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Sturgar
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Posted - 2008.02.03 16:55:00 -
[1]
First off, this is my very 1st post on these forums so please be cool.
I guess you all know about the sci-fi term "Wormholes". Was thinking about this one day and I think I've got an idea that can be qute easily implemented into the game if the Devs think it be a good idea.
"Random" wormholes!
Works like this: During downtime, Devs add wormhole(s) to the "world" that work exactly like stargates but with different graphics. There should be no way you can know where the particular wormhole(s) lead to (thus not scannable by any means). Only way to find out would be to go through the wormhole(s). When the first person to go through the wormhole(s) finds the "other end" he can spread that "bookmark" to the rest of the universe. The wormhole(s) exist for as long as the Devs like and could be anywhere between 24 hours to perhaps a couple of weeks. Thus enabling travel from one end of the universe to the other with one jump. The risk involved in "moving" a lot of stuff would be that you could all of a sudden end up with the wormhole closing and you can't get back again unless you go the "old-fashioned" way.
Simple yet quite cool "feature" IMHO. It would involve a lot of different elements like the risk of going through (without knowing where you end up) and after that how to best utilise the wormhole until it closes (which you don't know for sure when it'll be either).
Anyone else think this would be a cool idea?
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Sturgar
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Posted - 2008.02.04 16:40:00 -
[2]
Originally by: Reggie Stoneloader But the first time one spawns that beams you to a 0.0 alliance's outpost system, bypassing their camps, CCP will have an inbox so full of rage that the fire will be visible from outer space.
This is a scenario that I didn't think of but at the same time I don't think anyone should be able to control a system to the extent that anomalies cannot appear.
Personally I would love something like that because it opens up a completely different game for the parties involved. Being in 0.0 space is risky as it is but I still don't think that any developer would deliberately place the "end" of such a wormhole in a region already "controlled" by some kind of syndicate.
I haven't played this game for too long but I doubt that all the 0.0 systems are controlled by an alliance or corporation. There's simply too many systems and too few players for that to happen IMHO.
Anyways - I need more attention to this idea and I hope to get more "feedback" on this idea so keep the discussion alive.
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Sturgar
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Posted - 2008.02.04 22:53:00 -
[3]
Edited by: Sturgar on 04/02/2008 22:53:44
Originally by: Zaiyo Modi I thought about this the other day, and I would like to add, that if wormholes were to spawn, they could be given different coloring indicating how fresh or decayed the state of the wormhole is.
Wouldn't that "spoil the fun" of not knowing when the wormhole is about to close?
Anyhow part of your idea could work if it is like between 1 minute and 1 hour until the wormhole is actually going to collapse, then the graphics could change somehow. This difference would however involve a LOT more programming and shouldn't be included in a 1st release if any.
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Sturgar
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Posted - 2008.02.05 16:45:00 -
[4]
Doesn't look like there's enough interest in this idea or it might just be the fact that there's so many different ideas suggested on these forums that this Wormhole-idea might be forgotten.
Comon folks, more discussion is needed if this is going to become a feature or not.
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Sturgar
Amarr Chaos Affliction
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Posted - 2008.02.09 10:02:00 -
[5]
Would you like to elaborate on that, Tekola?
We also need a lot more attention so keep the discussion going.
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