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Endeva
Caldari Most Wanted INC G00DFELLAS
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Posted - 2008.01.28 14:02:00 -
[1]
id like ccp to remove local chat window pls.
ppl in empire dont need it / only creates lag and for advertasing
ppl in 0.0 use it just for strategical advantage and smack
so pls remove it from game..
good things: no smack, less lag, no more chinesse contol+q cos now when you npcing you will need to open a scanner and actually use it (maybe to put 28au instead of 14 au scanner ingame). tbh i dont see reason why game still have local chat?!!. for what, so when you jump you see 15 ppl and know that you need to ss and log?? tbh would be better to fly and dont know what you can find in system till you scan it - for small engangments and large one.
to all ppl that disagree with me. fo you chinesses isk farmers. only real pvpers will actually understand this.
CCP make this game more fun . cheers
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Soyemia
Minmatar Art of War
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Posted - 2008.01.28 14:04:00 -
[2]
Yeah, hitting scanner every 5 secs is SUPERDUPER fun while NPCing. No
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Endeva
Caldari Most Wanted INC G00DFELLAS
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Posted - 2008.01.28 14:06:00 -
[3]
Originally by: Soyemia Yeah, hitting scanner every 5 secs is SUPERDUPER fun while NPCing. No
btw dude.
ppl who acutally owe some space ( i dont own any space ) will have intel channels so whats the problem??
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Bransden
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Posted - 2008.01.28 14:16:00 -
[4]
Originally by: Endeva id like ccp to remove local chat window pls.
ppl in empire dont need it / only creates lag and for advertasing
ppl in 0.0 use it just for strategical advantage and smack
so pls remove it from game..
good things: no smack, less lag, no more chinesse contol+q cos now when you npcing you will need to open a scanner and actually use it (maybe to put 28au instead of 14 au scanner ingame). tbh i dont see reason why game still have local chat?!!. for what, so when you jump you see 15 ppl and know that you need to ss and log?? tbh would be better to fly and dont know what you can find in system till you scan it - for small engangments and large one.
to all ppl that disagree with me. fo you chinesses isk farmers. only real pvpers will actually understand this.
CCP make this game more fun . cheers
Your post reeks of idiocy and mild xenophobia. I can count in excess of 20 spelling/grammar errors, strongly indicating that amount of thought that you've put into your argument for the removal of local to stop "chinesse contol+q." Please, do us all a favor, and just stop posting.
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Oly26
Minmatar Most Wanted INC G00DFELLAS
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Posted - 2008.01.28 14:22:00 -
[5]
Originally by: Bransden
Originally by: Endeva id like ccp to remove local chat window pls.
ppl in empire dont need it / only creates lag and for advertasing
ppl in 0.0 use it just for strategical advantage and smack
so pls remove it from game..
good things: no smack, less lag, no more chinesse contol+q cos now when you npcing you will need to open a scanner and actually use it (maybe to put 28au instead of 14 au scanner ingame). tbh i dont see reason why game still have local chat?!!. for what, so when you jump you see 15 ppl and know that you need to ss and log?? tbh would be better to fly and dont know what you can find in system till you scan it - for small engangments and large one.
to all ppl that disagree with me. fo you chinesses isk farmers. only real pvpers will actually understand this.
CCP make this game more fun . cheers
Your post reeks of idiocy and mild xenophobia. I can count in excess of 20 spelling/grammar errors, strongly indicating that amount of thought that you've put into your argument for the removal of local to stop "chinesse contol+q." Please, do us all a favor, and just stop posting.
You are not right bransden
1. When you enter a local you see some chinese guy : msdgx You hit scanner once and he allrdy log off (ctrl + q)
Because he saw you in local and that sucks
2.If you remove local,game will be more fun less lag like endeva said and then you will always need use scan (ofc in 0.0)
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Oly26
Minmatar Most Wanted INC G00DFELLAS
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Posted - 2008.01.28 14:25:00 -
[6]
I forgot to say if ccp remove local 90 % chinese who are playing this eve to sell ISK for real money will quit and in game will stay just pvp-ers
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Verys
The Black Ops Black Core Alliance
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Posted - 2008.01.28 14:30:00 -
[7]
Edited by: Verys on 28/01/2008 14:36:39
Originally by: Endeva
Originally by: Soyemia Yeah, hitting scanner every 5 secs is SUPERDUPER fun while NPCing. No
btw dude.
ppl who acutally owe some space ( i dont own any space ) will have intel channels so whats the problem??
