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Jin Entres
Malevolent Intervention
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Posted - 2008.01.30 21:43:00 -
[31]
Republic Fleet EMP ftw!  --- CEO
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.01.30 21:43:00 -
[32]
Originally by: Trevor Warps Edited by: Trevor Warps on 30/01/2008 20:00:50
Originally by: Goumindong
eanm, eanm, eanm, dc > 3x hard + dc
EFT much ? I know, i know ... EFT numbers makes your ... statement true.
K, i ll translate what you quoted from me in your langage.
VS EM : eanm, eanm, eanm, dc > 3x hard + dc VS rest : 3x hard + dc > eanm, eanm, eanm, dc
Originally by: Goumindong
eanm, eanm, plate, dc > both
This statement is ... a waste of time.
2-3% vs all is not worth 50% against EM.
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Terianna Eri
Amarr
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Posted - 2008.01.30 21:45:00 -
[33]
Originally by: Jin Entres Republic Fleet EMP ftw! 
This was my thought really. Decent damage boost on both shields *and* armor.
I'm reserving judgement until the ship and module changes get announced though, because unlike a lot of people, I don't actually think EM damage was that bad to begin with.  __________________________________
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Trevor Warps
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Posted - 2008.01.30 21:58:00 -
[34]
Originally by: Goumindong
2-3% vs all is not worth 50% against EM.
Well, lets take a gallente BS as example. For active, its a gain of 4% therm and kin, 5% of explo and 16% loss on EM.
On a BS dual rep setup it can make a difference of over 100 dps tanked of explosive damage. So yes, it can be worth it, especially if you dont get hit by em dmg at all.
But if you are a goon and can't think outside EFT flat stats and blobs, i can understand your failure.
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Trevor Warps
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Posted - 2008.01.30 22:01:00 -
[35]
Edited by: Trevor Warps on 30/01/2008 22:02:14
Originally by: Jin Entres Republic Fleet EMP ftw! 
Aye, agreed.
Originally by: Terianna Eri
I'm reserving judgement until the ship and module changes get announced though, because unlike a lot of people, I don't actually think EM damage was that bad to begin with. 
Yep, as well.
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Derek Sigres
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Posted - 2008.01.30 22:01:00 -
[36]
Originally by: Terianna Eri
Originally by: Jin Entres Republic Fleet EMP ftw! 
This was my thought really. Decent damage boost on both shields *and* armor.
I'm reserving judgement until the ship and module changes get announced though, because unlike a lot of people, I don't actually think EM damage was that bad to begin with. 
I don't think it was bad to begin with, it's just that most pvp ships omni tank these days and EM is your primary damage type on lasers. Lasers as such tend to put out inordinately low amounts of damage in exchange for exorbinant amounts of cap that reduces your overall endurance. In extreme cases, Amarr ships can actually drain their cap off of guns alone (even with high skills), and thus they require several cap mods in order to keep firing much less tanking. So the basic problem comes down to the fact that Amarr ships on average are lacking the endurance they need to win on sheer tank and they lack the firepower to win on sheer gank, and they lack the speed to use that as any sort of advantage.
That being said, I've still enjoyed Amarr more than Caldari.
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Trevor Warps
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Posted - 2008.01.30 22:22:00 -
[37]
Originally by: Derek Sigres
I don't think it was bad to begin with, it's just that most pvp ships omni tank these days and EM is your primary damage type on lasers. Lasers as such tend to put out inordinately low amounts of damage in exchange for exorbinant amounts of cap that reduces your overall endurance. In extreme cases, Amarr ships can actually drain their cap off of guns alone (even with high skills), and thus they require several cap mods in order to keep firing much less tanking. So the basic problem comes down to the fact that Amarr ships on average are lacking the endurance they need to win on sheer tank and they lack the firepower to win on sheer gank, and they lack the speed to use that as any sort of advantage.
Damage fitted Abaddon are quite the hurt tho. I am no amarr pilot but i have received some laser lovin and it was quite hot. If this change goes through I think we will see alot of passive armor and damage fitted abaddons and geddons.
