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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Smoking Blunts
18
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Posted - 2011.09.07 11:45:00 -
[31] - Quote
Zagdul wrote:Prisim X,
I'm a very optimistic person, I rarely say "bad things", however I can say with ease that the frustrations of the pilots are not being met and there's about to be another uproar if things like the hangar view with all of it's functionality isn't implemented with haste.
I want to make VERY clear that "ship spinning" is a term used to sum up that people want the functionality of the old hangar, NOT just the nostalgic spinning of the ship.
You've forced us to looking at a door. The game doesn't work if you have multiple clients unless your computer is the latest and greatest tech on the market.
You'll hear frequently "I've got 3 clients running great with max rez etc..." These people have over 1k of graphics cards in their computer.
The average player's computers are cooking. I've got a 295 GTX that literally cooks eggs now. No lie, the temp is high enough to boil an egg. This temp is not reached in any other game. The latest Crisis engine does not strain my computer nearly as much as CQ does.
This needs to be fixed, FAST. The attitude from CCP that "we'll get to it" will quickly tick people off who don't have $1k in graphics cards in their computer and want functionality back.
this is basicly it. the frustration i feel is looking at a door with no functionality. i do not care about qc and i feel it shoudl be optional CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Sader Rykane
The Dark Space Initiative Revival Of The Talocan Empire
87
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Posted - 2011.09.07 11:47:00 -
[32] - Quote
Santonio Homes wrote:
Prism X doing this you just became my favourite dev, just for trying.
In retrospect, it's a bit sad that the bar has been set so low. |
Katowen
14
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Posted - 2011.09.07 11:48:00 -
[33] - Quote
Sentinella wrote:I hate the captain's quarters and I am using "the door" but it's really bad. When will you put back the old hangar view ? It's been some time now, any ETA ? EDIT: CCP Prism was very kind to try to find out an answer to my question:CCP Prism X wrote:Please keep in mind that I'm a Database Developer not a Project Manager. But I did go around and poke some people who wield more power than just telling people off because their queries aren't seekable. Essentially what this all boils down to is: "You will get ship-spinning back. It's only a question of fitting it into our plans.". I know, I didn't tell you anything new. But believe me, the people I spoke to seemed to understand the priority of this. They themselves will give you more concrete information as soon as they can, we all understand that the answer I just gave you isn't satisfactory, but it is the best I can give you. The reason for this being the best I can provide is that we are currently in the middle of a planning phase. Everything is up in the air and mutable at this point so promises aren't a current possibility. All I can really do is assure you that we're not ignoring the issue nor do we intend to bury it and hopefully the final plans will start to emerge soon and we can actually give you some insight into them.
I did like the old hanger better before we "lost" it...But after thinking about it for a while now, I don't know if I want exactly that back.
What I think I would like to see instead of the "door" or automatically entering the CQ, is a modified version of the FITTING SCREEN (re-organized to fit the 'hanger view' area when you are docked into a station). IIRC, all the functionally is already there that we were use to. Then just have an option in the right-click menu to "Enter the CQ".
Again, that's my view on how we should have it re-enabled.
Katowen |
DeBingJos
T.R.I.A.D
86
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Posted - 2011.09.07 11:56:00 -
[34] - Quote
Katowen wrote: What I think I would like to see instead of the "door" or automatically entering the CQ, is a modified version of the FITTING SCREEN (re-organized to fit the 'hanger view' area when you are docked into a station). IIRC, all the functionally is already there that we were use to. Then just have an option in the right-click menu to "Enter the CQ".
This is one of the better constructive posts. +1 No to old hangar, Yes to improved hangar |
AnzacPaul
Perkone Caldari State
77
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Posted - 2011.09.07 11:57:00 -
[35] - Quote
CCP Prism X wrote:Right! Essentially what this all boils down to is: "You will get ship-spinning back. It's only a question of fitting it into our plans.". I know, I didn't tell you anything new. The reason for this being the best I can provide is that we are currently in the middle of a planning phase. Everything is up in the air and mutable at this point so promises aren't a current possibility. All I can really do is assure you that we're not ignoring the issue nor do we intend to bury it and hopefully the final plans will start to emerge soon and we can actually give you some insight into them. .
Thanks for taking the time to post Prism, here is a plan that works for everyone, roleplayers, bittervets, and burning video card folk alike, please pass this suggestion on.
Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.
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Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
43
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Posted - 2011.09.07 12:08:00 -
[36] - Quote
AnzacPaul wrote:
Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.
^^^ This. I have a comp that can handle multiple CQs(tho it does raise the temp in the room noticeably), and I *DO* enjoy sitting on my couch watching CCP TV while there are reds clogging up the system, but I shouldn't need to get out of my pod if all I am doing is reloading/reshipping/connecting to the stations power grid for a second for quick cap/shield recharge, and I shouldn't have to go into the options in advance to turn off CQ. |
Dorian Wylde
Imperial Academy Amarr Empire
7
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Posted - 2011.09.07 12:18:00 -
[37] - Quote
CCP Prism X wrote:
P.S. Ignore my signature in this case. I'm actually trying to be helpful and informative.
Best sig ever.
And thanks for stopping by, the trolls and fools may not appreciate it, but on the internet it does help to have the same message hammered into peoples heads a few dozen times. Look at the greed is good fiasco, they said the exact same thing in 3 dev blogs and people still don't get it. |
Greygal
Sephray Industries Serenitas Solutus
10
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Posted - 2011.09.07 12:24:00 -
[38] - Quote
AnzacPaul wrote:
Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.
This. Perfect. And most importantly, it is immersive.
What you do for yourself dies with you, what you do for others is immortal. |
Flynn Fetladral
Royal Order of Security Specialists
441
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Posted - 2011.09.07 12:28:00 -
[39] - Quote
As we can be pretty mcuch 100% sure we will never get the old hanger back. I'm fairly sure what this feature will be is basically spinning your ship form the balcony. I'm guessing, as it was said to be a feature for people with rubbish graphics cards, it might be just a fixed position looking out over the hanger from the balcony where you can grab and spin the ship. |
Smoking Blunts
18
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Posted - 2011.09.07 12:28:00 -
[40] - Quote
Tallian Saotome wrote:[quote=AnzacPaul]
Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.
This is how it needs to be done and how it should have been done to start with. CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Flynn Fetladral
Royal Order of Security Specialists
441
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Posted - 2011.09.07 12:35:00 -
[41] - Quote
Smoking Blunts wrote:Tallian Saotome wrote:[quote=AnzacPaul]
Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.
This is how it needs to be done and how it should have been done to start with.
I agree this should be the case. Your not going to want to dock, de-pod and enter the station on foot every time you dock, it is silly. You should have the option to de-pod into your CQ from the docking hanger. But I'm pretty sure CCP have said they would never go back to the old hanger... even though they would be willing to bring ship spinning back. |
Mar Drakar
LDK Test Friends Please Ignore
2
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Posted - 2011.09.07 12:37:00 -
[42] - Quote
Smoking Blunts wrote:Tallian Saotome wrote:[quote=AnzacPaul]
Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.
This is how it needs to be done and how it should have been done to start with.
no, just no
old one was bad in some things and it must be recognized.
What a decent person would want is improved hangar view. Maybe with ships being brought to you from abyss? with buttons and NOF**king rightclicks, yo ualready have buttons implemented for some actions - reuse those
show a panel, a wall with a telly (everyone likes ponies?right? ... guys?) show me my ship of course. I really didn't like the right click fest that was the old UI, and with carbon you have a chance to remove it, use this chance.
(if you cannot do above - give us at least old one back...) |
Vin Hellsing
52
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Posted - 2011.09.07 12:48:00 -
[43] - Quote
Mar Drakar wrote:Smoking Blunts wrote:Tallian Saotome wrote:[quote=AnzacPaul]
Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.
This is how it needs to be done and how it should have been done to start with. no, just no old one was bad in some things and it must be recognized. What a decent person would want is improved hangar view. Maybe with ships being brought to you from abyss? with buttons and NOF**king rightclicks, yo ualready have buttons implemented for some actions - reuse those show a panel, a wall with a telly (everyone likes ponies?right? ... guys?) show me my ship of course. I really didn't like the right click fest that was the old UI, and with carbon you have a chance to remove it, use this chance. (if you cannot do above - give us at least old one back...)
It has been confirmed that they cannot reimplement the old ship hangar system, because it would play havoc with Incarna. Sorry.