And if i can remember that intel channel is mostly based on people seeing neutrals and reds in local and not by hitting theyre scanners.
Look ppl have been shouting for removing local for 4 years now it will never happen.
Quote: when you npcing you will need to open a scanner and actually use it (maybe to put 28au instead of 14 au scanner ingame)
Hooray more windows
----------------------------------------------
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Tyrianne
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Posted - 2008.01.28 14:33:00 -
[8]
Bransden, English is not everyone's native language, so stop flaming a post with that sort of arguments. Set errors aside and actually try to understand what endeva is talking about before flaming.
Back to the topic, local channel should not be used as an "uber" scanner, it is really a stupid and unrealistic game mechanic. CCP please solve this by either removing local chat, or disabling the option to display number of players, and the list of players from it.
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Endeva
Caldari Most Wanted INC G00DFELLAS
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Posted - 2008.01.28 14:39:00 -
[9]
Originally by: Bransden
Originally by: Endeva id like ccp to remove local chat window pls.
ppl in empire dont need it / only creates lag and for advertasing
ppl in 0.0 use it just for strategical advantage and smack
so pls remove it from game..
good things: no smack, less lag, no more chinesse contol+q cos now when you npcing you will need to open a scanner and actually use it (maybe to put 28au instead of 14 au scanner ingame). tbh i dont see reason why game still have local chat?!!. for what, so when you jump you see 15 ppl and know that you need to ss and log?? tbh would be better to fly and dont know what you can find in system till you scan it - for small engangments and large one.
to all ppl that disagree with me. fo you chinesses isk farmers. only real pvpers will actually understand this.
CCP make this game more fun . cheers
Your post reeks of idiocy and mild xenophobia. I can count in excess of 20 spelling/grammar errors, strongly indicating that amount of thought that you've put into your argument for the removal of local to stop "chinesse contol+q." Please, do us all a favor, and just stop posting.
first dude post with your MAIN not alt like some *****.
second my english is better then your Croatian so fo re**rd.
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Kaihn
MotorSaikol LadrUNZ G00DFELLAS
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Posted - 2008.01.28 15:01:00 -
[10]
Yep, it could be not bad to have just the constellation chat..
But to reduce the lag and improve the fun it could be good changed sov system... The situation is starting to become impossible..30 mins to active a module is a "no fun". Damned pos :)
They are good for research and harvesting..but for sov...
Give to the players like 4/5 objectives (hard objective) to take with 4/5 different fleet (less big than now) at the same time before taking the sov in the capital system with a "last op"...it could be better ;)
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Ibaneez
Amarr The Black Ops Black Core Alliance
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Posted - 2008.01.28 15:17:00 -
[11]
I bet every cloaker would be happy with that since you can fly trough unseen everywhere, that that however outbalance the game abit (read it ALOT) to me. So id say a def. BIG NO
im getting tired of all those cloakers allready lol Creating an idiot proof system will only inspire god to create a bigger idiot |

Endeva
Caldari Most Wanted INC G00DFELLAS
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Posted - 2008.01.28 15:33:00 -
[12]
Edited by: Endeva on 28/01/2008 15:34:24
Originally by: Ibaneez I bet every cloaker would be happy with that since you can fly trough unseen everywhere, that that however outbalance the game abit (read it ALOT) to me. So id say a def. BIG NO
im getting tired of all those cloakers allready lol
when you say "fly trough unseen everywhere" you mean for recon ships, cos cloacking industrials and cloacking ravens CANT warp cloacked.
so whats problem in that - recons can fly unseen everywhere but you gonna acutally see them at gates when jumping. you wanna tell me when you see now 3 guys in local and when you have nothing on scanner BUT you see 3 man in local chat that you logoff or what cos you thinking that all 3 of them are in recons? i dont see problems that if someone is in a recon that he can fly cloacked and i dont see him. but i see problem when ppl see local has raised by 3 ppl and they immideatly hit control q.
edit: theres more good things then bad things in that change.
