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Fire Stone
Celestial Horizon Corp. Flatline.
8
|
Posted - 2012.02.13 20:01:00 -
[1] - Quote
Manufacturing paper cuts I would like to be automated/changed
* When putting in a manufacturing job automatically select the slot with the lowest queue/leave the ability to select a different queue thou. * When putting in a manufacturing job remember the last input and output hangers selected * Automatically deliver build jobs once complete vs having to click a button for each * Change the cancel job button so only a director or above can cancel a build job |

Influenca Pandemik
Anubis Logistics and Services
0
|
Posted - 2012.02.13 20:23:00 -
[2] - Quote
Fire Stone wrote: * When putting in a manufacturing job automatically select the slot with the lowest queue/leave the ability to select a different queue thou.
for invention: select more then 1 blueprint, allow to queue up the blueprints across the available slots (my most wanted feature atm)
Fire Stone wrote:* When putting in a manufacturing job remember the last input and output hangers selected
The "S&I Interface -> Settings -> I/O Settings -> defined by user " Setting does that for me ?
Fire Stone wrote:* Automatically deliver build jobs once complete vs having to click a button for each
Highlight one finished job (either invention or build) to get the "deliver" button, ctrl+a, press deliver -> all done. |

Scrapyard Bob
EVE University Ivy League
684
|
Posted - 2012.02.14 02:39:00 -
[3] - Quote
Yes, just remembering for each type of industry job, the selections from the previous visit to the dialog would go a long ways (from about 13 clicks down to 7 clicks). Right now, to queue up an invention job at the POS lab, assuming that we already have the S&I window open to corporate blueprints:
1. R-click on BPC 2. Choose Invent 3. Click on "Pick Installation" 4. Click on "Range" drop list 5. Pick appropriate range (#4 & #5 - because it doesn't remember this) 6. Click on a lab, wait for the "Filtering Options" panel to display 7. Double-click on the slot. 8. & 9. Optionally pick a base item. 10 & 11. Optionally pick a decryptor 12 & 13. Optionally change the output hangar. 14. Click the OK button. 15. Click the "Accept Quote" button.
Steps #4 & #5 drive me up the wall. It should automatically remember the last range setting that I used, just like it remembers whether I previously chose a public or corporation slot type. And ideally, it would remember those settings on a job-type basis (manufacturing vs invention vs ME vs PE vs copy vs reverse engineering).
Step #6 - if the dialog would remember the last lab/station that I used and automatically pick the first free slot with the lowest wait could eliminate steps #3 through #7.
Steps #8 - #13 - Should also remember the previous inputs, even if they don't make sense (do the check when the user clicks the "OK" button).
So in an ideal world, queuing up additional jobs of the same exact type would be as simple as (because the dialog would remember my choices):
1. R-click on BPC 2. Choose Invent 3. Click the OK button. 4. Click the "Accept Quote" button.
Now, I'd still have to do the 15-step dance if I wanted to invent something different, or change a decryptor / meta item / output hangar, or pick a different installation. But it would still shave off an immense amount of clicks. |

Shoogie
Serious Pixels
21
|
Posted - 2012.02.14 06:41:00 -
[4] - Quote
First, re-iterate the above: Remember what I selected the last time I did that action on a blueprint!
Here are some more:
At the top of the Science & Industry Window, show me how many research and how many manufacturing lines this character has available. Many times I have wanted to start manufacturing but do not recall if this alt has free lines or not. It is too much of a hassle to open the jobs tab. Get Jobs. Filter by Activity. Sort by Installer. Scroll down to this alt. Count how many lines are in use. Instead, I usually just right click the blueprint and try to start it. At the end, the job will either start or I'll get "Too Complicated."
Speaking of which, checking to see if the character has the skills required and the line available to do a job should be checked at the very beginning of the process of starting a job, not at the end! While you are doing those checks, also check if there are valid outputs for a blueprint/activity combination. Don't let me select an installation before telling me I cannot reverse engineer this T1 blueprint I was actually trying to invent. Don't wait to let me know I cannot run an invention on the T2 BPC I was trying to manufacture from. When I am in the middle of the hundred-click dance to set up a series of inventions or manufacturing jobs, I find myself misclicking a lot due to the repetitive, hypnotic nature of the system.
Picking an installation is the most annoying part of the system to me. That is the first thing you have to do every time you start a job--any job. After right clicking and selecting an activity, why open up a small window where the very first thing you have to do is move the mouse to the button to open up a second window? Either just open directly to the "Pick Installation" window, or at least put the focus on that button so I can hit enter and get there.
Why can't you remember the range setting? GAAAAHHHHHH!
When manufacturing at a POS, don't show the invalid arrays. If I clicked to manufacture a module, don't make me scroll through the ammunition arrays, component arrays, ship arrays, and drone arrays to find the equipment array.
When manufacturing at a POS, and there are offlined arrays, show the next free time as "offline" or "unavailable" not "You Can Use It NOW!"
When starting a job at a POS, allow me to view all the queues of the same type at the same time. Don't make me open up every mobile laboratory to figure out which one has the shortest queue, then go back and find that laboratory again to start the job.
Default to the line with the shortest queue time, and put the focus on the "Use Assembly Line" button so I can hit enter and don't actually have to move the mouse to double click on one of the 12 lines which are all available NOW!
After picking an installation during an invention job, put the focus on the "OK" button, so if I do not want to add a decryptor or base item, I can just hit enter to get the quote. You have already done this for manufacturing.
Why do I have to open a new window to get a quote anyway? Why can't the windows be combined? That also makes the "oops, I set the wrong input hangar" a single click change rather than close the quote window, change, re-quote.
When I have completed a set of inventions, don't make me deliver them one at a time. Just have a results screen: "You tried to invent 10 Widget II BPCs. Of those, 4 were successful and 6 failed."
|

Skippermonkey
Tactical Knightmare
635
|
Posted - 2012.02.14 12:43:00 -
[5] - Quote
I think a major issue here is that POSes need a MAJOR revamp
I'd much prefer the POS to have ONE hangar, where items were placed, such as decryptors, datacores and invented BPC's live, with each POS module 'attached' to the POS in some modular fashion.
I think this next CSM term should take a long hard look at the ancient POS system currently in place
And yes, reducing amount of clicks is rather important. I'm only a small scale inventor and it drives me nuts, i dont know what it must do you those of you with more than 2 alts working on it.
|

GreasyCarl Semah
A Game as Old as Empire
8
|
Posted - 2012.02.14 21:33:00 -
[6] - Quote
With roughly forty slots to fill, I have gone from manufacturing 2-300K rounds of ammunition per run to putting in jobs that make over a million rounds just because I get tired of clicking all this crap over and over. The process for research jobs isn't much better but at least they usually take a bit more time to complete.
The interface is clunky and repetitive to say the least. |

Brock Nelson
342
|
Posted - 2012.02.14 22:34:00 -
[7] - Quote
Skippermonkey wrote:I'd much prefer the POS to have ONE hangar
I don't. I would prefer if they follow a similar setup as corporate hangar at the station. Keeps everything sorted and keeps people restricted to certain hangar. Remember kids - A vote for Xenuria is a vote for pedophiles everywhere |

Zifrian
Licentia Ex Vereor Intrepid Crossing
208
|
Posted - 2012.02.14 23:01:00 -
[8] - Quote
Here's a list of simple changes I have suggested several times already. 
- Show number of manufacturing and invention/research jobs available in the blueprints tab of science & industry - i.e. Change Max Manufacturing Jobs 10 to Remaining Manufacturing Jobs 4/10 (showing 4 jobs left)
- Right click for any blueprint, only show options that are available for that type. Right now you show all. For example only show:
T1 Copy - Manufacture and Invent T2 Copy - Manufacture T1 BPO - Manufacture, Copy, Material Research, Time Research T2 BPO - Manufacture, Copy, Material Research, Time Research T3 BPC - Manufacture Relic (not a BP but same issue) - Reverse Engineering
- Manufacturing - Add an option to manufacturing for T2 BPC's to 'Manufacture All' that automatically populates the Runs button with the max runs for the BPC. I.e. 10 for most items
- Inventing - Click Flow, changes in bold: Right click, choose invent. CCP change - Highlight Pick Installation (Selecting OK doesn't make any sense here), double click select installation, CCP change - Highlight OK Button. CCP change - Highlight Accept Quote button
- Manufacturing - Click Flow, changes in bold: Right click, choose manufacturing. CCPchange - Highlight Pick Installation, double click select installation, CCP change - highlight OK Button.
- R.A.M. use - Change R.A.M.s to only need the number required after damage calculated instead of 1 for each run. I.e. right now, 1 ram takes 30% damage per run can be used 2 more times but game required 3 rams, not 1. (Or just get rid of the damn things, what purpose do they serve anyway? Don't we already have enough extra components/items to add for T2 production?)
- Only show industry slots at POS labs/arrays that are ONLINE
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Shoogie
Serious Pixels
21
|
Posted - 2012.02.15 05:49:00 -
[9] - Quote
Here's another:
Nobody ever makes an 87 run BPC. You will either make a 1 run BPC or a max run BPC. However, the game makes you type in the number of copies and number of runs you want to make. To do that, I don't actually type in "300" for a max run module BPC or "1500" for a max run drone BPC. Instead, I click in the box, type in four or five zeroes and hit enter. It makes a noise and sets it at the max runs.
Add a "MAX" button next to the number of copies. When I push it, it enters 20 into the max run box for me. Add a "MAX" button next to the number of liscenced runs. When I push it, it enters whatever the max runs on the BPC is.
Thank you.
I also like the idea of a modular POS where I can just dump in all of my materials in one spot. It is a real hassle to keep an equal number of datacores in all of my labs. Then move 5M tritanium to assembly array number 3 because that one is the one I will use next... But then, I did live in 0.0 where there was not a station, and I realize the need for personal storage for each individual.
How about a new module, "Secure Hangar" for lack of a better name. Holds 100k m3 of stuff. 10 TF CPU, 6666 MW Powergrid. (That is, 1/15th the CPU and powergrid of a Corporate Hangar Array.) Very cheap (make manufacturing cost approximately 1/10th the cost of a Corporate Hangar Array.). Asks for a password when you try to open it like a Giant Secure Container. Password can be set by anyone who has the current password. Directors and people with Configure Starbase Equipment roles can reset passwords and access the containers without the password.
Corporations can hang one or more of these for each member. Members set their own password for their own hangars. They can keep their own stuff organized. One member cannot steal from another member. Directors can still run away with everything. Attackers who conquer a POS get loot pinatas.
|

Lost Hamster
Hamster Holding Corp
39
|
Posted - 2012.02.15 10:16:00 -
[10] - Quote
I would like to get a filtering option, when selecting the BPO/BPC - something what we have now with the hangars. A quick search field. I type in the name, and it gets filtered.
And it would be nice if the selection would remember the last settings like: BPO/BPC, and the hangar what was used last time. |
|

