Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Xanos Blackpaw
Amarr The Firestorm Cartel
|
Posted - 2008.01.30 19:32:00 -
[1]
ccps version of 'fixing' amarr is removeing 2% Em resistance of T2 mattar ships and move down the ravens armor EM resist with 10%...
come on people we need more than this!! how about the cap issues?? the fact that some ships cant fit tank and guns?
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
Julius Romanus
Amarr
|
Posted - 2008.01.30 19:35:00 -
[2]
Originally by: Xanos Blackpaw ccps version of 'fixing' amarr is removeing 2% Em resistance of T2 mattar ships and move down the ravens armor EM resist with 10%...
come on people we need more than this!! how about the cap issues?? the fact that some ships cant fit tank and guns?
Yep, just the raven. Because CCP hates you. Put your head back under the sand. Shhhh, sleep.
Also, If you arent flying a bs - mainly the baddon - and you have cap problems, you need to train some skills, or stop using conflag.
|
Xanos Blackpaw
Amarr The Firestorm Cartel
|
Posted - 2008.01.30 19:37:00 -
[3]
Originally by: Julius Romanus
Originally by: Xanos Blackpaw ccps version of 'fixing' amarr is removeing 2% Em resistance of T2 mattar ships and move down the ravens armor EM resist with 10%...
come on people we need more than this!! how about the cap issues?? the fact that some ships cant fit tank and guns?
Yep, just the raven. Because CCP hates you. Put your head back under the sand. Shhhh, sleep.
Also, If you arent flying a bs - mainly the baddon - and you have cap problems, you need to train some skills, or stop using conflag.
lol i'm mostly talking about the amarr cruiser line of ships. besides sure they remove 10% or the armor tanks. but they also remove explo damage of shields...and those 2% of the mattar shield tanks wont help us...
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
Julius Romanus
Amarr
|
Posted - 2008.01.30 19:43:00 -
[4]
Originally by: Xanos Blackpaw
Originally by: Julius Romanus
Originally by: Xanos Blackpaw ccps version of 'fixing' amarr is removeing 2% Em resistance of T2 mattar ships and move down the ravens armor EM resist with 10%...
come on people we need more than this!! how about the cap issues?? the fact that some ships cant fit tank and guns?
Yep, just the raven. Because CCP hates you. Put your head back under the sand. Shhhh, sleep.
Also, If you arent flying a bs - mainly the baddon - and you have cap problems, you need to train some skills, or stop using conflag.
lol i'm mostly talking about the amarr cruiser line of ships. besides sure they remove 10% or the armor tanks. but they also remove explo damage of shields...and those 2% of the mattar shield tanks wont help us...
Min t2 is very strong against amarr dammage types. But you are ignoring the fact that explosive on amarr t2 ships is 90+/80+ as well. And again, cap use is not an issue on amarr cruisers. Maybe I could conceed that Aurura w/ heavy beams is cap heavy, but the only cruiser sized vessel we have that could/would fit those is a Zealot. Even then, guns shoot forever, even with 3 heat sinks.
|
Xanos Blackpaw
Amarr The Firestorm Cartel
|
Posted - 2008.01.30 19:45:00 -
[5]
sure amarr got 80/90 explo on thier ships...there is just one thing about that...
1) the 80/ explo resist is ON SHIELD! its more like 60% on armor 2) mattar can chose an ammo that do kin7em damage instead...they are not stuck to EM/THERM as amarr...
and no amarr cruisers are not 'fine'. have you ever tried to get a good pvp fitting on an omen?
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
Julius Romanus
Amarr
|
Posted - 2008.01.30 20:01:00 -
[6]
Originally by: Xanos Blackpaw sure amarr got 80/90 explo on thier ships...there is just one thing about that...
1) the 80/ explo resist is ON SHIELD! its more like 60% on armor 2) mattar can chose an ammo that do kin7em damage instead...they are not stuck to EM/THERM as amarr...
and no amarr cruisers are not 'fine'. have you ever tried to get a good pvp fitting on an omen?
1) No, its 91.2% on shield, 83% on armor, not 60. 2) Wait you mean AC's can change dammage types? OMG NEWS NERF. Wait, no.
