Pages: 1 2 [3] :: one page |
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Matthew
BloodStar Technologies
|
Posted - 2008.03.15 18:32:00 -
[61]
Originally by: Kruel For example, when you're sitting on a station within dock range and can't dock... do you really just allow a blob to destroy your ship? Sure some people are stupid, but come on...
This is the fundamental difficulty with logs of any type - logs can tell you what happened, but not why. In this case, the server logs can tell you that the client didn't send any commands while they were being killed, but it cannot tell you why.
Yes, you may have lagged out. But you might have just gone afk. Or you might have seen that the odds are against you, and deliberately done nothing in the hope of claiming lag and getting reimbursed.
Cutting the client off from the server and generating a situation where the server gets no commands from the client is trivially easy to do with modern firewall software. Some of them even have a big red STOP button for that very purpose.
Reimbursing along the lines of your logic wouldn't be reimbursing for lag, it would be reimbursing for doing nothing to defend yourself. It would be massively exploitable, and hark back to the ridiculous ctrl-q situation as-was before the aggro timers were changed to their current levels. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

popsa
Brotherhood of Musketeers United Legion
|
Posted - 2008.03.15 18:32:00 -
[62]
The censorship was in ussr? Do not believe! The censorship in ussr is not compared to censorship in this forum! That wrong was in picture?
http://www.killboard.net/details/244586 - 5 minutes after begin DayTime http://www.killboard.net/details/244756 - 7 minutes after begin DayTime
all ok?
|

Jim McGregor
State War Academy
|
Posted - 2008.03.15 18:35:00 -
[63]
Originally by: CCP Prism X Edited by: CCP Prism X on 31/01/2008 11:44:02 Edited by: CCP Prism X on 31/01/2008 11:43:01 I know elaborating on these topics is futile but I oh so need a diversion from the data migration I've been coding all this week.
1) Don't post GM communications. I don't see why this is so bloody hard to follow. We all know that everyone thinks they are 110% right and entitled to everything they dream about. However, that maxim doesn't really work when it comes to social circles containing more than one person: So we make rules. Then we follow them. We includes you.*
2) Sadly, these logs come from the client. We can't trust the client logs any more than any other MMO out there. I'm not saying popsa is haxxing them, I'm just saying they're not valid evidence in any way. If you can't see why I wont be able to explain it to you.
3) Let's say we could trust those logs as they couldn't be manipulated. They still don't say anything about this being server lag. If it's not the server there are no grounds for reimbursement. The overhead possibly catching the difference between server/client/network latency is not worth it. It's obvious to anyone who understands networking.
4) The rules I mentioned in 1) state that losses due to latency or desync will not be reimbursed. Rules don't make much sense unless we follow them. Please see: *
That's all. In bulletins.
Ever fancied becoming a lawyer? :)
--- Its dead, Jim.
|

Brainless Bimbo
Pator Tech School
|
Posted - 2008.03.15 18:48:00 -
[64]
silly point but with the eve (and every other game) elua you'll find that you agree that you pay for the priviledge of the licence to play with thier pixels even if you can't due to their error.
Eve comes with NO WARRANTIES, just like when Microsoft decides to cost you a million or two as it falls over/gets exploited etc, you can't sue them even though the product was not fit for purpose.
Grow up join the real world and stop tantrum throwing, its not big, its not clever. ...... continues overleaf. |

Malachon Draco
eXceed Inc. eXceed.
|
Posted - 2008.03.15 18:50:00 -
[65]
You can always post the GM comments on the Steam forums for Eve. Maybe better to go there and avoid all the censorship here.
|

DogSlime
Wilde Cards
|
Posted - 2008.03.15 19:14:00 -
[66]
Originally by: Barthezz
Originally by: CCP Prism X ...bla bla bla witty remarks everyone laughs bla bla bla...
Lets ignore the whole lag issue thats been plaguing the server ever since... uh, well a really long time... Lets make witty remarks instead of actually telling the player base what we're doing to make the servers less laggy...
Oh no, lets make a devblog about changing the way asteroids work because then the server doesnt have to check them DURING DOWNTIME on how to reseed them.
That will really solve the lag issues plaguing the server, that'll make the grid-load times acceptable and that'll make the module lag <15s so we can actually play the game the way its intended to.
This post has been about as useful as all other posts by CCP about what their doing to make lag less.