Just keep the pressure on, I'm sure they'll find a way to implement a new version of the ship hangar. |
Smoking Blunts
18
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Posted - 2011.09.07 13:13:00 -
[44] - Quote
Vin Hellsing wrote:Mar Drakar wrote:Smoking Blunts wrote:Tallian Saotome wrote:[quote=AnzacPaul]
Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.
This is how it needs to be done and how it should have been done to start with. no, just no old one was bad in some things and it must be recognized. What a decent person would want is improved hangar view. Maybe with ships being brought to you from abyss? with buttons and NOF**king rightclicks, yo ualready have buttons implemented for some actions - reuse those show a panel, a wall with a telly (everyone likes ponies?right? ... guys?) show me my ship of course. I really didn't like the right click fest that was the old UI, and with carbon you have a chance to remove it, use this chance. (if you cannot do above - give us at least old one back...) It has been confirmed that they cannot reimplement the old ship hangar system, because it would play havoc with Incarna. Sorry. Just keep the pressure on, I'm sure they'll find a way to implement a new version of the ship hangar.
a new version of the old hanger is fine, long as the functionality of the old one is there and it uses the same amount of resorces it used. and there is A BUTTON to go into the QC. CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Xercodo
Xovoni Directorate
42
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Posted - 2011.09.07 15:26:00 -
[45] - Quote
bumpy! The Drake is a Lie |
Barakkus
668
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Posted - 2011.09.07 15:57:00 -
[46] - Quote
CCP Prism X wrote:Sentinella wrote:And thanks a lot for taking the time to answer this, it wasn't that difficult wasn't it ?
Time will tell, this isn't my first camping trip.
This one time at bandcamp... |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
27
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Posted - 2011.09.07 16:30:00 -
[47] - Quote
AnzacPaul wrote:
Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.
This is pretty much it.
I just hope this doesn't take years.
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CCP Guard
C C P C C P Alliance
51
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Posted - 2011.09.07 17:18:00 -
[48] - Quote
Sentinella wrote:I hate the captain's quarters and I am using "the door" but it's really bad. When will you put back the old hangar view ? It's been some time now, any ETA ? EDIT: CCP Prism was very kind to try to find out an answer to my question:CCP Prism X wrote:Please keep in mind that I'm a Database Developer not a Project Manager. But I did go around and poke some people who wield more power than just telling people off because their queries aren't seekable. Essentially what this all boils down to is: "You will get ship-spinning back. It's only a question of fitting it into our plans.". I know, I didn't tell you anything new. But believe me, the people I spoke to seemed to understand the priority of this. They themselves will give you more concrete information as soon as they can, we all understand that the answer I just gave you isn't satisfactory, but it is the best I can give you. The reason for this being the best I can provide is that we are currently in the middle of a planning phase. Everything is up in the air and mutable at this point so promises aren't a current possibility. All I can really do is assure you that we're not ignoring the issue nor do we intend to bury it and hopefully the final plans will start to emerge soon and we can actually give you some insight into them.
To iterate a little on PrismX's reply, we are actually in a bit of a planning phase right now, so ETA's are hard to come by at this moment. But you will be informed of the outcome of the planning as soon as possible.
And I agree. PrismX is very kind and a pretty cool dude as well. Don't tell him I said so |
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CCP Prism X
C C P C C P Alliance
82
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Posted - 2011.09.07 17:29:00 -
[49] - Quote
CCP Guard wrote:And I agree. PrismX is very kind and a pretty cool dude as well. Don't tell him I said so We'll tell them I used Dev Haxxes to edit your post so it wouldn't be registered on the forums. Then we can have me fired! ~ CCP Prism X EVE Database Developer If anything in this post was informative or could be considered as 'good news' to you - chances are you've misread it. |
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Esan Vartesa
Khanid Trade Syndicate
28
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Posted - 2011.09.07 17:58:00 -
[50] - Quote
Vin Hellsing wrote:[
It has been confirmed that they cannot reimplement the old ship hangar system, because it would play havoc with Incarna. Sorry.
Just keep the pressure on, I'm sure they'll find a way to implement a new version of the ship hangar.
Use Incarna itself then. The active ship is already rendered in the hangar. All you have to do is center the camera focus on that ship, lock it there, and don't render your avatar. Add a button on the menu to "Leave Pod", which releases the camera focus and renders your avatar.
Double-click the ship opens your cargohold, and voila. You have ship spinning and all the old functionality working in Incarna.