Jack Paladin
Solar Storm The Forsaken.
114
|
Posted - 2012.02.15 14:00:00 -
[11] - Quote
I support this thread. |

Robert Caldera
Caldera Trading and Investment
134
|
Posted - 2012.02.15 15:09:00 -
[12] - Quote
yeah fully support the thread.
The S&I interface really needs a revamp, you do all the same stupid steps over and over again for each print/job, thats pretty annoying. |

Bugsy VanHalen
Society of lost Souls
38
|
Posted - 2012.02.15 17:39:00 -
[13] - Quote
I have always wondered why there was no way of anchoring a larger secure container other than a GSC(3,300m3) within the POS shield.
It could get a little crowded inside the bubble but if corp members could anchor and password protect say a freight container(100,000m3) inside the POS bubble for personal storage it would solve a lot of issues, at least short term until the POS's get a revamp. even add a larger size GSC of 20,000m3 or 40,000m3 that can be jettisoned from a normal industrial and anchored.
If this would be game breaking for allowing large secure storage in asteroid belts (currently miners anchor multiple GSC's in a belt) than add a requirement that it can only be anchored within a POS force-shield.
It would simplify the issues of personal storage but it may be hard to manage in large corps with hundreds of members. Perhaps add an option in the POS management that lets directors toggle permission for anchoring containers on and off. If you want to anchor a container in the POS a director can turn on the option at the POS, allow you to anchor and turn it back off, so you can only anchor a personal contain if someone with the proper permissions allows it.
|

Atossa Exior
The Back Yard
3
|
Posted - 2012.02.16 02:48:00 -
[14] - Quote
Have 10 BPC/BPOGÇÖs to invent/manufacture and have 10 open slots? Would be nice to highlight all 10 and do one click fest job instead of 10 individual jobs or copy jobs like you can do with contracts now.
Would be nice if all POS labs/hangers/arrays could share a communal hanger (or something) so itGÇÖs easier to move things from place to place, or just to make it easier to find stuff. I hate having to look in all the labs to find the right thing needed to do a job.
Being able to do invention from a distance like you can for research and manufacturing. I hate having to babysit a POS to start 10 invention jobs or have to fly there to start them when I can deliver them from across the region.
|

Emma Royd
Maddled Gommerils
80
|
Posted - 2012.02.16 06:27:00 -
[15] - Quote
Love the idea of a secure storage thing, it could be expanded on, and have modules that are divided up, so instead of having 1x secure storage array for each member offering them 100k m3 storage and some ship space, it would be:
Corporation Storage Array, Small, Medium, Large, XL Each corporation storage array offers each user 100k m3 of hangar space and 500k m3 ship storage.
The Small allows 10 users, Medium 30, Large 50, and the XL 100, with power requirements of the Medium being the same as the standard Corp hangar array.
Would save a lot of hassle setting up loads of individual ones in the tower.
As for manufacturing paper cuts, I'd really love to see a 'Save Settings' button, so I don't have to keep telling the bloody S&I interface that I want to use my labs instead of the station to build something out of. |

Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.02.16 07:35:00 -
[16] - Quote
The biggest problem now is that there is no way to automate setting up of exactly the same jobs in several character's slots. Having to do the same exact clicks and inputs for each of character's 11 slots is really annoying.
There needs to be a way to make a job template and use that template automatically.
For example -
At the "accept quotes" OR the job setup dialog page, there needs to be a button 'save template'. You can select existing template to replace or save with new name. The template represents settings for amount of runs, output type (for invention), research runs (for pl/ml) - anything that players has to specify for starting a job.
Then, add a new right click menu option to blueprints - 'manufacturing - use template', 'invention - use template', etc for all kinds of jobs. In fact, the 'manufacturing'. 'invention' etc could be made into submenus where you can either select a template or create a blank job to fill everything in.
When this option (and the valid tamplate) is selected, you get to the final screen with 'accept quotes' button. The manufacturing slot is automatically selected (the lowest wait time one).
Same option should exist for several selected blueprints if they are identical, so you can accept quote for all of them, or separately for each in turn. |

fiveniner
Playing God Enterprises
0
|
Posted - 2012.02.16 11:36:00 -
[17] - Quote
The template idea would work but instead of adding a right click list, make it allow you to browse and load templates much like the fitting window. you select blueprint, select what type of job you want to start, interface opens at bottom you have browse and load buttons. load corp shared template(would be nice to share templates). accept job That would be nice and stream line. Oh and of course there is also a save button to create the template to begin with. |

Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.02.16 12:07:00 -
[18] - Quote
fiveniner wrote:The template idea would work but instead of adding a right click list, make it allow you to browse and load templates much like the fitting window. you select blueprint, select what type of job you want to start, interface opens at bottom you have browse and load buttons. load corp shared template(would be nice to share templates). accept job That would be nice and stream line. Oh and of course there is also a save button to create the template to begin with. I think there are not enough parameters to make complex sharing system as useful as with ship fittings. For manufacturing it's just number of runs for example. Why make corp shared number of runs template? That'd be silly.
For invention it might be a bit more useful, in case you use various decryptors and prototype items.
On the other hand, if you act as a boss over a few corpies who have some spare slots but who don't want to get into the specifics, you could just tell them to go to that station and use those templates a few times so there would not be a possibility of error on their side. |

Lemonmint
Newton Conglomerate
4
|
Posted - 2012.02.16 12:40:00 -
[19] - Quote
I like most of the ideas in this thread but I feel many of them are too complex of a change to current game mechanics or would require a large amount of time to redesign the UI and how the codebase works. Unless CCP plans on doing an ENTIRE S&I revamp, in which case we'd have everything we want, we should think realistic about what CCP can and can't do in the short term.
Instead of adding a whole new POS structure that works differently, simply allow hangar tabs to be password protected. Director can set this up by right clicking on a hangar tab and setting up a password, much like secure containers. Simple change that doesn't really vastly change game mechanics. To expand on this idea in a more complex way; the right click "Configure Tab" menu could also include allowing access to certain roles/titles as well. Just include a simple checkbox list of roles/titles that can and cannot access the tab, as well as an optional password.
Allow corp hangars in poses to also be "Configured" by a director, and again be given passwords/role/titles access. We know a check for roles is done when interacting with a pos module - If a character has the starbase fuel/config starbase roles. In fact, this could even be configured on the pos'es manage->access tab. We already have this functionality in the game, why can it not be simply expanded on?
I think how installing a manufacture job/research job works fine. Unless you want to install 10+. Instead of completely changing how these windows work, when you have more then one blueprint selected, you get "Manufacture (2)". Exactly how the game works now, if you select a bunch of mods in your hangar, and you get the "Refine (51)" or whatever. Just like that! This would let you select for example(in an EAA), 6 blueprints. You'd then get the same little popup window as a normal job, be able to select 6 different installations, type in ONE box for how many runs they all should do(You couldn't have one of the BPs do 3 runs, and the rest 5, it's all at once), then "OK" and accept quote. This would still work fairly simply and wouldn't require massive changes to how it currently works now, but would help to reduce the clicking. Everything would of course have to be in the same structure, just as how.
|

Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.02.16 14:03:00 -
[20] - Quote
Lemonmint wrote: I think how installing a manufacture job/research job works fine. Unless you want to install 10+. Instead of completely changing how these windows work, when you have more then one blueprint selected, you get "Manufacture (2)". Exactly how the game works now, if you select a bunch of mods in your hangar, and you get the "Refine (51)" or whatever. Just like that! This would let you select for example(in an EAA), 6 blueprints. You'd then get the same little popup window as a normal job, be able to select 6 different installations, type in ONE box for how many runs they all should do(You couldn't have one of the BPs do 3 runs, and the rest 5, it's all at once), then "OK" and accept quote. This would still work fairly simply and wouldn't require massive changes to how it currently works now, but would help to reduce the clicking. Everything would of course have to be in the same structure, just as how.
This is another good way to do it. Just let it work with every possible job type.
Another idea:
Just add the button to the job creation dialog box, called 'Add blueprits' which allows to select more blueprints for the same settings. The quotes will be calculated for all jobs at once and they will all be created when accepted.
This selection would automatically look for acceptable blueprints for this type of job. Plus, we need a way to select multiple installations as already mentioned. |
|

Calladad
Imperial Academy Amarr Empire
0
|
Posted - 2012.02.17 14:41:00 -
[21] - Quote
So many good things in this thread I dont even know where to begin.
Now to get Dev attention!! |
|

CCP Phantom
C C P C C P Alliance
1014

|
Posted - 2012.02.17 17:55:00 -
[22] - Quote
Calladad wrote:So many good things in this thread I dont even know where to begin.
Now to get Dev attention!!
Agreed.
Another example why the EVE Community is the best community! 
CCP Phantom - German Community Coordinator |
|

Lost Hamster
Hamster Holding Corp
40
|
Posted - 2012.02.17 18:19:00 -
[23] - Quote
Lemonmint wrote:I like most of the ideas in this thread but I feel many of them are too complex of a change to current game mechanics or would require a large amount of time to redesign the UI and how the codebase works. Unless CCP plans on doing an ENTIRE S&I revamp, in which case we'd have everything we want, we should think realistic about what CCP can and can't do in the short term.
I agree, however I think there are many little things, what would help a lot, and are not hard to program it. Like: remember the last used hangar/bpo/bpc, or the quick find.
Probably on the long run, it would be good idea to re-write the whole sci-ind UI. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
213
|
Posted - 2012.02.17 19:46:00 -
[24] - Quote
That's how I approached my suggestions. We won't get a big overhaul, so let's fix some of what we have. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Stig O'Tracy
Pirannha Corp
0
|
Posted - 2012.02.18 00:16:00 -
[25] - Quote
CCP Phantom wrote:Calladad wrote:So many good things in this thread I dont even know where to begin.
Now to get Dev attention!! Agreed. Another example why the EVE Community is the best community! 
Just as long as you listen to the actual manufacturers, particularly the high sec manufacturers, and NOT the Goons/CSM. We all know what will happen to high sec production if the current and future CSM get their way. |

Drakkar Saarith
The Nordic Tea Appreciation Society Malicious Rage
2
|
Posted - 2012.02.18 17:36:00 -
[26] - Quote
Speaking of manufacturing.
Can we please get a manufacturing role ( or fix the current ones) that allows you to initiate corp jobs and then only deliver/cancel your own jobs, and only your own jobs.
As it is now people with the manufacturing roles can deliver or cancel every corp job, regardless on who initiated the job. |

corestwo
Goonfleet Investment Banking
65
|
Posted - 2012.02.18 18:15:00 -
[27] - Quote
I have a few other suggestions which may or may not have been made already.
1. "Copy Manufacturing Job". It exists for contracts, it should exist for manufacturing jobs. 2. Improved stack splitting. This relates to the above - to sell these items, I have to split them. This is a PITA when there are 150 of them. There are a few approaches, which I'll list from least to most versatile.
- Less versatile: "Unstack All Selected" which simply does the opposite of the "Stack All" command and gives you X stacks of 1 item.
- Middle ground: Replace the "Quantity" option on the "Divide Stack" window with "Units Per Stack". The effect would be to create as many stacks of the size specified by Units Per Stack out of the selected larger stack.
- Most versatile: The "Divide Stack" window now has both "Units Per Stack" and "Number of Stacks". This covers cases where maybe you have one large stack of items, but you don't want to split it into a bunch of identically sized stacks...maybe two thirds of it you want as stack size X and the other third as stack size Y.
Incidentally, that probably orders the list from easiest to hardest to code, too, but that's your problem I'd consider the third option to be the best, of course.
I could write an entire essay on streamlining the PI system, too...that's sort of like manufacturing, right? It'll have to wait for now, though. |

Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.02.18 19:56:00 -
[28] - Quote
corestwo wrote:I have a few other suggestions which may or may not have been made already.
1. "Copy Manufacturing Job". It exists for contracts, it should exist for manufacturing jobs. that's another variant that would also reduce clickfest about 10 times :) same thing as 'add blueprints' button or starting job from several identical selected BPC or job templates suggested above.
Here are a couple more things about S&I worth mentioning.. 1. Remote manufacturing/research job creation should update assets in the station where remote job was started immediately. As of now we have to wait several minutes for the assets to update in order to create contract using the items in remote station. It updates immediately sometimes but by far not always.
2. Setting destination to any station in the S&I interface window does NOT set the STATION destination, just the system this station is in. This is extremely annoying and can get you killed for really phat lewt so is probably intentional but I'll mention it anyway.
3. Since we can't have inventory folders, please add the smaller standard containers with size of 10m3 and 1m3. This is needed to store hundreds of BPC produced for or by the invention. Right now I am using 100m3 containers which consume awful lot of space for no benefit at all (well I use it to store datacores with t1 BPC that need them for invention but it seems whacky).
4. really could use some way to stack identical BPC (probably suggested before). |

T1nyMan
Interstellar Solutions Agency
0
|
Posted - 2012.02.19 00:35:00 -
[29] - Quote
I'm a very part time manufacturer but I have to add that these tasks in eve generally are no where near interesting enough, you could add the whole lot to a text based game without much trouble. How about making the whole lot more interactive and having a system where you can see the fruits of your labour.
I imagine a massive hangar within a station or Pos that shows rows and rows of ships or huge piles of ore ( bays and bays of them) and some sort of modular manufacturing chain that becomes more efficient with skill and upgrades to the facility itself (maybe only avail in pos etc). The whole lot is more visual and involving and rewarding.
Just a concept.. And I can see it is very involved
|

Calladad
Imperial Academy Amarr Empire
0
|
Posted - 2012.02.19 09:44:00 -
[30] - Quote
CCP Phantom wrote:Calladad wrote:So many good things in this thread I dont even know where to begin.
Now to get Dev attention!! Agreed. Another example why the EVE Community is the best community! 
I agree :) |
|

Emma Royd
Maddled Gommerils
81
|
Posted - 2012.02.19 11:41:00 -
[31] - Quote
I would like to see a Dev ask the Science & Industry forum for suggestions instead of a player starting the subject off 
The whole pos thing needs some serious love. Some have already been suggested, but here's my list.
- Role control for cancelling jobs - Add a new role so they can cancel a job, even their own installed jobs, since they could be building on behalf of the corp and cancel a big expensive job.
- Location Saving - Why do I have to enter the location of where I'm building (Station, System, Constellation, Region) EVERY time I set a job going
 - Don't display Offline Modules as available to use, or at least have a tickbox so you can show/hide offline modules, as it is now, I need to rename modules that are offline so I don't try and build at them, and then hunt through the list for the online ones.
- Intelligent array selection - When you click to build from a blueprint, only display the arrays the item can be built from, i.e. if I want to build some Trauma Torpedo's, it brings up the Ammunition Arrays and not the Drone Arrays, Component Arrays, Ship Arrays etc.
- Give Ammo Arrays some extra space, 150k m3 isn't much when you're building good sized batches, you need to have someone at the array to keep topping it back up, should be 300k at least.
Along with some of the others suggested, c'mon CCP give the industrialists some love, and for gods sake, don't listen to any nullsec entity crying how industry should be low & nullsec only, do that at your peril, just think of the subscriber numbers that would quit 
|

Elise Randolph
Habitual Euthanasia Pandemic Legion
472
|
Posted - 2012.02.19 17:10:00 -
[32] - Quote
I do follow the S&I threads very closely, as a closet high-sec inventor I feel the plight of industrialists are often forgotten.
In my mind, the order of the most pressing issues goes like this: 1) BATCH INVENTION (oh god my fingers, so much clicking) 2) A "repeat least action" button on blueprints for manufacturing/copying 3) A specific role for cancelling corp builds
I'm happy to move things around as I'm sure you guys have more insight than I do, so please feel free let me know!
Thinks like like the capacity for ammo arrays, a problem I wouldn't normally run into but I have now noted as significant. |

Jastra
Black Thorne Corporation Black Thorne Alliance
0
|
Posted - 2012.02.19 18:42:00 -
[33] - Quote
Skippermonkey wrote:I think a major issue here is that POSes need a MAJOR revamp
I'd much prefer the POS to have ONE hangar, where items were placed, such as decryptors, datacores and invented BPC's live, with each POS module 'attached' to the POS in some modular fashion.
I think this next CSM term should take a long hard look at the ancient POS system currently in place
And yes, reducing amount of clicks is rather important. I'm only a small scale inventor and it drives me nuts, i dont know what it must do you those of you with more than 2 alts working on it.
and Alliance/corp copy slots should be on the list - seriously we need to share stuff in a corp easily....
|

Fraa Bjorn
Cell 317
39
|
Posted - 2012.02.20 10:11:00 -
[34] - Quote
* Increase the range to access the POS-module hangars from 3km to 5km... Seriously, have you tried placing 7 arrays and 5 labs so you can access them all at the same time? (and yes, we do need to access them all the time to move material around)
* Any array should be able to automatically take material from the Corporate Hangar Array. Say you're building 10 guns in an array, and that array lacks 123 Tritanium. If you have a corporate hangar with at least 123 trit in it, then those should be used automatically. It's sooo tiring to start a job, to find some material missing in that specific array, and then having to fly around to get within range and move materials around
* Show me how many jobs I have running (research & prod). I find myself way way too many times finding out that I'm at my limit just after going through all the hoops of setting up a job. It'd be much nicer if S&I window showed this -- similar to how the wallet shows how many market-orders you have!
All games have QQ, but only Eve has Q.Q |

Revolution Rising
Gentlemen of Better Ilk
60
|
Posted - 2012.02.22 11:11:00 -
[35] - Quote
Influenca Pandemik wrote:Fire Stone wrote: * When putting in a manufacturing job automatically select the slot with the lowest queue/leave the ability to select a different queue thou.
for invention: select more then 1 blueprint, allow to queue up the blueprints across the available slots (my most wanted feature atm) Fire Stone wrote:* When putting in a manufacturing job remember the last input and output hangers selected
The "S&I Interface -> Settings -> I/O Settings -> defined by user " Setting does that for me ? Fire Stone wrote:* Automatically deliver build jobs once complete vs having to click a button for each
Highlight one finished job (either invention or build) to get the "deliver" button, ctrl+a, press deliver -> all done.
If these changes were put in, I would re-start my t2 manufacturing (all my alts ;)) corp. Right now it's so work intensive, you basically need to retire in real life to do any kind of semi-serious t2 manufacturing.
Put graphic sigs back in you cheap assholes. |

Ten Bulls
Sons of Olsagard
77
|
Posted - 2012.02.22 11:30:00 -
[36] - Quote
I hate it when queuing up jobs, it warns you that the job wont start straight away, and you have to do 'yet another click'.
Have an option to disable warnings about job queues
|

Revolution Rising
Gentlemen of Better Ilk
60
|
Posted - 2012.02.22 13:58:00 -
[37] - Quote
CCP Phantom wrote:Calladad wrote:So many good things in this thread I dont even know where to begin.
Now to get Dev attention!! Agreed. Another example why the EVE Community is the best community! 
I wonder if you guys will actually fix this stuff? It's only been 6 years that I've seen...
Put graphic sigs back in you cheap assholes. |

Zathryon
Amarr General Drilling and Construction
0
|
Posted - 2012.02.22 15:04:00 -
[38] - Quote
I can see about 1 hour of fixing some code resulting in about 50 hours saved on my end as far as invention and manaufacturing goes.
most of it has already been said but how about this:
I have a POS in a system with no station I have 4 manufacturing arrays I right click on a BPC in one of those manufacturing arrays and manufacture something
which installation is the one my BPC is in?
this is an ENDLESS source of frustration!!!
please fix this stuff! take a tour through manufacturing, research, invention etc. and streamline. Its a one week project for team papercuts. You would make SOO many people happy!
I love you CCP! Please listen! |

Revolution Rising
Gentlemen of Better Ilk
62
|
Posted - 2012.02.22 22:27:00 -
[39] - Quote
Elise Randolph wrote:I do follow the S&I threads very closely, as a closet high-sec inventor I feel the plight of industrialists are often forgotten.
In my mind, the order of the most pressing issues goes like this: 1) BATCH INVENTION (oh god my fingers, so much clicking) 2) A "repeat least action" button on blueprints for manufacturing/copying 3) A specific role for cancelling corp builds
I'm happy to move things around as I'm sure you guys have more insight than I do, so please feel free let me know!
Thinks like like the capacity for ammo arrays, a problem I wouldn't normally run into but I have now noted as significant.
Elise, I had no idea we had a CSM member who was an inventor tbh.
Can I ask why it's never been mentioned in the CSM minutes that I recall for changes to these things anyhow? If it was there it certainly wasn't anyone's priority (doesn't stick in my mind).
Indy needs an expansion so bad it's terrifying. The market COULD (not saying it WILL) implode if they don't at least LOOK at how the past few expansions have changed some things and made other things completely unplayable.
Invention needs some love, mining, moon goo, t2 ship market... lots of things could be made more accessible/friendlier to everyone.
Put graphic sigs back in you asshats. People want personalised ships, you think they don't want sigs?
|

Scrapyard Bob
EVE University Ivy League
707
|
Posted - 2012.02.22 22:48:00 -
[40] - Quote
Streamlining, yes (make dialogs default to sensible choices).
Batching - no. Adding the ability to batch up invention / manuf / research jobs lowers the bar too much in my mind. There's a balance here where if you push T2/T3 industry too far towards "easy" that you'll end up with margins like we have on T1 products. Where the only profits possible are via "trade" profits by getting your materials for less then market sell price (in which case you may as well just sell the mats for a quick profit). Being able to queue up multiple invention jobs is probably too much. |
|

Dasola
Rookies Empire Rookie Empire
10
|
Posted - 2012.02.23 08:05:00 -
[41] - Quote
I suport this thread. Reason why i gave up industry stuff was all these fixes needed to make it playable. Heck if even half of these fixes would be implemented i would seriously reconsider starting doing industry stuff again (Manufacturing, invention, t2 stuff..)
And then some people wonder why i think devs dont really play this game, they dont. Or maybe they use some better client then rest of us.
Scinece&industry need so desperatly developer love its not even funny.
While your at it could you consider makeing pos structures manufacturable at pos? After all we can manufacture titans (Size of small moons and cause tidal shift on oceans in planets) on pos but not pos sturctures that are much much smaller.
heck desing new manufacturing array for it if you have to. [Insert something funny or smart here] |

Ironlenny
Providential Holdings
0
|
Posted - 2012.02.23 21:25:00 -
[42] - Quote
Scrapyard Bob wrote:Streamlining, yes (make dialogs default to sensible choices).
Batching - no. Adding the ability to batch up invention / manuf / research jobs lowers the bar too much in my mind. There's a balance here where if you push T2/T3 industry too far towards "easy" that you'll end up with margins like we have on T1 products. Where the only profits possible are via "trade" profits by getting your materials for less then market sell price (in which case you may as well just sell the mats for a quick profit). Being able to queue up multiple invention jobs is probably too much.
A mechanic that is easy, repetitive, and does not add to the enjoyment of the game is a broken mechanic. Needless busy work is not how you add difficulty to a game. |

Revolution Rising
Gentlemen of Better Ilk
66
|
Posted - 2012.02.23 22:33:00 -
[43] - Quote
Scrapyard Bob wrote:Streamlining, yes (make dialogs default to sensible choices).
Batching - no. Adding the ability to batch up invention / manuf / research jobs lowers the bar too much in my mind. There's a balance here where if you push T2/T3 industry too far towards "easy" that you'll end up with margins like we have on T1 products. Where the only profits possible are via "trade" profits by getting your materials for less then market sell price (in which case you may as well just sell the mats for a quick profit). Being able to queue up multiple invention jobs is probably too much.
It depends what you mean by batching.
I am all for allowing someone to select 10 blueprints of the SAME TYPE to build/copy/research with and select the labs/factories and set the jobs up to the limit of their skills.
What I wouldn't support personally is the ability to queue up your skill queues. So sure I can only run 10 at a time, but I can batch up 100 runs worth and they will run back-to-back for the next week. No.
I don't see why t2 production should be the current mess of clicking that it is. It should be simple, and more user friendly.
The skill points and sophistication of the actual build process - let alone the necessary assets - will give many people pause when considering t2 production. I'm less afraid of that at present, as I'm not even doing it anymore because of the hassle.
I want to be able to do t2 production to help support my corp/alliance and other pilots, but not at the expense of ALL MY GAMETIME.
Having completed the skills I need for t2 production, should I then have another artificial hurdle to get over to actually be able to use them ?
Manufacturing Papercuts ***CSM Interstellar Debate - Mining Profession**
|

Tau Cabalander
Retirement Retreat Working Stiffs
503
|
Posted - 2012.02.24 01:13:00 -
[44] - Quote
-2 clicks: Why isn't the default range to an installation "Region"? It isn't like anything further is usable. If it could be set to default to "System" I'd be even happier.
-1 click: Selecting the lowest time slot in an installation by default would be nice. If I don't want it, I'll select another installation or cancel. |

Dersk
90040045
22
|
Posted - 2012.02.24 01:33:00 -
[45] - Quote
Scrapyard Bob wrote:There's a balance here where if you push T2/T3 industry too far towards "easy" that you'll end up with margins like we have on T1 products.
t1 products like fighters and mobile warp disruptors? Oh the horror! Let's keep the obviously tedious clickfest a pain-inducing marathon so those that can tolerate it can have some recompense for their suffering. I too enjoy 40 million a week for a production and research slot with a million clicks instead of 30 million a week for 10 clicks without the research slot.
Carpal tunnel syndrome is the new black. |

Zathryon
Amarr General Drilling and Construction
1
|
Posted - 2012.02.24 07:54:00 -
[46] - Quote
i would want to see some very basic batching for invention (especially). I see it only being fair in any way (for any kind of research) in POSs so that someone cant batch up 300 jobs which tie up a research installation in a station until 2035.
I want to be able to make more than one T2 BPC at once. it takes only 40 minutes to invent some BPCs, I have about 500 t1 BPCs I need to invent with. this is SO aggrivating to have to restart every 40 minutes! let me choose a single installation where you can continue to pull BPCs and datacores from wherever the last job was from and let me tell it to do that say...10 times. bingo! you cut my clicking down by 90%! a "repeat job" box (with a reasonable limit, you can only make 20 BPCs at once and thats fine) is a great idea. |

Riley Moore
Sentinum Research
378
|
Posted - 2012.02.24 10:47:00 -
[47] - Quote
Zathryon wrote:i would want to see some very basic batching for invention (especially). I see it only being fair in any way (for any kind of research) in POSs so that someone cant batch up 300 jobs which tie up a research installation in a station until 2035.
I want to be able to make more than one T2 BPC at once. it takes only 40 minutes to invent some BPCs, I have about 500 t1 BPCs I need to invent with. this is SO aggravating to have to restart every 40 minutes! let me choose a single installation where you can continue to pull BPCs and datacores from wherever the last job was from and let me tell it to do that say...10 times. bingo! you cut my clicking down by 90%! a "repeat job" box (with a reasonable limit, you can only make 20 BPCs at once and thats fine) is a great idea.
P.s. I hope more devs are looking at this even if they dont have the time to post...Super friends, game of drones or five-o, whoever is doing what team BFF did...please read this thread!!
A repeat option would be brilliant tbh. It's probably a lot easier to code than batches.
It's per job, and just uses the same imput/output hangars and the same job slot. So you set up 10 jobs, it's a bit clicky, but the jobs will repeat until they run out of resources.
Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
29
|
Posted - 2012.02.24 20:53:00 -
[48] - Quote
I too would love to see the "repeat" last job functionality added.
It would be great to see an "end job at" slider / selector added as well (we are making the interface easier, right?) There are those of us that want or need our manufacturing jobs to end at or near the same time. While I'm fairly adept at this, I do occasionally make mistakes and have batches running short or long of my online times.
For example: Right now, say you queue up 1000 runs of XYZ product. It ends at a certain time. When you start queueing up subsequent jobs in non-empty slots, you need to figure out in your head when those jobs are going to end by playing with the batch size. The slider would allow you to auto-size your jobs to end at or near the same time. All your jobs could end on "friday @ 15:30" and batch sizes might range from 100 to 1000 depending on the wait in front of you. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Patri Andari
Thukker Tribe Antiquities Importer
58
|
Posted - 2012.02.25 17:39:00 -
[49] - Quote
Remote reprocessing/refining please!
Patri
Miners! Make Moar Isks Nao! |

Fire Stone
Celestial Horizon Corp. Flatline.
16
|
Posted - 2012.02.27 22:06:00 -
[50] - Quote
You have all named many other great suggestions and we even have a Dev response.. Happy days... Now we are just missing a time frame for implementation....
My biggest want right now is the change the cancel job button so only a director or above can cancel a build job. I mean this button is very rarely used and provides a huge security risk to all corporations that do heavy industry. |
|

Laura Marhsal
Pure Steel Inc.
14
|
Posted - 2012.02.28 00:00:00 -
[51] - Quote
Fire Stone wrote:Manufacturing paper cuts I would like to be automated/changed
* When putting in a manufacturing job automatically select the slot with the lowest queue/leave the ability to select a different queue thou. * When putting in a manufacturing job remember the last input and output hangers selected * Automatically deliver build jobs once complete vs having to click a button for each * Change the cancel job button so only a director or above can cancel a build job
+10/10 |

Laura Marhsal
Pure Steel Inc.
14
|
Posted - 2012.02.28 00:01:00 -
[52] - Quote
Fire Stone wrote:You have all named many other great suggestions and we even have a Dev response.. Happy days... Now we are just missing a time frame for implementation....
My biggest want right now is the change the cancel job button so only a director or above can cancel a build job. I mean this button is very rarely used and provides a huge security risk to all corporations that do heavy industry.
+10/10 |

GalacticChounin
Daimyo Merchanting and Military
2
|
Posted - 2012.02.28 08:31:00 -
[53] - Quote
I think having a modular POS setup would fix a large number of the issues plaguing everyone from scindustrialists to hardcore PvPers. The only thing that would need to change is how you place the components themselves, weapons, force field, etc. would remain unchanged. Wouldn't have to try to cram everything together so you aren't floating around trying to get materials from your corp hangar to an assembly array, and you could have that corp hangar function as the central hub for all your labs/factories, though you would need to expand the capacity to do that (obviously). This would be useful for everyone, whether trying to get ships or equipment, and cut down on some of that frustration.
As for implementation, release it such that POSes work as they do now, but newly added components are attached to the tower. Currently onlined/anchored structures could have a "reanchor" option on them, which would allow you to attach them without having to clear everything out, offline, unanchor, anchor, online, and restock.
I imagine this setup would also remove the necessity to choose which assembly array you want to use from the list of others at your POS. Instead it would be more like when you're docked at a station; if you want to make ammo, here's the list of production slots for your ammo array. There wouldn't be any need to distinguish between seperate arrays or labs, as each lab, for instance, would just add that many more research slots.
In summary, implementing a modular POS would simplify almost all POS activities without dumbing them down, making it easier and quicker to use with less frustration for the players. It could be effectively phased in, and has desperately needed a revamp like this for some time now. |

Emma Royd
Maddled Gommerils
84
|
Posted - 2012.02.28 08:56:00 -
[54] - Quote
I like pressing the Deliver Button , if you're building in various arrays it could be a pita flying a freighter between the arrays just to find the jobs that have finished.
The system could be improved, have auto-completion as an option, or have the job still show in the jobs list until you clear them, so you know what's been built in which array, then you can clear the jobs from the interface.
Maybe even a "Deliver All" button, after all they finally got a "Loot All" button.
I would like it however that completed jobs are taken away from your build slots used. |

Ydnari
Estrale Frontiers Project Wildfire
105
|
Posted - 2012.02.28 12:42:00 -
[55] - Quote
Elise Randolph wrote:I do follow the S&I threads very closely, as a closet high-sec inventor I feel the plight of industrialists are often forgotten.
In my mind, the order of the most pressing issues goes like this: 1) BATCH INVENTION (oh god my fingers, so much clicking) 2) A "repeat least action" button on blueprints for manufacturing/copying 3) A specific role for cancelling corp builds
I'm happy to move things around as I'm sure you guys have more insight than I do, so please feel free let me know!
Thinks like like the capacity for ammo arrays, a problem I wouldn't normally run into but I have now noted as significant.
I totally support batch invention as the clickfest drives me mad.
But as a corp director I put #3 right at the top - you can work around the UI being clunky, but #3 is a showstopper for allowing us to give the access we would like to blueprints, to more junior corp members. If it were fixed, then we can use hangar access to segment off the low value, public BPOs from the high value ones and the materials used for them, and make a lot more available to corp members.
But as it stands, since giving access to any industry facility allows cancelling all industry jobs without even a trace or record of who did it, it severely limits the access we can grant. Which is very frustrating since it's just one very small step away from being workable. |

Skippermonkey
Tactical Knightmare
772
|
Posted - 2012.02.28 13:12:00 -
[56] - Quote
Brock Nelson wrote:Skippermonkey wrote:I'd much prefer the POS to have ONE hangar I don't. I would prefer if they follow a similar setup as corporate hangar at the station. Keeps everything sorted and keeps people restricted to certain hangar.
You misunderstand.
Say i have 4 mobile labs, 2 hyasyoda labs and 1 advanced mobile lab, i want them to all have input/output from ONE hangar at the POS.
I want to keep the hangar divisions like they are now, just not have to keep a toon at the POS everytime i invent because i need to shift my data interfaces, decryptors and datacores to a new lab when i use all the slots on the lab i was just on.
|

Skippermonkey
Tactical Knightmare
772
|
Posted - 2012.02.28 13:27:00 -
[57] - Quote
Mnengli Noiliffe wrote:Here are a couple more things about S&I worth mentioning.. 1. Remote manufacturing/research job creation should update assets in the station where remote job was started immediately. As of now we have to wait several minutes for the assets to update in order to create contract using the items in remote station. It updates immediately sometimes but by far not always. I found that briefly changing the hangar i am viewing and then changing back to the hangar i want updates the view.
But yea, it would be nice for it to update faster
|

Loose Shiv
Mute Imporium
0
|
Posted - 2012.02.28 19:34:00 -
[58] - Quote
Zifrian wrote:[...]
- R.A.M. use - Change R.A.M.s to only need the number required after damage calculated instead of 1 for each run. I.e. right now, 1 ram takes 30% damage per run can be used 2 more times but game required 3 rams, not 1.
[...] This. It used to work this way too. |

Fire Stone
Celestial Horizon Corp. Flatline.
19
|
Posted - 2012.03.01 22:09:00 -
[59] - Quote
Loose Shiv wrote:Zifrian wrote:[...]
- R.A.M. use - Change R.A.M.s to only need the number required after damage calculated instead of 1 for each run. I.e. right now, 1 ram takes 30% damage per run can be used 2 more times but game required 3 rams, not 1.
[...] This. It used to work this way too.
if I remember it was an issue with how it was coded that caused the change we have today. But as technology has progressed maybe this can be reverted. |

Carlisle Perera
Buy n Large Solyaris Chtonium
0
|
Posted - 2012.03.04 10:34:00 -
[60] - Quote
Can't belive this has not been addressed:
- add the ability to place the blueprints in containers and manufacture/research them from there
Having thousands of blueprints in your hangar does not really help performance or usability ... so i always sort them into all kinds of cans. Problem is, you need to put them back to the hangar before you want to do anything with it. Its a constant mess ! |
|

Scrapyard Bob
EVE University Ivy League
738
|
Posted - 2012.03.05 00:54:00 -
[61] - Quote
Skippermonkey wrote: I want to keep the hangar divisions like they are now, just not have to keep a toon at the POS everytime i invent because i need to shift my data interfaces, decryptors and datacores to a new lab when i use all the slots on the lab i was just on.
Buy 2nd or 3rd copies of the data interfaces (those are cheap), stock the right datacores / decryptors in each lab and assign (2) mobile labs to a specific character. Only do invention on that character that matches what is loaded into their assigned labs. Setup jEVEAssets stockpiles that tell you when the mobile lab is running low on decryptors / datacores, restock once a week.
Basically, you have to be better organized if you're going to use POS labs/arrays.
|

Revolution Rising
Gentlemen of Better Ilk
87
|
Posted - 2012.03.05 01:52:00 -
[62] - Quote
Scrapyard Bob wrote:Skippermonkey wrote: I want to keep the hangar divisions like they are now, just not have to keep a toon at the POS everytime i invent because i need to shift my data interfaces, decryptors and datacores to a new lab when i use all the slots on the lab i was just on.
Buy 2nd or 3rd copies of the data interfaces (those are cheap), stock the right datacores / decryptors in each lab and assign (2) mobile labs to a specific character. Only do invention on that character that matches what is loaded into their assigned labs. Setup jEVEAssets stockpiles that tell you when the mobile lab is running low on decryptors / datacores, restock once a week. Basically, you have to be better organized if you're going to use POS labs/arrays.
Yeah I admit I've had similar issues, although mostly when I decided to make 200 of each of 10 different t2 items one time and had to shift around all the different things into 4 factories 3 labs etc..
Was completely insane.
My EVE YouTube Channel |

Zathryon
Amarr General Drilling and Construction
8
|
Posted - 2012.03.05 04:55:00 -
[63] - Quote
Scrapyard Bob wrote:Skippermonkey wrote: I want to keep the hangar divisions like they are now, just not have to keep a toon at the POS everytime i invent because i need to shift my data interfaces, decryptors and datacores to a new lab when i use all the slots on the lab i was just on.
Buy 2nd or 3rd copies of the data interfaces (those are cheap), stock the right datacores / decryptors in each lab and assign (2) mobile labs to a specific character. Only do invention on that character that matches what is loaded into their assigned labs. Setup jEVEAssets stockpiles that tell you when the mobile lab is running low on decryptors / datacores, restock once a week. Basically, you have to be better organized if you're going to use POS labs/arrays.
oh i totally agree. but what about when you are making ammo at 8 separate ammo arrays (in the example i gave). no amount of organization is going to help you figure out which of your ammo arrays you just wanted to build a job in, outside of alot of trial and error. even IF i had 8 alts and ONLY built in array X with alt X and array Y with alt Y, the fact remains that every time I go out it will show me all 8 arrays and I will have to try and figure out which is which before i can install a job.
im not saying you have to spoon feed it to me, but dont make it nearly impossible to do either. |

Revolution Rising
Gentlemen of Better Ilk
87
|
Posted - 2012.03.05 06:15:00 -
[64] - Quote
I'd like to see something along the lines of a "personal hangar" added to the game - perhaps still requires a NEW role of its' own to put up.
Then the corp could run its' hangars and Members their own. A small amount of PG/CPU for each one (some corps are big and live out of a POS).
It would really help with anyone trying to start a low-sec corp or wormhole corp. Where do your miners put their ore? How can I tell their ore from my ore? How can we keep security on the ore once it has been put in, etc.. etc..
Present system sucks all around.
Allowing security to be set to allow director access/role access could also be an option for the member to set.
My one thought about POS changes is we're going to hear the same from CCP as we did about not showing the difference between BPC and BPO for years. "The database isn't set up for it". My EVE YouTube Channel |

Frothgar
V0LTA 0ccupational Hazzard
14
|
Posted - 2012.03.05 22:30:00 -
[65] - Quote
Perhaps introduce a material bonus for manufacturing in space.
Right now advanced assembly arrays have a material PENALTY to them which ensures that no T2 item will ever be built in a POS in space.
I think that alone would encourage more POS dwellers to try their hand at industry. |

Tekota
The Freighter Factory
184
|
Posted - 2012.03.06 08:42:00 -
[66] - Quote
- For ME research mobile labs have a 0.75 multiplier, advanced labs have a 0.75 multiplier, hyasyoda labs have a 0.75 multiplier.
- For PE research mobile labs have a 0.75 multiplier, hyasyoda labs have a 0.75 multiplier.
- For invention mobile labs have a 0.5 multiplier, advanced labs have a 0.5 multiplier, hyasyoda labs have a 0.5 multiplier.
- For copying mobile labs have a 0.75 multiplier, advanced labs have a 0.65 multiplier.
Across all activities and lab types time multipliers are identical for a given activity with the exception of the single copy slot on a mobile lab running at 0.75 compared to the 0.65 on the three advanced lab slots.
For now this is only a minor inconvenience, a paper cut if you will, but when we get modular POS' (*we will be getting modular POS right? right?) where to start a job we need only select the POS and not the individual lab, and copies & cores are held in shared (divisible) storage across all labs rather than individual little per lab pots then having consistency of time multipliers across the lab types will be a requirement.
* working on the assumption that if you say something enough it becomes true. |

Shana Matika
Perkone Caldari State
1
|
Posted - 2012.03.07 09:15:00 -
[67] - Quote
Carlisle Perera wrote:Can't belive this has not been addressed:
- add the ability to place the blueprints in containers and manufacture/research them from there
Having thousands of blueprints in your hangar does not really help performance or usability ... so i always sort them into all kinds of cans. Problem is, you need to put them back to the hangar before you want to do anything with it. Its a constant mess !
Thought about something like this. Maybe no can's but some kind of "BP Database" where you can fill in BPO's and BPC's (more then 1001!). They have some form of Register where you can browse by type like on the market. If there are more types with the same attributes (run, ME, PE) you see one entry with a number behind that.
Frothgar wrote:Perhaps introduce a material bonus for manufacturing in space.
Right now advanced assembly arrays have a material PENALTY to them which ensures that no T2 item will ever be built in a POS in space.
I think that alone would encourage more POS dwellers to try their hand at industry.
Mh - maybe this could be used to stop whining about T2 BPO's (I have no problem with T2 BPO's, ok one, I've none but that's fine). As adv. Arrays are just for this purpose they should be able to work always at ME0/PE0 level - no matter what the BP has. Ok, T2 BPO's are screwed but that's fine, you can use those to build in a station with bonus. But all Adv. Arrays should be special. We would need an adv. Ammo and Drone arrays then :)
And YES: Stop the Clickfest. We need presets for manufacturing or at least a LOT more selections that remember their last settings. |

Laura Marhsal
Pure Steel Inc. The Dominium
15
|
Posted - 2012.03.11 13:51:00 -
[68] - Quote
hope it will get fixed soon |

Fly byNighter
Republic Military School Minmatar Republic
3
|
Posted - 2012.03.14 15:32:00 -
[69] - Quote
Fire Stone wrote:Manufacturing paper cuts I would like to be automated/changed
* When putting in a manufacturing job automatically select the slot with the lowest queue/leave the ability to select a different queue thou. * When putting in a manufacturing job remember the last input and output hangers selected * Automatically deliver build jobs once complete vs having to click a button for each * Change the cancel job button so only a director or above can cancel a build job
Show the indy players some love CCP!!!!!!!!!!!!! The above are great fixes that every indy player would approve |