Don't think of it like that. As was explained by CCP over complaints about "nerfs" in the "nerf free" patch, every apparent nerf is in fact a boost somewhere else. There's no need for CCP to address low frame rates or crippling lag, because whilst it APPEARS that it is a reduction in the speed of your client, or the response time of the server, it is in fact a BOOST... to the level of slowness. It all comes down to how you look at it . The slowness and laginess is now much more effective than it was, and people just complain.
|

Vanessa Vale
Republic Military School
|
Posted - 2008.03.15 19:31:00 -
[67]
Originally by: DogSlime There's no need for CCP to address low frame rates or crippling lag, because whilst it APPEARS that it is a reduction in the speed of your client, or the response time of the server, it is in fact a BOOST... to the level of slowness
Hell you are very right there! And the "lets suck your memory dry" thing is, of course, a boost on memory usage. How could we have been so wrong?
|

Vanessa Vale
Republic Military School
|
Posted - 2008.03.15 19:33:00 -
[68]
Originally by: Ephemeron
CCP makes the rules, CCP is cruel, CCP is ruthless. CCP holds moral highground, CCP has power..
You forgot CCP is Always Right even when it's wrong.
|

popsa
Brotherhood of Musketeers United Legion
|
Posted - 2008.03.15 19:56:00 -
[69]
the producer always rights while he has no rival...
|

Cyxopyc
Wolfram Brotherhood
|
Posted - 2008.03.15 20:01:00 -
[70]
Probably unrelated but there is or was a connectivity problem here in my llwn.net post.
Probably unrelated because the lag only lasted a few seconds or disconnection followed rather quickly. I say 'is or was' because the problem has lessened over the last day or so and has been completely gone for the last 6+ hours. == Support fixing the EVE UI |

Gemini Zero
Dirty Sexy Pilots
|
Posted - 2008.03.15 20:18:00 -
[71]
When a ship's in game description talks about being used as support or with support of a large fleet (look at capital ship descriptions), and then CCP says stay away from these same fleet battles spoken of in the descriptions THEY wrote, it seems pretty damn hypocritical to me.
Not being reimbursed for the ship you spent your entire eve game life training and saving ISK for despite the fact you never even had a chance to activate a single module while pretty much following the description of a ships intended use is simply illogical.
Yes, it may be a rule now, but you know what, its time to change this rule. If the part of the game cannot function as it is intended (capital ships in the fleets they are supposed to be part of), then it should be removed until it is fixed. An example of this was seen a few days ago with the beginner missions.
Side Note: I am not a bitter pilot fresh off a lag related cap loss. In fact I have never (knocks on wood) lost a cap so far.
|

Tzar'rim
Reckless Corsairs
|
Posted - 2008.03.15 20:26:00 -
[72]
ccp: "Hello, we advertise about huge fleet battles and made 0.0 so that you need a huge fleet to actually get stuff done. However, if you do try to be in a huge fleet you're f***ed because the game won't allow you to play the way we advertised and how we force you to play the 0.0 game.
Luckily we can just stick our heads in the sand and hide behind a policy and keep stating that lag doesn't exist, also problems with earlier mentioned fleetbattles concerning lag don't exist. Yes you lost your ship, but it can't be 100% proven that it was in fact due to problems with our game, therefore we point and laugh at you and also reply is a rude manner telling you how stupid you really are.
P.S; we really like the fanbois sticking up for us, trying to act cool while pointing and laughing.
P.P.S; we're still on our roadmap to have 300k players really soon"
|

Pan Crastus
Hedion University
|
Posted - 2008.03.16 00:59:00 -
[73]
Originally by: CCP Prism X
3) Let's say we could trust those logs as they couldn't be manipulated. They still don't say anything about this being server lag. If it's not the server there are no grounds for reimbursement. The overhead possibly catching the difference between server/client/network latency is not worth it. It's obvious to anyone who understands networking.
Actually it's obvious to anyone with a solid IT background that it's easy and essential to track the lag between your proxy servers and your nodes that handle the actual client requests. This enables you to track the actual server lag (at least the one CCP and their infrastructure are responsible for) and reimburse people properly for it. Or to actually detect problems and fix them.
But please go on and quote some rules etc. as if they would change the game experience, we all know by now that CCP is bad at fixing things and good at talking their way out of them. We have learned to deal with it.
EVE Online: a cold, cruel world where (RL-)rich people replace their losses with GTCs sold to poor students who need to farm ISK to afford their play time ...
|

Hitme Harder
Native Freshfood
|
Posted - 2008.03.16 01:02:00 -
[74]
Originally by: CCP Prism X Edited by: CCP Prism X on 31/01/2008 11:44:02 Edited by: CCP Prism X on 31/01/2008 11:43:01 I know elaborating on these topics is futile but I oh so need a diversion from the data migration I've been coding all this week.
1) Don't post GM communications. I don't see why this is so bloody hard to follow. We all know that everyone thinks they are 110% right and entitled to everything they dream about. However, that maxim doesn't really work when it comes to social circles containing more than one person: So we make rules. Then we follow them. We includes you.*
2) Sadly, these logs come from the client. We can't trust the client logs any more than any other MMO out there. I'm not saying popsa is haxxing them, I'm just saying they're not valid evidence in any way. If you can't see why I wont be able to explain it to you.
3) Let's say we could trust those logs as they couldn't be manipulated. They still don't say anything about this being server lag. If it's not the server there are no grounds for reimbursement. The overhead possibly catching the difference between server/client/network latency is not worth it. It's obvious to anyone who understands networking.
4) The rules I mentioned in 1) state that losses due to latency or desync will not be reimbursed. Rules don't make much sense unless we follow them. Please see: *
That's all. In bulletins.
What a ****.
AREN'T THEY ADORABLE? |

