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Fire Stone
Celestial Horizon Corp. Flatline.
8
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Posted - 2012.02.13 20:01:00 -
[1] - Quote
Manufacturing paper cuts I would like to be automated/changed
* When putting in a manufacturing job automatically select the slot with the lowest queue/leave the ability to select a different queue thou. * When putting in a manufacturing job remember the last input and output hangers selected * Automatically deliver build jobs once complete vs having to click a button for each * Change the cancel job button so only a director or above can cancel a build job |

Influenca Pandemik
Anubis Logistics and Services
0
|
Posted - 2012.02.13 20:23:00 -
[2] - Quote
Fire Stone wrote: * When putting in a manufacturing job automatically select the slot with the lowest queue/leave the ability to select a different queue thou.
for invention: select more then 1 blueprint, allow to queue up the blueprints across the available slots (my most wanted feature atm)
Fire Stone wrote:* When putting in a manufacturing job remember the last input and output hangers selected
The "S&I Interface -> Settings -> I/O Settings -> defined by user " Setting does that for me ?
Fire Stone wrote:* Automatically deliver build jobs once complete vs having to click a button for each
Highlight one finished job (either invention or build) to get the "deliver" button, ctrl+a, press deliver -> all done. |

Scrapyard Bob
EVE University Ivy League
684
|
Posted - 2012.02.14 02:39:00 -
[3] - Quote
Yes, just remembering for each type of industry job, the selections from the previous visit to the dialog would go a long ways (from about 13 clicks down to 7 clicks). Right now, to queue up an invention job at the POS lab, assuming that we already have the S&I window open to corporate blueprints:
1. R-click on BPC 2. Choose Invent 3. Click on "Pick Installation" 4. Click on "Range" drop list 5. Pick appropriate range (#4 & #5 - because it doesn't remember this) 6. Click on a lab, wait for the "Filtering Options" panel to display 7. Double-click on the slot. 8. & 9. Optionally pick a base item. 10 & 11. Optionally pick a decryptor 12 & 13. Optionally change the output hangar. 14. Click the OK button. 15. Click the "Accept Quote" button.
Steps #4 & #5 drive me up the wall. It should automatically remember the last range setting that I used, just like it remembers whether I previously chose a public or corporation slot type. And ideally, it would remember those settings on a job-type basis (manufacturing vs invention vs ME vs PE vs copy vs reverse engineering).
Step #6 - if the dialog would remember the last lab/station that I used and automatically pick the first free slot with the lowest wait could eliminate steps #3 through #7.
Steps #8 - #13 - Should also remember the previous inputs, even if they don't make sense (do the check when the user clicks the "OK" button).
So in an ideal world, queuing up additional jobs of the same exact type would be as simple as (because the dialog would remember my choices):
1. R-click on BPC 2. Choose Invent 3. Click the OK button. 4. Click the "Accept Quote" button.
Now, I'd still have to do the 15-step dance if I wanted to invent something different, or change a decryptor / meta item / output hangar, or pick a different installation. But it would still shave off an immense amount of clicks. |

Shoogie
Serious Pixels
21
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Posted - 2012.02.14 06:41:00 -
[4] - Quote
First, re-iterate the above: Remember what I selected the last time I did that action on a blueprint!
Here are some more:
At the top of the Science & Industry Window, show me how many research and how many manufacturing lines this character has available. Many times I have wanted to start manufacturing but do not recall if this alt has free lines or not. It is too much of a hassle to open the jobs tab. Get Jobs. Filter by Activity. Sort by Installer. Scroll down to this alt. Count how many lines are in use. Instead, I usually just right click the blueprint and try to start it. At the end, the job will either start or I'll get "Too Complicated."
Speaking of which, checking to see if the character has the skills required and the line available to do a job should be checked at the very beginning of the process of starting a job, not at the end! While you are doing those checks, also check if there are valid outputs for a blueprint/activity combination. Don't let me select an installation before telling me I cannot reverse engineer this T1 blueprint I was actually trying to invent. Don't wait to let me know I cannot run an invention on the T2 BPC I was trying to manufacture from. When I am in the middle of the hundred-click dance to set up a series of inventions or manufacturing jobs, I find myself misclicking a lot due to the repetitive, hypnotic nature of the system.
Picking an installation is the most annoying part of the system to me. That is the first thing you have to do every time you start a job--any job. After right clicking and selecting an activity, why open up a small window where the very first thing you have to do is move the mouse to the button to open up a second window? Either just open directly to the "Pick Installation" window, or at least put the focus on that button so I can hit enter and get there.
Why can't you remember the range setting? GAAAAHHHHHH!
When manufacturing at a POS, don't show the invalid arrays. If I clicked to manufacture a module, don't make me scroll through the ammunition arrays, component arrays, ship arrays, and drone arrays to find the equipment array.
When manufacturing at a POS, and there are offlined arrays, show the next free time as "offline" or "unavailable" not "You Can Use It NOW!"
When starting a job at a POS, allow me to view all the queues of the same type at the same time. Don't make me open up every mobile laboratory to figure out which one has the shortest queue, then go back and find that laboratory again to start the job.
Default to the line with the shortest queue time, and put the focus on the "Use Assembly Line" button so I can hit enter and don't actually have to move the mouse to double click on one of the 12 lines which are all available NOW!
After picking an installation during an invention job, put the focus on the "OK" button, so if I do not want to add a decryptor or base item, I can just hit enter to get the quote. You have already done this for manufacturing.
Why do I have to open a new window to get a quote anyway? Why can't the windows be combined? That also makes the "oops, I set the wrong input hangar" a single click change rather than close the quote window, change, re-quote.
When I have completed a set of inventions, don't make me deliver them one at a time. Just have a results screen: "You tried to invent 10 Widget II BPCs. Of those, 4 were successful and 6 failed."
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Skippermonkey
Tactical Knightmare
635
|
Posted - 2012.02.14 12:43:00 -
[5] - Quote
I think a major issue here is that POSes need a MAJOR revamp
I'd much prefer the POS to have ONE hangar, where items were placed, such as decryptors, datacores and invented BPC's live, with each POS module 'attached' to the POS in some modular fashion.
I think this next CSM term should take a long hard look at the ancient POS system currently in place
And yes, reducing amount of clicks is rather important. I'm only a small scale inventor and it drives me nuts, i dont know what it must do you those of you with more than 2 alts working on it.
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GreasyCarl Semah
A Game as Old as Empire
8
|
Posted - 2012.02.14 21:33:00 -
[6] - Quote
With roughly forty slots to fill, I have gone from manufacturing 2-300K rounds of ammunition per run to putting in jobs that make over a million rounds just because I get tired of clicking all this crap over and over. The process for research jobs isn't much better but at least they usually take a bit more time to complete.
The interface is clunky and repetitive to say the least. |

Brock Nelson
342
|
Posted - 2012.02.14 22:34:00 -
[7] - Quote
Skippermonkey wrote:I'd much prefer the POS to have ONE hangar
I don't. I would prefer if they follow a similar setup as corporate hangar at the station. Keeps everything sorted and keeps people restricted to certain hangar. Remember kids - A vote for Xenuria is a vote for pedophiles everywhere |

