
Semkhet
Spartan Industries Triumvirate.
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Posted - 2008.01.28 07:31:00 -
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Originally by: James Lyrus Edited by: James Lyrus on 27/01/2008 17:27:47
Originally by: Cpt Branko
Originally by: James Lyrus
Ironically, I see this comment every time the 'nano' discussion comes up. And I see a whole load of people saying 'they're fine, there are counters'.
But remarkably, almost every single one is either: Stalemate them Bring more people
Not really, you're just selectively reading. Any counter which you do not like or cannot be bothered to train for or cannot afford is automagically invalid for some reason.
So are you it seems, missing the 'almost'.
BC with 2 months + training time, and a warfare link and a mindlink, and a specialised fit will web a nanoship.
A huginn can probably take a vagabond, 1v1. Oh look, another 3+ months training time to get into.
Unless you can do these things, there is ABSOLUTELY no chance of winning a fight with a nanoship, short of blobbing it. You're trivalising the time investment of specialisation, and saying 'but oh, it took me ages to train HACs'. Actually, given the amount of training involved, I'm actually better off just nanoing up myself. Because it's ACTUALLY less effort to do so. (although I'm currently on minmatar cruiser 5 for webber ships)
Yay balance.
So let me put it this way - if you speed fit a cruiser, you can outrun a non-speed fitted interceptor.
This _forces_ the interceptor into fitting speed mods, because otherwise it SIMPLY cannot compete with the speed fitted, larger ship.
This is in addition to every damn roaming gang in 0.0 at the moment, being 'nanoed up'.
I want more diversity in EVE, not less. Thanks.
If you want diversity in EvE, you could start by cleaning your own house before indicting nanowarfare.
You're the kind of genius who seems to find abnormal that even ceptors fit for speed when speed is the cornerstone of their whole design. Besides, stating that nanocruisers trivially go faster than ceptors is an outright lie which points either to you achieving a rare incompetence in knowing what and how things can be done in this game, or you're just trolling.
Nanowarfare has three structural advantages over conventional warfare which have little to do with all your whines:
1) It allows well organized corps to field multiple small gangs, hence covering a bigger area of space, versus fat slow blobs which in fact are just a downsized version of fleets where the only guy whose skills count is the FC.
2) It allows to proactively hunt targets deep into hostile space, thus leading to more interesting engagements. Anyone who screams against nanoships is certainly not the kind of player willing to do 40+ jumps on a daily base looking for opponents.
3) It allows to literally engage in pursuit against retreating hostile gangs over many jumps, but at the risk of being drawn into a trap. That's a kind of dramatic dynamical gameplay impossible to achieve by any other warfare style. These pursuits put an extreme emphasis on ceptors to sniff the target's path and obliges the whole gang to reassess its situation, objectives and escape routes every 15 seconds. There is no way of achieving this with ships which do not trade their dps/tank for speed.
There is something you should have ABSOLUTELY no doubts about:
Nanowarfare is just a limited tool which can do wonders when applied in the right theatre at the right moment against the right targets. Don't think a second that people good at nanowarfare can't kick butts the conventional way: even then, their knowledge, organization and cohesion will make the difference as long numbers are balanced.
But when numbers are NOT balanced, don't expect smart players to fight on the terms of the people which already outnumbers them...
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