Chr0nosX
Ore Mongers
|
Posted - 2008.03.16 01:04:00 -
[75]
Yeah lagging here too.
|

Hitme Harder
Native Freshfood
|
Posted - 2008.03.16 01:11:00 -
[76]
Originally by: F90OEX You would think by now that when people are jumping into these massive fleet battles that lag is going to be huge problem.
But yet they still go ?
Makes perfect sense to me   
Welp it takes massive fleets to topple the mega corps of eve. Its either that or go ride bikes. :\
AREN'T THEY ADORABLE? |

Botthkill
Royal Amarr Institute
|
Posted - 2008.03.16 01:22:00 -
[77]
Huge LAG here toooo... ----- BK |

Zanpt
Lone Star Mining and Manufacturing Ultionis Quietus
|
Posted - 2008.03.16 01:28:00 -
[78]
Originally by: CCP Prism X 3) Let's say we could trust those logs as they couldn't be manipulated. They still don't say anything about this being server lag.
Maybe not, but thousands of users online in the last half hour have been seeing that it's server lag... first 30 secs to open a can or drag and drop, things that require interaction with the server, and things we have come to know VERY WELL due to the multitude of times the cluster has gone south, as it seems to be doing RIGHT NOW.
What is it, another one of those mystery replications that spontaneously kick themselves off and suffocate the cluster? Yeah. And why is this more prevalent on weekends than at other times? Do you guys play more loosely with hotfixing stuff on the weekends?
|

Queen Killerz
Sebiestor tribe
|
Posted - 2008.03.16 01:30:00 -
[79]
Lag thread ( sign )
|

Sforza
Reikoku Band of Brothers
|
Posted - 2008.03.16 01:38:00 -
[80]
Originally by: CCP Prism X Edited by: CCP Prism X on 31/01/2008 11:44:02 Edited by: CCP Prism X on 31/01/2008 11:43:01 I know elaborating on these topics is futile but I oh so need a diversion from the data migration I've been coding all this week.
Oh well done Sir!
A very early but strong contender for most sanctimonious dev post of 2008.
Congrats!
|

Franga
NQX Innovations
|
Posted - 2008.03.16 02:01:00 -
[81]
Originally by: Sforza
Originally by: CCP Prism X Edited by: CCP Prism X on 31/01/2008 11:44:02 Edited by: CCP Prism X on 31/01/2008 11:43:01 I know elaborating on these topics is futile but I oh so need a diversion from the data migration I've been coding all this week.
Oh well done Sir!
A very early but strong contender for most sanctimonious dev post of 2008.
Congrats!
Got to agree with this one. Being sarcastic is something better left to us trolls. And coming out and saying 'there is nothing wrong' is pretty silly when so many just said there was. And from all over the place (Russia, US, EU, and me from AUS).
I understand it gets frustrating on your side of things - but when 3 threads start up and grow quickly and your response is to brush it aside in a 'holier-then-thou' matter saying it's not our problem, doesn't tend to help your cause.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
|

Botthkill
Royal Amarr Institute
|
Posted - 2008.03.16 02:04:00 -
[82]
No more Lag..
Back in the game! ----- BK |

dedica allestremita
Demogorgon's Army Atrox Urbanis Respublique Abundatia
|
Posted - 2008.03.16 02:06:00 -
[83]
good ol' CCP Wranglr has created a sticky! Read it
|

Dez Affinity
Ore Mongers
|
Posted - 2008.03.16 02:09:00 -
[84]
ITT People don't check the date of the OP. _______________
|

Franga
NQX Innovations
|
Posted - 2008.03.16 02:15:00 -
[85]
Originally by: Dez Affinity ITT People don't check the date of the OP.
I just got pwned.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
|

Darwin Duck
Ark Royals
|
Posted - 2008.03.16 02:19:00 -
[86]
If you think it's bad now wait until tomorrow, sunday is normally the day with most MMO activity, I forsee tomorrow will be hell.
|
|

CCP Saint
C C P

|
Posted - 2008.03.16 02:20:00 -
[87]
*Locked* Thread necro.
Saint Community Representative CCP Games, EVE Online Email / Netfang Do Not Click Here
"Contrary to what most people say, the most dangerous animal in the world is not the lion or the tiger or even the elephant. It's a shark riding on an elephant's back, just trampling and eating everything they see."
Owner of the most green grey beanie ever. P.S. This is green. |
|

shepherd's pie
State War Academy
|
Posted - 2008.03.16 02:21:00 -
[88]
Hey look at me, posting a reply after the thread has been locked! :bobsploit:
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |