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Tori clone
Serenity Research The Outer Colonies
0
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Posted - 2012.05.03 21:15:00 -
[91] - Quote
1 - People from within the corp can start jobs at a POS from THERE OWN PERSONAL HANGERS 2 - Corp members can start manufacturing jobs from a corp hanger as long as everything required is there without needing take acess. 3 - Materials and bpc's in a corp hanger array at the pos can be used to start jobs in labs and manufacturing arrays without having to manually move them. 4 - A separate role for canceling jobs. 5 - ability to start multiple jobs of the same type at one time.
For me that would make a massive difference :)
Tori. |

Granix Uvelian
Epsilon Inc STORM.
4
|
Posted - 2012.05.03 23:29:00 -
[92] - Quote
How about actually being able to 'Alliance Use' and 'Public Use' the research slots from our POSs? Eh?
That'd be cool to actually be able to do someday... someday... |

blood hauler
The Art of War
1
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Posted - 2012.05.04 12:51:00 -
[93] - Quote
I would like to see an improvement to assembly arrays
all arrays have 10 building slots advanced assembly arrays to +1 Me level to the blueprint
Maybe able to rent them out to people outside of corp and with the mins/blueprints been in they personal hanger (would have to set the pos so people could not offline the array if other people used it or it could become a new way to grief)
Been able to batch jobs would also be a god send but other people have bought it up. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
273
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Posted - 2012.05.04 13:18:00 -
[94] - Quote
Here is the dev response to my ideas and the general question of whether they are a priority.
https://forums.eveonline.com/default.aspx?g=posts&m=1206165#post1206165 Maximze your Industry Potential! - Get EVE Isk per Hour! |

Artemis Dread
Core Experimental
0
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Posted - 2012.05.07 15:08:00 -
[95] - Quote
Wow pretty lame response to a thread that has so much to offer.. Hopefully the mood is a bit more engaged than CCP Karkur and CCP Phantom are lettting on. This has so much more to offer than the unifified inventory project (which could be a nightmare, but lets not get bogged down in that 5hit storm here..)
I guess my intent here is to +1 many of the changes proposed here and there are a few iterations of how the system could be improved... the point being the cuurent circus of clicks and drop downs is such grind and it really doesnt need to be and probably shouldnt be. |

Ydnari
Estrale Frontiers Project Wildfire
124
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Posted - 2012.06.02 20:33:00 -
[96] - Quote
GIven what's happened with the inventory, and as much as I'd like the atrocity that is the industry user interface improved, I think it's best if CCP never touch it. You'll only make it worse. Somehow. |

Yve Steel
INGRUO
0
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Posted - 2012.06.04 12:15:00 -
[97] - Quote
Supporting this tread
Robert Caldera wrote:yeah fully support the thread.
The S&I interface really needs a revamp, you do all the same stupid steps over and over again for each print/job, thats pretty annoying.
Some more things (maybe said already here, but surely in former treads):
- make BP's of same kind (ME/PE) STACK-ABLE (come on, we pray for this at least for 5 years)
- give BP's additional information (ME/PE/runs); this could be done either via little icons like "T2" icon or, with by new UI that you gave us, with a information window when hovering the mouse over the BP (i do not what to know the estimated price of the BPO/BPC, i already bought it! i wanna know its properties!)
- remember functionality for production and science windows: input, output, additional meta items, decryptors, etc. etc. etc.;
- shorten the whole process of job installation: make max runs/copy the default value when producing/copying, first free line selected as default
- allow for batch invention/production of same items (select 10 BPs of same kind to invent/produce and use the 'atm. clumsy' interface only once)
- show me a single summary window of my invention/production results (e.g. 10 inventions -> 1 delivery, because i select all inventions -> 1 result window); make the current invention result window somewhat longer (we need to scroll any single window to see the properties of an invented BPC)
- why you show me unnecessary information during invention job installation like decryptors that dont belong to the BPC; instead, give me information on the decryptor's properties during its selection (searching the right one amongst all the items + clicking 'show info' is annoying any time)
- get rid of containers as only possibility to group/sort items, at least allow to start/end jobs in containers (exploit the new UI as if it where an modern file explorer; use item-tags instead of containers)
- bring the new UI for remote assets (corp & personal); remote stack-ability of items
- calculator: barely readable; where are the delimiters e.g. 1234567890,99 (now) -> 1.234.567.890,99 (better)
- any producer/inventor knows this annoying problem: "How many free slots does my character has left?" Show it to me beforehand i went trough the clicky-clacky of the installation process
Damn it, we click & scroll ourselves to death trying to invent, copy, research, manufacture (even worst when remotely done)
|

BoobsALOTT
Spirits of Fire
0
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Posted - 2012.06.06 01:25:00 -
[98] - Quote
The ability to dump all components into a CHA, and have arrays draw from it. So, i have 2 equipment assembly arrays producing modules, i take my freighter, and dump all the parts into the corp hangar array. Then i hit hte magic button, or drag the magic darg'n'drop, and tell both my equipment arrays to draw from the same corp hangar array. Same goes for labs. Dump all my datacores in one tab, and have multiple labs draw from said tab. Would make inventory a BREEZE.
Second option is either batch inventing/manufacturing (e.g. select 5 BPC's, use 5 manu slots) or saved settings, so i can invent at the same array every time. |

Esheleen
Black Thorne Technologies
0
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Posted - 2012.06.07 11:52:00 -
[99] - Quote
Have to agree this needs a serious revamp, I burnt out on invention a while ago having built myself up to running two large pos and outputting about 60 hacs every three days or so. The click fest combined with juggling of POS modules killed me.
The other thing that has always frustrated me with industry is the amount of out of game spreadsheeting and comps I need to do to work out if something is actually profitable. There are some great tools to help with this out there but I think more support in game would be really good. For example if I have say 20 hac BPCs waiting to be used it would be great if I could highlight them and generate an ingame shopping list of everyting I need to buy to produce them rather than having to run through that process out of game.
A modular POS with a single set of hangers would be an enourmous boost along with some better access control options to allow people to help with production and research without having to allow them wider access would also really help on group manufacturing.
Finally please give us some T2 manufacturing pos modules that don't give you a massive hit to production efficiency. |

Sharrah Kalfren
Nightwish Foundation
0
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Posted - 2012.06.13 22:17:00 -
[100] - Quote
Here's something I've been working on, for a concept game I wanted to design but lack programming skills and the time.
Manufacturing tends to be just what everyone has said it is, click, scroll, click. Boring. I love crafting, and enjoy the crafting part of every game I try. Without that aspect of the game, its not worth playing, at least for me.
By having the station, or system do all the work, the manufacturing part of the game isn't manufacturing, its listing, clicking, and checking to make sure you have the appropriate minerals on hand. The larger ships, like capitals begin to use the type of manufacturing I am thinking of, but they don't take it far enough.
Make it a mini-game. Produce hull plates, structural support bars, that sort of thing, but inputting the minerals and out comes the part you need to make your ship, or module. Take the appropriate parts, and using a user interface, position the parts according to the blueprint, weld in place, move to the next part, until the ship is complete. There should also be an automatic button for those who don't want to do it themselves, but for those who want to build ships, and really build them, this would be something unique.
Guns would require manufactured barrels, power circuits, firing mechanisms, gun mounts. Shields would be mostly electronic and power amplifier parts, while armor would be actual types of armor plating that gets placed in appropriate places, as per the blueprint. Placing in the wrong area would be a manufacturing error and the system wouldn't let you anchor to weld it in.
Big job, big addition. Think big, win big. |

TheSkeptic
Federal Navy Academy Gallente Federation
18
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Posted - 2012.06.14 07:51:00 -
[101] - Quote
Some good suggestions in here.... As someone who in involved in prepping multiple build arrays this is something I'd like to add to the list:
https://forums.eveonline.com/default.aspx?g=posts&m=1320739#post1320739
|

TigerXtrm
Cadre Assault Force Initiative Mercenaries
41
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Posted - 2012.06.14 11:25:00 -
[102] - Quote
Dunno if it's been said and/or if I'm overlooking it, but it would be nice if next to the 'materials required' column we'd have a column that states how many materials are actually available in the selected hanger. |

Tony Two Bullet
Monocle Madness The Mockers AO
8
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Posted - 2012.06.17 02:05:00 -
[103] - Quote
A more visual interface would be nice in the long term, but I guess that would depend on CCP's workflow! CEO-á Monocle Madness ~ Mega-Insane Lotteries for the Mentally Unstable http://www.monoclemadness.com |

qDoctor Strangelove
Beware of the Red Fox
26
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Posted - 2012.06.17 06:37:00 -
[104] - Quote
Esheleen wrote:Have to agree this needs a serious revamp, I burnt out on invention a while ago having built myself up to running two large pos and outputting about 60 hacs every three days or so. The click fest combined with juggling of POS modules killed me.
The other thing that has always frustrated me with industry is the amount of out of game spreadsheeting and comps I need to do to work out if something is actually profitable. There are some great tools to help with this out there but I think more support in game would be really good. For example if I have say 20 hac BPCs waiting to be used it would be great if I could highlight them and generate an ingame shopping list of everyting I need to buy to produce them rather than having to run through that process out of game.
A modular POS with a single set of hangers would be an enourmous boost along with some better access control options to allow people to help with production and research without having to allow them wider access would also really help on group manufacturing.
Finally please give us some T2 manufacturing pos modules that don't give you a massive hit to production efficiency.
|

Fire Stone
Celestial Horizon Corp.
34
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Posted - 2012.06.17 14:48:00 -
[105] - Quote
Ahh my original post is now almost 4 months old and still popular with the player base.
@CCP - Any chance any suggestions in this thread are doable for the winter expansion? Would you like clarification of any of them? |

B DeLeon
DeLeon Industries
38
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Posted - 2012.06.21 10:30:00 -
[106] - Quote
I'm going to free bump this thread, but I want to point out a huge possible flaw with setting up the same jobs remotely. If someone is researching/manufacturing on POS it is possible that there are more slots what is needed (or with different time multiplier) and it is possible that the automated system could put a job to an installation with the shortest queue time but where there isn't enough material for the job in the moduls hangar. -> harder to manage the needed materials
Instead of remotely setting up jobs with finding an installation with the shortest queue, I would like to see some kind of ingame production planner tool.
First of all, give name to every installation so we can pick the same installation for the same job every time. Something like that:
Advanced mobile lab 1 - Copy slot 1 - Copy slot 2 - Copy slot 3
This way we aren't forced to choose an installation manually and we can save the same installation for the same job
This is how I imagine the production planner (don't laugh at my lack of photoshop skills :D) :
http://www.kepfeltoltes.hu/120621/eve_research_planner_www.kepfeltoltes.hu_.jpg
The same for manufaturing. With something like that we can set up the jobs just once, save the settings, and then the client goes through all the same steps every time instead of us. I don't think it would be hard to implement this and it could fix all the pain of inventors once and for all.
I'm spending half an hour and 900-1000 clicks every day setting up the same copying inventing and manufacture jobs again and again. It's really really frustrating that an easy improvement like that could reduce that for me to 5 min and a few clicks for the same result but nothing happening and it doesn't look like it will in the near future.
CCP just put one people for a few days to do something about it please! :D |

Drachiel
Mercury LLC
11
|
Posted - 2012.06.23 02:27:00 -
[107] - Quote
I agree with a setting to auto-select the lowest queue slot to save a few clicks.
I do a lot of manufacturing at POS. |

Antimoni
Event Horizon Enterprises
0
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Posted - 2012.06.23 13:23:00 -
[108] - Quote
Streamlining... I would like to see the ability to run multiple invention / manufacturing prints as follows:
1. If the prints used for an invention run are the same, requiring the same datacores and data interfaces then allow the selection of a group of slots to install an equal number of prints to. When the quote is accepted the entire group could be run instead of having to do the same action to install a single print multiple times.
i.e. if you are running the same 5 bpc's for invention, select the five prints, select five avaiable invention slots install the group. Datacores could be subtracted as per usual. Could extend if using the same decrytors too i'd suggest.
2. Similar to above but with manufacture the same prints, select the group to be installed, select a corresponding number of manufacturing slots and install. BOM requirements subtracted as per usual.
|

Emma Royd
Maddled Gommerils
115
|
Posted - 2012.06.26 16:31:00 -
[109] - Quote
After getting confused earlier (yeah I'm blonde so sue me)
I was building some T2 Sentries and the job failed as I didn't have enough RAM Robotics, confused I looked and I had a stack of 9 and a stack of 4, so I stacked all and all was well with the world until I built another 4 batches of 10. Then again it said I didn't have enough RAM Robotics.
So even though I'm building 10 drones off 1x 10 run BPC, it looks for 10 RAM Robotics but then it doesn't do 10% damage to each RAM it does 100% to 1.
This is beyond stupid, make your systems mind up CCP, it looks for 10 but does damage to 1 but won't let you build the runs unless you've got 10?
So my papercut this time is:
Let the runs build as long as there are enough RAM's in whatever state of disrepair as long as there's enough for the total run.
|

Nightwing
Celestial Horizon Corp. Ethereal Dawn
1
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Posted - 2012.07.15 15:57:00 -
[110] - Quote
I would like it so only directors or above can cancel corporate build jobs. Would also remove half the security concern for allowing everyone in the corporation to build from locked down blueprints. |

Ooda
Treasures Collectors Solar Citizens
16
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Posted - 2012.07.17 21:49:00 -
[111] - Quote
Revolution Rising wrote:CCP Phantom wrote:Calladad wrote:So many good things in this thread I dont even know where to begin.
Now to get Dev attention!! Agreed. Another example why the EVE Community is the best community!  I wonder if you guys will actually fix this stuff? It's only been 6 years that I've seen...
They would change it instantly if someone would force them to play that horrible mess what a PoS is called in it's current state.
Devs out of touch with their game, maybe? |

Lambert Simnel
PWLS Enterprises
0
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Posted - 2012.07.19 02:39:00 -
[112] - Quote
I don't know if this has been suggested but the ability to queue multiple jobs from the same blueprint i.e it produces the first run and then automatically commences the next run in the next available manufacturing slot (or not if no slots available).
Also +1 to getting rid of the delivery button - I'm not sure why I have to be present in the station to do this when I can contract/manage other assets remotely. |

Sexy Cakes
Poasting
11
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Posted - 2012.07.19 13:01:00 -
[113] - Quote
It would be nice if blueprints that are installed would be greyed out and not accessible but still in the appropriate hangar that they were in to begin with, instead of disappearing while installed during a job. |

Emma Royd
Maddled Gommerils
121
|
Posted - 2012.07.20 04:44:00 -
[114] - Quote
KEEP the delivery button, corps can run multiple pos, each with multiple arrays of the same type, so if a build job auto-delivers then they'd have to trawl round all their towers and arrays to find the thing that they've just built.
Or at least, make it a tick box for auto-deliver rather than an automatic thing.
Sexy Cakes - why do you want to see another state of a blueprint, if it's in use then you can't use it for anything else at the same time, plus you can easily see what blueprints are doing what in the jobs list. Plus it took CCP years to make BPC's look different to BPO's so don't expect a different look for a BP in use 
|

Teshania
Aliastra Gallente Federation
34
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Posted - 2012.07.20 15:39:00 -
[115] - Quote
+1 SOOOO Many suggestions Here that are SOOOO needed, its hard to began where to point out. So i'll through down what i've seen as important and what order i think they need to be addressed.
1) Deliver and Cancel Corp Jobs, Only by The ONE that created the job, or By Director or CEO!!!
2) Fix it so launching a drop is only 1-3 clicks not 50 ><
3) instead of Hunting through EVERY damn pos mod looking for an open line, Let us Select a Tower, and it will Auto select the Next Available Line time of what type of job we are using! (You try sorting through 30 Damn Labs in one system to try to find the next available line)
4) Remember Preferred Setting for a JOB (Like auto select next available line, Auto Deliver Completed Jobs, jumps, public, corporation, alliance select option, ect ect ect)
5) FIX the Line settings, SO if line is set to publicly available it can be used by everyone, Fix the Damn alliance and Corp only settings why you are at it.
1) Set it up so Personal Jobs can be launched into POS Lines that you have access to. |

D3F4ULT
152
|
Posted - 2012.07.23 18:14:00 -
[116] - Quote
As a miner, rorqual needs a BIG update. Its saddening how tedious and unrelenting the process of crunching ore is. We made an excel calculator for our Rorq pilot so it was easier on them, but honestly as a video game I cant understand why this isnt a lot more simple.
Should be completely automated when putting ore in the hanger and having the BPO for the ore. Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Zador42
Pacific Mining and Manufacturing Co-operative Nox Draconum
0
|
Posted - 2012.08.24 05:33:00 -
[117] - Quote
Agree with most here!!! Here is a suggestion for modular pos's.
Change corp hanger so it is central part of pos and tower would plug into it after online like a power generator. Then change storage so 5 corp hangers that split same m3 space as now but add member hangers of 200k m3 each. This would increase the size of the corp hanger so that it could then act as the linking agent of the entire pos.
Also if we can build modules for ships that add extra cpu or power grid at loss in other area why can we not build something similar for a pos. This would allow a corp to adjust a pos to it's needs
One last thing
Why is there an option for alliance to use corp hangers and such mods if can't. If allowed these roles would help out wh alliances a lot. You could set a central pos for all of alliance to use mods from like assembly arrays and refineries and still set corp pos's for separate storage then allowing the corps to use smaller pos's and share the cost on alliance pos so all can access. |

Cecil Archer
Ninja Rabbits
0
|
Posted - 2012.10.12 16:08:00 -
[118] - Quote
Antimoni wrote:Streamlining... I would like to see the ability to run multiple invention / manufacturing prints as follows:
1. If the prints used for an invention run are the same, requiring the same datacores and data interfaces then allow the selection of a group of slots to install an equal number of prints to. When the quote is accepted the entire group could be run instead of having to do the same action to install a single print multiple times.
i.e. if you are running the same 5 bpc's for invention, select the five prints, select five avaiable invention slots install the group. Datacores could be subtracted as per usual. Could extend if using the same decrytors too i'd suggest.
2. Similar to above but with manufacture the same prints, select the group to be installed, select a corresponding number of manufacturing slots and install. BOM requirements subtracted as per usual.
I know this thread is a quite few days old, but i just reached the critical point of frustration by clicking 200 times to start a few inventions for the 5000th time in my life, so i totally agree with most of the suggestions here and specially the above quoted really small improvement would be a huge time saver!
|

NEONOVUS
Saablast Followers
15
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Posted - 2012.10.13 21:34:00 -
[119] - Quote
Let us see what is in the pos structures under corp assets! |
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