I have no problem with amarr being good, i just dont like the idea of 3x eanm II + DC being the only valid 'resist hvy' fitting, maybe except for minmatars, who will still be at 60% base em. With 10% less EM on armor, i doubt it will still be worth the gamble of fitting active hards vs passive.
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.30 22:25:00 -
[38]
BAD BAD move CCP! Try to use your bBRAINS!!
What will happen now? Everyone that was using tripple hardeners will drop in favor of EANM because 50% is not enough resist to be left untouched.
As result the overal EM resist wil raise!!
BAD MOVE!
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Trevor Warps
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Posted - 2008.01.30 22:30:00 -
[39]
Edited by: Trevor Warps on 30/01/2008 22:32:39
Originally by: Kagura Nikon BAD BAD move CCP! Try to use your bBRAINS!!
What will happen now? Everyone that was using tripple hardeners will drop in favor of EANM because 50% is not enough resist to be left untouched.
As result the overal EM resist wil raise!!
BAD MOVE!
lol
This
Edit : Tbh, i'd up the ROF on lasers that needs it (small-meds maybe). More dmg, more cap drain drawback.
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.30 22:36:00 -
[40]
The guys doign game balance must start thinking on how people wil react and less on raw numbers!! What they need to do is make somethign so that peopel wil not want to fit EANM all the time. How you do that?
How about boostign the Active hardeners a bit?
How about creatign a dual resit passive hardeners. (1 that increases EM/Kin other for Thermal /Expl. And make them give 27% resist bonus. Peopel will likely use 1 EANM II and one Explosive/Thermal one (the damages most seen in PVP) Overall EM resist diminishes. Nto because CCP force soemthing. But because they make people happy of havign a new better option!!
1/10 for game balance dept in CCP . Go back to user psicology 101.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Zhulik
Abyss Restless Intrepid Crossing
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Posted - 2008.01.30 22:40:00 -
[41]
How come it says "amarr"? Sounds more like a minnie boost to me, reducing their "racial" resist on the shield and giving emp, their most damaging ammo type, more oomph when firing into armor. Not that I'm complaining though.
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2008.01.30 22:43:00 -
[42]
Trying to fix resists without taking into account the tech2 resists makes me cry.
Not to mention cap use will still be horrid.
A better option would be to just lower cap use on lasers and redesign the ship bonuses. But ohwell it is a slight boost for amarr/minmatar so I won't complain if this does go live, although I do hope for a bit more then just slight resist adjustments. --- -The only real drug problem is scoring real good drugs |

Shardrael
Caldari AWE Corporation Intrepid Crossing
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Posted - 2008.01.30 22:46:00 -
[43]
Edited by: Shardrael on 30/01/2008 22:47:16 yay do the happy dance 
amarr and minmatar my two favs both getting a boost in the same patch 
edit: well technically minny only getting a boost against shield tanking but ill take what I can get
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.30 22:57:00 -
[44]
that is NERF to amarr. A NERF!!! Everyone without exception wll use 3 EANM and DC II. Average EM resist will RAise and others will lower.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.01.31 04:51:00 -
[45]
Sigh, now Amarr will do the same damage they did to me before. 
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Sniggerdly Hater
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Posted - 2008.01.31 05:16:00 -
[46]
Remove EANMs from the game.
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Xequecal
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Posted - 2008.01.31 05:33:00 -
[47]
Seriously, 3x EANM and a DCU II? What orifice are you pulling these fittings from? I have never seen a PvP ship with that many resist mods on it. I'd almost always fit a plate before slapping on a third EANM, and if I'm running a dedicated active tank I don't have two low slots for reppers plus four more slots for resists. It's PvP, I need damage mods.
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Julius Romanus
Amarr
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Posted - 2008.01.31 06:29:00 -
[48]
Originally by: Xequecal Seriously, 3x EANM and a DCU II? What orifice are you pulling these fittings from? I have never seen a PvP ship with that many resist mods on it. I'd almost always fit a plate before slapping on a third EANM, and if I'm running a dedicated active tank I don't have two low slots for reppers plus four more slots for resists. It's PvP, I need damage mods.