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ViolenTUK
Gallente Vindicated Exiles V.I.R.A.L.
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Posted - 2008.01.28 16:00:00 -
[13]
Removing local chat in 0.0 systems may be a good thing as it is too heavily relied upon for Intel in those areas anyway. I donĘt think removing local chat in empire is a good thing though. I feel that local chat should be available in hi sec as there is a large population of stations and players.
www.eve-players.com |

Kappas.
Galaxy Punks Black Core Alliance
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Posted - 2008.01.28 16:02:00 -
[14]
Edited by: Kappas. on 28/01/2008 16:05:35
Originally by: Endeva Edited by: Endeva on 28/01/2008 15:34:24
Originally by: Ibaneez I bet every cloaker would be happy with that since you can fly trough unseen everywhere, that that however outbalance the game abit (read it ALOT) to me. So id say a def. BIG NO
im getting tired of all those cloakers allready lol
when you say "fly trough unseen everywhere" you mean for recon ships, cos cloacking industrials and cloacking ravens CANT warp cloacked.
so whats problem in that - recons can fly unseen everywhere but you gonna acutally see them at gates when jumping. you wanna tell me when you see now 3 guys in local and when you have nothing on scanner BUT you see 3 man in local chat that you logoff or what cos you thinking that all 3 of them are in recons? i dont see problems that if someone is in a recon that he can fly cloacked and i dont see him. but i see problem when ppl see local has raised by 3 ppl and they immideatly hit control q.
edit: theres more good things then bad things in that change.
You remember a few expansions back when CCP accidentally killed local chat, and the huge amount of threads with people complaining about it? Unless there's another thing in the game to replace local it should stay. If you think a chat channel with only enter/leave/chat announcements (ie data sent to and from the server) imagine 45,000 people pressing the scan button every 2 seconds and asking the server for a list of everything within a 14au, or 28au radius (as you suggested).
Next, isk farmers will adapt. Most of them don't use macros but use a sweatshop with actual people at the controls, if they can watch local, they can hit the scan button.
Going through space looking for people to kill will be a case of scan 'oh there's a ship' check every belt, scanning all the time, spending ages in a system only to realise that ship is sitting at a POS. No thanks.
Also, controlling 0.0 space will be next to impossible. With no way to know if a huge fleet is moving towards your station systems to shoot at your POS, you can't get a big enough fleet together in time to deal with them, it'll be an "there's 200 people shooting at my POS!!11! Halp me!!1!" moment
In short: No. Not unless there's another tool to use to see who is in the system with you.
Edit: You better delete the chinese reference in your post or your post will be deleted for racism. __________________
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Endeva
Caldari Most Wanted INC G00DFELLAS
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Posted - 2008.01.28 16:27:00 -
[15]
Originally by: Kappas. Edited by: Kappas. on 28/01/2008 16:05:35
Originally by: Endeva Edited by: Endeva on 28/01/2008 15:34:24
Originally by: Ibaneez I bet every cloaker would be happy with that since you can fly trough unseen everywhere, that that however outbalance the game abit (read it ALOT) to me. So id say a def. BIG NO
im getting tired of all those cloakers allready lol
when you say "fly trough unseen everywhere" you mean for recon ships, cos cloacking industrials and cloacking ravens CANT warp cloacked.
so whats problem in that - recons can fly unseen everywhere but you gonna acutally see them at gates when jumping. you wanna tell me when you see now 3 guys in local and when you have nothing on scanner BUT you see 3 man in local chat that you logoff or what cos you thinking that all 3 of them are in recons? i dont see problems that if someone is in a recon that he can fly cloacked and i dont see him. but i see problem when ppl see local has raised by 3 ppl and they immideatly hit control q.
edit: theres more good things then bad things in that change.