Finally I never said amarr cruisers were fine, I said that cap use was not an issue. You can stop changing my words now.
|
Neutrino Sunset
KDM Corp Firmus Ixion
|
Posted - 2008.01.30 20:03:00 -
[7]
Edited by: Neutrino Sunset on 30/01/2008 20:05:56 Minmatar ability to select damage types is generally overstated. For T2 ammo you have no choice at all. For T1 ammo you are restricted by range as to which ammo is usable and even then you may end up doing 3 damage types (which invariably means at least some of that damage will affect one of your targets highest resistances).
In the specific case of kinetic/EM you have two choices. Proton which is the 3rd longest ranged and 3rd least damaging ammo, which would be a poor choice in a shortrange fight, or EMP which does three damage types and 36% of its damage is explosive. Neither of these ammos gives you the ability to arbitrarily select damage types in the manner you imply.
|
Annowyn
Clan'Destine
|
Posted - 2008.01.30 20:04:00 -
[8]
Originally by: Neutrino Sunset Minmatar ability to select damage types is generally overstated. For T2 ammo you have no choice at all. For T1 ammo you are restricted by range as to which ammo is usable and even then you may end up doing 3 damage types (which invariably means at least some of that damage will affect one of your targets highest resistances).
In the specific case of EM/Thermal you have two choices. Proton which is the 3rd longest ranged and 3rd least damaging ammo, which would be a poor choice in a shortrange fight, or EMP which does three damage types and 36% of its damage is explosive. Neither of these ammos gives you the ability to arbitrarily select damage types in the manner you imply.
I thought I was the only person that knew that.
|
Atius Tirawa
Minmatar Wreckless Abandon
|
Posted - 2008.01.30 20:05:00 -
[9]
I think too many people died to the olden geddon and fear changing things too much.
That being said - Minmatar do have damage type flexibility while Amarr don't - so the whole 'we tank against your race thing is a bit off.
Lets face it, most calari missle boats get a kenetic damage bonus and their guns do ken/therm. So the opposition in that field is pretty fair, with Gallente drones doing the 'pure' damage types against caldari. The same applies to Amarr - being stuck in two damage types is not an issue untill it becomes a liability. -----------
|
Matalino
Gallente Ki Tech Industries
|
Posted - 2008.01.30 20:05:00 -
[10]
That 2.5% change is resistances is a 33% increase in EM damage taken by those ships. I would say that is quite an improvement.
As for fitting and cap problems, I would recommend turning off the selective reading filter you must be using: they have already said that this blog is focused on fixed the EM damage imbalance, not of fixing the problem ships.
|
|
Storm Strike
|
Posted - 2008.01.30 20:17:00 -
[11]
33% of a tiny amount is still a tiny amount.
|
Emperor D'Hoffryn
No Quarter. Vae Victis.
|
Posted - 2008.01.30 20:25:00 -
[12]
Originally by: Neutrino Sunset Edited by: Neutrino Sunset on 30/01/2008 20:05:56 Minmatar ability to select damage types is generally overstated. For T2 ammo you have no choice at all. For T1 ammo you are restricted by range as to which ammo is usable and even then you may end up doing 3 damage types (which invariably means at least some of that damage will affect one of your targets highest resistances).
In the specific case of kinetic/EM you have two choices. Proton which is the 3rd longest ranged and 3rd least damaging ammo, which would be a poor choice in a shortrange fight, or EMP which does three damage types and 36% of its damage is explosive. Neither of these ammos gives you the ability to arbitrarily select damage types in the manner you imply.
this is all fine and good until you realize that Amarrs t2 resist hole is thermal, and minmitar have a very lovely thermal dealing ammo with phased plasma.
after the resist changes, next lowest on amarr t2 will be EM...and minmitar can do plenty of EM with EMP...and they will have, in both cases, a higher effective DPS with capless weapons that are super easy to fit and are not even the largest size available, then amarr ships will have against them with the weapons that use the most cap, and are hardest to fit, and are the largest size available.
An abaddon shotting a mega will be nice tho
Originally by: Meridius Dex I could actually fit a Thorax WITH LASERS and get better DPS, better speed, better tank and - wait for it - better cap stability
|
Volir
Deep Space HVAC
|
Posted - 2008.01.30 20:34:00 -
[13]
Maybe the better idea would be to improve shield tanking or mid slot / low slot use in such a way that shield tanking becomes used in pvp.