It's really not difficult, all the mechanisms are already there. |
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Smoking Blunts
18
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Posted - 2011.09.07 18:04:00 -
[51] - Quote
Esan Vartesa wrote:Vin Hellsing wrote:[
It has been confirmed that they cannot reimplement the old ship hangar system, because it would play havoc with Incarna. Sorry.
Just keep the pressure on, I'm sure they'll find a way to implement a new version of the ship hangar. Use Incarna itself then. The active ship is already rendered in the hangar. All you have to do is center the camera focus on that ship, lock it there, and don't render your avatar. Add a button on the menu to "Leave Pod", which releases the camera focus and renders your avatar. Double-click the ship opens your cargohold, and voila. You have ship spinning and all the old functionality working in Incarna. It's really not difficult, all the mechanisms are already there.
the issue with that is the functionality and low idie useage wont be restored, it will be the fancy pc sucking QC effects.
a lower use version of that ship view is fine, with a button that then loads the QC is whats needed. it dosnt need to be so fancy when your jsut docking to get another ship. whats the point of removing the ship change session timer if you have to spend the same amount of time just docking and undocking CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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iNFyza
Kador Rookie Academy
11
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Posted - 2011.09.07 18:14:00 -
[52] - Quote
How about you get a spinning top and let the devs worry about more important things? :) |
Inari Kobayashi
Ministry of War Amarr Empire
0
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Posted - 2011.09.07 18:30:00 -
[53] - Quote
Esan Vartesa wrote:Vin Hellsing wrote:[
It has been confirmed that they cannot reimplement the old ship hangar system, because it would play havoc with Incarna. Sorry.
Just keep the pressure on, I'm sure they'll find a way to implement a new version of the ship hangar. Use Incarna itself then. The active ship is already rendered in the hangar. All you have to do is center the camera focus on that ship, lock it there, and don't render your avatar. Add a button on the menu to "Leave Pod", which releases the camera focus and renders your avatar. Double-click the ship opens your cargohold, and voila. You have ship spinning and all the old functionality working in Incarna. It's really not difficult, all the mechanisms are already there.
I like Esan's approach - lets just have a fixed view when docking out over the balcony with the old functionality back and just be able to break that by hitting "Leave Pod" - or if that is seem as too much of a climb down for CCP - by simply seeking to move avatar from that standing position which then renders the avatar (even if this requires another transition while the true Incara enviroment loads). For me spinnig is not about spinnig but all about the lost functionality and increased cpu load on docking.
But if you can't see the avatar unless you choose to move then I can't see what the problem is for those who dont want to get out of their pod every time they dock - just don't move! |
gargars
Cohesion Inc Beyond-Repair
6
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Posted - 2011.09.07 18:47:00 -
[54] - Quote
I am sorry that my first post on the new forums is going to be negative, and also appreciate CCP Prism's communicating on the forum, but frankly this information is insulting. It's been over two months since CCP promised to return some form of the old ship hangar, as part of an effort to calm the masses, and now two months later they still haven't found a way to fit it into their plans? Really?
Watching what you do... not what you say.
CCP Prism X wrote:Right! Essentially what this all boils down to is: "You will get ship-spinning back. It's only a question of fitting it into our plans.". I know, I didn't tell you anything new.
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Ineka
Center for Advanced Studies Gallente Federation
16
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Posted - 2011.09.07 18:59:00 -
[55] - Quote
wtf are these complains about?
ship spinning? really? are you serious?
I care less about that than my hybrids/wallente ships being looked at.
Pick the warm in your pants and spin it !!
Bunch of old winners |
Crunchmeister
THORN Syndicate BricK sQuAD.
34
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Posted - 2011.09.07 19:30:00 -
[56] - Quote
We're not likely to see ship spinning now or ever. The simple option of keeping the hangar and giving us a "leave ship" button would be an easy thing to implement, but it won't be.
Truth is, marketing and management won't allow it. Without seeing your character, you don't get to admire all the items you're wearing from the NEX store, making you want to buy more. The CQ at this point is nothing but a showcase for NEX items. Without your actual avatar, most people would never bother buying stuff. This is why the ultimate plan is to completely remove the option to NOT load the station environment once they get their 3D engine working right. The only reason we're allowed to turn it off right now is because the know it's buggy, unoptimized, and comes close to setting some peoples' GPUs ablaze.