You remember a few expansions back when CCP accidentally killed local chat, and the huge amount of threads with people complaining about it? Unless there's another thing in the game to replace local it should stay. If you think a chat channel with only enter/leave/chat announcements (ie data sent to and from the server) imagine 45,000 people pressing the scan button every 2 seconds and asking the server for a list of everything within a 14au, or 28au radius (as you suggested).
Next, isk farmers will adapt. Most of them don't use macros but use a sweatshop with actual people at the controls, if they can watch local, they can hit the scan button.
Going through space looking for people to kill will be a case of scan 'oh there's a ship' check every belt, scanning all the time, spending ages in a system only to realise that ship is sitting at a POS. No thanks.
Also, controlling 0.0 space will be next to impossible. With no way to know if a huge fleet is moving towards your station systems to shoot at your POS, you can't get a big enough fleet together in time to deal with them, it'll be an "there's 200 people shooting at my POS!!11! Halp me!!1!" moment
In short: No. Not unless there's another tool to use to see who is in the system with you.
Edit: You better delete the chinese reference in your post or your post will be deleted for racism.
first: most ppl that know to use scanner IT TAKES ONLY minute to realize where is everyone at IN THE SYSTEM. if you dont know to use scanner il teach you for free.and about killing? dont you think its kinda easier:make a gang open a map , see where the blobs are on a map ( so you know someone is there ) and actually fly to there scan them and kill instead of sitting on some gate camping and waiting someone to jump to you so you can kill it.
about control 0.0 theres intel channels where ppl will need NOt just type local raised by 200 hostiles, lets make a 400man gang and lets blob them and kill them.now ppl will need to fly there and to scan the hostile fleet (what is easy ) and will actually need to know something about game before attacking. not just looking at local (see the hostile numbers) and lets make a bigger blob
you will still have a map that updates every 5-10min and when you see big blob near you SEND SCouts to scan them.game will get new dimension.
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Endeva
Caldari Most Wanted INC G00DFELLAS
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Posted - 2008.01.28 16:33:00 -
[16]
Originally by: Kappas. Edited by: Kappas. on 28/01/2008 16:05:35
Originally by: Endeva Edited by: Endeva on 28/01/2008 15:34:24
Originally by: Ibaneez I bet every cloaker would be happy with that since you can fly trough unseen everywhere, that that however outbalance the game abit (read it ALOT) to me. So id say a def. BIG NO
im getting tired of all those cloakers allready lol
when you say "fly trough unseen everywhere" you mean for recon ships, cos cloacking industrials and cloacking ravens CANT warp cloacked.
so whats problem in that - recons can fly unseen everywhere but you gonna acutally see them at gates when jumping. you wanna tell me when you see now 3 guys in local and when you have nothing on scanner BUT you see 3 man in local chat that you logoff or what cos you thinking that all 3 of them are in recons? i dont see problems that if someone is in a recon that he can fly cloacked and i dont see him. but i see problem when ppl see local has raised by 3 ppl and they immideatly hit control q.
edit: theres more good things then bad things in that change.
You remember a few expansions back when CCP accidentally killed local chat, and the huge amount of threads with people complaining about it? Unless there's another thing in the game to replace local it should stay. If you think a chat channel with only enter/leave/chat announcements (ie data sent to and from the server) imagine 45,000 people pressing the scan button every 2 seconds and asking the server for a list of everything within a 14au, or 28au radius (as you suggested).
Next, isk farmers will adapt. Most of them don't use macros but use a sweatshop with actual people at the controls, if they can watch local, they can hit the scan button.
Going through space looking for people to kill will be a case of scan 'oh there's a ship' check every belt, scanning all the time, spending ages in a system only to realise that ship is sitting at a POS. No thanks.