Armor tanking is so popular in pvp because the midslot mods are incredibly useful or even necessary. lasers are their weakest against armor tanks, so durrr, everyone wants lasers buffed to compensate.
|
Nhi'Khuna
Strife Mercenaries Inc.
|
Posted - 2008.01.30 20:43:00 -
[14]
You know, I started to believe the propeganda out there that Amarr were nerfed and needed some love.
Until I saw my corp-mate's damage output on his Geddon. -always- consistently comes out on top for damage.
When we test a build's tank we test it against him because he is able to bring the hurt with those 'crappy' lasers.
Meh, change the damage resists? I think it's a step int he right direction, but of course flamers are whiners are the most vocal on the eve-o forums these days so I'm sure there will be outcry on both sides of the line.
|
Dristra
Amarr Shadows of the Dead The Dawn of Darkness
|
Posted - 2008.01.30 22:50:00 -
[15]
Originally by: Nhi'Khuna You know, I started to believe the propeganda out there that Amarr were nerfed and needed some love.
Until I saw my corp-mate's damage output on his Geddon. -always- consistently comes out on top for damage.
When we test a build's tank we test it against him because he is able to bring the hurt with those 'crappy' lasers.
Meh, change the damage resists? I think it's a step int he right direction, but of course flamers are whiners are the most vocal on the eve-o forums these days so I'm sure there will be outcry on both sides of the line.
Omg
A: a laser score high on kill mails as the lasers chew through lots of shield fast (unhardened shield on most ships) thereby gaining lots of damage, on the other hand damage is low on armour.
No-one have ever said lasers are bad against unhardened shields.
B: The geddon is the best Amarr bs, honestly, saying Amarr is good because of the one ship that got Amarr nerfed is not much of a argument, it is also a very good gang ship, as most gang engagements are "GASP" mid range; the range that Amarr operate at.
C: As I said, geddon is a good ship, but if your highest dps dealer is a geddon, then okay, he is the best of you.
It's great being Amarr isn't it.
Support the introduction of Blaze M crystals for Amarr!
|
Inanna Star
|
Posted - 2008.01.30 23:12:00 -
[16]
Originally by: Xanos Blackpaw
come on people we need more than this!! how about the cap issues?? the fact that some ships cant fit tank and guns?
wah.
There are way to many threads dealing with this already, and tbh, it's just getting too sickening. NO ships can fit 'tank and guns' if you're idea of 'tank and guns' is all gank and all tank. Get over yourself and stop crying like a little girl.
If you don't like Amarr ships, there is nothing stopping you from flying other ships. That's pretty simple, wouldn't you agree? All of this information is here, everywhere and at your disposal, yet someone just twisted your arm and forced you to only fly Amarr and only train a handful of skills that apply to Amarr ships?
This thread fails. Thanks for taking valuable bandwidth with your whine.
|
Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.30 23:15:00 -
[17]
Originally by: Neutrino Sunset Edited by: Neutrino Sunset on 30/01/2008 20:05:56 Minmatar ability to select damage types is generally overstated. For T2 ammo you have no choice at all. For T1 ammo you are restricted by range as to which ammo is usable and even then you may end up doing 3 damage types (which invariably means at least some of that damage will affect one of your targets highest resistances).
In the specific case of kinetic/EM you have two choices. Proton which is the 3rd longest ranged and 3rd least damaging ammo, which would be a poor choice in a shortrange fight, or EMP which does three damage types and 36% of its damage is explosive. Neither of these ammos gives you the ability to arbitrarily select damage types in the manner you imply.
Do you actually use projectile weapons? T1 ammo change is not really that range dependent for minmatar because minmatar have high fall off to work with. So yeah, dmg type IS an advantage you can count in. Also add 0 cap use and you should be damn happy with your weaponry.
Amarr pvp Vids: Inq - I Inq - II |
Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.01.30 23:16:00 -
[18]
Originally by: Inanna Star
Originally by: Xanos Blackpaw
come on people we need more than this!! how about the cap issues?? the fact that some ships cant fit tank and guns?
wah.
There are way to many threads dealing with this already, and tbh, it's just getting too sickening. NO ships can fit 'tank and guns' if you're idea of 'tank and guns' is all gank and all tank. Get over yourself and stop crying like a little girl.
If you don't like Amarr ships, there is nothing stopping you from flying other ships. That's pretty simple, wouldn't you agree? All of this information is here, everywhere and at your disposal, yet someone just twisted your arm and forced you to only fly Amarr and only train a handful of skills that apply to Amarr ships?
This thread fails. Thanks for taking valuable bandwidth with your whine.
I hope they nerf whatever race that you fly so you will see what its like having 35m SP in a race that is subpar below capital ships.
|
Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.30 23:25:00 -
[19]
Originally by: Inanna Star
Originally by: Xanos Blackpaw
come on people we need more than this!! how about the cap issues?? the fact that some ships cant fit tank and guns?
wah.
There are way to many threads dealing with this already, and tbh, it's just getting too sickening. NO ships can fit 'tank and guns' if you're idea of 'tank and guns' is all gank and all tank. Get over yourself and stop crying like a little girl.
If you don't like Amarr ships, there is nothing stopping you from flying other ships. That's pretty simple, wouldn't you agree? All of this information is here, everywhere and at your disposal, yet someone just twisted your arm and forced you to only fly Amarr and only train a handful of skills that apply to Amarr ships?
This thread fails. Thanks for taking valuable bandwidth with your whine.
blablabla, I can fly everything, you suck blablabla train another race, i dont care about balance blablabla.
Oh I just loooove the train another race/ship comment: Ok lets roll back to non stacking nerfed HS and let everyone train/fly geddons. Happy?
I think you fail.
Amarr pvp Vids: Inq - I Inq - II |
Naim Stargazer
The Singularity Project Rare Faction
|
Posted - 2008.01.30 23:27:00 -
[20]
Originally by: Storm Strike 33% of a tiny amount is still a tiny amount.
Comes down to survivability. While the numbers may be small, the change in effectiveness could be fairly high. Just like 1% damage reduction sounds stupidly small, but if its going from 98% to 99% reduction then you're doubling your lifespan - for want of some kind of example.
The adjustment seems to me decidedly large compared to what I was expecting CCP to do.
- - - - - - - - - - - - - - -
|
|
Xanos Blackpaw
Amarr The Firestorm Cartel
|
Posted - 2008.01.30 23:44:00 -
[21]
Originally by: Inanna Star
Originally by: Xanos Blackpaw
come on people we need more than this!! how about the cap issues?? the fact that some ships cant fit tank and guns?
wah.
There are way to many threads dealing with this already, and tbh, it's just getting too sickening. NO ships can fit 'tank and guns' if you're idea of 'tank and guns' is all gank and all tank. Get over yourself and stop crying like a little girl.
If you don't like Amarr ships, there is nothing stopping you from flying other ships. That's pretty simple, wouldn't you agree? All of this information is here, everywhere and at your disposal, yet someone just twisted your arm and forced you to only fly Amarr and only train a handful of skills that apply to Amarr ships?
This thread fails. Thanks for taking valuable bandwidth with your whine.
i see that other people have answered you on this already but i want to do it myself. lets start with my favorite example on whats wrong with amarr. The Omen. The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
Special Ability: 10% bonus to Medium Energy Turret capacitor use per level and 5% bonus to Medium Energy Turret rate of fire per level.
sounds great dont it? well now add the fact that you can only fit ANY tank if you add the lower tier of pulse lasers. now add the fact that it only got 3 med slots. the mix of the cap use of lasers, low amount of low med slots(you need all those low slots of tank and to keep the ship with cap, it only got 5 lows afterall) make this ship just...bad. put 2 people in a vexor and a omen and give them the same amount of SP and time to get used to the ship and the guy in the vexor will win every time. or maybe a caracal VS an omen...the caracal win...stabber vs omen...the stabber win...
see my point yet or do i need to hit you with an amarr size nerfbat?
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
Inanna Star
|
Posted - 2008.01.30 23:50:00 -
[22]
Originally by: Lyria Skydancer
blablabla, I can fly everything, you suck blablabla train another race, i dont care about balance blablabla.
Oh I just loooove the train another race/ship comment: Ok lets roll back to non stacking nerfed HS and let everyone train/fly geddons. Happy?
I think you fail.
LOL.
I do care about balance. None of the Amarr pilots I know have problems fitting because they have the skills to do it. Amarr is very skill intensive, and if you can't accommodate that, or lack the patience, why fly it? How hard you fail is determined by perseverance enough to diversify, or option 'B': go to forums and cry about it, because everyone just loves to see it over and over again.
A lack of ability to adapt and change is why you fail, making a public display of it on a regular basis is just sad.
/me points and laughs.
|
Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.30 23:53:00 -
[23]
Originally by: Inanna Star
Originally by: Lyria Skydancer
blablabla, I can fly everything, you suck blablabla train another race, i dont care about balance blablabla.
Oh I just loooove the train another race/ship comment: Ok lets roll back to non stacking nerfed HS and let everyone train/fly geddons. Happy?
I think you fail.
LOL.
I do care about balance. None of the Amarr pilots I know have problems fitting because they have the skills to do it. Amarr is very skill intensive, and if you can't accommodate that, or lack the patience, why fly it? How hard you fail is determined by perseverance enough to diversify, or option 'B': go to forums and cry about it, because everyone just loves to see it over and over again.
A lack of ability to adapt and change is why you fail, making a public display of it on a regular basis is just sad.
/me points and laughs.
Oh I just love this argument: "You need high skills to fit an amarr ship"
Uhm ok so other races have no probs fitting at lower skill levels and when they get high skill there must be alot of left over PG and CPU wich would mean amarr ships are tight on fitting. Catfish? Amarr pvp Vids: Inq - I Inq - II |
Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.01.31 00:01:00 -
[24]
Originally by: Inanna Star
Originally by: Lyria Skydancer
blablabla, I can fly everything, you suck blablabla train another race, i dont care about balance blablabla.
Oh I just loooove the train another race/ship comment: Ok lets roll back to non stacking nerfed HS and let everyone train/fly geddons. Happy?
I think you fail.
LOL.
I do care about balance. None of the Amarr pilots I know have problems fitting because they have the skills to do it. Amarr is very skill intensive, and if you can't accommodate that, or lack the patience, why fly it? How hard you fail is determined by perseverance enough to diversify, or option 'B': go to forums and cry about it, because everyone just loves to see it over and over again.
A lack of ability to adapt and change is why you fail, making a public display of it on a regular basis is just sad.
/me points and laughs.
I love the "but amarr needs high skills, once they do they pwn comment".
No they ******* dont. I have AWU 5, every gunnery skill related to lasers to 5 except for spec at 4 and surgical strike at 4. I have maxed out mechanics skills(compensation skills at 4).
And the only thing I like about amarr is the sacriledge, which fires missiles, and our capitals. I'm looking forward to the day of getting in an aeon, thus giving me an excuse to use my lower SP gallente alt to do the small gang stuff.
|
Grytok
moon7empler Ev0ke
|
Posted - 2008.01.31 00:13:00 -
[25]
This is another failure in trying to rebalance.
-10% EM on armor -10% Explosive on Shields
This does not help Amarr in any way tbqfh.
The only race that gains alot of this is MinMatar. EMP will hit even harder now, as it's a mix of EM/Explo/Kinetic. So you got two times -10% resistance improvement by this.
Biggest issue with Amarr is cap, not some resistances that every n00b is trying to tell. Amarr does enough damage compared to others, they just lack the cap to run a Repairer while firing their weapons as long as all other races do. Thats the real discrepancy thats unbalancing Amarr.
Amarr should be able to fire their Lasers nonStop with related Skills at LvL 5, which is impossible on many amarrian ships atm. Forget about running a repairer the same time.
Neutralizers do effect Amarr even more then other races, as they don't have enough cap to neutralize a target on their own, so the other races again are in advantage here, especially MinMatar and Caldari, as they don't need cap to fire their weapons.
So OK, we do more damage on armor now, while MinMatar does more damage on shields and armor at the same time.
Fit a DCU II + 2x EANM and see how big the advantage of this change will be. It's null.
Make amarr what they should be from the beginning: flying reactors with huge amounts of cap generated, but don't come up with a silly thing like this .
CCP gave us shiny new graphics. Too bad they removed Anti Aliasing for me :\ |
Xanos Blackpaw
Amarr The Firestorm Cartel
|
Posted - 2008.01.31 00:17:00 -
[26]
Originally by: Grytok This is another failure in trying to rebalance.
-10% EM on armor -10% Explosive on Shields
This does not help Amarr in any way tbqfh.
The only race that gains alot of this is MinMatar. EMP will hit even harder now, as it's a mix of EM/Explo/Kinetic. So you got two times -10% resistance improvement by this.
Biggest issue with Amarr is cap, not some resistances that every n00b is trying to tell. Amarr does enough damage compared to others, they just lack the cap to run a Repairer while firing their weapons as long as all other races do. Thats the real discrepancy thats unbalancing Amarr.
Amarr should be able to fire their Lasers nonStop with related Skills at LvL 5, which is impossible on many amarrian ships atm. Forget about running a repairer the same time.
Neutralizers do effect Amarr even more then other races, as they don't have enough cap to neutralize a target on their own, so the other races again are in advantage here, especially MinMatar and Caldari, as they don't need cap to fire their weapons.
So OK, we do more damage on armor now, while MinMatar does more damage on shields and armor at the same time.
Fit a DCU II + 2x EANM and see how big the advantage of this change will be. It's null.
Make amarr what they should be from the beginning: flying reactors with huge amounts of cap generated, but don't come up with a silly thing like this
exactly. more cap and maybe some fitting and some thought into some of the ships(omen,zealot,maller,apoc) would fix amarr.
i also think the dont dare do it...they are afraid of tripple rep abbadons with autocannons...
besides if amarr actuly starts to get good you can prepere for a whine storm never seen before from the gallente as they isnt best anymore...
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
Rastigan
Caldari Ars ex Discordia GoonSwarm
|
Posted - 2008.01.31 01:19:00 -
[27]
Originally by: Grytok This is another failure in trying to rebalance. -10% EM on armor -10% Explosive on Shields This does not help Amarr in any way tbqfh. The only race that gains alot of this is MinMatar. EMP will hit even harder now, as it's a mix of EM/Explo/Kinetic. So you got two times -10% resistance improvement by this.
Exactly, CCP's response to fixing Amarr is buffing Minmatar making their high damage faction EMP/Fusion and T2 ammo even more effective...
How hard is it just to raise Energy weapon damage by 10%, reduce rate of fire by 5% Therefore boosting dps/alpha slightly and at the same time reducing cap usage and call it a day for that aspect of buffing ??
|
Emperor D'Hoffryn
No Quarter. Vae Victis.
|
Posted - 2008.01.31 01:33:00 -
[28]
Edited by: Emperor D''Hoffryn on 31/01/2008 01:34:29
Originally by: Rastigan
Originally by: Grytok This is another failure in trying to rebalance. -10% EM on armor -10% Explosive on Shields This does not help Amarr in any way tbqfh. The only race that gains alot of this is MinMatar. EMP will hit even harder now, as it's a mix of EM/Explo/Kinetic. So you got two times -10% resistance improvement by this.
Exactly, CCP's response to fixing Amarr is buffing Minmatar making their high damage faction EMP/Fusion and T2 ammo even more effective...
How hard is it just to raise Energy weapon damage by 10%, reduce rate of fire by 5% Therefore boosting dps/alpha slightly and at the same time reducing cap usage and call it a day for that aspect of buffing ??
Nice and simple. I like it.
Hell, figure out the EXACT requirements to keep DPS the same (which would give you an odd percentage rof decrease) so in the end damage is the same, but cap use is reduced. This alone would go ALONG way to helping Amarr.
A geddon requires 3x cap power relays t2s and 2x grid mods to both fit and fire Beams. One or the other would suffice for limiting it, it doesnt need both.
*edit* above example is at MAX skill, and yes, that includes AWU lvl5. so no "wah train more skillz" please.
Originally by: Meridius Dex I could actually fit a Thorax WITH LASERS and get better DPS, better speed, better tank and - wait for it - better cap stability
|
Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2008.01.31 05:03:00 -
[29]
The only thing that really bugs me about "Amarr BUFF PLOX" threads is the manner in which they present their arguments.
As the name implys, and the post normally explains, the poster wants a OVERALL boost to all Amarr vessles. However, if questioned about Amarr ships that 1) Don't use lasers or 2) is an exellent ship, they quickly remove their first statement and start applying it to individual ships.
In the end, the entire thread becomes effectivley garbage. Not all Amarr ships do EM damage. Not all Amarr ships use lasers. If you want to post a thread asking a boost to lasers, please make one that dicusses them. If you want a boost to a specific cruiser you think is ****ty, talk about it. Grouping a few mistakes into an entire "race buff" thread is stupid, especially when not every ship in that race even uses the same weapons.
|
|
CCP Mitnal
|
Posted - 2008.01.31 05:08:00 -
[30]
Locked
Please continue your discussion in the official thread provided, Here
Mitnal, Community Representative
EVE Online CCP Games Email/Netfang |
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |