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Ishan Mons
Gallente
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Posted - 2008.01.29 01:42:00 -
[31]
you could also put a 60ish second timer on targeting non-fleeted player characters(unless your ship is fired on). would have no effect on targeting NPCs so mission runners who just got disconnected would be unaffected... and typically unless you are part of a login trap then chances are you wont get into a fight within 60 seconds of logging in(unless you are dumb enough to log out at a trade hub while you are at war in which case you can just dock) ------------------------ BOOST PATCH! BOOST PATCH! BOOST PATCH! BOOST PATCH! |

The Switch
Dust Clique
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Posted - 2008.01.29 01:51:00 -
[32]
But what if the 'backstory' to logging off is simply that you are taking you and your ship offline, quiet, cease all transmissions, engine activity and signature.
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Ishan Mons
Gallente
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Posted - 2008.01.29 02:02:00 -
[33]
Originally by: The Switch But what if the 'backstory' to logging off is simply that you are taking you and your ship offline, quiet, cease all transmissions, engine activity and signature.
well then you should log into a pod then ------------------------ BOOST PATCH! BOOST PATCH! BOOST PATCH! BOOST PATCH! |

Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.01.29 02:03:00 -
[34]
Originally by: Danton Marcellus One way to fix it is to have you warp back to the place you logged off in half the time, half the time to a random spot in the system. That'll put a serious damper on logging on as a strategical tool.
It would also greatly enhance the efficacy of "logoffski". People would actually be able to escape gate camps and the like simply by logging in and out a few times, until they end up in a safer area of the system.
As well, getting accidentally disconnected during certain activities, such as mining, would be that much more of a pain in the arse. ________________
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Frug
Zenithal Harvest
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Posted - 2008.01.29 02:18:00 -
[35]
Originally by: cRaNbErRy MuFfInMaN
Originally by: Danton Marcellus One way to fix it is to have you warp back to the place you logged off in half the time, half the time to a random spot in the system. That'll put a serious damper on logging on as a strategical tool.
thats actually a nice idea
Yes. Because I don't want to appear where I was when I logged on usually. I would MUCH rather appear in some random location in the system.
That was sarcasm.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.29 02:43:00 -
[36]
Edited by: Lyria Skydancer on 29/01/2008 02:42:57 Normall it is allowed but with so many question marks in your topic header it might not be allowed anymore.
Amarr pvp Vids: Inq - I Inq - II |

Dorisane
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Posted - 2008.01.29 04:11:00 -
[37]
Edited by: Dorisane on 29/01/2008 04:14:31
Originally by: Frug
Originally by: cRaNbErRy MuFfInMaN
Originally by: Danton Marcellus One way to fix it is to have you warp back to the place you logged off in half the time, half the time to a random spot in the system. That'll put a serious damper on logging on as a strategical tool.
thats actually a nice idea
Yes. Because I don't want to appear where I was when I logged on usually. I would MUCH rather appear in some random location in the system.
That was sarcasm.
you could always have the code kick in if the number of logins starts spiking, to avoid mass traps, but i think we all know this has squatt chance of getting fixed (if you dont think so, check out just about anything on the feature requests forum).
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Victron
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Posted - 2008.01.29 04:20:00 -
[38]
Originally by: Karyuudo Tydraad Don't think you could prove it was a logon trap even if it wasn't allowed.
haha ccp has logs for everything they have alog saying wow 70people logged on at this time in the same system and their guns all fired within 2 mins of logging in at the same people.. its not hard but they wont do anything about it..
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.01.29 04:48:00 -
[39]
Originally by: Victron
Originally by: Karyuudo Tydraad Don't think you could prove it was a logon trap even if it wasn't allowed.
haha ccp has logs for everything they have alog saying wow 70people logged on at this time in the same system and their guns all fired within 2 mins of logging in at the same people.. its not hard but they wont do anything about it..
And they won't do anything about those ganks on jump-in at 10-to-1 odds, even though surely the logs show everything! CCP is evil I tell you!!!!11 ...
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Scipio Serpentii
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Posted - 2008.01.29 05:50:00 -
[40]
Originally by: Ishan Mons you could also put a 60ish second timer on targeting non-fleeted player characters(unless your ship is fired on). would have no effect on targeting NPCs so mission runners who just got disconnected would be unaffected... and typically unless you are part of a login trap then chances are you wont get into a fight within 60 seconds of logging in(unless you are dumb enough to log out at a trade hub while you are at war in which case you can just dock)
And maybe after that we can add a 60second res timer. And make our own spells.
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Ishan Mons
Gallente
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Posted - 2008.01.29 06:23:00 -
[41]
Originally by: Scipio Serpentii
Originally by: Ishan Mons you could also put a 60ish second timer on targeting non-fleeted player characters(unless your ship is fired on). would have no effect on targeting NPCs so mission runners who just got disconnected would be unaffected... and typically unless you are part of a login trap then chances are you wont get into a fight within 60 seconds of logging in(unless you are dumb enough to log out at a trade hub while you are at war in which case you can just dock)
And maybe after that we can add a 60second res timer. And make our own spells.
cute... but I made no reference to and used no ideas pulled from wow or any other medeval MMO... so what orifice you pulled that from I am totally clueless ------------------------ BOOST PATCH! BOOST PATCH! BOOST PATCH! BOOST PATCH! |

Ris Dnalor
Minmatar Ama-gi
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Posted - 2008.01.29 08:06:00 -
[42]
wish i could logon fast enough to trap someone... they'd be half way to jita before my slow ass computer is into eve. -- No love for the Matari |

Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.01.29 10:24:00 -
[43]
Originally by: Ursula LeGuinn
Originally by: Danton Marcellus One way to fix it is to have you warp back to the place you logged off in half the time, half the time to a random spot in the system. That'll put a serious damper on logging on as a strategical tool.
It would also greatly enhance the efficacy of "logoffski". People would actually be able to escape gate camps and the like simply by logging in and out a few times, until they end up in a safer area of the system.
As well, getting accidentally disconnected during certain activities, such as mining, would be that much more of a pain in the arse.
Of course it'd have to be tweaked so the 'random spot' would be scannable distances from any celestial body as to avoid logging as a means to make safespots.
Should/would/could have, HAVE you chav!
Also Known As |

Steve Hawkings
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Posted - 2008.01.29 10:47:00 -
[44]
Originally by: cRaNbErRy MuFfInMaN
Originally by: Ivor Gunn They've always been legal you tool. CCP cannot dictate when you play the game.
hey you brainless person ccp has said a year or so back they wheren't legal but then again your a noob so...
why ask if you already know noob
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heheheh
The Scope
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Posted - 2008.01.29 10:50:00 -
[45]
Originally by: Ishan Mons actually not that hard to enforce thanks to kill mails assuming CCP has logs of where/when you login... if you suspect you have been the victim of a logon trap you report it. Then CCP looks at the logs for the ships that are in your kilmail... and if they all happened to log in right where you were than that would be a login trap and all guilty parties would get a vacation. I think login traps should be illegal.
What they should do is make it so you can setup ambushes with cloaking devices(and all the penalties of having them equiped) instead of the UBER-Cloak known as logged out where the only penalty is you cant move, and have the bonus of not showing up in local, plus if an overwhelming force appears you simply dont log in.
How can you proove these people didnt all just happen to log on at the same place/time ? asnwer is you cant.
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Cruthensis
Gallente Farmer Killers United Corporations Against Macros
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Posted - 2008.01.29 11:06:00 -
[46]
As mentioned, this could be fixed (assuming it needs 'fixing' ) by somewhat randomising the login warp location, but wouldn't that wreck the possibility of catching a player who does logoffski/logonski shenanigans?
They could logoff, knowing that upon logging in again, they'll be free to escape.
(Accomodating this could get complicated: on login warp if the player has agro- do this, if not - do that...bleh! )
1. Buy Vexor 2. Fit for Gank 3. Suicide ISK farmer 4. Grind sec 5. see 1. |

Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.01.29 11:15:00 -
[47]
Originally by: Cruthensis As mentioned, this could be fixed (assuming it needs 'fixing' ) by somewhat randomising the login warp location, but wouldn't that wreck the possibility of catching a player who does logoffski/logonski shenanigans?
They could logoff, knowing that upon logging in again, they'll be free to escape.
(Accomodating this could get complicated: on login warp if the player has agro- do this, if not - do that...bleh! )
Half the time they'd end up right smack where they logged though, not some odds I'd swear by and this would get people back in the game sooner rather than later, if they want to risk the coin toss.
Should/would/could have, HAVE you chav!
Also Known As |

VicturusTeSaluto
Metafarmers
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Posted - 2008.01.29 11:33:00 -
[48]
log on traps are extremely ***, but CCP will not do a damn thing about them.
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Conrad Rock
Caldari Provisions
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Posted - 2008.01.29 13:39:00 -
[49]
Login traps add an element of surprise that I enjoy. It really does add strategy, but if you can't figure it out, then I can understand you would find it lame and unfair.
We don't have tools that remove us from local, so this is the only alternative.
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Iyanah
Minmatar MX3 Development
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Posted - 2008.01.29 13:52:00 -
[50]
Originally by: cRaNbErRy MuFfInMaN
Originally by: Ivor Gunn They've always been legal you tool. CCP cannot dictate when you play the game.
hey you brainless person ccp has said a year or so back they wheren't legal but then again your a noob so...
interesting. i guess there's someone out there who owes me a drake.
thing is, there's nothing they can do about them, there's an agro timer on people so their ships don't dissapear if they try to logoffski but hey, these things happen, as someone stated, there's no way CCP can control when we log in, as such, if someone tries to abuse this in some way, it's not like they can change game mechanics to prevent it. ========================================== that's no moon... oh, wait, yes it is, the space station's out the other window. |

Mark Interiis
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Posted - 2008.01.29 13:55:00 -
[51]
Originally by: Conrad Rock We don't have tools that remove us from local, so this is the only alternative.
CCP chose not to let us disapear from local.
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Bimjo
Caldari SKULLDOGS
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Posted - 2008.01.29 13:59:00 -
[52]
Originally by: Ishan Mons
Originally by: Ivor Gunn They've always been legal you tool. CCP cannot dictate when you play the game.
just like how you are allowed to kill someone in empire with a Black Ops BS and then jump to low-sec/no sec to avoid getting concorded... oh wait...
wow so you can suicide gank and jump to a low sec cyno ? I bet it will get nerfed soon ======================== XXX |

Poister
Amarr THEM. Praesidium Libertatis
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Posted - 2008.01.29 16:32:00 -
[53]
The Logon trap is Metagaming ôA broad term usually used to define any strategy, action or method used in a game which transcends a prescribed rule set, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the gameö Wikipedia Metagamming exists in Eve weather we like it or not.
The arguments concerning the fact that CCP can not control when its users log into or off there game is valid, they can not. However they could make it harder to abuse, but of course it will have unwelcome side effects to the average player base.
There have been a few suggestions posted to counter this, but the negative side effect has been to great to implement them.
There was a suggestion that the upon logging in you warp not to your original logoff point, but some random point elsewhere, this has several flaws the most obvious is that it opens the game to more abuse, as it would render the ôjump through gate, see hostile camp, logoff manoeuvreö almost 100% safe.
There have been other suggestions that involve the inability to activate your offensive modules for a set period of time, this has so many complications that I wont even bother to list them.
However, I do have a suggestion of my own, itÆs not perfect it has its drawbacks, but then no system to counter this lame manoeuvre would be without them. IÆm sure some of you will hate it, in fact thatÆs probably guaranteed, but then I cant post without offering one myself.
To effectively initiate a log on trap, your gang/fleet must have been logged of for some considerable time, for POS or fleet gank this could be days, for small gang gank, using bait ship ploy, possibly as little as 10 minutes or so.
Bearing this in mind, would it not be a solution to have the sever check its logs upon entry to the game and check the last time you logged in. now if the time is greater than 5 minutes (to alloy for CDTÆs and Computer resets) it would delay the entry into the system for 2 or 3 minutes but, your Avatar will show still up in the local channel.
2 or 3 minutes is not a long time to wait for the first time you log onto the server and should give ample warning to a small gang log-on trap, and also give FCÆs facing a large log-on trap the opportunity to adjust strategy, ok 3 minutes is not enough time for dreads to turn off siege mode etc. but it is better than none at all.
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Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.01.29 16:46:00 -
[54]
Metagaming: "A broad term usually used to define any strategy, action or method used in a game which results in someone losing a battle, fight, contract etc. Instead of adapting or investigating ways around this, the players WHINE ON THE FORUM when a simple search would show that it's a legal tactic, and CCP aren't going to do anything about it.ö Wikipedia
(that said, I don't use it cos I think it's cheap) -- Sir, I don't understand why we train for ECM, sir - in a fleet battle all you got to do is press buttons.
THE ENEMY CANNOT PRESS A BUTTON IF YOU DISABLE HIS LOCK.
MEDIC! |