Imuran
Zentor Industries
10
|
Posted - 2012.03.15 20:36:00 -
[70] - Quote
Failing all else - the right click menu context for invention, manufaturing, copying etc should go straight to select installation bypassing the need to click the button to select installation. It has to be done so why put a step in the way of it, 1 less click to do |
|

Granix Uvelian
Epsilon Inc STORM.
1
|
Posted - 2012.03.15 23:42:00 -
[71] - Quote
Get rid of the 'deliver job' mechanic and have all jobs automatically delivered. We already have to specify the output location when we install and accept the job. The deliver mechanic is a complete waste of clicks and time.
My 2 ISK. |

Scrapyard Bob
EVE University Ivy League
755
|
Posted - 2012.03.16 01:14:00 -
[72] - Quote
Granix Uvelian wrote:Get rid of the 'deliver job' mechanic and have all jobs automatically delivered. We already have to specify the output location when we install and accept the job. The deliver mechanic is a complete waste of clicks and time.
My 2 ISK.
Won't work in larger corps where you restrict 'take' perms. Not until corp UI gets overhauled. |

Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
0
|
Posted - 2012.03.18 11:13:00 -
[73] - Quote
Would love to be able to select 10 bpc and then complete a single invention dialog box and have then all install into the lab, doubling up where necessary.
When delivering inventions could the dialog box be enlarged so that I can actually see what print have been successful - or the texts reversed so that the print details are shown at the top and the meaningless text of how close or not I was with the invention shown in the bottom ( so fans of that disclosure can scroll down to it).
|

Aaron Marketgarden
0
|
Posted - 2012.03.18 13:25:00 -
[74] - Quote
A really simple, but insanely useful small change would be the possibility to merge BPCs. That would make it less of a hassle to produce T2 items where you are tied to 10 copies so that you are forced to adjust your RL schedule. This is especially annoying with light drones where you have to log in every 3 hours. Maybe make it so you could only merge BPCs with same ME/PE or maybe take the average of the blueprints. |

Rindon Callsar
Viziam Amarr Empire
0
|
Posted - 2012.03.18 16:36:00 -
[75] - Quote
Stig O'Tracy wrote:CCP Phantom wrote:Calladad wrote:So many good things in this thread I dont even know where to begin.
Now to get Dev attention!! Agreed. Another example why the EVE Community is the best community!  Just as long as you listen to the actual manufacturers, particularly the high sec manufacturers, and NOT the Goons/CSM. We all know what will happen to high sec production if the current and future CSM get their way.
IMO the devs should put everything to a community vote instead of using the CSM. The CSM are like politicians, they all have their own agenda that most of the time it is bad for the people. |

Revolution Rising
Gentlemen of Better Ilk
113
|
Posted - 2012.03.18 18:23:00 -
[76] - Quote
Corp refining taxes. Corp (only?) ore buyback contracts - open ended? - ability to change the amounts you wish to pay for the minerals/ores whenever you need to.
The ability to make labs public access would be awesome - altho I think the entire POS system would need to be rewritten, I shall shed a tear about that having to be done?! :)
I'll hand out the tissues for everyone else too, I'm sure a few others would be sheeding tears for the poor CCP workers on that one ;) My EVE YouTube Channel |

August Guns
Generic Technologies and Futures Organization
7
|
Posted - 2012.03.20 13:26:00 -
[77] - Quote
Here's one that should be (relatively) easy to implement:
Turn all small, normal, and large ship assembly arrays (normal and advanced) into a single type "ship assembly array."
- Capable of T1 and T2 production - 1.0 Material modifier - .75 Production Time (to compensate for fuel costs when compared to station slots) - Can build every sub-cab in the game.
|

Celeritas 5k
Connoisseurs of Candid Coitus
11
|
Posted - 2012.03.22 19:43:00 -
[78] - Quote
I didn't read the whole thread, but posting in huge support.
- Batch Jobs
- Batch Jobs
- No seriously, Batch Jobs
- Make invention/manufacturing at a POS not suck so hard
- Fix corp roles so it's possible to run a large scale manufacturing op without opening yourself to corp theft/griefing on a crippling scale. (I love that EVE punishes stupidity, don't ever change that-- but current game mechanics don't allow corp management to protect manufacturing assets/jobs in any meaningful way without insanely tedious practices.)
- Slightly smaller issue- Make it possible to trade BPCs in large numbers more easily. Back when this corp was active we tried outsourcing our copying (Didn't feel like dealing with that many alts) but there's no easy way to tell how many blueprints were in the cans we were buying-- my options were either to count hundreds of rows or take our contractor on faith that he wasn't ripping us off.
|

Samuel Tuffstein
Tuffstein Investments
0
|
Posted - 2012.03.24 10:01:00 -
[79] - Quote
Just my two cents and a gentle bump for this awesome topic.
It would be a nice addition if , when setting up a buy order / when trading in general, you could choose the Corp wallet you want to use.
Right now your only choice is tho use your currently active wallet and while you can easily change your active wallet, it still needs an unnecessary amount of extra clicking.
I dont know how many Industrialists are using different wallet divisions for their projects, i definately do, helps me keeping track of my earnings and spendings on different projects.
So my proposal would be: Instead of only having one checkbox "Use Corporation wallet - [the one currently active]" introduce checkboxes for all corporation wallets you have acces to.
This wouldn't be a big change but it would spare us quiet a bit of extra clicking and "ahh fck used the wrong division again" moments.
Besides that , yeah invention need alot more lovin, but there have been plenty of good proposals, so no need to repeat them. Im not for batching jobs, but at least make BPCs of the same type and with the same attributes stackable, managing 1000+ copies is realy annoying sometimes.
|

August Guns
Generic Technologies and Futures Organization
7
|
Posted - 2012.03.26 16:30:00 -
[80] - Quote
Shana Matika wrote:Carlisle Perera wrote:Can't belive this has not been addressed:
- add the ability to place the blueprints in containers and manufacture/research them from there
Having thousands of blueprints in your hangar does not really help performance or usability ... so i always sort them into all kinds of cans. Problem is, you need to put them back to the hangar before you want to do anything with it. Its a constant mess ! Thought about something like this. Maybe no can's but some kind of "BP Database" where you can fill in BPO's and BPC's (more then 1001!). They have some form of Register where you can browse by type like on the market. If there are more types with the same attributes (run, ME, PE) you see one entry with a number behind that.
https://forums.eveonline.com/default.aspx?g=posts&t=83807&find=unread
Essentially, an easy way of stacking BPCs that makes coding batch jobs easier, makes your hangars neater, and makes trading bpcs a breeze. |
|

Aurel Svenson
Cyclone Solutions
8
|
Posted - 2012.03.26 18:41:00 -
[81] - Quote
Shoogie wrote:Here's another:
Nobody ever makes an 87 run BPC. You will either make a 1 run BPC or a max run BPC.
Not so. The most efficient way of turning a single BPO into many modules is to copy the BPO into several BPCs. If you're doing an 870 module job in a rush and have 10 slots available, you'd make 9 copies at 87 runs each, taking a short amount of time, and then build off of the 9 BPCs and 1 BPO. This would save you many hours over making 9 max run BPCs and much misery over making 869 1 run BPCs.
I'm not sure if this actually matters in terms of the point that a max run button would be useful, though. |

Fire Stone
Celestial Horizon Corp. Flatline.
25
|
Posted - 2012.03.29 13:09:00 -
[82] - Quote
Thank you for clarifying Aurel. There are a few modules that BPC take forever to copy and the lower runs that still provide the 10 run bpc are more economical. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
32
|
Posted - 2012.04.17 19:16:00 -
[83] - Quote
Let's keep this near the top. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Arctic Monkey
Autocannons Anonymous Late Night Alliance
6
|
Posted - 2012.04.18 05:23:00 -
[84] - Quote
I support many of the proposed changes.
Devs, please pay attention. These are great examples of the small things the community has been crying about for ages.
We don't want walking in stations, we want better spaceship combat, less "work" and more play.
Also I just noticed a new feature on the forums (draft saved) as I'm typing this. Win. |

Scrapyard Bob
EVE University Ivy League
873
|
Posted - 2012.04.18 11:58:00 -
[85] - Quote
More paper-cuts that I deal with only a daily basis.
- The "pick installation" dialog has an upper pane (listing stations/installations) and a lower pane (listing slots inside the selected installation). The problem I deal with is that the first time you click on an installation and it goes to display the slots, it renders the slots, then pauses while it expands this little "filter options" panel which pushes all of the displayed slots down.
Can we please fix that performance issue? Move the filter panel to the bottom of the pane? Figure out some way to display it faster? Remove it completely?
- The current S&I blueprints and corp blueprints tabs still choke (slow to display) if you have 1500+ items in a single location. Since we can't stack BPCs, this is a very common issue for the moderate-large inventors.
If it's a display performance issue, then the UI needs to be changed to only display a single row per BPC with the same ME/PE and add a "quantity" field to the list.
Or figure out a way that we can stack BPCs with the same ME/PE until we need to manufacture from them. (Which is probably a very big project).
- Filtering in the blueprints tab is handy, but very slow when dealing with > 1000 blueprints.
|

Kalipoli
State War Academy Caldari State
16
|
Posted - 2012.04.19 15:41:00 -
[86] - Quote
Here is my two cent's.
BPO's - Should list ME and PE on the icon for the BPO itself. Im thinking putting it in the bottom corner in a little box would be very very helpful.
BPC's - Should list number of runs remaining in a similar way as the BPO's would list ME/PE. or list it as say "12/1500" across the bottom or top of BPC.
Figuring out an efficient way to deal with 1000's of BPC's and BPO's would be nice. such as even coloring them different, say untouched 10% waste BPO is standard blue, researched is noticeably darker blue, Max run BPC could be dark red, and gets lighter red until it is used up, say a shade lighter each run until the BPC is used up. All in all there are a lot of simple things you could do that would shave off hours from a manufacture/invention standpoint.
It would also be nice to have a sort of central hanger for storing data-cores so that they may be used at all labs at the pos instead of having to have a bunch of data-cores at each lab.
Implementing even half of the idea's that have been suggested in this forum would be just, just awesome.
Hey CCP, I know you have that DUST 514 thing going on and im very excited for that, but your base game EVE really needs some love too, the recent updates are nice some good changes and i see it all coming together but i think so far the implementation of said changes have been almost unnecessary and it seems like you may be for some reason unknown to us avoiding most of the major gripes people have with the game mechanics. except T2 BPO's keep ignoring that, people who call for their removal just need to stfu and stop whining, the horse is dead stop poking it.
Thanks for reading my ramble. now back to work.
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
345
|
Posted - 2012.04.19 23:44:00 -
[87] - Quote
CCP Phantom wrote:Calladad wrote:So many good things in this thread I dont even know where to begin.
Now to get Dev attention!! Agreed. Another example why the EVE Community is the best community!  A lot of the reasons why I haven't manufactured much is the interface...... simplify it. vOv
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Shoogie
Serious Pixels
30
|
Posted - 2012.04.20 18:08:00 -
[88] - Quote
Scrapyard Bob wrote:- The "pick installation" dialog has an upper pane (listing stations/installations) and a lower pane (listing slots inside the selected installation). The problem I deal with is that the first time you click on an installation and it goes to display the slots, it renders the slots, then pauses while it expands this little "filter options" panel which pushes all of the displayed slots down. This isn't really a papercut anymore. There should not be two panes in the choose location box.
Here is how the interface should be:
When you click to do something to a blueprint, the "Choose Location" box should pop up.
Take a look at all of the filters at the top of the dialog. There are only two valid combinations: "Current Blueprint Location" or "POS in the same system as the blueprint". Do not display all of the invalid choices. In the future if you want to add research for a fee at someone else's POS, you can add a "select POS" dropdown box. But until that feature is implremented, don't show it.
On one pane at the bottom of the box, show all of the valid slots with remaining production times. Allow sorting by assembly array, but do not make me choose an array to see the slots. Do not display the invalid slots for offline arrays or for wrong manufacturing type arrays. (Do not show my component assembly array slots when I have clicked on a ship blueprint.)
Once a slot has been selected, show the "Quote" dialog box. To the quote box, add buttons at the top to allow me to change input and output hangars, quantity, and select a decryptor or a meta item for inventions. Querry the input hangar to determine how much of each relevant material is present.
When I change manufacturing or copying quantity, update the build time and materials required, compared to the materials in the hangar. You can use the client to calculate and display how much material is required, if any are short, and if the build time is too long, because none of the materials are taken for the build until I push "Accept" at the bottom of the window.
Two popup windows instead of three. Fewer database calls. No invalid options confusing people.
Asuri Kinnes wrote:A lot of the reasons why I haven't manufactured much is the interface...... simplify it. vOv Oh wait a minute... if the interface is simplified, more people will manufacture. More people manufacturing means lower profits for me. Don't touch it! |

Contiesta
Escapism Incorporated
9
|
Posted - 2012.04.21 16:41:00 -
[89] - Quote
My Industry Jobs in Progress: 3/11
My Research Jobs in Progress 8/11
That would be enough to need a change of pants, right there. |

Lost Hamster
Hamster Holding Corp
49
|
Posted - 2012.04.23 22:11:00 -
[90] - Quote
The blueprint quick finder here is a good start. However it would be more helpful if you could add it to one more place: Science and industry, -- > Installation --> you choose the assembly line, press the Install Job button. Click on the PICK BLUEPRINT button. And in THAT screen but the quick finder button.
Additionally, it should REMEMBER the last used filter (the above one) and BPO/BPC, DIvision settings. |
|

Tori clone
Serenity Research The Outer Colonies
0
|
Posted - 2012.05.03 21:15:00 -
[91] - Quote
1 - People from within the corp can start jobs at a POS from THERE OWN PERSONAL HANGERS 2 - Corp members can start manufacturing jobs from a corp hanger as long as everything required is there without needing take acess. 3 - Materials and bpc's in a corp hanger array at the pos can be used to start jobs in labs and manufacturing arrays without having to manually move them. 4 - A separate role for canceling jobs. 5 - ability to start multiple jobs of the same type at one time.
For me that would make a massive difference :)
Tori. |

Granix Uvelian
Epsilon Inc STORM.
4
|
Posted - 2012.05.03 23:29:00 -
[92] - Quote
How about actually being able to 'Alliance Use' and 'Public Use' the research slots from our POSs? Eh?
That'd be cool to actually be able to do someday... someday... |

blood hauler
The Art of War
1
|
Posted - 2012.05.04 12:51:00 -
[93] - Quote
I would like to see an improvement to assembly arrays
all arrays have 10 building slots advanced assembly arrays to +1 Me level to the blueprint
Maybe able to rent them out to people outside of corp and with the mins/blueprints been in they personal hanger (would have to set the pos so people could not offline the array if other people used it or it could become a new way to grief)
Been able to batch jobs would also be a god send but other people have bought it up. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
273
|
Posted - 2012.05.04 13:18:00 -
[94] - Quote
Here is the dev response to my ideas and the general question of whether they are a priority.
https://forums.eveonline.com/default.aspx?g=posts&m=1206165#post1206165 Maximze your Industry Potential! - Get EVE Isk per Hour! |

Artemis Dread
Core Experimental
0
|
Posted - 2012.05.07 15:08:00 -
[95] - Quote
Wow pretty lame response to a thread that has so much to offer.. Hopefully the mood is a bit more engaged than CCP Karkur and CCP Phantom are lettting on. This has so much more to offer than the unifified inventory project (which could be a nightmare, but lets not get bogged down in that 5hit storm here..)
I guess my intent here is to +1 many of the changes proposed here and there are a few iterations of how the system could be improved... the point being the cuurent circus of clicks and drop downs is such grind and it really doesnt need to be and probably shouldnt be. |

Ydnari
Estrale Frontiers Project Wildfire
124
|
Posted - 2012.06.02 20:33:00 -
[96] - Quote
GIven what's happened with the inventory, and as much as I'd like the atrocity that is the industry user interface improved, I think it's best if CCP never touch it. You'll only make it worse. Somehow. |

Yve Steel
INGRUO
0
|
Posted - 2012.06.04 12:15:00 -
[97] - Quote
Supporting this tread
Robert Caldera wrote:yeah fully support the thread.
The S&I interface really needs a revamp, you do all the same stupid steps over and over again for each print/job, thats pretty annoying.
Some more things (maybe said already here, but surely in former treads):
- make BP's of same kind (ME/PE) STACK-ABLE (come on, we pray for this at least for 5 years)
- give BP's additional information (ME/PE/runs); this could be done either via little icons like "T2" icon or, with by new UI that you gave us, with a information window when hovering the mouse over the BP (i do not what to know the estimated price of the BPO/BPC, i already bought it! i wanna know its properties!)
- remember functionality for production and science windows: input, output, additional meta items, decryptors, etc. etc. etc.;
- shorten the whole process of job installation: make max runs/copy the default value when producing/copying, first free line selected as default
- allow for batch invention/production of same items (select 10 BPs of same kind to invent/produce and use the 'atm. clumsy' interface only once)
- show me a single summary window of my invention/production results (e.g. 10 inventions -> 1 delivery, because i select all inventions -> 1 result window); make the current invention result window somewhat longer (we need to scroll any single window to see the properties of an invented BPC)
- why you show me unnecessary information during invention job installation like decryptors that dont belong to the BPC; instead, give me information on the decryptor's properties during its selection (searching the right one amongst all the items + clicking 'show info' is annoying any time)
- get rid of containers as only possibility to group/sort items, at least allow to start/end jobs in containers (exploit the new UI as if it where an modern file explorer; use item-tags instead of containers)
- bring the new UI for remote assets (corp & personal); remote stack-ability of items
- calculator: barely readable; where are the delimiters e.g. 1234567890,99 (now) -> 1.234.567.890,99 (better)
- any producer/inventor knows this annoying problem: "How many free slots does my character has left?" Show it to me beforehand i went trough the clicky-clacky of the installation process
Damn it, we click & scroll ourselves to death trying to invent, copy, research, manufacture (even worst when remotely done)
|

BoobsALOTT
Spirits of Fire
0
|
Posted - 2012.06.06 01:25:00 -
[98] - Quote
The ability to dump all components into a CHA, and have arrays draw from it. So, i have 2 equipment assembly arrays producing modules, i take my freighter, and dump all the parts into the corp hangar array. Then i hit hte magic button, or drag the magic darg'n'drop, and tell both my equipment arrays to draw from the same corp hangar array. Same goes for labs. Dump all my datacores in one tab, and have multiple labs draw from said tab. Would make inventory a BREEZE.
Second option is either batch inventing/manufacturing (e.g. select 5 BPC's, use 5 manu slots) or saved settings, so i can invent at the same array every time. |

Esheleen
Black Thorne Technologies
0
|
Posted - 2012.06.07 11:52:00 -
[99] - Quote
Have to agree this needs a serious revamp, I burnt out on invention a while ago having built myself up to running two large pos and outputting about 60 hacs every three days or so. The click fest combined with juggling of POS modules killed me.
The other thing that has always frustrated me with industry is the amount of out of game spreadsheeting and comps I need to do to work out if something is actually profitable. There are some great tools to help with this out there but I think more support in game would be really good. For example if I have say 20 hac BPCs waiting to be used it would be great if I could highlight them and generate an ingame shopping list of everyting I need to buy to produce them rather than having to run through that process out of game.
A modular POS with a single set of hangers would be an enourmous boost along with some better access control options to allow people to help with production and research without having to allow them wider access would also really help on group manufacturing.
Finally please give us some T2 manufacturing pos modules that don't give you a massive hit to production efficiency. |

Sharrah Kalfren
Nightwish Foundation
0
|
Posted - 2012.06.13 22:17:00 -
[100] - Quote
Here's something I've been working on, for a concept game I wanted to design but lack programming skills and the time.
Manufacturing tends to be just what everyone has said it is, click, scroll, click. Boring. I love crafting, and enjoy the crafting part of every game I try. Without that aspect of the game, its not worth playing, at least for me.
By having the station, or system do all the work, the manufacturing part of the game isn't manufacturing, its listing, clicking, and checking to make sure you have the appropriate minerals on hand. The larger ships, like capitals begin to use the type of manufacturing I am thinking of, but they don't take it far enough.
Make it a mini-game. Produce hull plates, structural support bars, that sort of thing, but inputting the minerals and out comes the part you need to make your ship, or module. Take the appropriate parts, and using a user interface, position the parts according to the blueprint, weld in place, move to the next part, until the ship is complete. There should also be an automatic button for those who don't want to do it themselves, but for those who want to build ships, and really build them, this would be something unique.
Guns would require manufactured barrels, power circuits, firing mechanisms, gun mounts. Shields would be mostly electronic and power amplifier parts, while armor would be actual types of armor plating that gets placed in appropriate places, as per the blueprint. Placing in the wrong area would be a manufacturing error and the system wouldn't let you anchor to weld it in.
Big job, big addition. Think big, win big. |
|

TheSkeptic
Federal Navy Academy Gallente Federation
18
|
Posted - 2012.06.14 07:51:00 -
[101] - Quote
Some good suggestions in here.... As someone who in involved in prepping multiple build arrays this is something I'd like to add to the list:
https://forums.eveonline.com/default.aspx?g=posts&m=1320739#post1320739
|

TigerXtrm
Cadre Assault Force Initiative Mercenaries
41
|
Posted - 2012.06.14 11:25:00 -
[102] - Quote
Dunno if it's been said and/or if I'm overlooking it, but it would be nice if next to the 'materials required' column we'd have a column that states how many materials are actually available in the selected hanger. |

