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Thread Statistics | Show CCP posts - 9 post(s) |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.01 16:07:00 -
[1]
Because CCP's policy is that manually moving agents/belts/stargates ends up being a waste of time. They've done it several times, and each time a new hub forms elsewhere and in the end they haven't done much good. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.01 16:13:00 -
[2]
Originally by: Akita T But when some of the better agents are IN Jita, you have to question their competence in choosing what and where to move 
True, but the day may come where Jita isn't a market hub anymore. If they moved all the agents from Jita and the surrounding systems, what then? Should they move them back to maintain an even distribution throughout Caldari space? Add additional agents?
I think it's more CCP's stated policy than the actual work required (now or later), but that's just my theory. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.01 18:36:00 -
[3]
Originally by: Seeing EyeDog
Originally by: CCP Prism X
Originally by: Szprinkoth Sponsz Give us a dedicated node for QY6-RK please.
Thanks in advance, Eurosquad poster extraordinare Szprinkoth Sponsz.
Fork out the cash for: 1) The hardware 2) My travel to London along with keep. 3) Bribe the administration to give me the days off which will probably include paying my salary + the salary of whoever has to replace me so it will be business as usual.
And we can talk shop. Amazingly your sub doesn't cover it 
Nah but considering the load difference of empire/losec to nullsec that isn't happening, ever.
hmmmm CCP Prism is smacktallking alot lately...wonder if hes on his last 2 weeks with CCP or something and has decided to be a total jackass to everyone posting ****?
Oh hell, check his post history. He does this at least once every week or two.  ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.01 19:14:00 -
[4]
Originally by: Jessamine Edited by: Jessamine on 01/02/2008 19:07:05 eve-agents.com is your friends.
17 Agents in Jita, none of them of stellar quality but plenty opportunities to pick up a ton of couriers to net Caldari storylines.
Wow, that's an interesting point. I never realized there were so many agents in Jita.
Originally by: Jonny JoJo Dont worry man, if you flew Amarr, then you would find us all feel the same way!
  ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.01 19:37:00 -
[5]
Originally by: Soulita
Originally by: CCP Prism X Well all those 17 agents are quiet teh suck. But I'll bring it up with Hammerhead along with some other thoughts gleamed from here. However, that'll be on Monday so I have good 2 entire nights plus an evening to forget that.
Anyone sees me on IRC come monday, pokes me about it and see if I still have an idea. 
Dude, what did you have for breakfast??? You look all pale and stuff...
Or is that what happens when you work with Databases? Tell me it aint so, gonna start some sql database work soon...
* looks into mirror *
HOLY, look at me! I am starting to look pale as well!!!! Rotten databases!!!
The EVE database is actually held deep inside an underground complex, stored in a twisting series of dark caverns.
After a couple of years Prism X's skin will become translucent and his eyes will become useless. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.04 15:50:00 -
[6]
Originally by: CCP Prism X Personally, I'm hoping we don't have to resort to blacklisting Jita and other systems but can have some way of generally reducing load on loaded systems by never referring people there, period. And wouldn't it be fun if we'd have agents dynamically move about? (No, I guess I'm the only one on that opinion, at least I reckon I will be once people have had to relocate twice).
One possible solution that might be relatively easy to code:
When an agent provides a player with a mission, it seems like currently he chooses either the current system (60-80%) or a random system 1-2 jumps away (%40-20). Instead of a random system, why not have agents choose the system within two jumps with the smallest player population? While I don't know the exact code agents use to determine what system to send players to, either way they need to select only systems within 2 jumps so I don't think the algorithmic complexity would change (In line for the Need For Speed).
One problem with this might be that agents within 2 jumps of low-sec space are constantly sending players there and as such those agents would go unused. Maybe any low-sec system must be immediately next to the agent's system to be selected.
Of course, you could completely re-work the agent mission location system with an entire A Star Algorithm, but now the AI nerd in me is coming out and I'm getting far too excited.  ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.04 15:52:00 -
[7]
Originally by: Akita T
Originally by: CCP Prism X Anywhos, after speaking with random [...]people and mentioning that there are still agents in Jita and to compound that other agents are sending players there to crash and burn. This obviously doesn't go well with the "Need For Speed"Ö initiative so this will change.
Sokath, his eyes open !

I think you need to emphasize to your superiors that the high agent count makes Jita a good location from which to farm for storyline courier missions. I didn't realize this until it was pointed out by someone in the thread, and I think that it's kind of a big deal. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.04 16:32:00 -
[8]
Originally by: Jin Entres In my opinion the best solution suggested so far -- to reduce the number of people visiting Jita -- is the introduction of an InterBus system that would allow for transportation of assets by NPC's within a region or at least a limited amount of jumps (you could even have a skill to dictate the range).
It could well have a cargo space restriction to prevent transportation of ships for example, and a transportation duration dependent on amount of jumps aswell as the volume. Say something like 1 minute and 20,000 ISK per 100m3 per jump. And for the sake of risk vs reward, restrict it to highsec.
People don't use player courier contracts because they are impatient and not prepared to wait or resent the uncertainty of schedule. I would argue that a substantial portion of Jita visitors only go there to get stuff from the market or contracts, and most often the volumes are relatively small. Many would be prepared to pay some ISK to avoid the hassle, which would also function as an ISK sink.
Balance can be tuned with transportation distance, volume restrictions and costs to suit devs' vision of balance of course.
There are some issues with this:
Security How could we keep players from using this system to move goods through areas that they normally could not due to war declarations? There would have to be some possible way for a warring corporation to intercept these deliveries, which would mandate the introduction of either new mechanics or some kind of corporation-affiliated NPC that could be shot down my the warring groups.
Economics How could this combat market hubs, which exist primarily because a large amount of products are being sold in a single location? Yes, people wouldn't need to physically be there to pick up said goods, but this wouldn't affect those who advertise contracts in Jita, of which there are a great many.
Cost How much should this service cost? Should it be extremely cheap and accessible to everyone? Should it be moderately expensive or very expensive, and would that be unfair to newer players who have less ISK and as such would be incapable of using it?
What effect will this have on inflation? On the surface it's an ISK sink but this could affect the market in unseen ways.
How should this service compete with Courier Contracts? There are players who provide this service and Interbus shouldn't be significantly better (overall) because they want player hauling services to be a valid means of making money. Should it cost much more than player contracts (and how do we maintain this ratio?)? Should it take longer? Be less secure?
There are a lot of questions that need to be addressed before Interbus services can be added, perhaps too many to make this a high priority. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.04 17:45:00 -
[9]
Edited by: Tarminic on 04/02/2008 17:50:39
Originally by: Akita T The last word I heard about InterBus was that it would have to be limited to "constellation only", as for the other limitations (time delays, cost, method of shipment), everything was still up in the air.
I'm kind of interested in the effect that might have - distributing markets through constellations instead of systems... ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.05 17:48:00 -
[10]
Originally by: TypoNinja Lag is a serous issue, its easily the biggest issue in the game at the moment, I don't think theres any game mechanic or even bug that attracts as much pure hatred as the lag monster.
I personally would feel i got every pennys worth out of my subscription fee if the next major game update didn't include even a single new ship, module, mission, or anything else. No bug fixes, no content upgrades nothing.
If the entire patch notes read simply "Sorry no new stuff but we spent 10,000 man hours optimizing the code and databases"
I'd be freaking thrilled.
Unfortunately, only a small proportion of CCP's staff can work on optimizing code/fixing bugs, so to do this would mean either laying off or giving paid vacations to two thirds of their staff. Remember that staff can't be assigned to work on areas where they'd do more harm than good. 
Quote: Easy solution in the mean time, find every trail account that hasn't been played in two week and click delete.
Sit back and watch the database shrink :D
I don't think that database access times are the problem, especially given the second RANSAM they added recently. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.05 19:43:00 -
[11]
Edited by: Tarminic on 05/02/2008 19:43:49
Originally by: Hamfast I don't know, Database Engineers working with the mission scripting to help limit where the agent sends missioners (away from congested systems) may be a viable use of resources...
That would be the job of the programmers who are familiar with the mission scripting tools and code. Who may or may not be the same person as the database engineer. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.05 22:34:00 -
[12]
Originally by: TypoNinja On a more practical solution, the system requirements to run eve are in fact quite low in my opinion. We might want to consider delegating more of the games 'work' to client side. Less burden on the servers and more on the users computer.
It would be nice, but it would open up the client to hacking. Verifying all the client's data on the server would cause just as much lag.  ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |
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