Poister
Amarr THEM. Praesidium Libertatis
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Posted - 2008.01.29 16:52:00 -
[55]
Originally by: Ralara Metagaming: "A broad term usually used to define any strategy, action or method used in a game which results in someone losing a battle, fight, contract etc. Instead of adapting or investigating ways around this, the players WHINE ON THE FORUM when a simple search would show that it's a legal tactic, and CCP aren't going to do anything about it.ö Wikipedia
(that said, I don't use it cos I think it's cheap)
Troll much?
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Kunnia
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Posted - 2008.01.29 17:45:00 -
[56]
Edited by: Kunnia on 29/01/2008 17:46:08 All the suggestions ive seen here on how to solve this problem, do not even touch the root of the problem. And that is, if you take away the efficency of this type of meta gaming strategy , it will not be used.
You dont need any timers, or any random location warping, its not neccesary. The solution is very simple, if you think about it.
Add the options :
Inactive pilotes in space last 24 hours & Inactive pilotes in space last hour
Voila! problem solved.
You now have the means to spot a login trap, and if u still get ganked then learn to check the route before travelling. :)
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Poister
Amarr THEM. Praesidium Libertatis
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Posted - 2008.01.29 18:05:00 -
[57]
Originally by: Kunnia Edited by: Kunnia on 29/01/2008 17:46:08 All the suggestions ive seen here on how to solve this problem, do not even touch the root of the problem. And that is, if you take away the efficency of this type of meta gaming strategy , it will not be used.
You dont need any timers, or any random location warping, its not neccesary. The solution is very simple, if you think about it.
Add the options :
Inactive pilotes in space last 24 hours & Inactive pilotes in space last hour
Voila! problem solved.
You now have the means to spot a login trap, and if u still get ganked then learn to check the route before travelling. :)
With a 500,000 userbase and an average of 45,000 online at any one time ..... Thats an awful lot of Big Red Blobs on the map! you really think that would be a usfull tool?
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Kunnia
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Posted - 2008.01.29 18:08:00 -
[58]
Edited by: Kunnia on 29/01/2008 18:10:51
Originally by: Poister
Originally by: Kunnia Edited by: Kunnia on 29/01/2008 17:46:08 All the suggestions ive seen here on how to solve this problem, do not even touch the root of the problem. And that is, if you take away the efficency of this type of meta gaming strategy , it will not be used.
You dont need any timers, or any random location warping, its not neccesary. The solution is very simple, if you think about it.
Add the options :
Inactive pilotes in space last 24 hours & Inactive pilotes in space last hour
Voila! problem solved.
You now have the means to spot a login trap, and if u still get ganked then learn to check the route before travelling. :)
With a 500,000 userbase and an average of 45,000 online at any one time ..... Thats an awful lot of Big Red Blobs on the map! you really think that would be a usfull tool?
They dont have to be red blobs, id settle with the numbers.
85 ppl logged of past 24hours, and woops 160 ppl last hour, would give me a hint on whats going on.
EDIT: by the way, it wouldnt be "red blobs" everywhere either, as the database would take account on the average amount of logged of ppl in any system. So a red blob would still be places like jita and highsec space.
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Poister
Amarr THEM. Praesidium Libertatis
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Posted - 2008.01.29 18:29:00 -
[59]
Edited by: Poister on 29/01/2008 18:34:22
Originally by: Kunnia Stuff.
just how would you spot a 10 man logon trap in 0.0?
A 20 man logon trap in low sec?
Or even a 50 man logon trap in empire?
Im sorry although you show some "out of the box thinking" this Option would fail. With the acception of major fleet logon traps.
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SiJira
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Posted - 2008.01.29 18:36:00 -
[60]
Edited by: SiJira on 29/01/2008 18:36:10 newb trick  Trashed sig, Shark was here |
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