Also, controlling 0.0 space will be next to impossible. With no way to know if a huge fleet is moving towards your station systems to shoot at your POS, you can't get a big enough fleet together in time to deal with them, it'll be an "there's 200 people shooting at my POS!!11! Halp me!!1!" moment
In short: No. Not unless there's another tool to use to see who is in the system with you.
Edit: You better delete the chinese reference in your post or your post will be deleted for racism.
to the bolded text
ermmm do you roaming or how do you kill ppl ??
10 of you jump and warp to randomly belts ??
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Endeva
Caldari Most Wanted INC G00DFELLAS
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Posted - 2008.01.28 16:47:00 -
[17]
Edited by: Endeva on 28/01/2008 16:48:19 dont you realize all that
isk farmers ( ppl that live in some other alliances regions farming isk ) dont have intel channels like alliance that hold region have.
so its kinda veryyyyy difficulty for them to scan all the times.more of them will die. but NOW they just see local is up by one and control q --- this is not joke.
ppl who own a region will have their advantages like their intel channels that will be of use now.sending scouts (ppl from allaince) that will check nerby blobs and follow the hostile fleets. now you just need local number of hostiles and you know how much you need to blob and thats all.
in small roaming gangs you will now engage and take your chances or keep the scan open cos now when you see local is up by 15 you just need to run.
game will be more interesting and there will be more unpredictable stuffs in game like when scout mess up and you engage the larger fleet and gate camps would be easier to kill etc.
gate camps: now you just need to find first 0.0 hug the empire gate and wait. if you see one guy attack if you see local is up you just jump to empire. without local chat gate camps would be harder to do.
there will be no more stuff like when you came to hostile region engage someone at gate/belt/planet they see you got 5 man (in local) they undock 50 and you need to run. now they will need to use intel channel( see if someone reported you before) or scan how much do you have before engaging you but you will ofc take your chance by agressing.
soooooooooooooo removeee pls in the name of PVP
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Richard Ridddick
Imperial Academy
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Posted - 2008.01.28 17:14:00 -
[18]
Edited by: Richard Ridd**** on 28/01/2008 17:14:54
spellcheck FTL
What are the pros and cons of using such a system?
Pros: 1. PVP'rs will be able to get the jump on those pesky ratters and miners.
2. Attackers will have a huge advantage because no one will know that you are coming unless they sit along the path that you are traveling
3. Recons will be able to move freely without worry.
Cons: 1. It will require corps/alliances to have someone guard gates looking for incoming ships. This alone will make controlling 0.0 space more of a job than being fun. 'Hey Joe...guess what? You pulled gate duty tonight'. 'Awwww...I have to head to bed, have fun and be safe without me.'
2. The scanner will have to be spammed, causing more issues with server performance.
3. Defenders are pretty much hosed. Intel channels won't help unless you actually have someone near a gate to count how many people are actually there. If you have ever used the scanner in null-sec then you would know how useless it can be when there are ships at POS's. Intel channels now are based mostly off of local chat, thought i needed to clarify that for you.
Yes, local chat sucks at times. But it is a necessary evil. If they ever did remove it then I would laugh if GoodFellas was the first to loose their space.
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Tunjo Fradjman
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Posted - 2008.01.28 17:38:00 -
[19]
solution to all the problems: make local chat update with your character only when you speak in it. period.
the contra argument about recons and covops being able to travel unseen anywhere is void as thats what theyre meant to do. game would certainly get a new dimension intelligence vise + ccp could make new modules, skills etc just for reconnaissance duties enabling further specialization of characters. they could even introduce some kind of pos module (recon array or whatever you wanna call it) that would make local update in immediate mode for that system. only people objecting to this are those without imagination imho which leaves us with another contra argument: people would spam scan button all the time creating more server load. imagination people... cant ccp change how scanner works? for instance, you can only scan once every 1 minute? or put the scanner to auto scanning mode getting you the results every 1 minute (or some other time interval). special scanner mods could be introduced to decrease the time needed for scanner to return the result tho (for gang scouts etc).
the biggest problem of eve pvp are lag and blobs. this would make small gang engagements possible again, even in very hostile areas. besides, it would make farming alliances and those not caring to protect their space easy targets even for tiny roaming gangs. so how i see it, only people complaining about this are either isk farmers or the ones that have gotten to 0.0 and never moved 3 jumps from their "home" system. such people should by default be ignored anyway, especially on this forum. |

Vasco Falcon
Minmatar Brutor tribe
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Posted - 2008.01.28 17:49:00 -
[20]
Last time i used it add ignore worked great.
