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Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.02 04:52:00 -
[1]
Originally by: CherniyVolk
Originally by: Awox Is it another one of Zulupark's ideas?
I don't know many people who even fit repairers on deimos, let alone medium ones. Of course the logic behind such fits is to kill or be killed, and if you are shooting you cannot have enough capacitor to repair anyways...
Whoever it was, whatever they are smoking cannot be legal - not even in iceland. 
What?
No rep on a Deimos? Are you kidding?
Btw, you can perma run your repper, and guns on a Deimos. You can even perma run the MWD and repper.
Train up your Engineering skills.
ever fitted a gank deimos (wich is the only viable fitting for the ship)?
in that fitting, you need to slap an ACR to fit the repper that you will only use for a cycle or to repair between fights.
tbh slapping trimarks and a SAR is better for the purpose of the ship ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.02 04:57:00 -
[2]
Originally by: Xequecal The Deimos has 1625 base capacitor now. You got your MWD cap bonus FOR FREE, WITHOUT even having to fit a MWD. You get a free bonus and you're whining about it. Typical Gallente.
no I don't. I still have less cap than I have now (1719) ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.02 11:03:00 -
[3]
Edited by: Grimpak on 02/02/2008 11:05:45
Originally by: Breed Love People need to get a clue, deimos is much better with the changes.
so wait, atm we have a deimos that trades any sort of tank to be able to be in gank mode, wich is fine imho. you slap neutrons and 3 mag stabs and you're only left with 3 lows for for a buffer tank, but in return you get 525dps out of the turrets ALONE, and enough grid to slap a SAR. hey fine by me. the SAR is there to rep between fights anyway.
now with the low slot removed, you lose tank, you cannot fit gank setups since the MAR and the injector are there, and to make use of the bonuses in full you need to fit at least a 800mm plate, wich leaves you still with a useless 6th high slot, and downgrade from neutrons to ELECTRONS, just to be able to fit the ship AND ability to survive inside web range now that you don't have your DPS as tank.
if this is a boost to the solo efficiency of the deimos, then was the role of DPS machine in gangs not enough? ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.02 12:20:00 -
[4]
Originally by: Breed Love Tbh people need to start thinking harder and also considering using rigs on their ships.
And as I said, deimos is right now a subpar solo ship and ok-ish damage dealer in a small gang(not more than 10 people, otherwise targets usually die before you even get in range). It will be outclassed in its gang role by the 5 turret zealot when those changes are live, and the only thing left it can hope to do well (and what hi-dps blaster ships should do well) is solo roaming. However the whole "oh, my dps is teh ub4r but if zis guy has a neut im gona blow up lol" doesn't really make it a good solo ship. Having an extra mid slot for a cap injector changes this.
usage of rigs in a ship should never be a balancing factor to make them "good".
also, most people that I know that fly deimos will tell you that the deimos is not a solo ship.
"balls to the wall" fighting style with no tank at all works great when you're the main damage dealer of a HAC gang, and that's where the deimos always shined.
want to change the deimos? sure, swap that useless high slot for a med, and leave the rest alone. ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.02 12:48:00 -
[5]
Originally by: Laboratus
Originally by: Zana Kito 5/4/6 layout please CCP.
Useless high slots is bad now, i hope you guys realize this. Neuts are meh on gank ships.. and NOS.. ugh.
Tbh, if the ship had enough fitting to fit a medium neut in that slot in addition to the normal gank setup, it would be good. But at the moment it is too fitting limited to ever use that slot for anything but micro, small and civiliam modules.
well, with a 5/4/6 setup, if I downgrade from T2 webs to X5's, I can slap 2 of them and keep the rest of the setup intact (neutrons, mwd, warp jammer, 3 MFS, SAR, expl hard and DCU) ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.02 13:02:00 -
[6]
Originally by: Laboratus
Originally by: Grimpak
well, with a 5/4/6 setup, if I downgrade from T2 webs to X5's, I can slap 2 of them and keep the rest of the setup intact (neutrons, mwd, warp jammer, 3 MFS, SAR, expl hard and DCU)
Yea, a fourth mid is useful. Never said it wasn't. But, that high slot could be very useful if you had enough fittings to fit a neut in it. These days carriers are more than common and taking them down is a lot easier in a roaming gang if you have enough nos/neut to kill it's capacitor recharge and stop it from tanking.
true there, but running a neut and guns in a deimos, even considering today's stats is impossible without an injector.
and you only have space to some 5 or 6 800 charges if you want to pack ammo in there. ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.02 13:07:00 -
[7]
Originally by: Laboratus Edited by: Laboratus on 02/02/2008 13:05:53
In my experience I'm being primaried quite often (could be due to my forum warrioring) and as such I've never run out of boosters or ammo, so I've never seen that as a problem.
but in running that neutralizer you need them ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.02 21:03:00 -
[8]
Originally by: Zephyr Rengate I've not checked but can a Deimos run 5 Neutrons, med repper and injector without having to use 2 PG rigs? If it does need 2 PG rigs to do what its designed for then it clearly needs a PG increase.
it doesn't, but then again, fitting a MAR there to rep armor while in battle is a waste of cap.
buffer HP setups work better in the deimos roles, since you just have to outlast and outdamage your enemy, and not outtank him. ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.02 22:40:00 -
[9]
Originally by: James Lyrus
Originally by: Amanda Shadowsword
Originally by: CherniyVolk
Originally by: Awox Is it another one of Zulupark's ideas?
I don't know many people who even fit repairers on deimos, let alone medium ones. Of course the logic behind such fits is to kill or be killed, and if you are shooting you cannot have enough capacitor to repair anyways...
Whoever it was, whatever they are smoking cannot be legal - not even in iceland. 
What?
No rep on a Deimos? Are you kidding?
Btw, you can perma run your repper, and guns on a Deimos. You can even perma run the MWD and repper.
Train up your Engineering skills.
That means ****all when everyone and they're mother fits neuts.
Just as well you have a mid for an injector then.
wich will get out of charges in...
4 burns? ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.03 12:32:00 -
[10]
Edited by: Grimpak on 03/02/2008 12:32:23
Originally by: Jonny JoJo
Originally by: wierchas noobhunter
Originally by: Jonny JoJo
Originally by: Varshyll Simply remove one high slot and put a med slot instead : _Gank Deimos wil be better, with a tracking comp or a sensor booster _Tank (?) Deimos will be available, with electron/cap booster/Mar
Do NOT touch to bonuses, grid/cpu/capa.
Demious is great with the change. Stop playing eve 2006 fitouts. Its 2008 and game balance has changed a lot and deimos would be obsolete without the change. Keep the utility slot for deimos as it is required.
stick to your amarr whinning plz and tbh we blame u for this deimos changes
Please tell me how different your current Deimos is from one oyu fitted out in 2006? Point noted.
well for first, the fitting you use today with no grid mods, no plates, just neutrons and a DCU, expl. hardener and SAR wouldn't fit. there was no grid available, untill they boosted the grid some 3-4 months ago.
yes, the all-might gank neutron deimos didn't exist, unless you slapped ACR's or RCU's in it.
it was also slower than it is and fatter.
so before you come and say that the deimos changes are fine, remember that it was boosted to the way it is just a couple of months ago. ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.03 12:46:00 -
[11]
Edited by: Grimpak on 03/02/2008 12:46:51
Originally by: Jonny JoJo Edited by: Jonny JoJo on 03/02/2008 12:36:46
Originally by: Grimpak so before you come and say that the deimos changes are fine, remember that it was boosted to the way it is just a couple of months ago.
Why fit the ebst guns, we amarr have to use lowest tier guns (focused Pulse/Beam) so you guys can also follow suit if your fitting problems are that bad.
This is a massive boost due to cap booster and rep. People will now change from glass cannon to proper enjoyable combat. Again, you are still using 2006 pvp concept and not 2008 pvp, where a cap booster is required pretty much.
If that does not cheer you up, then perhaps
oh, and you couldn't fit the zealot before in a similar way?
cap boosted would run out after 3-4 cycles and the rep would't help you at 1km range, where all the firepower of the deimos can be unleashed.
but then again, you never fought at those ranges now did you? ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.04 20:08:00 -
[12]
Edited by: Grimpak on 04/02/2008 20:08:26
Originally by: Trevor Warps To see this in an objective non whine happy point of view :
Rep bonus is ok, but having one less low slots means either one less resist or dmg slot. So basically having a repair setup about as good as before this change if you take out one resist mod, or having less dps by removing a dmg mod but a better tank.
No mwd bonus is ok, they beefed up the base cap, fools.
Cap wasn't too bad before, unless cap neuted. Now we can have plenty cap to run a rep or even two, but i wonder with a 5 slot armor tank if its going to be enough.
Hope they did the math right.
it ends up with less cap with the changes, if you fit a mwd.
it also has cargo big enough for 8 800 cap charges and 1000 units of ammo, wich means 1, maybe 2 fights and it's time to return to base because you have run dry of cap charges and ammo.
but tbh I like the deimos as it is now. why change it? ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.04 20:21:00 -
[13]
Originally by: Trevor Warps
Originally by: Grimpak
it ends up with less cap with the changes, if you fit a mwd.
it also has cargo big enough for 8 800 cap charges and 1000 units of ammo, wich means 1, maybe 2 fights and it's time to return to base because you have run dry of cap charges and ammo.
but tbh I like the deimos as it is now. why change it?
Bit less cap aint that bad now with an injector.
And room for 2 fights is fine, you wont make it to the 2nd fight with the current Deimos.
I like the Deimos atm, but it would be better with more defense. I think they are trying to go that route. Because tbh, now it is just a 100m toy that goes pop real quick.
nor you will after the changes aswell, since you'll be pretty much in half armor when you reach optimal and no enhanced repper can repair that in the time that you try to finish up the guy.
it's not a good change tbh. I like my glass cannon as it is ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.05 16:54:00 -
[14]
Originally by: Havok Pierce Oh, and with the current setups, there's approximately a 30DPS difference between 5x ion and 5x neuts.
yes, but how do you setup a neutron deimos and an ion deimos? ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.05 22:10:00 -
[15]
Originally by: Trevor Warps
Originally by: Zanon Xiu guys after todays patch the demios has 5 high slots, 4 med and 6 lows
the rep bonus is still there and has 1635 cap.
They did it ?
I mean ...
Hell yeah !
no it was a mistake from his part. ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.07 15:55:00 -
[16]
Edited by: Grimpak on 07/02/2008 15:55:18
Originally by: Durethia
Originally by: Djerin Oh and by the way: we already have T2 cruisers for each arce that are designed to have good tanks. No need to do that in a Deimos..
It's funny how you word this, as though the Deimos is a new and upcoming ship. i.e. "we already have..."
Just so you know, HACs were out long before Heavy Interdictors and the best tank that can be put on a Deimos, currently with 6 lows, can not really compare.
eehh.. best tank you can slap in a deimos is 5 faction neutrons with shadow serp AM, 3 officer mag stabs and 5 med ECM drones.
that is pretty much the very best tank you can slap on the deimos
however it is also very expensive, so most of us are contempt with 5 T2 neutrons, 3 T2 mag stabs, fed navy AM and 5 ecm drones ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.13 20:49:00 -
[17]
Originally by: Captain Sonata 6/4/5 is a nice rebalance, stop with the tears.
yes I keep hearing this *coughjojocough*.
now I ask you: why it is a nice rebalance? ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.13 21:03:00 -
[18]
Originally by: Laah T'Sin
Originally by: Grimpak now I ask you: why it is a nice rebalance?
It used to have a slight over-weight at the rear end of the ship. That made it tend to raise it's nose to much during atmospheric flight. Now with the pilots puking so much at the front of the ship, it'ss "balanced" again. 
touchT! ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.13 21:54:00 -
[19]
Originally by: Gorken At least I haven't trained for one yet, and am thankful that I know whats going to happen ahead of time. For those who fly the deimos already, you have my condolences.
dunno about the rest of them, but I finished amarr cruiser 5 yesterday. ---
planetary interaction idea! |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.24 16:00:00 -
[20]
Originally by: Antodias Edited by: Antodias on 24/02/2008 15:26:04
Originally by: Z3r0n
I tend to agree.... I have spoken to really many people about this "change" and I haven't met a single Deimos pilot that doesn't think the change is a huge nerf (and defiantly not a boost!)
Well, I don't think it's a boost, I think it's roles have changed. For the better or worse, well I think you've already decided that in your own mind. What I said in another thread:
Quote: Well I've done a lot of testing on SiSi, and the Deimos is not worse, it's had its role changed. From being a do-or-die mini-gankthron, its not become more of a slow-burning tank ship.
This means: (a) It will be much better for solo/small gang work in lowsec. but (b) It serves no real purpose in 0.0 or medium to large gangs.
Basically in order to use it effectively you need 1 rep (thus removing its pure gank ability) but I personally think 2 is much better. This gives you a maximum damage potential of ions with no magstabs, and even that needs ancillary rigs. It's active tank is now incredible, but pretty mediocre damage.
In summary, if this change is put through, I'll definatly use it for low sec solo or small gang work and I intend to make some fraps (some fights on sisi were epic). But for 0.0 work, stick with the Ishtar.
And yes I have flown the Deimos. A lot.
EDIT: I will agree however, that there are now very few setups which seem to work well.
actually in the kind of gang work I usually operate (10-man gangs and so) the deimos can work well. you just need to warp in a wee bit after the rest and not being rash. ---
Trinity Nova Mercenary Services Web Site - Nominated for the 2008 E-ON Magazine Awards |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.24 16:11:00 -
[21]
Edited by: Grimpak on 24/02/2008 16:12:07
Originally by: Antodias
Originally by: Grimpak
actually in the kind of gang work I usually operate (10-man gangs and so) the deimos can work well. you just need to warp in a wee bit after the rest and not being rash.
With the new setup? I'm assuming you're still using a ganksetup? With the neutron & ion w/magstabs, it really hasnt performed well since I can't get a decent buffer tank.
I'll be happy to be proved wrong though. If you can get a good gang setup with decent damage I'd certainly want to try it. 
no, the old neutron 3 MFS + SAR II + DCU + expl hardener + 2 trimarks.
the new setup will pretty much be meh, since the ship will lose it's role and there will be more ganky ships out there (the new zealot in gank mode will actually beat the new deimos) ---
Trinity Nova Mercenary Services Web Site - Nominated for the 2008 E-ON Magazine Awards |
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