, like I already said its a case of if you got to travel 50+ jumps you'd rather take a nano ship than a slow one.
Also fail camps are suck why don't people use more imagination to kill nanogangs.
why don't nanogangs use more imagination than slapping as much speed on their ship as possible?
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Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 16:20:00 -
[5]
Originally by: RuleoftheBone
Originally by: Lorz0r
Originally by: Helen
Originally by: StonedBoy
Olso why are 99% of the small ganksquads nano gangs? If that's not a proof they're uber...
Maybe because most ganksquads have to roam far to get kills, like I already said its a case of if you got to travel 50+ jumps you'd rather take a nano ship than a slow one.
Also fail camps are suck why don't people use more imagination to kill nanogangs.
why don't nanogangs use more imagination than slapping as much speed on their ship as possible?
Try Duck Hunt?
nah, i'll stick to the gate camps until you get nerfed thanks.
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Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 16:55:00 -
[6]
Originally by: Cpt Branko Edited by: Cpt Branko on 27/01/2008 16:32:10
Originally by: Lorz0r
oh cool, so I have 15mil SP but because I can't use these specific modules to counter a nano-gang I'm a bad player.
and it's not a matter of training some skills to give us a fighting chance. If a nano-gang turns up it's a matter of either having loads of neuts or a minnie recon or waiting to die.
LOL, module descriptions ftw 
Originally by: James Lyrus
Ironically, I see this comment every time the 'nano' discussion comes up. And I see a whole load of people saying 'they're fine, there are counters'.
But remarkably, almost every single one is either: Stalemate them Bring more people
Not really, you're just selectively reading. Any counter which you do not like or cannot be bothered to train for or cannot afford is automagically invalid for some reason.
what are you on about? module descriptions? yes, I can read them...is this some sort of moronic joke?
Fact is you say it makes you a bad player if you can't kill a nanogang. then you sorta change it a bit and say 'oh you need a specialised anti-nano gang' requiring all the typical anti-nano ****e. and if you can't use it you're a bad player!
'lolol module descriptions ftw' weirdo
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Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 17:07:00 -
[7]
Originally by: Cpt Branko
Originally by: Lorz0r
'lolol module descriptions ftw' weirdo
You fail at thread reading, too 
I mean, seriously.
cool, read the rest of my post then
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Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 17:20:00 -
[8]
Edited by: Lorz0r on 27/01/2008 17:20:56
Originally by: RuleoftheBone Edited by: RuleoftheBone on 27/01/2008 17:10:45
Originally by: Lorz0r
Originally by: RuleoftheBone
Originally by: Lorz0r
Originally by: Helen
Originally by: StonedBoy
Olso why are 99% of the small ganksquads nano gangs? If that's not a proof they're uber...
Maybe because most ganksquads have to roam far to get kills, like I already said its a case of if you got to travel 50+ jumps you'd rather take a nano ship than a slow one.
Also fail camps are suck why don't people use more imagination to kill nanogangs.
why don't nanogangs use more imagination than slapping as much speed on their ship as possible?
Try Duck Hunt?
nah, i'll stick to the gate camps until you get nerfed thanks.
I see you already enjoy the ingame version.
A guy who flies Minmatar recons whining about web range? You are a very VERY silly Gallente crossover aintcha?
Or are you Caldari crossover? FOTM is awesome eh?

I'm a caldari BS pilot crossing over to Minmatar Command ships thanks.
Edit: Also - didn't complain about web range???
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Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 18:08:00 -
[9]
Originally by: Grimpak
Originally by: Cromiara
Originally by: Grimpak false: only way to fight nanogangs is to use brain.
OK but if you don't have that is there a mod set to make up for it? I mean everyone should be able to have a chance to win right? Maybe a tricky logic test ship mod. If you fail it your ship gets a 5% boost to speed, agility and Shield regen per level of failure?
wtf you're talking about?
Here is what you need to engage a nanoship in a solo environment:
brains nanite paste mwd web
what do you need to know about nanoships:
only 3 ships when in nano-setup can hurt you past the 20km mark and thos are the drone ships like the ishtar and curse and missile ships like the cerberus.
two of them are pretty easy to neutralize their firepower and the third requires VERY EXPENSIVE setups to be a viable nano (I'm talking about investing something in the order of one bil in implants alone here, nevermind faction mods and polys).
the most common of the nanoships, wich is the vagabond is pretty much useless for damage dealing purposes at 20km range. heck even at 10km range it won't deal that much damage and you have to slow down.
so how do you engage them.
timely usage of overheating and manual maneuvering. It's not a simple "mwd on -> approach target -> overheat webs and mwds -> F1-F8". IT DOESN'T WORK THAT WAY.
nanoships hit ridiculously high speeds yes, but at the addition of increased stress over the nanopilot, wich means increased probability of doing something wrong, and considering how thin are nanoships.. well, mistakes are paid in full in this world.
continuous pressure over a nanopilot and he is bound to do some mistake sooner or later.
that's how I managed to kill a 8km/sec stilleto in my 3km/sec taranis. Sure it took 2 hours to get that damn kill, but in the end it was much more worthwhile, because it proved my point that when we talk about speed, you need brains to know how to engage the guy. Brains and perseverance.
wait for the pilot to make a mistake - chec...wait I haven't heard that one before. I'll be sure to rely on it in the future.
Branko > yes, they are. Since you'll have the BS damped before he's even finished locking you.
and yes, i've read the whole thread and I still don't know what you're on about.
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Lorz0r
You're Doing It Wrong
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Posted - 2008.01.27 23:00:00 -
[10]
Edited by: Lorz0r on 27/01/2008 23:01:45
Originally by: Gamesguy
Originally by: Lorz0r
wait for the pilot to make a mistake - chec...wait I haven't heard that one before. I'll be sure to rely on it in the future.
Branko > yes, they are. Since you'll have the BS damped before he's even finished locking you.
and yes, i've read the whole thread and I still don't know what you're on about.
Trinity called, he wants to tell you the game has changed.
Really shows a lot about the sort of people whining about nanos, when they dont even realize that a very large part of the pvp in this game has changed due to a nerf...over a month ago?
oh hay^^
funny that cus every nano gang i've encountered...which is alot since the patch has still had damps and the only ship i've been able to target has been the tackling ishtar/sac moving 4k/s+
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