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baltec1
596
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Posted - 2012.02.13 18:22:00 -
[1] - Quote
Welcome to supercaps online. |

baltec1
596
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Posted - 2012.02.13 18:46:00 -
[2] - Quote
http://eve-kill.net/?a=kill_related&kll_id=12435592 The rest of it.
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baltec1
596
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Posted - 2012.02.13 18:59:00 -
[3] - Quote
Chribba wrote:The little Drakes that couldn't?
fixed |

baltec1
597
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Posted - 2012.02.13 20:29:00 -
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Reilly Duvolle wrote:Alara IonStorm wrote:I do not think that is the complaint just the solo example.
I think it is the fact that pretty much every one of the 54 Drake kills has just Supers on it.
Ah yes. The perma MWD Drake doctrine with dual cap rigs I see. You know, a perma MWDing drake with 2 LSE II and a CDFE I rig has a signature radius of 2097 metres, which by comparison is over 5 times bigger than a Megathron and only slightly less than a dreadnought. XL guns have a signature resolution of 1000 metres. This means the titans will track these Drakes approximately twice as good as EFT tells you. You can still color me unimpressed.
A ragnarock alpha'd a curse...
******* things even got most of the damn dictors |

baltec1
597
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Posted - 2012.02.13 20:43:00 -
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Keen Fallsword wrote:
What about this "Einstein" ? :D
You think too big
http://eve-kill.net/?a=kill_detail&kll_id=12435783 |

baltec1
597
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Posted - 2012.02.13 21:24:00 -
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Reilly Duvolle wrote:Yeah. XL guns hitting a target which is about 50% bigger than a mega is clearly broken. With its tank I suspect all it needed to to was sneeze at it.
Dreadnaught class guns hitting a ship a battleship cannot is fine |

baltec1
598
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Posted - 2012.02.13 21:34:00 -
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Reilly Duvolle wrote:baltec1 wrote:Dreadnaught class guns hitting a ship a battleship cannot is fine  ROFL. Baltec, are you trying to convince me to believe that a battelship will have a harder time than a titan hitting a MWDing interdictor? How is this info war campaign of yours working out for you?
Ever tried to knock one out of the sky with Large blasters? |

baltec1
598
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Posted - 2012.02.13 21:37:00 -
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Reilly Duvolle wrote:Xolve wrote:Its perfectly reasonable for XL Blasters to hit a Light Dictor though...  Actually the EVE physics engine doesnt really care what you call the target. Every ship is just a sphere with a certain radius as far as it is concerned. And yes, a 1000m sigres gun hitting a 600+ m sigrad target is indeed working as intended.
So again, the only ships that wont get alpha'ed by titans are frigates. So the titan blob is invincible.
This is good for EVE how? |

baltec1
598
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Posted - 2012.02.13 21:50:00 -
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Reilly Duvolle wrote:
Using a MWD in the vincinity of big stuff that will instapop you if they can hit you is not very smart. Are you advocating we reduce battle parametres in EVE to tank and dps only perhaps? So you dont have to think and you know - fly smartly? I'm sure that would suit the Goon blob perfectly.
As opposed to;
dump titans, everything dies?
Tactics and fleet comp are useless vs such things. There are no ships with enough firepower to confront them without getting alphaed at such a rate that the DPS will become meaningless very quickly. It doesnt matter if you are MWDing or not, titans will apha battleships and battlescruisers, while the ships that cant get alpha'ed will get torn apart by enemy subcaps and lack the firepower required to bring down a titan anyway.
The only counter to titans are more titans and because of the speed at which they are being built and the lack of deaths the titan blob will only get bigger with time. We are now playing titans online. |

baltec1
600
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Posted - 2012.02.13 22:06:00 -
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Reilly Duvolle wrote:
Titans are not OP unless used en-masse. So the question is right, but the prefferred Goon solution (death to all supercaps) is wrong. Its not the ships that are the problem, its how they are used. Besides, in a mature game like EVE, you you have to evolve with the players, adding stuff, not taking stuff away. So, instead of getting rid of the supers, introduce new capital ships that can create a truly rock-paper-scissors environment for capital ships.
Or nerf titans so that they cannot kill subcaps while making them fantastic cap killers and fleet boosters. They dont have to be deathstars to be useful to a fleet. |

baltec1
600
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Posted - 2012.02.13 22:10:00 -
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Reilly Duvolle wrote:baltec1 wrote: Or nerf titans so that they cannot kill subcaps while making them fantastic cap killers and fleet boosters. They dont have to be deathstars to be useful to a fleet.
Its gone too far for that. That could have been an option in 2008 when dominion came along. Now, there are just to many of them.
Who cares what kind of numbers there are if they fall into a more balanced roll of fleet support and become vulnerable to subcaps? More of them will die for a start and they wont get used in such great numbers.
Once these get fixed CCP should never again bring about a ship with such power because people will blob with them and price is no barrier. |

baltec1
600
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Posted - 2012.02.13 22:29:00 -
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Reilly Duvolle wrote:
Who cares? I guess most titan owners care? And titan heavy alliances? I mean how many fleetboosters would a fleet need exactly?
Its just too many of them, and they want to play too.
Now I dont think you are ever going to agree with me on this Baltec, because we are not discussing the same thing.
I am discussing game design. You are not. You are a Goon lobbyist, which by definition means that you will hold the point of view most beneficial to the in-game Goon interests. And presently my friend, those interests include a game preferably without titans at all, but secondary titans that have been nerfed into oblivion.
I want fights that dont require the most titans to win. I want new aliances taking 0.0 on and winning which they currently cant do. I want the 99% of pilots who are out in 0.0 to matter not the 1% in god ships.
Even if I was not in goons I would be saying this because this hurts the game. The overpowered supercaps resulted in a stagnation of 0.0 for a year and a half untill they got nerfed. The exact same is going to happen if titans are not delt with as the 0.0 powerblocks hide behind their cynojammers and new alliances are faced with an impossible task.
The titan pilots trained for a FOTM and like all the FOTM before they will get nerfed and only they will cry about it. Perhaps the funds used on titan construction can be used to fund ships that everyone can use and we will get real fights based on clever tactics and fleet setups again. |

baltec1
600
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Posted - 2012.02.13 22:37:00 -
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Reilly Duvolle wrote:If this was the case, I wonder why any solution to add to the game rather that detract from it is the wrong solution? Well you dont need to answer that, because I know 
The new battlecruisers have been embraced by all and are a fantastic addition to the game as they are balanced. Adding new things should not stop, but sometimes things do need to be taken away to improve the game. We do not want titans removed from the game just their ability to wipe out everything before them. |

baltec1
600
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Posted - 2012.02.13 23:01:00 -
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Reilly Duvolle wrote:baltec1 wrote:
The new battlecruisers have been embraced by all and are a fantastic addition to the game as they are balanced. Adding new things should not stop, but sometimes things do need to be taken away to improve the game. We do not want titans removed from the game just their ability to wipe out everything before them.
I would be more inclined to trust your sincerity if you or any other goon/test member talking in these threads werent ONLY talking about changes that would be a massive benefit to your alliances in-game. Personally I dont think that is a coincidence. So forgive me when I call bullshit 
This benefits everyone. I dont care if this ends up resulting in the destruction of our space and us getting turfed into lowsec by some scrub alliance. For years I fought against the NC in our small alliance in venal. We beat them back cosistently, venal was a thorn in their side they could never conquor. Before that it was the russian block, before them it was TRI, before them it was BoB, before them it was ASCN and all of the little guys in between.
The current titan war waggons would make all of what we managed in the past impossible if they were around back then. We would not have held the space and the fantasticly talented FCs I flew with over the years would not have had their legondary victories. |

baltec1
600
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Posted - 2012.02.13 23:21:00 -
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Reilly Duvolle wrote:baltec1 wrote: This benefits everyone.
LOL. No Baltec it doesnt. Specifically it doesn't benefit your old arch enemies Raiden, it doesnt benefit most drone russian alliances and it certainly does not benefit PL. What does these alliances have in common? Oh yes. They are your enemies in-game right now.
Shock horror, the biggest abusers of the curret problem who utterly rely upon them would suffer the most. God forbid they have to actually use their heads and come up with a better tactic than "dump the titans on them".
If the alliances you listed should fall because titans got their god mode removed then it would be because they were not worthy of holding their space and out manovered by smarter people using better tactics. |

baltec1
600
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Posted - 2012.02.13 23:25:00 -
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Reilly Duvolle wrote:baltec1 wrote:
If the alliances you listed should fall because titans got their god mode removed then it would be because they were not worthy of holding their space and out manovered by smarter people using better tactics.
Or - in your case - a bigger blob
That worked well for BoB, MC, ASCN, TRI, RA, RA again and the NC.. ..oh wai... |

baltec1
600
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Posted - 2012.02.13 23:29:00 -
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Reilly Duvolle wrote:
Well it has worked out for You hasnt it? That is, if it wasnt for those pesky titans ofc.
Because goons started out with everything you see today... |

baltec1
600
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Posted - 2012.02.13 23:39:00 -
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Reilly Duvolle wrote:
Using blob tactics has been a Goon signature tactic for as long as it has existed. You are not alone in this ofc, but this is your main modus operandi and has always been. Right now titans > blob, and you dont like it, which is fine.
What I dont like is a solution that will just remove titan and free the goon blob. I'd like to see a more balanced way forward. And introducing a true rock-paper-scissors capital game available as low entry (like dreads/carriers) for everybody I think is much better than just freeing the blob.
You do realise that all of the powers you listed are fully capable of just as large a blob and have been doing so for a few months now right? |

baltec1
600
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Posted - 2012.02.14 00:00:00 -
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Reilly Duvolle wrote:baltec1 wrote: You do realise that all of the powers you listed are fully capable of just as large a blob and have been doing so for a few months now right?
No baltec. Because if the last few months had been blob vs blob, we wouldnt have this dicsussion would we? After the internal civil war within DRF and WN essentially knocked out of the game at least for the time beeing, Deklein enjoys numerical superiority. The key to maintaining this superiority is however to maintain pilot morale which essentially means maintaining some sense of progress. And right now, you meet titans at an increasing rate. Which is precisely why these threads pops up on the foums at an equally increasing rate.
I have seen it. They are all capable of such fleets, we fought one for 3 hours on friday before they dumped the titan blob on us when we started to win which endend the fight almost instantly. |

baltec1
600
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Posted - 2012.02.14 00:03:00 -
[20] - Quote
Reilly Duvolle wrote:Xolve wrote: Plain and simple, SuperCaps shouldn't be able to hit Sub-Capitals, with any success.
I know this guy that loves to roam in lowsec in his HAC, but he is ******* annoyed when ge get dropped by multiple battlehsips. He once told me that a big ass gun on a battleship shouldnt be able to hit a lowly cruiser. Basically, This game has only 4 gun classes. XL for capitals (including titans), L for battleships, M for BC/Cruisers and S for destroyers and frigates. So, if we take this proposal and implement it in the physics engine, there should really be no downward efficiency between classes. Or do you mean it should only affect XL guns because you happen to not fly a capital? Yeah thats a retorical question.
20 HAC would kill those battleships, the same cannot be said of titans |

baltec1
600
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Posted - 2012.02.14 00:11:00 -
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Reilly Duvolle wrote:baltec1 wrote:
I have seen it. They are all capable of such fleets, we fought one for 3 hours on friday before they dumped the titan blob on us when we started to win which endend the fight almost instantly.
Now Now. You cant really blame the game for the goon FC not having the balls to respond in kind. Because he could have, the blob wasnt that large. Or perhaps the tech moon wasnt deemed strategically important enough to risk your titans? Whic of course is fair enough. Thats not a design problem though.
Yes, lets jump our titan fleet into the single largest collection of titans over a tech moon and get them all killed
Or we could engage them as we did, save the moon, and simply wait for the cyno jammers to come onlinewhich will end this war. |

baltec1
600
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Posted - 2012.02.14 00:21:00 -
[22] - Quote
Reilly Duvolle wrote:baltec1 wrote:Yes, lets jump our titan fleet into the single largest collection of titans over a tech moon and get them all killed  Exactly. There is a strategic imbalance between you and your enemies. You percive that you cannot do something about it directly, so you resort to the indirect approach and lobby for their removal or gutting as combat ships on the forums. This will of course also affect your own titans, but since you have less of them, it will hit your enemies harder. Any proposal that adress the problem of titan blob in any other way that removal or nerfing of titans gets rejected, because your true agenda isnt really game design after all, its in-game power.
Tell me, how would anyone else with even fewer resources than goons fight them? |

baltec1
600
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Posted - 2012.02.14 00:30:00 -
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Reilly Duvolle wrote:baltec1 wrote:
Tell me, how would anyone else with even fewer resources than goons fight them?
You are avoiding the question again. Why do you reject any other solution to the problem of the titan blob than nerfing/gutting of titans as combat ships?
No it is you.
I have given ample reasons as to why titans raping everything is bad for EVE. New capitals are not the answer because smaller alliances would still be at an impassable barrier to 0.0. The only answer is to nerf the titans themselves and chane their roll into a fleet flagship roll. As was intended.
Now answer me, how does a body with fewer resources than goons combat titan blobs? |

baltec1
600
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Posted - 2012.02.14 00:36:00 -
[24] - Quote
Surge Roth wrote:
Lol, or something awful would just dump more people into a system than they have in a single fight. Not using tatics at all.
The NC had much larger fleets and still the fell. |

baltec1
602
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Posted - 2012.02.14 00:40:00 -
[25] - Quote
Reilly Duvolle wrote:
Nobody. I think I have said 2 or 3 times in this thread allready that the titans used en-mass is a problem. What we disagree on is the solution.
Your "enable small alliances to conquer nullsec" argument is pretty cute comming from a goon. The goons have played this power game with skill for the last 6 years. Im sure you havent suddenly developed an acute considreation for the small unproven highsec alliance wanting to conquer null on its own lol. So forgive me once more when I call bullshit.
6 years ago, goons were a small unproven high sec alliance that set out to conquer o.o on its own. Every single 0.0 powerhouse started in the exact same way. So yes, I argue for this to continue.
Now answer my question. |

baltec1
602
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Posted - 2012.02.14 00:51:00 -
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Reilly Duvolle wrote:baltec1 wrote:
Now answer my question.
I did, actually. You need to actually read answers before hitting the reply button. So there we have it. The only acceptable solution (because it will help the little guy wink wink) is incidentally the same solution that will strip the Goons enemies of their power to stop the goon blob advancing. I think that sums it up.
I see you have no answer to counter titans then. Therefore I must assume you are either clueless or an alt of one of the titan heavy blocks. |
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