Though i think maybe an option to leave and rejoin general chat at the users option should be available, then again clicking on your corp or an intel tab as u stated might be a cunning option to...
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NightF0x
Gallente Interstellar Alcohol Conglomerate
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Posted - 2008.01.28 18:00:00 -
[21]
Edited by: NightF0x on 28/01/2008 18:01:28
Originally by: Tunjo Fradjman so how i see it, only people complaining about this are either isk farmers or the ones that have gotten to 0.0 and never moved 3 jumps from their "home" system. such people should by default be ignored anyway, especially on this forum.
you should really stop assuming, it makes you look like an arse. I'm all for eliminating local but if you propose eliminating it then you need to offer some kind of replacement (like you did in your post). I like the idea of adding a POS module that scans for signatures. How populated with POS's is low-sec? I think with this plan that you may have convinced some of the null-sec pilots but low/high-sec space needs to have some kind of replacement.
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Endeva
Caldari Most Wanted INC G00DFELLAS
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Posted - 2008.01.28 18:08:00 -
[22]
Edited by: Endeva on 28/01/2008 18:09:46
Originally by: NightF0x Edited by: NightF0x on 28/01/2008 18:01:28
Originally by: Tunjo Fradjman so how i see it, only people complaining about this are either isk farmers or the ones that have gotten to 0.0 and never moved 3 jumps from their "home" system. such people should by default be ignored anyway, especially on this forum.
you should really stop assuming, it makes you look like an arse. I'm all for eliminating local but if you propose eliminating it then you need to offer some kind of replacement (like you did in your post). I like the idea of adding a POS module that scans for signatures. How populated with POS's is low-sec? I think with this plan that you may have convinced some of the null-sec pilots but low/high-sec space needs to have some kind of replacement.
they can leave local chat for low/high sec space. cos its empire but for 0.0 there is no need
edit: and pls post with mains i mean for others
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Tunjo Fradjman
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Posted - 2008.01.28 18:09:00 -
[23]
Edited by: Tunjo Fradjman on 28/01/2008 18:11:40
Originally by: NightF0x Edited by: NightF0x on 28/01/2008 18:01:28
you should really stop assuming, it makes you look like an arse. I'm all for eliminating local but if you propose eliminating it then you need to offer some kind of replacement (like you did in your post). I like the idea of adding a POS module that scans for signatures. How populated with POS's is low-sec? I think with this plan that you may have convinced some of the null-sec pilots but low/high-sec space needs to have some kind of replacement.
no need to change local chat in empire, just 0.0. removing the local completely is a non-option as it has a certain uhmm.... social element attached to it :P |

MRKWA
Most Wanted INC G00DFELLAS
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Posted - 2008.01.28 20:26:00 -
[24]
-Signed, remove local chat.
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Selene Le'Cotiere
Amarr I-Omniscient-I
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Posted - 2008.01.28 20:31:00 -
[25]
I'm all for removing local, or as a compromise, only having people show up in local after they have said something. *** "Some would call me a Demon. Others, a Vampire. But if the truth be told, I'm a child of the moon and a Goddess among men." Free pint of blood for the Dev who agrees |

Kiithnaras
Minmatar OVER-DOSE Hedonistic Imperative
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Posted - 2008.01.28 22:30:00 -
[26]
And see, I disagree. Vehemently. Local chat exists and has existed basically since eve's inception. Removing it disables any real essence of seeing who is in the system with you. It has become such an integral part of the game that most veteran players will be very upset if it goes, and there will be horrific public outcry. Last I knew, the split was more or less even between those who wanted to keep and those who wanted to nix Local.
Removal of local hinders newer players, too, preventing them from seeing if criminals are around to cause them harm. Scanning hammers the server and doesn't really tell you who is where, just that there are ships in the range of your scanner. Gate camping covert ops would be incredibly boring, quite the opposite of fun, particularly for hours at a time.
Think about it, why else did CCP introduce the IMPROVEMENTS to local, giving them standing and corp/alliance status icons? Saves an immense amount of time in both low and nullsec and saves bandwidth on servers (You do Show Info in a 150vs150 man blob war sometime, tell me how fun that isn't.)
Removing local? Well, that really does favor camps and invading forces, not providing intel either way. When a group of 20 black ops with capitals jumps into your system without local to tell you the huge boost in numbers, don't whine to me about it.
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Endeva
Caldari Most Wanted INC G00DFELLAS
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Posted - 2008.01.28 23:18:00 -
[27]
Edited by: Endeva on 28/01/2008 23:24:03
Originally by: Kiithnaras And see, I disagree. Vehemently. Local chat exists and has existed basically since eve's inception. Removing it disables any real essence of seeing who is in the system with you. It has become such an integral part of the game that most veteran players will be very upset if it goes, and there will be horrific public outcry. Last I knew, the split was more or less even between those who wanted to keep and those who wanted to nix Local.
Removal of local hinders newer players, too, preventing them from seeing if criminals are around to cause them harm. Scanning hammers the server and doesn't really tell you who is where, just that there are ships in the range of your scanner. Gate camping covert ops would be incredibly boring, quite the opposite of fun, particularly for hours at a time.
Think about it, why else did CCP introduce the IMPROVEMENTS to local, giving them standing and corp/alliance status icons? Saves an immense amount of time in both low and nullsec and saves bandwidth on servers (You do Show Info in a 150vs150 man blob war sometime, tell me how fun that isn't.)
Removing local? Well, that really does favor camps and invading forces, not providing intel either way. When a group of 20 black ops with capitals jumps into your system without local to tell you the huge boost in numbers, don't whine to me about it.
what u saying is that PPL use LOCAL chat AS ADVANTAGE in seeing numbers etc, then maybe as you seeing game CCP should add some other "cheats" to the game like local is. i dont see LOCAL as you see it i see LOCAL that ppl use it for advantage/or smack/or advertising not for normal chat. at your "don't whine to me about it" theres nothing that can jump in MY local that i would whine tbh in this game, not even chuck norris.
edit: at gatecamping. i hope they add STARGATE smartbomb cos i cannot actually believe that someone can sit on gate and wait for some noob(that get his first mission in 0.4)to jump into them so 50 of them can kill his caracal or whatever.
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Selene Le'Cotiere
Amarr I-Omniscient-I
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Posted - 2008.01.28 23:53:00 -
[28]
Originally by: Endeva edit: at gatecamping. i hope they add STARGATE smartbomb cos i cannot actually believe that someone can sit on gate and wait for some noob(that get his first mission in 0.4)to jump into them so 50 of them can kill his caracal or whatever.
Actually, yes, people do sit on gates waiting for others to come through. I have sat and monitored groups do that, while cloaked. *** "Some would call me a Demon. Others, a Vampire. But if the truth be told, I'm a child of the moon and a Goddess among men." Free pint of blood for the Dev who agrees |

Ajducina
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Posted - 2008.01.30 10:12:00 -
[29]
Ok, so we need some compromise. Maybe upgrade scanner or something like that, but there is no need to remove local in empire space becose there is used to chat in it  btw /signed
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DmitryEKT
Dark Nebula Academy
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Posted - 2008.01.30 11:16:00 -
[30]
Am I the only one who uses local channel to just chat to the locals? Eve has no "general chat" channel so that's what local is used for a lot of the time. If you must remove it, then only remove it from losec-nosec but leave hisec channels their local chat please.
------------------ Luck does not go about in search of fools. Said fools, however, will not understand. |
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