Zifrian
Licentia Ex Vereor Intrepid Crossing
208
|
Posted - 2012.02.14 23:01:00 -
[8] - Quote
Here's a list of simple changes I have suggested several times already. 
- Show number of manufacturing and invention/research jobs available in the blueprints tab of science & industry - i.e. Change Max Manufacturing Jobs 10 to Remaining Manufacturing Jobs 4/10 (showing 4 jobs left)
- Right click for any blueprint, only show options that are available for that type. Right now you show all. For example only show:
T1 Copy - Manufacture and Invent T2 Copy - Manufacture T1 BPO - Manufacture, Copy, Material Research, Time Research T2 BPO - Manufacture, Copy, Material Research, Time Research T3 BPC - Manufacture Relic (not a BP but same issue) - Reverse Engineering
- Manufacturing - Add an option to manufacturing for T2 BPC's to 'Manufacture All' that automatically populates the Runs button with the max runs for the BPC. I.e. 10 for most items
- Inventing - Click Flow, changes in bold: Right click, choose invent. CCP change - Highlight Pick Installation (Selecting OK doesn't make any sense here), double click select installation, CCP change - Highlight OK Button. CCP change - Highlight Accept Quote button
- Manufacturing - Click Flow, changes in bold: Right click, choose manufacturing. CCPchange - Highlight Pick Installation, double click select installation, CCP change - highlight OK Button.
- R.A.M. use - Change R.A.M.s to only need the number required after damage calculated instead of 1 for each run. I.e. right now, 1 ram takes 30% damage per run can be used 2 more times but game required 3 rams, not 1. (Or just get rid of the damn things, what purpose do they serve anyway? Don't we already have enough extra components/items to add for T2 production?)
- Only show industry slots at POS labs/arrays that are ONLINE
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Shoogie
Serious Pixels
21
|
Posted - 2012.02.15 05:49:00 -
[9] - Quote
Here's another:
Nobody ever makes an 87 run BPC. You will either make a 1 run BPC or a max run BPC. However, the game makes you type in the number of copies and number of runs you want to make. To do that, I don't actually type in "300" for a max run module BPC or "1500" for a max run drone BPC. Instead, I click in the box, type in four or five zeroes and hit enter. It makes a noise and sets it at the max runs.
Add a "MAX" button next to the number of copies. When I push it, it enters 20 into the max run box for me. Add a "MAX" button next to the number of liscenced runs. When I push it, it enters whatever the max runs on the BPC is.
Thank you.
I also like the idea of a modular POS where I can just dump in all of my materials in one spot. It is a real hassle to keep an equal number of datacores in all of my labs. Then move 5M tritanium to assembly array number 3 because that one is the one I will use next... But then, I did live in 0.0 where there was not a station, and I realize the need for personal storage for each individual.
How about a new module, "Secure Hangar" for lack of a better name. Holds 100k m3 of stuff. 10 TF CPU, 6666 MW Powergrid. (That is, 1/15th the CPU and powergrid of a Corporate Hangar Array.) Very cheap (make manufacturing cost approximately 1/10th the cost of a Corporate Hangar Array.). Asks for a password when you try to open it like a Giant Secure Container. Password can be set by anyone who has the current password. Directors and people with Configure Starbase Equipment roles can reset passwords and access the containers without the password.
Corporations can hang one or more of these for each member. Members set their own password for their own hangars. They can keep their own stuff organized. One member cannot steal from another member. Directors can still run away with everything. Attackers who conquer a POS get loot pinatas.
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Lost Hamster
Hamster Holding Corp
39
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Posted - 2012.02.15 10:16:00 -
[10] - Quote
I would like to get a filtering option, when selecting the BPO/BPC - something what we have now with the hangars. A quick search field. I type in the name, and it gets filtered.
And it would be nice if the selection would remember the last settings like: BPO/BPC, and the hangar what was used last time. |
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Jack Paladin
Solar Storm The Forsaken.
114
|
Posted - 2012.02.15 14:00:00 -
[11] - Quote
I support this thread. |

Robert Caldera
Caldera Trading and Investment
134
|
Posted - 2012.02.15 15:09:00 -
[12] - Quote
yeah fully support the thread.
The S&I interface really needs a revamp, you do all the same stupid steps over and over again for each print/job, thats pretty annoying. |

Bugsy VanHalen
Society of lost Souls
38
|
Posted - 2012.02.15 17:39:00 -
[13] - Quote
I have always wondered why there was no way of anchoring a larger secure container other than a GSC(3,300m3) within the POS shield.
It could get a little crowded inside the bubble but if corp members could anchor and password protect say a freight container(100,000m3) inside the POS bubble for personal storage it would solve a lot of issues, at least short term until the POS's get a revamp. even add a larger size GSC of 20,000m3 or 40,000m3 that can be jettisoned from a normal industrial and anchored.
If this would be game breaking for allowing large secure storage in asteroid belts (currently miners anchor multiple GSC's in a belt) than add a requirement that it can only be anchored within a POS force-shield.
It would simplify the issues of personal storage but it may be hard to manage in large corps with hundreds of members. Perhaps add an option in the POS management that lets directors toggle permission for anchoring containers on and off. If you want to anchor a container in the POS a director can turn on the option at the POS, allow you to anchor and turn it back off, so you can only anchor a personal contain if someone with the proper permissions allows it.
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Atossa Exior
The Back Yard
3
|
Posted - 2012.02.16 02:48:00 -
[14] - Quote
Have 10 BPC/BPOGÇÖs to invent/manufacture and have 10 open slots? Would be nice to highlight all 10 and do one click fest job instead of 10 individual jobs or copy jobs like you can do with contracts now.
Would be nice if all POS labs/hangers/arrays could share a communal hanger (or something) so itGÇÖs easier to move things from place to place, or just to make it easier to find stuff. I hate having to look in all the labs to find the right thing needed to do a job.
Being able to do invention from a distance like you can for research and manufacturing. I hate having to babysit a POS to start 10 invention jobs or have to fly there to start them when I can deliver them from across the region.
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Emma Royd
Maddled Gommerils
80
|
Posted - 2012.02.16 06:27:00 -
[15] - Quote
Love the idea of a secure storage thing, it could be expanded on, and have modules that are divided up, so instead of having 1x secure storage array for each member offering them 100k m3 storage and some ship space, it would be:
Corporation Storage Array, Small, Medium, Large, XL Each corporation storage array offers each user 100k m3 of hangar space and 500k m3 ship storage.
The Small allows 10 users, Medium 30, Large 50, and the XL 100, with power requirements of the Medium being the same as the standard Corp hangar array.
Would save a lot of hassle setting up loads of individual ones in the tower.
As for manufacturing paper cuts, I'd really love to see a 'Save Settings' button, so I don't have to keep telling the bloody S&I interface that I want to use my labs instead of the station to build something out of. |

Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.02.16 07:35:00 -
[16] - Quote
The biggest problem now is that there is no way to automate setting up of exactly the same jobs in several character's slots. Having to do the same exact clicks and inputs for each of character's 11 slots is really annoying.
There needs to be a way to make a job template and use that template automatically.
For example -
At the "accept quotes" OR the job setup dialog page, there needs to be a button 'save template'. You can select existing template to replace or save with new name. The template represents settings for amount of runs, output type (for invention), research runs (for pl/ml) - anything that players has to specify for starting a job.
Then, add a new right click menu option to blueprints - 'manufacturing - use template', 'invention - use template', etc for all kinds of jobs. In fact, the 'manufacturing'. 'invention' etc could be made into submenus where you can either select a template or create a blank job to fill everything in.
When this option (and the valid tamplate) is selected, you get to the final screen with 'accept quotes' button. The manufacturing slot is automatically selected (the lowest wait time one).
Same option should exist for several selected blueprints if they are identical, so you can accept quote for all of them, or separately for each in turn. |

fiveniner
Playing God Enterprises
0
|
Posted - 2012.02.16 11:36:00 -
[17] - Quote
The template idea would work but instead of adding a right click list, make it allow you to browse and load templates much like the fitting window. you select blueprint, select what type of job you want to start, interface opens at bottom you have browse and load buttons. load corp shared template(would be nice to share templates). accept job That would be nice and stream line. Oh and of course there is also a save button to create the template to begin with. |

Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.02.16 12:07:00 -
[18] - Quote
fiveniner wrote:The template idea would work but instead of adding a right click list, make it allow you to browse and load templates much like the fitting window. you select blueprint, select what type of job you want to start, interface opens at bottom you have browse and load buttons. load corp shared template(would be nice to share templates). accept job That would be nice and stream line. Oh and of course there is also a save button to create the template to begin with. I think there are not enough parameters to make complex sharing system as useful as with ship fittings. For manufacturing it's just number of runs for example. Why make corp shared number of runs template? That'd be silly.
For invention it might be a bit more useful, in case you use various decryptors and prototype items.
On the other hand, if you act as a boss over a few corpies who have some spare slots but who don't want to get into the specifics, you could just tell them to go to that station and use those templates a few times so there would not be a possibility of error on their side. |

Lemonmint
Newton Conglomerate
4
|
Posted - 2012.02.16 12:40:00 -
[19] - Quote
I like most of the ideas in this thread but I feel many of them are too complex of a change to current game mechanics or would require a large amount of time to redesign the UI and how the codebase works. Unless CCP plans on doing an ENTIRE S&I revamp, in which case we'd have everything we want, we should think realistic about what CCP can and can't do in the short term.
Instead of adding a whole new POS structure that works differently, simply allow hangar tabs to be password protected. Director can set this up by right clicking on a hangar tab and setting up a password, much like secure containers. Simple change that doesn't really vastly change game mechanics. To expand on this idea in a more complex way; the right click "Configure Tab" menu could also include allowing access to certain roles/titles as well. Just include a simple checkbox list of roles/titles that can and cannot access the tab, as well as an optional password.
Allow corp hangars in poses to also be "Configured" by a director, and again be given passwords/role/titles access. We know a check for roles is done when interacting with a pos module - If a character has the starbase fuel/config starbase roles. In fact, this could even be configured on the pos'es manage->access tab. We already have this functionality in the game, why can it not be simply expanded on?
I think how installing a manufacture job/research job works fine. Unless you want to install 10+. Instead of completely changing how these windows work, when you have more then one blueprint selected, you get "Manufacture (2)". Exactly how the game works now, if you select a bunch of mods in your hangar, and you get the "Refine (51)" or whatever. Just like that! This would let you select for example(in an EAA), 6 blueprints. You'd then get the same little popup window as a normal job, be able to select 6 different installations, type in ONE box for how many runs they all should do(You couldn't have one of the BPs do 3 runs, and the rest 5, it's all at once), then "OK" and accept quote. This would still work fairly simply and wouldn't require massive changes to how it currently works now, but would help to reduce the clicking. Everything would of course have to be in the same structure, just as how.
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Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.02.16 14:03:00 -
[20] - Quote
Lemonmint wrote: I think how installing a manufacture job/research job works fine. Unless you want to install 10+. Instead of completely changing how these windows work, when you have more then one blueprint selected, you get "Manufacture (2)". Exactly how the game works now, if you select a bunch of mods in your hangar, and you get the "Refine (51)" or whatever. Just like that! This would let you select for example(in an EAA), 6 blueprints. You'd then get the same little popup window as a normal job, be able to select 6 different installations, type in ONE box for how many runs they all should do(You couldn't have one of the BPs do 3 runs, and the rest 5, it's all at once), then "OK" and accept quote. This would still work fairly simply and wouldn't require massive changes to how it currently works now, but would help to reduce the clicking. Everything would of course have to be in the same structure, just as how.
This is another good way to do it. Just let it work with every possible job type.
Another idea:
Just add the button to the job creation dialog box, called 'Add blueprits' which allows to select more blueprints for the same settings. The quotes will be calculated for all jobs at once and they will all be created when accepted.
This selection would automatically look for acceptable blueprints for this type of job. Plus, we need a way to select multiple installations as already mentioned. |
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Calladad
Imperial Academy Amarr Empire
0
|
Posted - 2012.02.17 14:41:00 -
[21] - Quote
So many good things in this thread I dont even know where to begin.
Now to get Dev attention!! |
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CCP Phantom
C C P C C P Alliance
1014

|
Posted - 2012.02.17 17:55:00 -
[22] - Quote
Calladad wrote:So many good things in this thread I dont even know where to begin.
Now to get Dev attention!!
Agreed.
Another example why the EVE Community is the best community! 
CCP Phantom - German Community Coordinator |
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Lost Hamster
Hamster Holding Corp
40
|
Posted - 2012.02.17 18:19:00 -
[23] - Quote
Lemonmint wrote:I like most of the ideas in this thread but I feel many of them are too complex of a change to current game mechanics or would require a large amount of time to redesign the UI and how the codebase works. Unless CCP plans on doing an ENTIRE S&I revamp, in which case we'd have everything we want, we should think realistic about what CCP can and can't do in the short term.
I agree, however I think there are many little things, what would help a lot, and are not hard to program it. Like: remember the last used hangar/bpo/bpc, or the quick find.
Probably on the long run, it would be good idea to re-write the whole sci-ind UI. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
213
|
Posted - 2012.02.17 19:46:00 -
[24] - Quote
That's how I approached my suggestions. We won't get a big overhaul, so let's fix some of what we have. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Stig O'Tracy
Pirannha Corp
0
|
Posted - 2012.02.18 00:16:00 -
[25] - Quote
CCP Phantom wrote:Calladad wrote:So many good things in this thread I dont even know where to begin.
Now to get Dev attention!! Agreed. Another example why the EVE Community is the best community! 
Just as long as you listen to the actual manufacturers, particularly the high sec manufacturers, and NOT the Goons/CSM. We all know what will happen to high sec production if the current and future CSM get their way. |

Drakkar Saarith
The Nordic Tea Appreciation Society Malicious Rage
2
|
Posted - 2012.02.18 17:36:00 -
[26] - Quote
Speaking of manufacturing.
Can we please get a manufacturing role ( or fix the current ones) that allows you to initiate corp jobs and then only deliver/cancel your own jobs, and only your own jobs.
As it is now people with the manufacturing roles can deliver or cancel every corp job, regardless on who initiated the job. |

corestwo
Goonfleet Investment Banking
65
|
Posted - 2012.02.18 18:15:00 -
[27] - Quote
I have a few other suggestions which may or may not have been made already.
1. "Copy Manufacturing Job". It exists for contracts, it should exist for manufacturing jobs. 2. Improved stack splitting. This relates to the above - to sell these items, I have to split them. This is a PITA when there are 150 of them. There are a few approaches, which I'll list from least to most versatile.
- Less versatile: "Unstack All Selected" which simply does the opposite of the "Stack All" command and gives you X stacks of 1 item.
- Middle ground: Replace the "Quantity" option on the "Divide Stack" window with "Units Per Stack". The effect would be to create as many stacks of the size specified by Units Per Stack out of the selected larger stack.
- Most versatile: The "Divide Stack" window now has both "Units Per Stack" and "Number of Stacks". This covers cases where maybe you have one large stack of items, but you don't want to split it into a bunch of identically sized stacks...maybe two thirds of it you want as stack size X and the other third as stack size Y.
Incidentally, that probably orders the list from easiest to hardest to code, too, but that's your problem I'd consider the third option to be the best, of course.
I could write an entire essay on streamlining the PI system, too...that's sort of like manufacturing, right? It'll have to wait for now, though. |

Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.02.18 19:56:00 -
[28] - Quote
corestwo wrote:I have a few other suggestions which may or may not have been made already.
1. "Copy Manufacturing Job". It exists for contracts, it should exist for manufacturing jobs. that's another variant that would also reduce clickfest about 10 times :) same thing as 'add blueprints' button or starting job from several identical selected BPC or job templates suggested above.
Here are a couple more things about S&I worth mentioning.. 1. Remote manufacturing/research job creation should update assets in the station where remote job was started immediately. As of now we have to wait several minutes for the assets to update in order to create contract using the items in remote station. It updates immediately sometimes but by far not always.
2. Setting destination to any station in the S&I interface window does NOT set the STATION destination, just the system this station is in. This is extremely annoying and can get you killed for really phat lewt so is probably intentional but I'll mention it anyway.
3. Since we can't have inventory folders, please add the smaller standard containers with size of 10m3 and 1m3. This is needed to store hundreds of BPC produced for or by the invention. Right now I am using 100m3 containers which consume awful lot of space for no benefit at all (well I use it to store datacores with t1 BPC that need them for invention but it seems whacky).
4. really could use some way to stack identical BPC (probably suggested before). |

T1nyMan
Interstellar Solutions Agency
0
|
Posted - 2012.02.19 00:35:00 -
[29] - Quote
I'm a very part time manufacturer but I have to add that these tasks in eve generally are no where near interesting enough, you could add the whole lot to a text based game without much trouble. How about making the whole lot more interactive and having a system where you can see the fruits of your labour.
I imagine a massive hangar within a station or Pos that shows rows and rows of ships or huge piles of ore ( bays and bays of them) and some sort of modular manufacturing chain that becomes more efficient with skill and upgrades to the facility itself (maybe only avail in pos etc). The whole lot is more visual and involving and rewarding.
Just a concept.. And I can see it is very involved
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Calladad
Imperial Academy Amarr Empire
0
|
Posted - 2012.02.19 09:44:00 -
[30] - Quote
CCP Phantom wrote:Calladad wrote:So many good things in this thread I dont even know where to begin.
Now to get Dev attention!! Agreed. Another example why the EVE Community is the best community! 
I agree :) |
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