Tony Two Bullet
Monocle Madness The Mockers AO
8
|
Posted - 2012.06.17 02:05:00 -
[103] - Quote
A more visual interface would be nice in the long term, but I guess that would depend on CCP's workflow! CEO-á Monocle Madness ~ Mega-Insane Lotteries for the Mentally Unstable http://www.monoclemadness.com |

qDoctor Strangelove
Beware of the Red Fox
26
|
Posted - 2012.06.17 06:37:00 -
[104] - Quote
Esheleen wrote:Have to agree this needs a serious revamp, I burnt out on invention a while ago having built myself up to running two large pos and outputting about 60 hacs every three days or so. The click fest combined with juggling of POS modules killed me.
The other thing that has always frustrated me with industry is the amount of out of game spreadsheeting and comps I need to do to work out if something is actually profitable. There are some great tools to help with this out there but I think more support in game would be really good. For example if I have say 20 hac BPCs waiting to be used it would be great if I could highlight them and generate an ingame shopping list of everyting I need to buy to produce them rather than having to run through that process out of game.
A modular POS with a single set of hangers would be an enourmous boost along with some better access control options to allow people to help with production and research without having to allow them wider access would also really help on group manufacturing.
Finally please give us some T2 manufacturing pos modules that don't give you a massive hit to production efficiency.
|

Fire Stone
Celestial Horizon Corp.
34
|
Posted - 2012.06.17 14:48:00 -
[105] - Quote
Ahh my original post is now almost 4 months old and still popular with the player base.
@CCP - Any chance any suggestions in this thread are doable for the winter expansion? Would you like clarification of any of them? |

B DeLeon
DeLeon Industries
38
|
Posted - 2012.06.21 10:30:00 -
[106] - Quote
I'm going to free bump this thread, but I want to point out a huge possible flaw with setting up the same jobs remotely. If someone is researching/manufacturing on POS it is possible that there are more slots what is needed (or with different time multiplier) and it is possible that the automated system could put a job to an installation with the shortest queue time but where there isn't enough material for the job in the moduls hangar. -> harder to manage the needed materials
Instead of remotely setting up jobs with finding an installation with the shortest queue, I would like to see some kind of ingame production planner tool.
First of all, give name to every installation so we can pick the same installation for the same job every time. Something like that:
Advanced mobile lab 1 - Copy slot 1 - Copy slot 2 - Copy slot 3
This way we aren't forced to choose an installation manually and we can save the same installation for the same job
This is how I imagine the production planner (don't laugh at my lack of photoshop skills :D) :
http://www.kepfeltoltes.hu/120621/eve_research_planner_www.kepfeltoltes.hu_.jpg
The same for manufaturing. With something like that we can set up the jobs just once, save the settings, and then the client goes through all the same steps every time instead of us. I don't think it would be hard to implement this and it could fix all the pain of inventors once and for all.
I'm spending half an hour and 900-1000 clicks every day setting up the same copying inventing and manufacture jobs again and again. It's really really frustrating that an easy improvement like that could reduce that for me to 5 min and a few clicks for the same result but nothing happening and it doesn't look like it will in the near future.
CCP just put one people for a few days to do something about it please! :D |

Drachiel
Mercury LLC
11
|
Posted - 2012.06.23 02:27:00 -
[107] - Quote
I agree with a setting to auto-select the lowest queue slot to save a few clicks.
I do a lot of manufacturing at POS. |

Antimoni
Event Horizon Enterprises
0
|
Posted - 2012.06.23 13:23:00 -
[108] - Quote
Streamlining... I would like to see the ability to run multiple invention / manufacturing prints as follows:
1. If the prints used for an invention run are the same, requiring the same datacores and data interfaces then allow the selection of a group of slots to install an equal number of prints to. When the quote is accepted the entire group could be run instead of having to do the same action to install a single print multiple times.
i.e. if you are running the same 5 bpc's for invention, select the five prints, select five avaiable invention slots install the group. Datacores could be subtracted as per usual. Could extend if using the same decrytors too i'd suggest.
2. Similar to above but with manufacture the same prints, select the group to be installed, select a corresponding number of manufacturing slots and install. BOM requirements subtracted as per usual.
|

Emma Royd
Maddled Gommerils
115
|
Posted - 2012.06.26 16:31:00 -
[109] - Quote
After getting confused earlier (yeah I'm blonde so sue me)
I was building some T2 Sentries and the job failed as I didn't have enough RAM Robotics, confused I looked and I had a stack of 9 and a stack of 4, so I stacked all and all was well with the world until I built another 4 batches of 10. Then again it said I didn't have enough RAM Robotics.
So even though I'm building 10 drones off 1x 10 run BPC, it looks for 10 RAM Robotics but then it doesn't do 10% damage to each RAM it does 100% to 1.
This is beyond stupid, make your systems mind up CCP, it looks for 10 but does damage to 1 but won't let you build the runs unless you've got 10?
So my papercut this time is:
Let the runs build as long as there are enough RAM's in whatever state of disrepair as long as there's enough for the total run.
|

Nightwing
Celestial Horizon Corp. Ethereal Dawn
1
|
Posted - 2012.07.15 15:57:00 -
[110] - Quote
I would like it so only directors or above can cancel corporate build jobs. Would also remove half the security concern for allowing everyone in the corporation to build from locked down blueprints. |
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Ooda
Treasures Collectors Solar Citizens
16
|
Posted - 2012.07.17 21:49:00 -
[111] - Quote
Revolution Rising wrote:CCP Phantom wrote:Calladad wrote:So many good things in this thread I dont even know where to begin.
Now to get Dev attention!! Agreed. Another example why the EVE Community is the best community!  I wonder if you guys will actually fix this stuff? It's only been 6 years that I've seen...
They would change it instantly if someone would force them to play that horrible mess what a PoS is called in it's current state.
Devs out of touch with their game, maybe? |

Lambert Simnel
PWLS Enterprises
0
|
Posted - 2012.07.19 02:39:00 -
[112] - Quote
I don't know if this has been suggested but the ability to queue multiple jobs from the same blueprint i.e it produces the first run and then automatically commences the next run in the next available manufacturing slot (or not if no slots available).
Also +1 to getting rid of the delivery button - I'm not sure why I have to be present in the station to do this when I can contract/manage other assets remotely. |

Sexy Cakes
Poasting
11
|
Posted - 2012.07.19 13:01:00 -
[113] - Quote
It would be nice if blueprints that are installed would be greyed out and not accessible but still in the appropriate hangar that they were in to begin with, instead of disappearing while installed during a job. |

Emma Royd
Maddled Gommerils
121
|
Posted - 2012.07.20 04:44:00 -
[114] - Quote
KEEP the delivery button, corps can run multiple pos, each with multiple arrays of the same type, so if a build job auto-delivers then they'd have to trawl round all their towers and arrays to find the thing that they've just built.
Or at least, make it a tick box for auto-deliver rather than an automatic thing.
Sexy Cakes - why do you want to see another state of a blueprint, if it's in use then you can't use it for anything else at the same time, plus you can easily see what blueprints are doing what in the jobs list. Plus it took CCP years to make BPC's look different to BPO's so don't expect a different look for a BP in use 
|

Teshania
Aliastra Gallente Federation
34
|
Posted - 2012.07.20 15:39:00 -
[115] - Quote
+1 SOOOO Many suggestions Here that are SOOOO needed, its hard to began where to point out. So i'll through down what i've seen as important and what order i think they need to be addressed.
1) Deliver and Cancel Corp Jobs, Only by The ONE that created the job, or By Director or CEO!!!
2) Fix it so launching a drop is only 1-3 clicks not 50 ><
3) instead of Hunting through EVERY damn pos mod looking for an open line, Let us Select a Tower, and it will Auto select the Next Available Line time of what type of job we are using! (You try sorting through 30 Damn Labs in one system to try to find the next available line)
4) Remember Preferred Setting for a JOB (Like auto select next available line, Auto Deliver Completed Jobs, jumps, public, corporation, alliance select option, ect ect ect)
5) FIX the Line settings, SO if line is set to publicly available it can be used by everyone, Fix the Damn alliance and Corp only settings why you are at it.
1) Set it up so Personal Jobs can be launched into POS Lines that you have access to. |

D3F4ULT
152
|
Posted - 2012.07.23 18:14:00 -
[116] - Quote
As a miner, rorqual needs a BIG update. Its saddening how tedious and unrelenting the process of crunching ore is. We made an excel calculator for our Rorq pilot so it was easier on them, but honestly as a video game I cant understand why this isnt a lot more simple.
Should be completely automated when putting ore in the hanger and having the BPO for the ore. Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Zador42
Pacific Mining and Manufacturing Co-operative Nox Draconum
0
|
Posted - 2012.08.24 05:33:00 -
[117] - Quote
Agree with most here!!! Here is a suggestion for modular pos's.
Change corp hanger so it is central part of pos and tower would plug into it after online like a power generator. Then change storage so 5 corp hangers that split same m3 space as now but add member hangers of 200k m3 each. This would increase the size of the corp hanger so that it could then act as the linking agent of the entire pos.
Also if we can build modules for ships that add extra cpu or power grid at loss in other area why can we not build something similar for a pos. This would allow a corp to adjust a pos to it's needs
One last thing
Why is there an option for alliance to use corp hangers and such mods if can't. If allowed these roles would help out wh alliances a lot. You could set a central pos for all of alliance to use mods from like assembly arrays and refineries and still set corp pos's for separate storage then allowing the corps to use smaller pos's and share the cost on alliance pos so all can access. |

Cecil Archer
Ninja Rabbits
0
|
Posted - 2012.10.12 16:08:00 -
[118] - Quote
Antimoni wrote:Streamlining... I would like to see the ability to run multiple invention / manufacturing prints as follows:
1. If the prints used for an invention run are the same, requiring the same datacores and data interfaces then allow the selection of a group of slots to install an equal number of prints to. When the quote is accepted the entire group could be run instead of having to do the same action to install a single print multiple times.
i.e. if you are running the same 5 bpc's for invention, select the five prints, select five avaiable invention slots install the group. Datacores could be subtracted as per usual. Could extend if using the same decrytors too i'd suggest.
2. Similar to above but with manufacture the same prints, select the group to be installed, select a corresponding number of manufacturing slots and install. BOM requirements subtracted as per usual.
I know this thread is a quite few days old, but i just reached the critical point of frustration by clicking 200 times to start a few inventions for the 5000th time in my life, so i totally agree with most of the suggestions here and specially the above quoted really small improvement would be a huge time saver!
|

NEONOVUS
Saablast Followers
15
|
Posted - 2012.10.13 21:34:00 -
[119] - Quote
Let us see what is in the pos structures under corp assets! |
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