Thank you.
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Temporusa
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Posted - 2008.01.31 06:49:00 -
[49]
This announcement sounds more like hidden UBER booster to minnie. IN reality, EMP ammo ust gained flat 10% boost across shield AND armor, while amarr EM damage gained ONLY 10% boost over armor... NICE devs, VERY thought thru idea!
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Julius Romanus
Amarr
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Posted - 2008.01.31 06:55:00 -
[50]
Originally by: Temporusa This announcement sounds more like hidden UBER booster to minnie. IN reality, EMP ammo ust gained flat 10% boost across shield AND armor, while amarr EM damage gained ONLY 10% boost over armor... NICE devs, VERY thought thru idea!
That would only be true if EMP did both 100% em and 100% explosive dammage. Which even my math skills says cant be. And my reading skills say isnt so.
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Tsu'ko
Valley Forge STELLAR LEGION
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Posted - 2008.01.31 07:12:00 -
[51]
Nice change, just make active hardeners easier to fit.
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Cpt Cosmic
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Posted - 2008.01.31 07:16:00 -
[52]
Edited by: Cpt Cosmic on 31/01/2008 07:15:54
Originally by: Julius Romanus That would only be true if EMP did both 100% em and 100% explosive dammage. Which even my math skills says cant be. And my reading skills say isnt so.
lasers do some therm dmg too -.- and the em resis on shields are already low thats why its more a boost to minmatar close combat than to amarr lasers because they will do high dmg to armor and shields if this goes on tranqu
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Saietor Blackgreen
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Posted - 2008.01.31 07:51:00 -
[53]
Those who suggest the theory of "people will just boost the EM resist" dont think much, it seems.
Dont put "uniform damage" in your EFT and quote numbers. Try to analyse REAL damage proportions of each weapon, and how damage dealt by them will change if EM resists on your armor are dropped and your tankk gets reconfigured.
You say "slap on more EM resists"? Well, then gimp your thermal-kinetic resists significantly and die horribly to Gallente blasters and Caldari kinetic missiles.
As for Minmatar EMP - true, this thing gets even more versatile than ever, but the uberpower of this ammo myth comes again from EFT. This ammo always work in falloff, so its effective DPS is never as extreme as it looks in EFT. I dont expect it to become THAT powerful.
CCP, you are good guys.
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Cpt Cosmic
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Posted - 2008.01.31 08:17:00 -
[54]
Edited by: Cpt Cosmic on 31/01/2008 08:17:24
Originally by: Saietor Blackgreen You say "slap on more EM resists"? Well, then gimp your thermal-kinetic resists significantly and die horribly to Gallente blasters and Caldari kinetic missiles.
epic fail you are a troll nothing more, did I said"OMG BIG ORACLE EFT TELLS IT!" using EFT as an argument in your opinions shows us that you have no clue. and you forget the resistance on gallente and caldari got reduced too that means you either fit for all 4 dmg types and can resist 4 races decently or you fit for 3 dmg types like before where EM was still the lowest and you got shred by 1-2 races of ships.
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Vabjekf
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Posted - 2008.01.31 08:21:00 -
[55]
This does not change the main problem that many amarr ships are still better off equipping projectiles. You need to find something that will make lasers BETTER than projectiles when equipped on an amarr ship, with out making lasers better than they currently are when equipped on 'non amarr' ships.
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Saietor Blackgreen
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Posted - 2008.01.31 08:23:00 -
[56]
Originally by: Cpt Cosmic Edited by: Cpt Cosmic on 31/01/2008 08:17:24 and you forget the resistance on gallente and caldari got reduced too that means you either fit for all 4 dmg types and can resist 4 races decently or you fit for 3 dmg types like before where EM was still the lowest and you got shred by 1-2 races of ships.
Exactly. How that is NOT boost to laser weapons? Armor omnitanks got their EM resists lowered (25% more damage from EM now), and non-omnitanks that dont tank EM have their EM hole even bigger.