The best we can expect to see is instead of a door when we don't load the station is a static image of the ship you're in. I don't see CCP conceeding on this one bit. The devs may agree and want to bring it back, but marketing and management won't allow it. And they have the final say. |
Tethys Atreides
The Audacity of Huge
26
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Posted - 2011.09.07 19:38:00 -
[57] - Quote
Crunch,
The answer for this is to make one certain function only available from inside the station. Hell, it could be clone upgrades. As long as you force a walk for something you accomplish the marketing goal. People are vain, they are still gonna buy stuff from Nex. People are buying it now just for their portraits... |
Ugleb
Sarz'na Khumatari Ushra'Khan
4
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Posted - 2011.09.07 19:49:00 -
[58] - Quote
AnzacPaul wrote:CCP Prism X wrote:Right! Essentially what this all boils down to is: "You will get ship-spinning back. It's only a question of fitting it into our plans.". I know, I didn't tell you anything new. The reason for this being the best I can provide is that we are currently in the middle of a planning phase. Everything is up in the air and mutable at this point so promises aren't a current possibility. All I can really do is assure you that we're not ignoring the issue nor do we intend to bury it and hopefully the final plans will start to emerge soon and we can actually give you some insight into them. . Thanks for taking the time to post Prism, here is a plan that works for everyone, roleplayers, bittervets, and burning video card folk alike, please pass this suggestion on. Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.
Add to that an option to load CQ as default and I'm happy. I basically like CQ and think Incarna will be good for the good game, eventually. Once there is some actual content delivered to it obviously.
I do think that players should be encouraged to engage with it as the whole thing will be better with maximum participation, but there needs to be an acceptable alternative for those with struggling hardware issues. [IMG]http://i37.photobucket.com/albums/e72/Ugleb/Ugsiggy4.jpg[/IMG] |
Crunchmeister
THORN Syndicate BricK sQuAD.
34
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Posted - 2011.09.07 19:54:00 -
[59] - Quote
Tethys Atreides wrote:Crunch,
The answer for this is to make one certain function only available from inside the station. Hell, it could be clone upgrades. As long as you force a walk for something you accomplish the marketing goal. People are vain, they are still gonna buy stuff from Nex. People are buying it now just for their portraits...
I can agree with that to a point. Clone service is only needed very periodically unless you're like me and pod yourself regularly for travel purposes. lol So it may not be the best option. But a sevice like agents or something would be more realistic.
And yes. The people who are sitting on a stack of plexes and trillions of isk are buying monocles and such. for their avatars - stuff that can be seen. But most people outside that group aren't spending AUR right now.
But those aren't the real target market of the NEX shop. The real target is those "regular" players. Right now, you can't really target them because the AUR prices are far higher than most can afford. And there's no real way to publicly flaunt your new pants / boots / shirt and make other people want one too. For the time being, we're allowed to disable the Forever Alone Minmatar Closet since we can't interact with others. But once they actually create the environment where people can interact with other peoples' toons, that's when they'll force it on us. That's when the average Eve player will be exposed to everyone else's stuff. And then they'll want to fork out $35 to buy 2 Plex to convert to AUR to buy their own. They're looking to foster that sense of greed and make us want what others have (much like real life). They're counting on that being a marketing tool. And there's no way they'll allow us to bypass that, as it's money in the bank.
As I said, devs have no say in this, regardless of what they'd like to see. This is a marketing tool, and decisions about it are run by marketing and management.
Personally, I'd love my option of having the old hangar (which I'd be in 90% of the time when docked) and the option to load the station occasionally. But I'm guessing that would be the same for most of the older players who make up the core of the subscription base. And really, that's not "good for business" for CCP and the NEX store. So I doubt we'll ever see that. |
Demica Diaz
EVE University Ivy League
0
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Posted - 2011.09.07 19:58:00 -
[60] - Quote
I would like to suggest to Devs that pilot when docking to station have option to leave pod, if he or she choses so, CQ will load. If pilot choses to stay in ship because he will be undocking soon we get Hangar view like it was before. That would make more sence because why would my character leave pod if I just dock up to avoid beeing shot at or switch ship ect.
If pilot can control whole ship I am sure he or she could do that without leaving ship, remotely. I think EVE universe tec is advanced enough to allow this, if not then make a story how Gallente found a way to do that. |
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