Isnt that the goal?
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Cpt Cosmic
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Posted - 2008.01.31 08:28:00 -
[57]
Edited by: Cpt Cosmic on 31/01/2008 08:34:36
Originally by: Saietor Blackgreen stuff
this change is an epic fail if it goes on tranqu, I mean reduced EM resis on armor and EXP resis on shields on all ships results in: 1. Minmatar do more dmg with.... everything on anyone 2. Amarr do more dmg to armor. tackling abilities and dmg still (omni tankts ftw, therm heavier lasers lol) will be the same like before. 3. Gallente stays the same 4. Caldari shield tanks got a nerf which are already useless in pvp. tackling abilities and dmg still will be the same like before.
that results in: 1. since tanks on all ships are weaker and minmatar got the biggest boost with this, they will got much better then any other race, its not like no one uses them right? 2. amarr will be inline with gallente except in ewar capabilities which still puts gallente over amarr. 3. amarr will still have some problems with cap and fittings 4. caldari are the biggest loosers now because they cant tackle and tank at the same time and they dont have the speed of minmatar ships to avoid the others running away. their tanks will be even reduced now and their use kinetic/therm like gallente most of the time which means the reduced resis wont change a thing. only thing they can do now is ecm.
that means: 1. every one will use minmatar for dmg and mobility 2. caldari will be only an ecm biatch 3. gallente stays like it is now, high dps, versatile 4. amarr will be still behind everything 5. this does not fix the problem that many amarr ships are still better off equipping projectiles or the fact the the rax do more dmg with lasers then every other amarr cruiser. 6. nothing got changed except caldari looks even worse now for pvp. Its just one reason more to fit 2 eanm and a dc.
and btw l2dothemathright because your forget that lasers do therm dmg too and the dev blog says "Adjust the ratio of EM/Thermal in crystals to be Thermal heavier or at least 50/50 split" now try again.
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Washell Olivaw
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Posted - 2008.01.31 08:42:00 -
[58]
This change was predicted by quite a few players after the EANM changes. Glad to see it's finally getting implemented.
Quote: Everybody has a photographic memory, some people just don't have film.
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Veryez
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Posted - 2008.01.31 10:03:00 -
[59]
While I understand the reduction in armor EM resist, what possible reason is there for reducing shield EXP resist? When did shield tanking become powerful in PvP? Shield tanking is already an inferior type of tanking and this will only make it worse. And while I do carry EMP ammo in my ships, the number of times I load it is far less than most would think, spreading your damage across 3 resists isn't all that useful.
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Mrski Okupator
Amarr The Arrow Project Morsus Mihi
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Posted - 2008.01.31 10:33:00 -
[60]
Originally by: Cpt Cosmic cosmic fail
1. Stealth minmatar boost? They got the lowest overall dps. So I'm quite OK with this. 2.OK. Amarr do more dmg to armor. Repeat after me; Amarr do more dmg to armor. 3. Gallente stays the same. On top of its game. Fine. I never whined I needed the best stuff, just to be competitive. 4. Caldari shield tanks lost nothing. Em is still their largest hole and Kin/Therm their second largest concern (yes, Frenchies). And no, they do not fear minmatar.
This results in: 1. Amarr gets boosted a little. Minmatar a bit too. Good. 2. Gallente still top dog, Amarr gettin there. But mid slot gimpage is always gonn bring us down. 3. Amarr will still have some problems with cap and fittings. True. Note that I have AWU5 and stuff and still have fitting issues. Mainly beams/tachs, and with any fit on any cruiser/frigate. Note also that fixing fitting is on the to do list. Zealot! 4. Caldari are the same. Torp boosted recently same. And as for tackling goes, let me use the phrase oh so many times used to discredit amarr midslot whinage; get a tackler.
Overall, this is a step in the right direction. What pains me tho, I fear after this half-boost its gonna stop there. Never again shall we see an atempt to boost Amarr. And them issues are many with nerf after nerf over the years.
___
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